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  #401    
Old March 5th, 2013 (3:02 PM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
     
    Join Date: Apr 2010
    Posts: 257
    Quote:
    Originally Posted by Cooldudepoke View Post
    Yay, Downloading 1.7.0 Now =)

    Edit: Loading HGSS crashes the program :/
    It's not HGSS, it's Windows. Sometimes it blocks access to ROM files, and SDSME shows an error because it can't write them. I'll do my best to fix that as soon as possible, but until then the only solution is to close the tool and reopen it.

    Also, to all gen V hackers, don't be scared by long loading times. BW are 256 MB in size, and B2W2 are 512 MB, which is a lot of data to read and write. It'll eventually load, don't worry
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      #402    
    Old March 5th, 2013 (3:47 PM).
    Cooldudepoke Cooldudepoke is offline
       
      Join Date: Feb 2012
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      Quote:
      Originally Posted by Spiky-Eared Pichu View Post
      It's not HGSS, it's Windows. Sometimes it blocks access to ROM files, and SDSME shows an error because it can't write them. I'll do my best to fix that as soon as possible, but until then the only solution is to close the tool and reopen it.

      Also, to all gen V hackers, don't be scared by long loading times. BW are 256 MB in size, and B2W2 are 512 MB, which is a lot of data to read and write. It'll eventually load, don't worry
      Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

      Spoiler:
      See the end of this message for details on invoking
      just-in-time (JIT) debugging instead of this dialog box.

      ************** Exception Text **************
      System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
      at System.IO.BinaryReader.ReadByte()
      at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
      at System.Windows.Forms.Control.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ButtonBase.WndProc(Message& m)
      at System.Windows.Forms.Button.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


      ************** Loaded Assemblies **************
      mscorlib
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
      CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
      ----------------------------------------
      SDSME
      Assembly Version: 1.7.0.0
      Win32 Version: 1.7.0.0
      CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/SDSME.exe
      ----------------------------------------
      System.Windows.Forms
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      ----------------------------------------
      System.Drawing
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      ----------------------------------------
      System
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
      ----------------------------------------
      Tao.Platform.Windows
      Assembly Version: 1.0.0.5
      Win32 Version: 1.0.0.5
      CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.Platform.Windows.DLL
      ----------------------------------------
      System.Core
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
      ----------------------------------------
      Tao.OpenGl
      Assembly Version: 2.1.0.12
      Win32 Version: 2.1.0.12
      CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.OpenGl.DLL
      ----------------------------------------
      HelixToolkit
      Assembly Version: 2011.10.1.0
      Win32 Version: 2011.10.1
      CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/HelixToolkit.DLL
      ----------------------------------------
      PresentationCore
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
      ----------------------------------------
      WindowsBase
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
      ----------------------------------------

      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.

      For example:

      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>

      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.




      Thanks

      Also where did you get your list of scripts from?
      As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list
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        #403    
      Old March 5th, 2013 (5:16 PM).
      HyperXhydra's Avatar
      HyperXhydra HyperXhydra is offline
         
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        I actually don't know how to edit maps... maybe a tutorial would help,
        can you make the program easier to use like advance map in the next update?
        I would appreciate that.
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          #404    
        Old March 5th, 2013 (6:31 PM).
        VERGUNDAI's Avatar
        VERGUNDAI VERGUNDAI is offline
        RomHacker, Unity 3D Maker
           
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          Quote:
          Originally Posted by HyperXhydra View Post
          I actually don't know how to edit maps... maybe a tutorial would help,
          can you make the program easier to use like advance map in the next update?
          I would appreciate that.
          PokeShinySilver made an awesome tutorial update, please feel free to go check it out in he forums tutorial.
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            #405    
          Old March 6th, 2013 (6:17 AM).
          Spiky-Eared Pichu's Avatar
          Spiky-Eared Pichu Spiky-Eared Pichu is offline
          NDS Hacker/Researcher
             
            Join Date: Apr 2010
            Posts: 257
            Quote:
            Originally Posted by Cooldudepoke View Post
            Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

            Thanks

            Also where did you get your list of scripts from?
            As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list
            I'm really sorry for that bug, I've noticed a typo in the loading code that probably broke HGSS support since previous versions of the tool. Now it's fixed and up again, just redownload the file from the same link and it'll work fine.

