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[Gen V] Looking for help.

Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.

 
 
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  #1    
Old March 6th, 2013 (11:43 PM). Edited March 6th, 2013 by arcanineforprez.
arcanineforprez arcanineforprez is offline
     
    Join Date: Feb 2013
    Location: USA
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    Posts: 15
    Well let me give you an introduction. I am a basic trainer who has some EV trained pokemon and takes forever to breed and EV train others. I play a lot but am just miserable with IVs and breeding. I have a friend who is a bit of a Pokemon Master. I have 4 EV trained pokemon. Gengar max speed max sp.atck. alakazam same way. ttar max attack max health. and a venusaur i was given that works very well. But I only have like 1 full team that I can use against him and he always has a new team. Some of his better pokemon are unbeatable for me, I don't really want to list them all lol. I need help team building and IV breeding. Any advice would be greatly appreciated but I would like people to be patient with me. I am not a master. Not yet anyways. The poke's I usually work with are those 4 EV trained pokemon aforementioned, Swampert, Zoroark, Garchomp. I am in the process of working on a Metagross, Infernape and a Gliscor. I was thinking of getting a Rapid Spin Blastoise and training it for speed and defense. All help is appreciated. Pokemon suggestions and EV layouts as well! Thank you!

    Gengar modest 252 speed 252 special attack
    levitate no item
    shadow ball
    hypnosis
    dream eater
    sludge bomb

    Alakazam Timid 252 speed 252 special attack
    ability sychronize item psychic gem
    Psychic
    energy ball
    recover
    signal beam

    Venusaur Calm ??
    Chlorophyll Black Sludge
    Sleep Powder
    Sunny Day
    Solar Beam
    Sludge bomb

    Garchomp Hasty not ev trained
    Sand Veil no item right now
    dragon claw
    dragon rush
    dragon tail
    dig

    probably going to teach it something to replace dragon claw, any suggestions?


    Tyranitar adamant 252 hp 252 attack
    sand stream no item
    crunch
    stone edge
    earthquake
    fire blast (testing it out)

    Zoroark hasty not ev trained
    illusion leftovers
    night slash
    night daze
    flamethrower
    punishment

    Swampert jolly not ev trained
    torrent no item
    hyrdo cannon
    hammer arm
    earthquake
    muddy water

    definitely needs a better moveset.


    I try to exclude legendaries so please keep that in mind.
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      #2    
    Old March 7th, 2013 (7:02 AM).
    PlatinumDude's Avatar
    PlatinumDude PlatinumDude is offline
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    Gengar is better off with a Timid nature so it can outspeed as much as it can. Hypnosis + Dream Eater is tempting, but the opponent can just switch out to render Dream Eater useless. It's also currently walled hard by Steels and it desperately needs Focus Blast to deal with those types; also Ghost + Fighting is unresisted:
    -Substitute
    -Shadow Ball
    -Focus Blast
    -Disable/Hidden Power (Fire)/Thunderbolt/Pain Split
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Black Sludge/Life Orb

    or
    -Shadow Ball
    -Focus Blast
    -Hidden Power (Fire)
    -Protect
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Black Sludge

    Alakazam must always use Magic Guard as its ability, since it prevents passive damage; otherwise, don't bother:
    -Psychic/Psyshock
    -Shadow Ball
    -Focus Blast
    -Hidden Power (Ice/Fire)/Substitute
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Focus Sash/Life Orb
    Ability: Magic Guard

    Otherwise, use Reuniclus if you can't get Magic Guard Abra from the Dream World:
    -Trick Room
    -Psychic/Psyshock
    -Shadow Ball
    -Focus Blast/Hidden Power (Fire)
    Nature: Quiet
    EVs: 192 HP/64 Def/252 SAtk
    Item: Life Orb/Leftovers
    Ability: Magic Guard

    or
    -Calm Mind
    -Psychic/Psyshock
    -Focus Blast
    -Recover
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Life Orb/Leftovers
    Ability: Magic Guard

    Venusaur must always be paired with Ninetales; otherwise, it's mediocre setting up its own sun, given that weather doesn't last very long (even though Ninetales only uses Sunny Day to win weather wars, and this isn't a weather team). Use Ferrothorn for its high defenses:
    -Stealth Rock/Spikes
    -Leech Seed
    -Power Whip
    -Gyro Ball/Thunder Wave/Protect
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers/Shed Shell

    While Garchomp doesn't have a good movepool compared to its fellow pseudo-legends, it still has enough coverage moves to get by. Having the first 3 slots filled in by offensive moves of the same type is bad, unless it's for utility purposes (just look at Skuntank):
    -Outrage
    -Earthquake
    -Fire Fang/Aqua Tail
    -Dragon Claw/Dual Chop
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band

    or
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Focus Sash

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Fang/Aqua Tail
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Yache Berry/Haban Berry/Lum Berry

    or
    -Substitute
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers/Salac Berry

    or
    -Outrage
    -Earthquake
    -Stone Edge/Aqua Tail/Fire Blast
    -Dragon Claw/Dual Chop
    Nature: Jolly/Naive
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf

    or
    -Stealth Rock
    -Dragon Tail/Dragon Claw
    -Earthquake
    -Fire Blast/Aqua Tail/Protect
    Nature: Jolly
    EVs: 252 HP/196 Def/60 Spe
    Item: Leftovers

