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  #24126    
Old March 10th, 2013 (6:33 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by robin22gongon View Post
    Okay I'll wait for it. Tnx dude.
    After searching through over 450 pms, I have found it! http://pokemonhackromclub.forumcommunity.net/?t=53510548
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      #24127    
    Old March 10th, 2013 (7:05 PM). Edited March 10th, 2013 by BlackWhiteRobin.
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      Tnx Dude karetekid552! Oh! How a about the loot script?

      Where you battle a pokemon like e.g. Ho-oh and get an item like potion but he gives it to you after beating him. A sample script?

      BTW I tested the truck remover but it only removed the animation and now I can't get out of the truck. I was searching for a tool that will make you start in your room. Advanced IntroEd messes up my tiles.
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        #24128    
      Old March 11th, 2013 (2:28 AM).
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      Kurapika Kurapika is offline
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        ^If I am not mistaken, just put the giveitem instruction after the wildbattle one, if you lose the battle the script ends if you win or catch the wild pokémon the script continues to giveitem ... try this.
        Did you try SMCA? (Start Map Choose Advance)
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          #24129    
        Old March 11th, 2013 (3:12 AM).
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by robin22gongon View Post
          Tnx Dude karetekid552! Oh! How a about the loot script?

          Where you battle a pokemon like e.g. Ho-oh and get an item like potion but he gives it to you after beating him. A sample script?

          BTW I tested the truck remover but it only removed the animation and now I can't get out of the truck. I was searching for a tool that will make you start in your room. Advanced IntroEd messes up my tiles.
          You will need to use SMCA in conjunction with Truck Remover, as Truck Remover only removes the ASM routine associate with the truck, but doesn't change your start map.

          Also, Kurapika is correct. Directly after the wild battle and its waitstate, you can place the giveitem.
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            #24130    
          Old March 11th, 2013 (6:47 AM). Edited March 11th, 2013 by iDowngrade.
          iDowngrade iDowngrade is offline
             
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            Quote:
            Originally Posted by karatekid552 View Post
            Yeah, I just remembered that I had to pm him for an updated link, I'm searching through my old pms, which I thankfully saved, for it. Give me a sec.



            Yes, I believe there is a thread around here somewhere.... Most likely in R&D.
            Have you found it yet? ty

            Quote:
            Originally Posted by karatekid552 View Post
            Have you patched the rom? I included a .aps (A-ptch by HackMew), .ups (similar to .ips), and a .ips. They all work, I personally tested them on a Ruby (AXVE) rom. Are you actually opening up lunar ips and patching a clean rom? Or just putting the patch on your psp?
            When i patch it, it does works and everything in the computer emulator, but when i install it in the psp emulator the screen always goes pitch black/white; And i dont know why.
            Get me now?
              #24131    
            Old March 11th, 2013 (12:08 PM).
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            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by iDowngrade View Post
              Have you found it yet? ty



              When i patch it, it does works and everything in the computer emulator, but when i install it in the psp emulator the screen always goes pitch black/white; And i dont know why.
              Get me now?
              I haven't looked, sorry. And I have no clue on the emulator. Try a different one and make sure you have the bios file if necessary.
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                #24132    
              Old March 11th, 2013 (2:28 PM).
              iDowngrade iDowngrade is offline
                 
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                Quote:
                Originally Posted by karatekid552 View Post
                I haven't looked, sorry. And I have no clue on the emulator. Try a different one and make sure you have the bios file if necessary.
                1st) It's ok, you dont have to look for it.
                2nd) I do have the Bios, because the emulator wouldnt run if i dont have it.
                  #24133    
                Old March 11th, 2013 (5:18 PM).
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                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
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                  Quote:
                  Originally Posted by iDowngrade View Post
                  1st) It's ok, you dont have to look for it.
                  2nd) I do have the Bios, because the emulator wouldnt run if i dont have it.
                  Does the emulator run clean roms?
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                    #24134    
                  Old March 11th, 2013 (6:17 PM).
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                  Mizumi Mizumi is offline
                     