            The script list was partially made by me by hand, that's why the version took so long to release. I first used PPRE's source code as a base for commands, then fixed some commands with Pichu2000's, and finally made a lot of work myself trying different combinations of commands until everything worked as expected. That means some commands may not be 100% correct, so if any of you sees something weird while reading scripts or has a command name suggestion (specially for unnamed commands), I'll be pleased to hear advice from you
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              #406    
            Old March 6th, 2013 (1:46 PM).
            GoGoJJTech's Avatar
            GoGoJJTech GoGoJJTech is offline
            (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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            Quote:
            Originally Posted by Cooldudepoke View Post
            Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

            Spoiler:
            See the end of this message for details on invoking
            just-in-time (JIT) debugging instead of this dialog box.

            ************** Exception Text **************
            System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
            at System.IO.BinaryReader.ReadByte()
            at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
            at System.Windows.Forms.Control.OnClick(EventArgs e)
            at System.Windows.Forms.Button.OnClick(EventArgs e)
            at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
            at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
            at System.Windows.Forms.Control.WndProc(Message& m)
            at System.Windows.Forms.ButtonBase.WndProc(Message& m)
            at System.Windows.Forms.Button.WndProc(Message& m)
            at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
            at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
            at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


            ************** Loaded Assemblies **************
            mscorlib
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
            CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
            ----------------------------------------
            SDSME
            Assembly Version: 1.7.0.0
            Win32 Version: 1.7.0.0
            CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/SDSME.exe
            ----------------------------------------
            System.Windows.Forms
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
            ----------------------------------------
            System.Drawing
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
            ----------------------------------------
            System
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
            ----------------------------------------
            Tao.Platform.Windows
            Assembly Version: 1.0.0.5
            Win32 Version: 1.0.0.5
            CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.Platform.Windows.DLL
            ----------------------------------------
            System.Core
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
            ----------------------------------------
            Tao.OpenGl
            Assembly Version: 2.1.0.12
            Win32 Version: 2.1.0.12
            CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.OpenGl.DLL
            ----------------------------------------
            HelixToolkit
            Assembly Version: 2011.10.1.0
            Win32 Version: 2011.10.1
            CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/HelixToolkit.DLL
            ----------------------------------------
            PresentationCore
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
            ----------------------------------------
            WindowsBase
            Assembly Version: 4.0.0.0
            Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
            ----------------------------------------

            ************** JIT Debugging **************
            To enable just-in-time (JIT) debugging, the .config file for this
            application or computer (machine.config) must have the
            jitDebugging value set in the system.windows.forms section.
            The application must also be compiled with debugging
            enabled.

            For example:

            <configuration>
            <system.windows.forms jitDebugging="true" />
            </configuration>

            When JIT debugging is enabled, any unhandled exception
            will be sent to the JIT debugger registered on the computer
            rather than be handled by this dialog box.




            Thanks

            Also where did you get your list of scripts from?
            As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list


            Im getting the same error here.
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              #407    
            Old March 6th, 2013 (10:28 PM). Edited March 7th, 2013 by Incineroar.
            Incineroar's Avatar
            Incineroar Incineroar is online now
            the spirit of the fighter
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            Well, with the latest SDSME, I decided to have some fun.

            Spoiler:
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              #408    
            Old March 7th, 2013 (12:52 PM).
            YORAMRW YORAMRW is offline
            8-bit producer & Pokémon GB music hacker
               
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              Quote:
              Originally Posted by Team Fail View Post
              Well, with the latest SDSME, I decided to have some fun.

