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Old March 10th, 2013 (12:31 PM).
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Dylanrockin Dylanrockin is offline
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    What would I have to edit in order to have the trainers scale in level with my level? Because I'm trying to make it so that if you try and over-level the enemies will be just as hard if not harder. But I also would like to make it so that certain trainers are capped, like say with this range: 25-60, what I mean by that is, if you are above level 25, and below 60, that is the range that trainer can go when he/she is scaling in level with you.
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    Old March 10th, 2013 (12:50 PM).
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    Arma Arma is offline
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    well, you need to replace the level of the trainer's Pokemon with a variable.
    That variable should contain the average level of your Pokemon. Before you enter the battle with a trainer have a script check the value of your team's average, if it's too low/high, you can change it to a more fitting value.
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    Old March 10th, 2013 (2:42 PM).
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    Dylanrockin Dylanrockin is offline
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      Quote:
      Originally Posted by elarmasecreta View Post
      well, you need to replace the level of the trainer's Pokemon with a variable.
      That variable should contain the average level of your Pokemon. Before you enter the battle with a trainer have a script check the value of your team's average, if it's too low/high, you can change it to a more fitting value.
      I see, so I would do that in an event or in the script editor?
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      Old March 10th, 2013 (3:48 PM).
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      Maruno Maruno is offline
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        This kind of thing requires scripting. There are several ways to go about what you want to do, so you'll need to know exactly that before proceeding. Each way revolves around using the method pbBalancedLevel, though.
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