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  #24176    
Old March 12th, 2013 (6:37 PM). Edited March 12th, 2013 by BlackWhiteRobin.
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BlackWhiteRobin BlackWhiteRobin is offline
     
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    Quote:
    Originally Posted by karatekid552 View Post
    Ummmm, lol? Try changing 0 to 0x0, it isn't best to mix hex and decimal. It makes it a little harder to read. Choose one and stick with it.

    Wait, are you talking about the giveitem section later?

    Btw: open XSE. Hit F1. You're welcome:p.

    Okay thanks. Fixed it again. But what if I remove the random command, will I get only an ORAN BERRY if I win?

    EDIT: Fixed it! What about this one:
    I made it so that I would get 5 ORAN BERRIES if I win but when I win, it says "You got an ORAN BERRY!" Instead of "You got 5 ORAN BERRIES!". How do I fix that?

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      #24177    
    Old March 12th, 2013 (7:20 PM).
    kearnseyboy6's Avatar
    kearnseyboy6 kearnseyboy6 is offline
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      Hello everyone, I am having trouble with extending the 'sethealingplaces' table written by Link here:

      http ://www .romhackersonline.com/social/tutorials/view/extending-sethealingplace-on-pok-233mon-firered/

      The nurse can heal my pokemon without crashing, but when I lose a battle the game freezes on a black screen before warping me to the centre.

      Nevertheless I can follow the tutorial well except for the 'random bytes' section where he doesn't state how long the table is... I assumed 20 (for 20 centres) and selected it and pasted and repointed. This is the only part I guessed and the rest I folloed to a Tee!

      Any help would be great!

      Thanks

        #24178    
      Old March 12th, 2013 (7:29 PM).
      foxz.'s Avatar
      foxz. foxz. is offline
         
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        Quote:
        Originally Posted by robin22gongon View Post
        Here's my answer:
        If you know the offset and palette, open it in NSE 2.1. And then edit that or you can import your new image using the Import function. Then hit Save. Fix Pointers and your good. About the raw, do you know its unlz-GBA number? If so, Hit raw dump once you locate it. Usually it's just in the next offset of the image. So after saving the raw file, open your edited or your own image with NTME or Professional Tilemap Creator then load tilemap from .raw which is the one you saved earlier and from there edit the order of things. I hope I helped you.

        Sure, I did the first in the NSE, the raw arm in the sphere editor, but I turned out, proves to UNLZ-Gba
        thank you! ^ ^

          #24179    
        Old March 13th, 2013 (2:51 AM).
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
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          Quote:
          Originally Posted by robin22gongon View Post
          Okay thanks. Fixed it again. But what if I remove the random command, will I get only an ORAN BERRY if I win?

          EDIT: Fixed it! What about this one:
          I made it so that I would get 5 ORAN BERRIES if I win but when I win, it says "You got an ORAN BERRY!" Instead of "You got 5 ORAN BERRIES!". How do I fix that?

          You will need to do this manually. There is no automatic way, since the game can't conjugate nouns (BERRY->BERRIES) so you would have to type in the msg yourself. You see, the giveitem command actually has three parts: givetem 0x[item] 0x[amount] 0x[msgtype].

          I can't remember quite how to, but I know that msg types 00 and 01 will yeild "play obtained...." and "player found...." respectively, so play with the command until you can get the berries without the message. Then, on the next line, just add a msgbox command and add in the appropriate message yourself.

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            #24180    
          Old March 13th, 2013 (4:29 AM). Edited March 13th, 2013 by BlackWhiteRobin.
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          BlackWhiteRobin BlackWhiteRobin is offline
             
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            @karatekid552 - Thanks bro.

            I got a new question, this script:

            Code:
            Offset 92BFBA

            '----------------------- #org 0x92BFBA goto 0x89DB2AC end

            '----------------------- #org 0x9DB2AC call 0x892D901 call 0x892BD97 buffernumber 0x1 0x8006 buffernumber 0x2 0x8007 compare 0x8006 0xA if 0x0 goto 0x89DB2E5 compare 0x8007 0xA if 0x0 goto 0x892BFE2 msgbox 0x892BE44 '"Today is [buffer1], [buffer2]:[buff..." callstd 0x2 release end

