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  #1    
Old March 6th, 2013 (10:26 AM).
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    Hi everyone. Today I bring you a clock fix for Emerald (BPEE). You may remember that there was an rtc patch made for R/S that allowed the clock to be based on playtime. A patch like this was never made for Emerald. I took the one for Ruby, disassembled it, and made it work for Emerald. Keep in mind that while this does work it has not been fully tested.

    Memory address 0x0200F024 may not be safe. It is the same one used in the Ruby routine. This can be changed without affecting functionality.

    Just assemble the code below and follow the included instructions.

    Code:
    .text
    .align 2
    .thumb
    .thumb_func
    .global emeraldclockfix
    
    /*At 80005e6 write 01B400480047xxxxxxxx01BC with xxxxxxxx being the offset for this routine.
     To disable the error code text write C046C046 at 0802FB06
     Offset 0200F024 may not be safe in emerald but this can be changed to anything desired.
     This code seems to work but is not fully tested. Use at your own risk.*/
    main:
    
    push    {r0-r7}
    ldr     r0,.PLAYER_DATA
    ldr     r0, [r0]
    add     r0,r0, #0x11
    str     r0,[sp]
    ldr     r4,.PLAYER_DATA
    ldr     r4, [r4]
    add     r4,r4, #0x9A
    add     r3,r4,#0x1
    ldr     r7,.SUM_BUFF
    ldrb    r5,[r7]
    ldrb    r0,[r0]
    add     r2,r7,#0x1
    cmp     r5,r0
    beq     Game_Code_and_Return
    strb    r0,[r7]
    ldrb    r0,[r2]
    add     r6,r0,#0x1
    lsl     r0,r6,#0x18
    lsr     r0,r0,#0x18
    strb    r0,[r2]
    cmp     r0,#0x3B
    ble     Game_Code_and_Return
    mov     r6,#0x0
    strb    r6,[r2]
    ldrb    r6,[r3]
    sub     r6,#0x1
    lsl     r1,r6,#0x18
    lsr     r1,r1,#0x18
    cmp     r1,#0xFF
    bne     SOMETHING3
    mov     r6,#0x3B
    strb    r6,[r3]
    ldrb    r6,[r4]
    sub     r6,#0x1
    and     r1,r6
    cmp     r1,#0xFF
    bne     SOMETHING2
    mov     r1,#0x17
    bl      SOMETHING4
    
    SOMETHING2:
    
    strb    r1,[r4]
    b       Game_Code_and_Return
    
    SOMETHING3:
                                 
    strb    r1,[r3]
    
    Game_Code_and_Return:
    
    pop     {r0-r7}
    ldr     r0,.SUM_GAME_OFF
    ldrh    r1,[r0]
    ldr     r2,.SUM_VAL
    mov     r0,r2
    mov     r3,r0
    eor     r3,r1
    ldr     r0,.RETURN_OFFSET
    bx      r0
    
    SOMETHING4:
                              
    push    {r0-r2}
    ldr     r0,.PLAYER_DATA
    ldr     r0, [r0]
    add     r0,r0, #0x98
    ldrh    r1,[r0]
    sub     r1,#0x1
    ldr     r2,=.SUM_VAL2
    cmp     r1,r2
    blt     SOMETHING1
    ldr     r1,.SUM_VAL3
    
    SOMETHING1:                           
    
    strh    r1,[r0]
    pop     {r0-r2}
    mov     r15,r14
    
    .align 2
    
    .PLAYER_DATA:
    .word 0x03005D90
    .SUM_BUFF:
    .word 0x0200F024
    .SUM_GAME_OFF:
    .word 0x04000130
    .RETURN_OFFSET:   
    .word 0x080005F1
    .SUM_VAL2:
    .hword 0x8000
    .hword 0x0000              
    .SUM_VAL3:
    .hword 0xFFFF
    .hword 0x0000  
    .SUM_VAL:
    .hword 0x3FF
    If you feel that this can be optimized in any way then please post on here and let me know.
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      #2    
    Old March 6th, 2013 (1:48 PM).
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    Cool, I'm glad you decided to post this for everyone. I personally don't hack Emerald, so I don't know much about the functionality and such.

    Isn't this a counter? So if I were to say save at 4 hours 15 mins and 12 seconds, and then go do something else for from arbitrary amount of time, when I continue playing it will read as if no time has passed. I think in the FireRed RTC which ZodiacTheGreat and interdepth created, they used system time. Maybe you can try something like that?

    Also, if you want people to help you with code efficiency, you should use meaningful variables and label names (as opposed to "something").
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    Old March 7th, 2013 (7:18 AM).
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      Quote:
      Originally Posted by FBI agent View Post
      Cool, I'm glad you decided to post this for everyone. I personally don't hack Emerald, so I don't know much about the functionality and such.

      Isn't this a counter? So if I were to say save at 4 hours 15 mins and 12 seconds, and then go do something else for from arbitrary amount of time, when I continue playing it will read as if no time has passed. I think in the FireRed RTC which ZodiacTheGreat and interdepth created, they used system time. Maybe you can try something like that?
      This is intended for flash carts that don't have RTC chips so there is no "System time".