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                    Hey guys! Just signed up and I have a question about title screen hacking. I have imported the title screen into unlicesend GBA tool I'm using and then used FSF to make "it fit". But, everytime I click "goto" again it refreshes the 2013 file and reverts it back to the original tileset. What do I do?
                      #24135    
                    Old March 11th, 2013 (6:25 PM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Mizumi View Post
                      Hey guys! Just signed up and I have a question about title screen hacking. I have imported the title screen into unlicesend GBA tool I'm using and then used FSF to make "it fit". But, everytime I click "goto" again it refreshes the 2013 file and reverts it back to the original tileset. What do I do?
                      If you notice, number 2013 did not change its offset. That is becuase the original still exists, and you put your new one later in the rom, and now it exists at its own number. If you opted to change the pointer, it should ignore the old one and go straight to your new one.
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                        #24136    
                      Old March 11th, 2013 (6:30 PM).
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                      Mizumi Mizumi is offline
                         
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                        I'm confused. Can you dumb down what I'm supposed to do?
                          #24137    
                        Old March 11th, 2013 (9:50 PM). Edited March 11th, 2013 by BlackWhiteRobin.
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                        BlackWhiteRobin BlackWhiteRobin is offline
                           
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          You will need to use SMCA in conjunction with Truck Remover, as Truck Remover only removes the ASM routine associate with the truck, but doesn't change your start map.

                          Also, Kurapika is correct. Directly after the wild battle and its waitstate, you can place the giveitem.
                          Well, what if for example in route 1 I battle a wild Pidgey, and after defeating it I have a chance to get or not to get an oran berry? Is it the same? Can you post a sample because diegoisawesome's and tajaros' scripting tutorial doesn't work on me, I'm using XSE 1.11 I always get errors on certain lines.

                          Oh and also what about a random weather? For example I get out of a building it's sunny I go back in and go out again and it will rain but if I go to another place or route, the rain still goes on until I get inside another building again. Is that possible?
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                            #24138    
                          Old March 11th, 2013 (10:08 PM).
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                          destinedjagold destinedjagold is offline
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Well, what if for example in route 1 I battle a wild Pidgey, and after defeating it I have a chance to get or not to get an oran berry? Is it the same? Can you post a sample because diegoisawesome's and tajaros' scripting tutorial doesn't work on me, I'm using XSE 1.11 I always get errors on certain lines.

                          Oh and also what about a random weather? For example I get out of a building it's sunny I go back in and go out again and it will rain but if I go to another place or route, the rain still goes on until I get inside another building again. Is that possible?
                          Both your questions may be achieved through the use of the random code.
                          Taken from diegoisawesome's tutorial...
                          Quote:
                          With this command, the ROM will choose a random number within the range of 0x0 to the value you set with the argument, and then assign it to 0x800D.
                          Here is an example...
                          Code:
                          #dynamic 0x800000
                          
                          #org @start
                          lock
                          faceplayer
                          msgbox @pidgey 0x6
                          wildbattle 0x10 0x05 0
                          random 0x2
                          compare 0x800D 0x0
                          if 0x1 goto @getberry
                          compare 0x800D 0x1
                          if 0x1 goto @noberry
                          end
                          
                          #org @getberry
                          giveitem 139 1
                          setflag 0x(flag)
                          hidesprite 0x(sprite #)
                          release
                          end
                          
                          #org @noberry
                          setflag 0x(flag)
                          hidesprite 0x(sprite #)
                          release
                          end
                          Remember the golden rule of hacking...
                          Save a back-up before doing something you're not sure of.
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                            #24139    
                          Old March 11th, 2013 (10:14 PM).
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                          BlackWhiteRobin BlackWhiteRobin is offline
                             
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                            Quote:
                            Originally Posted by destinedjagold View Post


                            Both your questions may be achieved through the use of the random code.
                            Taken from diegoisawesome's tutorial...