            '----------------------- #org 0x92D901 copybyte 0x20370CA 0x300553D copybyte 0x20370CE 0x300553E copybyte 0x20370CC 0x300553F copybyte 0x20370C8 0x3005540 copybyte 0x20370C2 0x3005541 copybyte 0x20370C4 0x3005542 copybyte 0x20370C6 0x3005543 compare 0x8006 0x0 if 0x1 call 0x892DB4F compare 0x8006 0x1 if 0x1 call 0x892DB4F compare 0x8006 0x2 if 0x1 call 0x892DB4F compare 0x8006 0x3 if 0x1 call 0x892DB39 compare 0x8006 0x4 if 0x1 call 0x892DB39 compare 0x8006 0x5 if 0x1 call 0x892DB39 compare 0x8006 0x6 if 0x1 call 0x892DB44 compare 0x8006 0x7 if 0x1 call 0x892DB44 compare 0x8006 0x8 if 0x1 call 0x892DB44 compare 0x8006 0x9 if 0x1 call 0x892DB44 compare 0x8006 0xA if 0x1 call 0x892DB44 compare 0x8006 0xB if 0x1 call 0x892DB44 compare 0x8006 0xC if 0x1 call 0x892DB44 compare 0x8006 0xD if 0x1 call 0x892DB44 compare 0x8006 0xE if 0x1 call 0x892DB44 compare 0x8006 0xF if 0x1 call 0x892DB44 compare 0x8006 0x10 if 0x1 call 0x892DB44 compare 0x8006 0x11 if 0x1 call 0x892DB44 compare 0x8006 0x12 if 0x1 call 0x892DB44 compare 0x8006 0x13 if 0x1 call 0x892DB44 compare 0x8006 0x14 if 0x1 call 0x892DB44 compare 0x8006 0x15 if 0x1 call 0x892DB4F compare 0x8006 0x16 if 0x1 call 0x892DB4F compare 0x8006 0x17 if 0x1 call 0x892DB4F call 0x8972B24 return

            '----------------------- #org 0x92BD97 checkflag 0x17C2 if 0x1 call 0x8973D17 checkflag 0x17C2 if 0x0 call 0x8973CC8 return

            '----------------------- #org 0x9DB2E5 compare 0x8007 0xA if 0x0 goto 0x89DB2FB msgbox 0x89DB305 '"Today is [buffer1], 0[buffer2]:[buf..." callstd 0x2 release end

            '----------------------- #org 0x92BFE2 msgbox 0x892D8EB '"Today is [buffer1], [buffer2]:0[buf..." callstd 0x2 release end

            '----------------------- #org 0x92DB4F setflag 0x1765 setflag 0x1764 clearflag 0x1766 return

            '----------------------- #org 0x92DB39 setflag 0x1765 setflag 0x1766 clearflag 0x1764 return

            '----------------------- #org 0x92DB44 setflag 0x1764 setflag 0x1766 clearflag 0x1765 return

            '----------------------- #org 0x972B24 checkflag 0x17C2 if 0x1 call 0x8972B38 checkflag 0x17C2 if 0x0 call 0x8972B87 return

            '----------------------- #org 0x973D17 compare 0x8005 0x0 if 0x1 goto 0x892BDEE compare 0x8005 0x1 if 0x1 goto 0x892BDF6 compare 0x8005 0x2 if 0x1 goto 0x892BDFE compare 0x8005 0x3 if 0x1 goto 0x892BE24 compare 0x8005 0x4 if 0x1 goto 0x892BE2C compare 0x8005 0x5 if 0x1 goto 0x892BE34 compare 0x8005 0x6 if 0x1 goto 0x892BE3C return

            '----------------------- #org 0x973CC8 compare 0x8005 0x1 if 0x1 goto 0x892BDEE compare 0x8005 0x2 if 0x1 goto 0x892BDF6 compare 0x8005 0x3 if 0x1 goto 0x892BDFE compare 0x8005 0x4 if 0x1 goto 0x892BE24 compare 0x8005 0x5 if 0x1 goto 0x892BE2C compare 0x8005 0x6 if 0x1 goto 0x892BE34 compare 0x8005 0x0 if 0x1 goto 0x892BE3C return

            '----------------------- #org 0x9DB2FB msgbox 0x89E1F50 '"Today is [buffer1], 0[buffer2]:0[bu..." callstd 0x2 end