              Spoiler:
              That's pretty cool! I'm going to download the latest version!
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                #409    
              Old March 9th, 2013 (9:34 AM).
              VERGUNDAI's Avatar
              VERGUNDAI VERGUNDAI is offline
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                You can also import maps from BW/BW2 into the 4th gen games! Approved by me!
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                  #410    
                Old March 9th, 2013 (9:37 AM).
                Incineroar's Avatar
                Incineroar Incineroar is online now
                the spirit of the fighter
                • Moderator
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                Quote:
                Originally Posted by VERGUNDAI View Post
                You can also import maps from BW/BW2 into the 4th gen games! Approved by me!
                You can, but you'd also have to import the textures into the game.
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                  #411    
                Old March 9th, 2013 (9:58 AM). Edited March 9th, 2013 by VERGUNDAI.
                VERGUNDAI's Avatar
                VERGUNDAI VERGUNDAI is offline
                RomHacker, Unity 3D Maker
                   
                  Join Date: Dec 2009
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                  Quote:
                  Originally Posted by Team Fail View Post
                  You can, but you'd also have to import the textures into the game.
                  Yeah, for people who want to import maps and textures from BW/BW2 this is optional, the only hard part is that BW maps are more difficult to edit. Rather than the easy 4th Gen maps..

                  Check out what i did for the past 30 Minutes of my life...
                  I also wonder if we could use the Bell tower on BW/BW2 for Spear Pillar
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                    #412    
                  Old March 10th, 2013 (10:19 AM). Edited March 10th, 2013 by Chaos Rush.
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                  Chaos Rush Chaos Rush is offline
                     
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                    Does anyone know what would be the best program for actual map model editing? Maya 7 always gives me ugly-looking results when I convert from obj-->imd-->nsbmd-->SDSME, and 3DS Max 6 isn't an option for me because I have Windows 7. Currently, is actual map model editing impossible for Windows 7 users?
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                      #413    
                    Old March 13th, 2013 (11:17 AM).
                    YORAMRW YORAMRW is offline
                    8-bit producer & Pokémon GB music hacker
                       
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                      This thread must never be closed. There are always people with new ideas.
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                        #414    
                      Old March 17th, 2013 (1:14 AM).
                      Michielleus's Avatar
                      Michielleus Michielleus is offline
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                        The script editing function looks nice- will actual script editing be possible in the next version?

                        I hope so, because then I can finally edit all things that ppre couldn't without freezing the game.
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                          #415    
                        Old March 17th, 2013 (2:00 AM).
                        Spiky-Eared Pichu's Avatar
                        Spiky-Eared Pichu Spiky-Eared Pichu is offline
                        NDS Hacker/Researcher
                           
                          Join Date: Apr 2010
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                          Quote:
                          Originally Posted by Michielleus View Post
                          The script editing function looks nice- will actual script editing be possible in the next version?

                          I hope so, because then I can finally edit all things that ppre couldn't without freezing the game.
                          Version 1.8.0 will introduce scripts and missing features in Gen V in the same manner as 1.7.0 did for Gen IV. Script editing won't be possible until 1.9.0, and for 2.0.0 I'm planning something huge
                          __________________
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                          Beta 2 available!!


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                            #416    
                          Old March 17th, 2013 (12:54 PM).
                          YORAMRW YORAMRW is offline
                          8-bit producer & Pokémon GB music hacker
                             
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                            Quote:
                            Originally Posted by Spiky-Eared Pichu View Post
                            Version 1.8.0 will introduce scripts and missing features in Gen V in the same manner as 1.7.0 did for Gen IV. Script editing won't be possible until 1.9.0, and for 2.0.0 I'm planning something huge
                            I have noticed that maps with curved tiles and rotating camera, like Castelia City, Gear Station and Skyarrow Bridge, haven't movement permissions. Maybe, there is a way to fix that. I assume that the move permissions on maps like these a programmed as events.
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                              #417    
                            Old March 18th, 2013 (5:06 AM).
                            Master-Pixel's Avatar
                            Master-Pixel Master-Pixel is offline
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                              Hey, Spiky
                              Erm, I've been trying to use your tool, but to no avail - changing the model of a building doesn't seem to want to work for me, and the program pops up with this message:

                              Spoiler:
                              See the end of this message for details on invoking
                              just-in-time (JIT) debugging instead of this dialog box.