                            Here is an example...
                            Code:
                            #dynamic 0x800000
                            
                            #org @start
                            lock
                            faceplayer
                            msgbox @pidgey 0x6
                            wildbattle 0x10 0x05 0
                            random 0x2
                            compare 0x800D 0x0
                            if 0x1 goto @getberry
                            compare 0x800D 0x1
                            if 0x1 goto @noberry
                            end
                            
                            #org @getberry
                            giveitem 139 1
                            setflag 0x(flag)
                            hidesprite 0x(sprite #)
                            release
                            end
                            
                            #org @noberry
                            setflag 0x(flag)
                            hidesprite 0x(sprite #)
                            release
                            end
                            Remember the golden rule of hacking...
                            Save a back-up before doing something you're not sure of.
                            Thanks dude. So I just hit compile and I'm good to go? Or do I need to make a new event for this?
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                              #24140    
                            Old March 12th, 2013 (4:11 AM).
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                            Mizumi Mizumi is offline
                               
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              If you notice, number 2013 did not change its offset. That is becuase the original still exists, and you put your new one later in the rom, and now it exists at its own number. If you opted to change the pointer, it should ignore the old one and go straight to your new one.
                              I checked the fix pointers box and still replaces it with the old? Should I get a new unlz-GBA?
                                #24141    
                              Old March 12th, 2013 (4:23 AM).
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                              BlackWhiteRobin BlackWhiteRobin is offline
                                 
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                                Quote:
                                Originally Posted by Mizumi View Post
                                I checked the fix pointers box and still replaces it with the old? Should I get a new unlz-GBA?

                                Have you tried to play your game? Because in unlz, when you put a new image in a new offset, checked the automatically fix pointers box and successfully saved it, it will exist in a new number in unlz format. Reply if you tried it but still nothing.
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                                  #24142    
                                Old March 12th, 2013 (6:34 AM).
                                YogiBerra YogiBerra is offline
                                   
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                                  Hello.

                                  Would anyone be able to help me with editing the default names in the intro for Professor Oak? I want to change both the random name the player is assigned if he clicks "OK" without entering a name in the box and the default names that are provided for the rival.

                                  I would also like to find the location of the MSG_FIND and MSG_OBTAIN scripts so that I could change them.
                                    #24143    
                                  Old March 12th, 2013 (8:01 AM).
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                                  BlackWhiteRobin BlackWhiteRobin is offline
                                     
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                                    Quote:
                                    Originally Posted by YogiBerra View Post
                                    Hello.

                                    Would anyone be able to help me with editing the default names in the intro for Professor Oak? I want to change both the random name the player is assigned if he clicks "OK" without entering a name in the box and the default names that are provided for the rival.

                                    I would also like to find the location of the MSG_FIND and MSG_OBTAIN scripts so that I could change them.
                                    Just use the search function of Advance Text. Google it. For example, if you search TERRY in advance text which is one of the default names of the rivals just write it to ini and edit them.

                                    But about the MSG_FIND and MSG_OBTAIN, I'm really not sure since those are parts of scripts.
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                                      #24144    
                                    Old March 12th, 2013 (1:21 PM).
                                    YogiBerra YogiBerra is offline
                                       
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                                      Quote:
                                      Originally Posted by robin22gongon View Post
                                      Just use the search function of Advance Text. Google it. For example, if you search TERRY in advance text which is one of the default names of the rivals just write it to ini and edit them.

                                      But about the MSG_FIND and MSG_OBTAIN, I'm really not sure since those are parts of scripts.
                                      Thank you very much, that works for the rival names, I'll test if the same will work for the hero's names. Thanks again!
                                        #24145    
                                      Old March 12th, 2013 (2:06 PM).
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                                      foxz. foxz. is offline
                                         
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                                        hello!
                                        Well, I would like to know how to change the design of the trainer card in pokemon fire red.
                                        I know the offset of the card and his pals, but not as ordering raw. Because the raw serves to the front and back of the card.
                                        Well, I hope and I can help, thanks
                                          #24146    
                                        Old March 12th, 2013 (2:34 PM).
                                        YogiBerra YogiBerra is offline
                                           
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                                          Quote:
                                          Originally Posted by robin22gongon View Post
                                          Thanks dude. So I just hit compile and I'm good to go? Or do I need to make a new event for this?
                                          Well if you still have the original script uncompiled with dynamic offsets you can add in the random part no problem.