            '----------------------- #org 0x972B38 compare 0x8005 0x0 if 0x1 call 0x892DA98 compare 0x8005 0x1 if 0x1 call 0x892DAAF compare 0x8005 0x2 if 0x1 call 0x892DAC6 compare 0x8005 0x3 if 0x1 call 0x892DADD compare 0x8005 0x4 if 0x1 call 0x892DAF4 compare 0x8005 0x5 if 0x1 call 0x892DB0B compare 0x8005 0x6 if 0x1 call 0x892DB22 return

            '----------------------- #org 0x972B87 compare 0x8005 0x1 if 0x1 call 0x892DA98 compare 0x8005 0x2 if 0x1 call 0x892DAAF compare 0x8005 0x3 if 0x1 call 0x892DAC6 compare 0x8005 0x4 if 0x1 call 0x892DADD compare 0x8005 0x5 if 0x1 call 0x892DAF4 compare 0x8005 0x6 if 0x1 call 0x892DB0B compare 0x8005 0x0 if 0x1 call 0x892DB22 return

            '----------------------- #org 0x92BDEE bufferstring 0x0 0x892BE5A '"Monday" return

            '----------------------- #org 0x92BDF6 bufferstring 0x0 0x892BE63 '"Tuesday" return

            '----------------------- #org 0x92BDFE bufferstring 0x0 0x892BE6D '"Wednesday" return

            '----------------------- #org 0x92BE24 bufferstring 0x0 0x89667B2 '"Thursday" return

            '----------------------- #org 0x92BE2C bufferstring 0x0 0x892BE83 '"Friday" return

            '----------------------- #org 0x92BE34 bufferstring 0x0 0x892BE8C '"Saturday" return

            '----------------------- #org 0x92BE3C bufferstring 0x0 0x892BE97 '"Sunday" return

            '----------------------- #org 0x92DA98 clearflag 0x1204 setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1203 return

            '----------------------- #org 0x92DAAF clearflag 0x1205 setflag 0x1204 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1203 return

            '----------------------- #org 0x92DAC6 clearflag 0x120C setflag 0x1205 setflag 0x1204 setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1203 return

            '----------------------- #org 0x92DADD clearflag 0x1207 setflag 0x1205 setflag 0x120C setflag 0x1204 setflag 0x120A setflag 0x1208 setflag 0x1203 return

            '----------------------- #org 0x92DAF4 clearflag 0x120A setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x1204 setflag 0x1208 setflag 0x1203 return

            '----------------------- #org 0x92DB0B clearflag 0x1208 setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1204 setflag 0x1203 return

            '----------------------- #org 0x92DB22 clearflag 0x1203 setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1204 return

            '--------- ' Strings '--------- #org 0x92BE44 = Today is [buffer1], [buffer2]:[buffer3].

            #org 0x9DB305 = Today is [buffer1], 0[buffer2]:[buffer3].

            #org 0x92D8EB = Today is [buffer1], [buffer2]:0[buffer3].

            #org 0x9E1F50 = Today is [buffer1], 0[buffer2]:0[buffer3].

            #org 0x92BE5A = Monday

            #org 0x92BE63 = Tuesday

            #org 0x92BE6D = Wednesday

            #org 0x9667B2 = Thursday

            #org 0x92BE83 = Friday

            #org 0x92BE8C = Saturday

            #org 0x92BE97 = Sunday

            This was originally compiled in Fire Red. It works well, it checks the date and time and says:

            Code:
             Today is (Day of the Week), (Hour):(Minutes)
            in RTC.

            But when I compile it to RUBY, it always says:

            Code:
             Today is Sunday, 00:00

            Is this an error of RUBY? I already inserted an RTC in RUBY using DNS but still the same.

            Quote:
            Originally Posted by kearnseyboy6 View Post
            Hello everyone, I am having trouble with extending the 'sethealingplaces' table written by Link here:

            http ://www .romhackersonline.com/social/tutorials/view/extending-sethealingplace-on-pok-233mon-firered/

            The nurse can heal my pokemon without crashing, but when I lose a battle the game freezes on a black screen before warping me to the centre.

            Nevertheless I can follow the tutorial well except for the 'random bytes' section where he doesn't state how long the table is... I assumed 20 (for 20 centres) and selected it and pasted and repointed. This is the only part I guessed and the rest I folloed to a Tee!

            Any help would be great!

