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Error involving move routes and map transfers

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  #1    
Old March 11th, 2013 (1:05 PM).
evulpsyduck's Avatar
evulpsyduck evulpsyduck is offline
Pokemon Eternal Darkness
     
    Join Date: Nov 2010
    Gender: Female
    Nature: Gentle
    Posts: 18
    Alright so I set up connecting events for the beginning of the game, the player follows the Professor
    to the lab and is transferred inside etc. Aftering getting the pokemon leaving I get this error:

    Exception: SystemStackError
    Message: stack level too deep
    Game_Map_:303:in `in_range?'
    Game_Map_:335:in `update'
    Game_Map_:334:in `each'
    Game_Map_:334:in `update'
    Scene_Map:37:in `updateMaps'
    Scene_Map:36:in `each'
    Scene_Map:36:in `updateMaps'
    Scene_Map:84:in `miniupdate'
    Scene_Map:83:in `loop'
    Scene_Map:95:in `miniupdate'
    Exception: SystemStackError
    Message: stack level too deep
    SpriteResizerin `width'
    Game_Map_:303:in `in_range?'
    Game_Map_:335:in `update'
    Game_Map_:334:in `each'
    Game_Map_:334:in `update'
    Scene_Map:37:in `updateMaps'
    Scene_Map:36:in `each'
    Scene_Map:36:in `updateMaps'
    Scene_Map:84:in `miniupdate'
    Scene_Map:83:in `loop'

    I messed around with the events and can fix it by deleting the event that transfers the player to the lab, but I kind
    of need that event..Any ideas?
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      #2    
    Old March 16th, 2013 (11:39 AM).
    FL's Avatar
    FL FL is offline
    Pokémon Island Creator
       
      Join Date: Sep 2010
      Gender: Male
      Posts: 1,686
      I get something similar in the past when I tried to move the player with event command to a unpassable tile.
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