                                          As for the weather part, I assume you would use level scripts with the setweather/doweather commands.
                                            #24147    
                                          Old March 12th, 2013 (3:05 PM).
                                          iDowngrade iDowngrade is offline
                                             
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                                            Quote:
                                            Originally Posted by karatekid552 View Post
                                            Does the emulator run clean roms?
                                            clean roms and non-lunarips-patching required rom hacks
                                              #24148    
                                            Old March 12th, 2013 (3:12 PM). Edited March 12th, 2013 by BlackWhiteRobin.
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                                            BlackWhiteRobin BlackWhiteRobin is offline
                                               
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                                              Quote:
                                              Originally Posted by foxz. View Post
                                              hello!
                                              Well, I would like to know how to change the design of the trainer card in pokemon fire red.
                                              I know the offset of the card and his pals, but not as ordering raw. Because the raw serves to the front and back of the card.
                                              Well, I hope and I can help, thanks
                                              Here's my answer:
                                              Spoiler:
                                              If you know the offset and palette, open it in NSE 2.1. And then edit that or you can import your new image using the Import function. Then hit Save. Fix Pointers and your good. About the raw, do you know its unlz-GBA number? If so, Hit raw dump once you locate it. Usually it's just in the next offset of the image. So after saving the raw file, open your edited or your own image with NTME or Professional Tilemap Creator then load tilemap from .raw which is the one you saved earlier and from there edit the order of things. I hope I helped you.


                                              Quote:
                                              Originally Posted by YogiBerra View Post
                                              Well if you still have the original script uncompiled with dynamic offsets you can add in the random part no problem.

                                              As for the weather part, I assume you would use level scripts with the setweather/doweather commands.
                                              So I would still need to put new events in A-map? Or I just compile it using XSE and it will do its thing automatically?

                                              Quote:
                                              Originally Posted by iDowngrade View Post
                                              clean roms and non-lunarips-patching required rom hacks
                                              I personally use this one:
                                              http://www.mediafire.com/?x8dbik80db0vkf2

                                              Reply if it worked.
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                                                #24149    
                                              Old March 12th, 2013 (3:55 PM).
                                              karatekid552's Avatar
                                              karatekid552 karatekid552 is offline
                                              What happens if I push it?....
                                                 
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                                                Quote:
                                                Originally Posted by iDowngrade View Post
                                                clean roms and non-lunarips-patching required rom hacks
                                                Wow, that is weird. Try patching it with A-ptch or UPS. I have links for both patches on the thread.

                                                And try robin22gongon's link^ a new emulator might solve your problem.
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                                                  #24150    
                                                Old March 12th, 2013 (4:12 PM).
                                                YogiBerra YogiBerra is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by robin22gongon View Post
                                                  So I would still need to put new events in A-map? Or I just compile it using XSE and it will do its thing automatically?
                                                  Well you will need to have a Person Event with the Pidgey overworld sprite that has the script that karatekid552 posted for the random item giving after the battle. As for the weather, a level script that has code such as:
                                                  Code:
                                                  #dynamic 0x800000
                                                  #org @start
                                                  random 0x2
                                                  compare LASTRESULT 0x0
                                                  if 0x1 goto @sunny
                                                  compare LASTRESULT 0x1
                                                  if 0x1 goto @rainy
                                                  end
                                                  
                                                  #org @sunny
                                                  setweather 0x1 //sets up the weather "0x1" which is "Sunny weather with clouds in water" in Advance Map
                                                  doweather //executes the weather set in the previous line
                                                  end
                                                  
                                                  #org @rainy
                                                  setweather 0x3 //sets up the weather "0x3" which is "Rainy weather" in Advance Map
                                                  doweather
                                                  end
                                                  should be placed on each map on which you want the weather to vary. The type of level script should probably be "03 On entering map/not on menu close" I believe, although I have little experience with level scripts, so anyone can feel free to disagree with me on that. Anyway, I hope I could help.
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