            Thanks

            Why don't you try doing it again? Understand every bit of word and sentence and absorb it in your mind. Lol! I'll try later but I think it will work out perfectly for me.

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              #24181    
            Old March 13th, 2013 (10:47 AM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by robin22gongon View Post
              @karatekid552 - Thanks bro.

              I got a new question, this script:

              Code:
              Offset 92BFBA

              '----------------------- #org 0x92BFBA goto 0x89DB2AC end

              '----------------------- #org 0x9DB2AC call 0x892D901 call 0x892BD97 buffernumber 0x1 0x8006 buffernumber 0x2 0x8007 compare 0x8006 0xA if 0x0 goto 0x89DB2E5 compare 0x8007 0xA if 0x0 goto 0x892BFE2 msgbox 0x892BE44 '"Today is [buffer1], [buffer2]:[buff..." callstd 0x2 release end

              '----------------------- #org 0x92D901 copybyte 0x20370CA 0x300553D copybyte 0x20370CE 0x300553E copybyte 0x20370CC 0x300553F copybyte 0x20370C8 0x3005540 copybyte 0x20370C2 0x3005541 copybyte 0x20370C4 0x3005542 copybyte 0x20370C6 0x3005543 compare 0x8006 0x0 if 0x1 call 0x892DB4F compare 0x8006 0x1 if 0x1 call 0x892DB4F compare 0x8006 0x2 if 0x1 call 0x892DB4F compare 0x8006 0x3 if 0x1 call 0x892DB39 compare 0x8006 0x4 if 0x1 call 0x892DB39 compare 0x8006 0x5 if 0x1 call 0x892DB39 compare 0x8006 0x6 if 0x1 call 0x892DB44 compare 0x8006 0x7 if 0x1 call 0x892DB44 compare 0x8006 0x8 if 0x1 call 0x892DB44 compare 0x8006 0x9 if 0x1 call 0x892DB44 compare 0x8006 0xA if 0x1 call 0x892DB44 compare 0x8006 0xB if 0x1 call 0x892DB44 compare 0x8006 0xC if 0x1 call 0x892DB44 compare 0x8006 0xD if 0x1 call 0x892DB44 compare 0x8006 0xE if 0x1 call 0x892DB44 compare 0x8006 0xF if 0x1 call 0x892DB44 compare 0x8006 0x10 if 0x1 call 0x892DB44 compare 0x8006 0x11 if 0x1 call 0x892DB44 compare 0x8006 0x12 if 0x1 call 0x892DB44 compare 0x8006 0x13 if 0x1 call 0x892DB44 compare 0x8006 0x14 if 0x1 call 0x892DB44 compare 0x8006 0x15 if 0x1 call 0x892DB4F compare 0x8006 0x16 if 0x1 call 0x892DB4F compare 0x8006 0x17 if 0x1 call 0x892DB4F call 0x8972B24 return

              '----------------------- #org 0x92BD97 checkflag 0x17C2 if 0x1 call 0x8973D17 checkflag 0x17C2 if 0x0 call 0x8973CC8 return

              '----------------------- #org 0x9DB2E5 compare 0x8007 0xA if 0x0 goto 0x89DB2FB msgbox 0x89DB305 '"Today is [buffer1], 0[buffer2]:[buf..." callstd 0x2 release end

              '----------------------- #org 0x92BFE2 msgbox 0x892D8EB '"Today is [buffer1], [buffer2]:0[buf..." callstd 0x2 release end

              '----------------------- #org 0x92DB4F setflag 0x1765 setflag 0x1764 clearflag 0x1766 return

              '----------------------- #org 0x92DB39 setflag 0x1765 setflag 0x1766 clearflag 0x1764 return

              '----------------------- #org 0x92DB44 setflag 0x1764 setflag 0x1766 clearflag 0x1765 return

              '----------------------- #org 0x972B24 checkflag 0x17C2 if 0x1 call 0x8972B38 checkflag 0x17C2 if 0x0 call 0x8972B87 return

              '----------------------- #org 0x973D17 compare 0x8005 0x0 if 0x1 goto 0x892BDEE compare 0x8005 0x1 if 0x1 goto 0x892BDF6 compare 0x8005 0x2 if 0x1 goto 0x892BDFE compare 0x8005 0x3 if 0x1 goto 0x892BE24 compare 0x8005 0x4 if 0x1 goto 0x892BE2C compare 0x8005 0x5 if 0x1 goto 0x892BE34 compare 0x8005 0x6 if 0x1 goto 0x892BE3C return

