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  #24251    
Old March 17th, 2013 (1:23 PM).
iDowngrade iDowngrade is offline
     
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    Quote:
    Originally Posted by karatekid552 View Post
    Nope, your just missing a key step! I looked at thethethethe's pokescript tut and found this:



    You must have forgotten to add the command to the database and/or you should try the #raw 66.

    I would suggest switching to XSE as more people will be able to help you, but whatever you do, don't throw in the towel.
    Ok, this time it does not crash, but it gives me an error i've never seen before, screenie at attachment

    New script

    Spoiler:

    #org $multitest
    lock
    faceplayer
    checkflag 0x700
    msgbox2
    #raw 66
    multi 0xE 0×0 0x1E 0×0
    copyvar 0×8000 LASTRESULT
    compare 0×8000 0
    compare 0x8000 0
    if 1 goto $vaporeon
    compare 0x8000 1
    if 1 goto $jolteon
    compare 0x8000 2
    if 1 goto $flareon
    compare 0x8000 3
    if 1 goto $espeon
    compare 0x8000 4
    if 1 goto $umbreon
    compare 0x8000 5
    if 1 goto $eevee
    compare 0x8000 6
    if 1 goto $exit
    compare 0x8000 7
    release
    end

    #org $vaporeon
    setvar 0x8005 0x1
    vardisplay 0 0x8005
    message $vapdog
    $vapdog 1 = Oh, so da WATER doggie!\nVaporeon!, there we go!
    boxset 0x6
    givepokemon 134 5 0x00
    setflag 0x700
    release
    end

    #org $jolteon
    setvar 0x8005 0x2
    vardisplay 0 0x8005
    message $joltdog
    $joltdog 1 = Oh, so da THUNDER doggie!\nJolteon!, there we go!
    boxset 0x6
    givepokemon 135 5 0x00
    setflag 0x700
    release
    end

    #org $flareon
    setvar 0x8005 0x3
    vardisplay 0 0x8005
    message $flamedog
    $flamedog 1 = Oh, so da FIRE doggie!\nFlareon!, there we go!
    boxset 0x6
    givepokemon 136 5 0x00
    setflag 0x700
    release
    end

    #org $espeon
    setvar 0x8005 0x4
    vardisplay 0 0x8005
    message $psydog
    $psydog 1 = Oh, so da PSYCHIC doggie!\nEspeon!, there we go!
    boxset 0x6
    givepokemon 196 5 0x00
    setflag 0x700
    release
    end

    #org $umbreon
    setvar 0x8005 0x5
    vardisplay 0 0x8005
    message $darkdog
    $darkdog 1 = Oh, so da DARK doggie!\nUmbreon!, there we go!
    boxset 0x6
    givepokemon 197 5 0x00
    setflag 0x700
    release
    end

    #org $eevee
    setvar 0x8005 0x6
    vardisplay 0 0x8005
    message $doggie
    $doggie 1 = Not sure yet about your doggie?\nThen Eevee is your choice!\pThere we go!
    boxset 0x6
    givepokemon 197 5 0x00
    setflag 0x700
    release
    end

    #org $exit
    setvar 0x8005 0x7
    vardisplay 0 0x8005
    message $okie
    $okie 1 = Remember you get one choice.\nAnyways, you can always\pPick an EEVEE and then\nEvolve it later!
    boxset 0x6
    release
    end


    And for some reason it keeps on going, like if i forgot a "release end"
    BTW, i will be moving to XSE once i finish fixing this script :D

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      #24252    
    Old March 17th, 2013 (1:26 PM).
    Reygok's Avatar
    Reygok Reygok is offline
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      And here we go again I created 2 new Pokémon, with movesets, stats and everything else needed. In P.E. I configured the evolution (Level 6, for testing purposes).

      My Basic Form reaches Level 6, the Evolution starts.... but aborts the exact moment I aborts normally when you press B. However, I did not press B. So what on earth is going on here?