    Tyranitar is normally better off on dedicated sand teams, but given that SubSplit Gengar, Ferrothorn, Magic Guard Alakazam/Reuniclus (and Garchomp if Sand Veil clause isn't in effect) benefit from Sandstorm, it might be worth a try:
    -Stealth Rock
    -Crunch
    -Pursuit
    -Fire Blast/Superpower/Stone Edge
    Nature: Sassy/Careful
    EVs: 252 HP/4 Atk/252 SDef
    Item: Leftovers
    Ability: Sand Stream

    or
    -Stone Edge
    -Crunch
    -Pursuit
    -Superpower
    Nature: Adamant/Jolly
    EVs: 180 HP/252 Atk/76 Spe (Adamant) or 4 HP/252 Atk/252 Spe (Jolly)
    Item: Choice Band (Adamant)/Choice Scarf (Jolly)
    Ability: Sand Stream

    Since Zoroark and Tyranitar share weaknesses, you'll have to decide between one or the other. Normally, Zoroark is better as Timid, but Hasty's close enough

    Zoroark:
    -Sucker Punch
    -Low Kick
    -Flamethrower
    -Dark Pulse/Hidden Power (Ice)
    Nature: Naughty
    EVs: 200 Atk/92 SAtk/216 Spe
    Item: Life Orb

    or
    -Dark Pulse
    -Focus Blast
    -Flamethrower/Hidden Power (Ice)
    -Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs

    or
    -Nasty Plot
    -Dark Pulse
    -Focus Blast
    -Flamethrower/Substitute
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Focus Sash/Life Orb

    or
    -Swords Dance
    -Sucker Punch
    -Low Kick
    -Flamethrower/Night Slash
    Nature: Naughty
    EVs: 252 Atk/40 SAtk/216 Spe
    Item: Life Orb

    While Swampert still sees use in OU, it's still too slow to utilize a Jolly nature; also, don't use Hyper Beam-style moves ever competitively, since they leave the user a sitting duck the next turn:
    -Waterfall
    -Earthquake
    -Superpower
    -Stone Edge/Ice Punch
    Nature: Adamant
    EVs: 172 HP/252 Atk/84 Spe
    Item: Choice Band

    Otherwise, you're better off with Gastrodon, mainly because of its access to recovery and ability to check opposing Water Pokémon:
    -Earthquake/Earth Power
    -Scald/Ice Beam
    -Toxic
    -Recover
    Nature: Sassy/Calm
    EVs: 252 HP/84 Def/172 SDef
    Item: Leftovers
    Ability: Storm Drain

    or
    -Surf
    -Earth Power
    -Ice Beam
    -Hidden Power (Grass)/Recover
    Nature: Modest
    EVs: 124 HP/252 SAtk/132 SDef
    Item: Choice Specs/Life Orb
    Ability: Storm Drain
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      #3    
    Old March 7th, 2013 (11:18 AM).
    arcanineforprez arcanineforprez is offline
       
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      Oh wow thank you. I need to work on getting a pursuit ttar i am currently training a metagross. im thinking 252 hp, 150 speD, 56 attack and the rest in either defense or speed. adamant nature clear body and something like meteor mash, pursuit, zen headbutt and thunderpunch. I lack in any flying 2HKO moves really so i figure why not metagross.
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        #4    
      Old March 7th, 2013 (1:37 PM).
      PlatinumDude's Avatar
      PlatinumDude PlatinumDude is offline
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      Metagross is good, yes, but I'm not sure where it should even go. Here are some sets you can choose from:
      -Stealth Rock
      -Meteor Mash
      -Pursuit
      -Earthquake/Hammer Arm
      Nature: Adamant
      EVs: 252 HP/96 Atk/160 SDef
      Item: Leftovers

      or
      -Meteor Mash
      -Bullet Punch
      -Hammer Arm
      -Zen Headbutt/Pursuit/ThunderPunch
      Nature: Adamant
      EVs: 164 HP/252 Atk/92 Spe
      Item: Choice Band

      or
      -Agility
      -Zen Headbutt
      -Earthquake
      -Meteor Mash/Ice Punch
      Nature: Adamant/Jolly
      EVs: 4 HP/252 Atk/252 Spe
      Item: Life Orb/Lum Berry

      or
      -Meteor Mash
      -Hidden Power (Fire)
      -Grass Knot
      -Zen Headbutt/Earthquake
      Nature: Naughty
      EVs: 252 Atk/228 SAtk/28 Spe
      Item: Life Orb
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