              '----------------------- #org 0x973CC8 compare 0x8005 0x1 if 0x1 goto 0x892BDEE compare 0x8005 0x2 if 0x1 goto 0x892BDF6 compare 0x8005 0x3 if 0x1 goto 0x892BDFE compare 0x8005 0x4 if 0x1 goto 0x892BE24 compare 0x8005 0x5 if 0x1 goto 0x892BE2C compare 0x8005 0x6 if 0x1 goto 0x892BE34 compare 0x8005 0x0 if 0x1 goto 0x892BE3C return

              '----------------------- #org 0x9DB2FB msgbox 0x89E1F50 '"Today is [buffer1], 0[buffer2]:0[bu..." callstd 0x2 end

              '----------------------- #org 0x972B38 compare 0x8005 0x0 if 0x1 call 0x892DA98 compare 0x8005 0x1 if 0x1 call 0x892DAAF compare 0x8005 0x2 if 0x1 call 0x892DAC6 compare 0x8005 0x3 if 0x1 call 0x892DADD compare 0x8005 0x4 if 0x1 call 0x892DAF4 compare 0x8005 0x5 if 0x1 call 0x892DB0B compare 0x8005 0x6 if 0x1 call 0x892DB22 return

              '----------------------- #org 0x972B87 compare 0x8005 0x1 if 0x1 call 0x892DA98 compare 0x8005 0x2 if 0x1 call 0x892DAAF compare 0x8005 0x3 if 0x1 call 0x892DAC6 compare 0x8005 0x4 if 0x1 call 0x892DADD compare 0x8005 0x5 if 0x1 call 0x892DAF4 compare 0x8005 0x6 if 0x1 call 0x892DB0B compare 0x8005 0x0 if 0x1 call 0x892DB22 return

              '----------------------- #org 0x92BDEE bufferstring 0x0 0x892BE5A '"Monday" return

              '----------------------- #org 0x92BDF6 bufferstring 0x0 0x892BE63 '"Tuesday" return

              '----------------------- #org 0x92BDFE bufferstring 0x0 0x892BE6D '"Wednesday" return

              '----------------------- #org 0x92BE24 bufferstring 0x0 0x89667B2 '"Thursday" return

              '----------------------- #org 0x92BE2C bufferstring 0x0 0x892BE83 '"Friday" return

              '----------------------- #org 0x92BE34 bufferstring 0x0 0x892BE8C '"Saturday" return

              '----------------------- #org 0x92BE3C bufferstring 0x0 0x892BE97 '"Sunday" return

              '----------------------- #org 0x92DA98 clearflag 0x1204 setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1203 return

              '----------------------- #org 0x92DAAF clearflag 0x1205 setflag 0x1204 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1203 return

              '----------------------- #org 0x92DAC6 clearflag 0x120C setflag 0x1205 setflag 0x1204 setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1203 return

              '----------------------- #org 0x92DADD clearflag 0x1207 setflag 0x1205 setflag 0x120C setflag 0x1204 setflag 0x120A setflag 0x1208 setflag 0x1203 return

              '----------------------- #org 0x92DAF4 clearflag 0x120A setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x1204 setflag 0x1208 setflag 0x1203 return

              '----------------------- #org 0x92DB0B clearflag 0x1208 setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1204 setflag 0x1203 return

              '----------------------- #org 0x92DB22 clearflag 0x1203 setflag 0x1205 setflag 0x120C setflag 0x1207 setflag 0x120A setflag 0x1208 setflag 0x1204 return

              '--------- ' Strings '--------- #org 0x92BE44 = Today is [buffer1], [buffer2]:[buffer3].

              #org 0x9DB305 = Today is [buffer1], 0[buffer2]:[buffer3].

              #org 0x92D8EB = Today is [buffer1], [buffer2]:0[buffer3].

              #org 0x9E1F50 = Today is [buffer1], 0[buffer2]:0[buffer3].

              #org 0x92BE5A = Monday

              #org 0x92BE63 = Tuesday

              #org 0x92BE6D = Wednesday

              #org 0x9667B2 = Thursday

              #org 0x92BE83 = Friday

              #org 0x92BE8C = Saturday

              #org 0x92BE97 = Sunday

              This was originally compiled in Fire Red. It works well, it checks the date and time and says:

              Code:
               Today is (Day of the Week), (Hour):(Minutes)
              in RTC.