      Thanks in Advance for any answers,
      Reygok
        #24253    
      Old March 17th, 2013 (1:28 PM). Edited March 17th, 2013 by karatekid552.
      karatekid552's Avatar
      karatekid552 karatekid552 is offline
      What happens if I push it?....
         
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        Quote:
        Originally Posted by iDowngrade View Post
        Ok, this time it does not crash, but it gives me an error i've never seen before, screenie at attachment

        New script

        Spoiler:

        #org $multitest
        lock
        faceplayer
        checkflag 0x700
        msgbox2
        #raw 66
        multi 0xE 0×0 0x1E 0×0
        copyvar 0×8000 LASTRESULT
        compare 0×8000 0
        compare 0x8000 0
        if 1 goto $vaporeon
        compare 0x8000 1
        if 1 goto $jolteon
        compare 0x8000 2
        if 1 goto $flareon
        compare 0x8000 3
        if 1 goto $espeon
        compare 0x8000 4
        if 1 goto $umbreon
        compare 0x8000 5
        if 1 goto $eevee
        compare 0x8000 6
        if 1 goto $exit
        compare 0x8000 7
        release
        end

        #org $vaporeon
        setvar 0x8005 0x1
        vardisplay 0 0x8005
        message $vapdog
        $vapdog 1 = Oh, so da WATER doggie!\nVaporeon!, there we go!
        boxset 0x6
        givepokemon 134 5 0x00
        setflag 0x700
        release
        end

        #org $jolteon
        setvar 0x8005 0x2
        vardisplay 0 0x8005
        message $joltdog
        $joltdog 1 = Oh, so da THUNDER doggie!\nJolteon!, there we go!
        boxset 0x6
        givepokemon 135 5 0x00
        setflag 0x700
        release
        end

        #org $flareon
        setvar 0x8005 0x3
        vardisplay 0 0x8005
        message $flamedog
        $flamedog 1 = Oh, so da FIRE doggie!\nFlareon!, there we go!
        boxset 0x6
        givepokemon 136 5 0x00
        setflag 0x700
        release
        end

        #org $espeon
        setvar 0x8005 0x4
        vardisplay 0 0x8005
        message $psydog
        $psydog 1 = Oh, so da PSYCHIC doggie!\nEspeon!, there we go!
        boxset 0x6
        givepokemon 196 5 0x00
        setflag 0x700
        release
        end

        #org $umbreon
        setvar 0x8005 0x5
        vardisplay 0 0x8005
        message $darkdog
        $darkdog 1 = Oh, so da DARK doggie!\nUmbreon!, there we go!
        boxset 0x6
        givepokemon 197 5 0x00
        setflag 0x700
        release
        end

        #org $eevee
        setvar 0x8005 0x6
        vardisplay 0 0x8005
        message $doggie
        $doggie 1 = Not sure yet about your doggie?\nThen Eevee is your choice!\pThere we go!
        boxset 0x6
        givepokemon 197 5 0x00
        setflag 0x700
        release
        end

        #org $exit
        setvar 0x8005 0x7
        vardisplay 0 0x8005
        message $okie
        $okie 1 = Remember you get one choice.\nAnyways, you can always\pPick an EEVEE and then\nEvolve it later!
        boxset 0x6
        release
        end


        And for some reason it keeps on going, like if i forgot a "release end"
        BTW, i will be moving to XSE once i finish fixing this script :D
        I don't see a screen:/. Try just uploading to photobucket.

        Quote:
        Originally Posted by Reygok View Post
        And here we go again I created 2 new Pokémon, with movesets, stats and everything else needed. In P.E. I configured the evolution (Level 6, for testing purposes).

        My Basic Form reaches Level 6, the Evolution starts.... but aborts the exact moment I aborts normally when you press B. However, I did not press B. So what on earth is going on here?