                              ************** Exception Text **************
                              System.OverflowException: Value was either too large or too small for a UInt16. ---> System.OverflowException: Value was either too large or too small for a UInt32.
                              at System.Decimal.ToUInt32(Decimal d)
                              at System.Decimal.ToUInt16(Decimal value)
                              --- End of inner exception stack trace ---
                              at System.Decimal.ToUInt16(Decimal value)
                              at Map_Converter.Form2.button3_Click(Object sender, EventArgs e)
                              at System.Windows.Forms.Control.OnClick(EventArgs e)
                              at System.Windows.Forms.Button.OnClick(EventArgs e)
                              at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                              at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                              at System.Windows.Forms.Control.WndProc(Message& m)
                              at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                              at System.Windows.Forms.Button.WndProc(Message& m)
                              at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                              at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                              at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                              ************** Loaded Assemblies **************
                              mscorlib
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
                              CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                              ----------------------------------------
                              SDSME
                              Assembly Version: 1.7.0.0
                              Win32 Version: 1.7.0.0
                              CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/SDSME.exe
                              ----------------------------------------
                              System.Windows.Forms
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.1002 built by: RTMGDR
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                              ----------------------------------------
                              System.Drawing
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.1001 built by: RTMGDR
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                              ----------------------------------------
                              System
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.1001 built by: RTMGDR
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                              ----------------------------------------
                              Tao.Platform.Windows
                              Assembly Version: 1.0.0.5
                              Win32 Version: 1.0.0.5
                              CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/Tao.Platform.Windows.DLL
                              ----------------------------------------
                              System.Core
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.233 built by: RTMGDR
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                              ----------------------------------------
                              Tao.OpenGl
                              Assembly Version: 2.1.0.12
                              Win32 Version: 2.1.0.12
                              CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/Tao.OpenGl.DLL
                              ----------------------------------------
                              HelixToolkit
                              Assembly Version: 2011.10.1.0
                              Win32 Version: 2011.10.1
                              CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/HelixToolkit.DLL
                              ----------------------------------------
                              PresentationCore
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.298 built by: RTMGDR
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                              ----------------------------------------
                              WindowsBase
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.298 built by: RTMGDR
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                              ----------------------------------------
                              Accessibility
                              Assembly Version: 4.0.0.0
                              Win32 Version: 4.0.30319.1 built by: RTMRel
                              CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                              ----------------------------------------

                              ************** JIT Debugging **************
                              To enable just-in-time (JIT) debugging, the .config file for this
                              application or computer (machine.config) must have the
                              jitDebugging value set in the system.windows.forms section.
                              The application must also be compiled with debugging
                              enabled.

                              For example:

                              <configuration>
                              <system.windows.forms jitDebugging="true" />
                              </configuration>

                              When JIT debugging is enabled, any unhandled exception
                              will be sent to the JIT debugger registered on the computer
                              rather than be handled by this dialog box.


                              This is on all (U) Rom's (DP,Plt,HGSS,BW,BW2)
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                                #418    
                              Old March 18th, 2013 (6:37 AM).
                              Spiky-Eared Pichu's Avatar
                              Spiky-Eared Pichu Spiky-Eared Pichu is offline
                              NDS Hacker/Researcher
                                 
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                                Quote:
                                Originally Posted by Master-Pixel View Post
                                Hey, Spiky
                                Erm, I've been trying to use your tool, but to no avail - changing the model of a building doesn't seem to want to work for me, and the program pops up with this message:

                                This is on all (U) Rom's (DP,Plt,HGSS,BW,BW2)
                                I wasn't aware of that bug, so thank you very much. I've been able to fix it, and it'll be available for you in the next version. I have also fixed a really bad bug in the matrix editor that prevented matrices from saving correctly in all games. Yesterday I got BW scripts working 95% too, which only leaves me B2W2 scripts after finishing the BW ones
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                                  #419    
                                Old March 18th, 2013 (8:51 AM).
                                Master-Pixel's Avatar
                                Master-Pixel Master-Pixel is offline
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                                  Quote:
                                  Originally Posted by Spiky-Eared Pichu View Post
                                  I wasn't aware of that bug, so thank you very much. I've been able to fix it, and it'll be available for you in the next version. I have also fixed a really bad bug in the matrix editor that prevented matrices from saving correctly in all games. Yesterday I got BW scripts working 95% too, which only leaves me B2W2 scripts after finishing the BW ones
                                  Wow, that was quick!
                                  Glad I could help.
                                  Wish I knew I how to do half of the things that you do; it's incredible...

                                  I was also going to ask; can theses games be put onto a flashcart? I just wondered due to them being hacked on the rom; rather then being unable to when making a game within Pokemon Essentials or the like.
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                                    #420    
                                  Old March 21st, 2013 (9:10 AM). Edited March 21st, 2013 by Trifindo.
                                  Trifindo's Avatar
                                  Trifindo Trifindo is offline
                                  POKEMON OMICRON CREATOR
                                     
                                    Join Date: May 2011
                                    Gender: Male
                                    Posts: 46
                                    Thanks a lot for your tool Spiky, it is awesome!
                                    I have edited some maps and the results are good:

                                    http://www.youtube.com/watch?v=ObkWElhyKY8&list=UUqmrpUDHWBUrwskKMr_aI_w&index=1

                                    http://www.youtube.com/watch?v=ivTPCTDV0Q8&list=UUqmrpUDHWBUrwskKMr_aI_w&index=1

                                    Are you working on (*.bdhc) files? I think that editing terrain settings is really important to create a hack.
                                    Please continue with your project you are the best!
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                                      #421    
                                    Old March 21st, 2013 (10:16 AM).
                                    Pike15's Avatar
                                    Pike15 Pike15 is offline
                                       
                                      Join Date: Apr 2012
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                                      Posts: 168
                                      Can anyone please tell me which is the best program to edit maps with i have tried sketchup and it was not so good
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                                        #422    
                                      Old March 23rd, 2013 (3:56 AM).
                                      BenGames,Films, and More!'s Avatar
                                      BenGames,Films, and More! BenGames,Films, and More! is offline
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                                        Can you export tilesets? I am trying to make a tileset for RMXP.
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                                          #423    
                                        Old March 23rd, 2013 (5:53 AM).
                                        YORAMRW YORAMRW is offline
                                        8-bit producer & Pokémon GB music hacker
                                           
                                          Join Date: Oct 2012
                                          Location: Netherlands
                                          Age: 19
                                          Gender: Male
                                          Nature: Gentle
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                                          Quote:
                                          Originally Posted by BenGames,Films, and More! View Post
                                          Can you export tilesets? I am trying to make a tileset for RMXP.
                                          Yes. You can export tilesets.
                                          I wonder about you can import BW tilesets in Gen 4 without any corruption.
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                                            #424    
                                          Old March 23rd, 2013 (6:03 AM).
                                          Dradier234's Avatar
                                          Dradier234 Dradier234 is offline
                                             
                                            Join Date: Oct 2012
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                                            Nature: Careful
                                            Posts: 309
                                            This map editor is going to be what I am to use on my next hack! Thanks, Spiky!
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                                              #425    
                                            Old March 24th, 2013 (11:33 PM).
                                            Ultra - Retro Reviver!'s Avatar
                                            Ultra - Retro Reviver! Ultra - Retro Reviver! is offline
                                            Ultra - Retro Reviver
                                               
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                                              Nature: Timid
                                              Posts: 154
                                              For some reason, I cannot choose to edit the Wild, Train, Text or Script Editor in my Black 2 ROM. Can somebody please help? Thanks!
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