              But when I compile it to RUBY, it always says:

              Code:
               Today is Sunday, 00:00

              Is this an error of RUBY? I already inserted an RTC in RUBY using DNS but still the same.

              Why don't you try doing it again? Understand every bit of word and sentence and absorb it in your mind. Lol! I'll try later but I think it will work out perfectly for me.

              That script seems really, really complicated for what you are trying to do, and once again we have a problem with flags: NO FLAGS OVER 900. And why are you setting so many of them? Also, the free ram space in Ruby is completely different from FR. I believe the location of the rtc is different, which would cause your problem.

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                #24182    
              Old March 13th, 2013 (1:20 PM).
              Carnivore Chie's Avatar
              Carnivore Chie Carnivore Chie is offline

              STEAK!

              • Platinum Tier
               
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              I've been fishing around for a while, and thought I would finally come here to ask this. I've been looking for someway to edit the order of the regional dex in Emerald for my hack... Is there someway to do this? Would anyone be willing to teach me how?

                #24183    
              Old March 13th, 2013 (1:23 PM).
              Mizumi's Avatar
              Mizumi Mizumi is offline
                 
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                Is there a way to add more than 5 evolutions to Eevee?

                  #24184    
                Old March 13th, 2013 (1:24 PM).
                TweenyTodd TweenyTodd is offline
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                  Is there a list of XSE commands? Cuz i want to know the point of this special command:
                  special 0x16D

                    #24185    
                  Old March 13th, 2013 (1:25 PM). Edited March 13th, 2013 by karatekid552.
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by Alby4t5 View Post
                    I've been fishing around for a while, and thought I would finally come here to ask this. I've been looking for someway to edit the order of the regional dex in Emerald for my hack... Is there someway to do this? Would anyone be willing to teach me how?

                    Go download PGE (Pokémon Game Editor). It has the only Pokédex order editor that supports more games than just FR. I believe it supports Emerald.

                    Quote:
                    Originally Posted by TweenyTodd View Post
                    Is there a list of XSE commands? Cuz i want to know the point of this special command:
                    special 0x16D

                    Google "JPAN's Study on the Special and Special2 Commands". For real XSE commands, and not their parameters, strike F1 while in XSE.

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                      #24186    
                    Old March 13th, 2013 (1:31 PM).
                    TweenyTodd TweenyTodd is offline
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                      Quote:
                      Originally Posted by Mizumi View Post
                      Is there a way to add more than 5 evolutions to Eevee?
                      Yes, try YAPE if you are using a clean ROM. There's obviously other ways, but that's the easiest.

                        #24187    
                      Old March 13th, 2013 (1:33 PM). Edited March 13th, 2013 by karatekid552.
                      karatekid552's Avatar
                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by Mizumi View Post
                        Is there a way to add more than 5 evolutions to Eevee?

                        It can be done, but you have to edit the routine which loads and carries out evolutions. I have looked at evolution data structure before and it basically is just is a list of every evolution in the game, which can be broken down into groups of five, one group per pokemon. There is no end or starter bytes for each group and therefore the game just counts in order to know which evolutions belong to each pokemon. So, you would have to edit the routine to make it count more evolutions per pokemon, or make a special case scenario for Eevee.

                        Quote:
                        Originally Posted by TweenyTodd View Post
                        Yes, try YAPE if you are using a clean ROM. There's obviously other ways, but that's the easiest.

                        No, that won't work since YAPE has precautions against going against the game's limits. See my above post for a little bit more in depth on what need to be done.

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                          #24188    
                        Old March 13th, 2013 (1:34 PM).
                        TweenyTodd TweenyTodd is offline
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          Google "JPAN's Study on the Special and Special2 Commands". For real XSE commands, and not their parameters, strike F1 while in XSE.

                          Thank you, turns out it was linking for the Union Room, which I should have guessed given that I took it from the map script of the Union Room.

                            #24189    
                          Old March 13th, 2013 (1:37 PM).
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                            I'm hacking FireRed, how hard is it to add Pokemon to the extra ?????????? Slots in YAPE?