      Quote:
      Originally Posted by FBI agent View Post
      Also, if you want people to help you with code efficiency, you should use meaningful variables and label names (as opposed to "something").
      Quote:
      Originally Posted by Gamer2020 View Post
      You may remember that there was an rtc patch made for R/S that allowed the clock to be based on playtime. A patch like this was never made for Emerald. I took the one for Ruby, disassembled it, and made it work for Emerald.
      Maybe you should read before posting. I didn't write this, I just ported it.
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      Old March 7th, 2013 (8:05 AM).
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      Quote:
      Originally Posted by Gamer2020 View Post
      Maybe you should read before posting. I didn't write this, I just ported it.
      I don't see why you couldn't rename those "something"s into more meaningful names. Right now those might as well be hex offsets, since they give about the same information as "something".

      The point is that if you are asking people for suggestions to optimize your code, you should not make them have to re-research everything themselves.

      At the very least you could comment what you're trying to do. If you just changed some pointers at the end and don't really know whats going on, that's a different story.
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        #5    
      Old March 7th, 2013 (10:15 AM).
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        Quote:
        Originally Posted by FBI agent View Post
        I don't see why you couldn't rename those "something"s into more meaningful names. Right now those might as well be hex offsets, since they give about the same information as "something".

        The point is that if you are asking people for suggestions to optimize your code, you should not make them have to re-research everything themselves.

        At the very least you could comment what you're trying to do. If you just changed some pointers at the end and don't really know whats going on, that's a different story.
        You keep saying it's my code. I told you that I ported it and that's it. I called those offsets "SOMETHING" because they needed a name for me to make it so it could be assembled. I only put the "suggestions to optimize" thing because there may be ways it can be improved, not because I am looking for ways to improve it.

        It's people like you why I hate posting stuff on here. Either read and understand what you read or don't bother posting. Bye now. "Clicks on ignore."
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          #6    
        Old March 7th, 2013 (11:08 AM).
        ShinyDragonHunter ShinyDragonHunter is offline
           
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          Gamer2030, I don't understand how I'm suppose to assemble this, I mean you put "Offset 0200F024 may not be safe in emerald but this can be changed to anything desired." What is that suppose to even mean? If it's not safe, then why can be changed to anything 'desired'? I'm confused...
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            #7    
          Old March 7th, 2013 (11:59 AM).
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            Quote:
            Originally Posted by ShinyDragonHunter View Post
            Gamer2020, I don't understand how I'm suppose to assemble this, I mean you put "Offset 0200F024 may not be safe in emerald but this can be changed to anything desired." What is that suppose to even mean? If it's not safe, then why can be changed to anything 'desired'? I'm confused...
            Quote:
            Originally Posted by Gamer2020 View Post
            Memory address 0x0200F024 may not be safe. It is the same one used in the Ruby routine. This can be changed without affecting functionality.

            It means that if it turns out the offset isn't safe it can be changed to a different RAM offset and the routine will still work. The offset is the same one used in the Ruby fix but APPEARED to be free in Emerald.
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            Old April 11th, 2013 (1:19 PM).
            dkp dkp is offline
               
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              Is there a DAN that is able to work with this, perchance? A flashcart friendly DAN would be a little more than perfectly awesome. Thanks for this port, by the way.

              To be honest, I'm trying to see if there's a way to make primedialga's read this clock's status byte (with his tool installing the RTC, then the DAN, then uninstalling the RTC (which leaves the DAN in place) and compiling this to use the same status byte) - I'm pretty sure that the way interdpth's rtc (and thus primedialga's DAN) works though that it will be stuck at midnight forever this way. I lack the understanding to move beyond this point.
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              Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
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                #9    
              Old April 11th, 2013 (2:17 PM).
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                Interdpths RTC would not work properly on flash carts even if they did have RTC. The only exception would be if the flash cart let you set the time of the chip. I really wouldn't recommend trying to make this routine work with interdpth's since it wouldn't keep track of the date that way.
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                  #10    
                Old April 11th, 2013 (2:45 PM).
                dkp dkp is offline
                   
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                  Not what I meant - I know that, quite well actually. There is no RTC because even in the one or two insane flashcarts that include it, it doesn't work the way interdpth's does. I'm not using interdpth's rtc at all at this point; I just felt the need to explain that I already know I can't wrap some random person's (in this case, primedialga's) day and night to this clock fix, by having it read the values this routine sets. And I lack the experience to write a dan from scratch that reads from the bytes this sets.

                  So, I take it there's no DAN that would be compatible with this?
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                  Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
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                    #11    
                  Old April 11th, 2013 (3:30 PM).
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                    Quote:
                    Originally Posted by dkp View Post
                    Not what I meant - I know that, quite well actually. There is no RTC because even in the one or two insane flashcarts that include it, it doesn't work the way interdpth's does. I'm not using interdpth's rtc at all at this point; I just felt the need to explain that I already know I can't wrap some random person's (in this case, primedialga's) day and night to this clock fix, by having it read the values this routine sets. And I lack the experience to write a dan from scratch that reads from the bytes this sets.

                    So, I take it there's no DAN that would be compatible with this?
                    If by DAN you mean the changing of colors then no (At least not anything available publicly). If one were developed using the rtc Emerald already has then it would work with the clock fix.
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