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                              #24190    
                            Old March 13th, 2013 (1:43 PM).
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                              Quote:
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                              I'm hacking FireRed, how hard is it to add Pokemon to the extra ?????????? Slots in YAPE?

                              Easy, but difficult. Haha, they won't have dex entries, (unless you hack the pokedex, there is a thread in R&D for that), which will cause the game to crash when caught. So, they have to be evolved or given to the character. I use them for some of the extra evolutions added in Gen IV.

                              However, everything else works fine. Except icons.... Those have to be properly and completely repointed or else it reverses all sprite changes you made. So, just repoint every thing you can that deals with them and you should be fine.

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                                #24191    
                              Old March 13th, 2013 (2:00 PM).
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                Easy, but difficult. Haha, they won't have dex entries, (unless you hack the pokedex, there is a thread in R&D for that), which will cause the game to crash when caught. So, they have to be evolved or given to the character. I use them for some of the extra evolutions added in Gen IV.

                                However, everything else works fine. Except icons.... Those have to be properly and completely repointed or else it reverses all sprite changes you made. So, just repoint every thing you can that deals with them and you should be fine.

                                So there's a tutorial for that maybe?

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                                  #24192    
                                Old March 13th, 2013 (2:17 PM).
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                                  Quote:
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                                  So there's a tutorial for that maybe?

                                  For expanding the pokedex?

                                  You can add them just like you normally would in YAPE, but when you put in sprites, makes sure to repoint all of them.

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                                    #24193    
                                  Old March 13th, 2013 (2:49 PM).
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                                    Quote:
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                                    That script seems really, really complicated for what you are trying to do, and once again we have a problem with flags: NO FLAGS OVER 900. And why are you setting so many of them? Also, the free ram space in Ruby is completely different from FR. I believe the location of the rtc is different, which would cause your problem.

                                    Thanks again dude, I just woke up so I just had the time to answer. But do you know how to fix it? I just copied that script from Liquid Crystal by LinkandZelda and Zeikku. I really don't know of a Ruby hack that checks the time and date. And also, I don't know how to fix it.

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                                      #24194    
                                    Old March 13th, 2013 (2:51 PM).
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                                      Quote:
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                                      Thanks again dude, I just woke up so I just had the time to answer. But do you know how to fix it? I just copied that script from Liquid Crystal by LinkandZelda and Zeikku. I really don't know of a Ruby hack that checks the time and date. And also, I don't know how to fix it.

                                      Well, if the script came straight out of LC... Wait. Jambo hacked LC's save routine and storage to allow more vars and flags. You can't use this script as it is. We have to rewrite it as it isn't safe.

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                                        #24195    
                                      Old March 13th, 2013 (2:59 PM).
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                                        But why does it work on a clean Fire Red Rom, but the one with RTC installed through DNS?

                                        Also If I rewrite the script for Ruby, is it also that long?

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                                          #24196    
                                        Old March 13th, 2013 (3:18 PM).
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                                          Quote:
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                                          But why does it work on a clean Fire Red Rom, but the one with RTC installed through DNS?

                                          Also If I rewrite the script for Ruby, is it also that long?

                                          There are different ways to go about it. Maybe.

                                          Did you mean to say not work in a clean rom?

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                                            #24197    
                                          Old March 13th, 2013 (3:36 PM).
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                                            Quote:
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                                            There are different ways to go about it. Maybe.

                                            Did you mean to say not work in a clean rom?

                                            Umm... No. I meant a clean Fire Red Rom with DNS.

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                                              #24198    
                                            Old March 13th, 2013 (3:44 PM).
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                                              Quote:
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                                              Umm... No. I meant a clean Fire Red Rom with DNS.

                                              Well that's not a clean rom:p. haha, it runs on that because all of those flags do exist, they just overwrite other important stuff like vars and pc boxes. Not good. It doesn't run on Ruby, because the rtc clock is put in a different place (most likely).

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                                                #24199    
                                              Old March 13th, 2013 (3:51 PM).
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                                                Do you know how I'll repoint the script to the pointer of the rtc?

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                                                  #24200    
                                                Old March 13th, 2013 (3:57 PM).
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                                                  Quote:
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                                                  Do you know how I'll repoint the script to the pointer of the rtc?

                                                  Actually, I am looking at it now, and the rtc is in the same place and so isn't the free space which the script copies the date and time to.

                                                  I am going to try and insert this myself and see how it goes.

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