        Thanks in Advance for any answers,
        Reygok
        Is this the problem where FireRed prevents non-kanto pokemon from evolving? Their ID number has to be less than 151 for it to evolve or you have to hack the routine. Knizz, Jambo, or someone posted about it recently....
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          #24254    
        Old March 17th, 2013 (1:45 PM).
        Reygok's Avatar
        Reygok Reygok is offline
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          Oh well, that sucks. But in the original game, pokémon after 151 evolve normally, so where's the problem?
          Anyway, I'll search around a bit on this, thanks
            #24255    
          Old March 17th, 2013 (1:46 PM). Edited March 18th, 2013 by iDowngrade.
          iDowngrade iDowngrade is offline
             
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            Oh damn, screenie here
            Spoiler:



            sorry :D
              #24256    
            Old March 17th, 2013 (2:15 PM). Edited March 17th, 2013 by karatekid552.
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by Reygok View Post
              Oh well, that sucks. But in the original game, pokémon after 151 evolve normally, so where's the problem?
              Anyway, I'll search around a bit on this, thanks
              Not in Red:p. They only evolve normally after you beat the elite four. Try and find that post, I believe it is in R&D.

              Quote:
              Originally Posted by iDowngrade View Post
              Oh damn, screenie here
              Spoiler:

              sorry :D
              Next time, just click File->Screen Capture:p, that image is quite big. Haha. i have seen this before, I believe it to be a bad pointer of some sort right now.

              And after looking at your script, definitely a bad pointer... Or missing pointer I might add. Msgbox2 has to have a message attached to it. Ex msgbox2 $msg.

              Give that a try.
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                #24257    
              Old March 17th, 2013 (2:35 PM).
              Reygok's Avatar
              Reygok Reygok is offline
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                Google is my friend :D Like you said, in FR/LG, Pokémon after 151 don't evolve. The solution is quite obvious, now that I think of it...
                It's called National Dex! I simply put "special 0x16F" (which activates the national dex) in the script where Oak gives you the pokédex, so you receive the normal one and the national one at the same time, and boom, my Pokémon evolves :D

                Thanks for your help again, kid, I won't forget you
                  #24258    
                Old March 17th, 2013 (2:45 PM). Edited March 17th, 2013 by karatekid552.
                karatekid552's Avatar
                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
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                  Quote:
                  Originally Posted by Reygok View Post
                  Google is my friend :D Like you said, in FR/LG, Pokémon after 151 don't evolve. The solution is quite obvious, now that I think of it...
                  It's called National Dex! I simply put "special 0x16F" (which activates the national dex) in the script where Oak gives you the pokédex, so you receive the normal one and the national one at the same time, and boom, my Pokémon evolves :D

                  Thanks for your help again, kid, I won't forget you
                  You're welcome, haha, but there is a better way. That way works, but then you don't get a regional dex. It is possible to disable that evolution problem without giving the national dex, but do it whatever way you want, just as long as it works for you:D.

                  Edit: I knew I saw it, who would have thought it would be in the thread labeled "FireRed Pokedex Hacking"?:p

                  http://www.pokecommunity.com/showthread.php?t=249530&highlight=Evolution

                  It is the second spoiler on the first post by Jambo51.
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                    #24259    
                  Old March 17th, 2013 (3:40 PM).
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                  BlackWhiteRobin BlackWhiteRobin is offline
                     
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                    Hey dudes, I've got a problem. I tried doing this,
                    http://www.pokecommunity.com/showthread.php?t=290135
                    but when I disable the limiter, it still says "BULBASAUR used a NORMAL move! Also, when I exit PGE, the attacks I made new effect e.g. KILLER, same as POUND, I save then exit. Open again with PGE and reverts to POUND imitation not KILLER.
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                      #24260    
                    Old March 17th, 2013 (5:58 PM). Edited March 17th, 2013 by iDowngrade.
                    iDowngrade iDowngrade is offline
                       
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      Not in Red:p. They only evolve normally after you beat the elite four. Try and find that post, I believe it is in R&D.



                      Next time, just click File->Screen Capture:p, that image is quite big. Haha. i have seen this before, I believe it to be a bad pointer of some sort right now.

                      And after looking at your script, definitely a bad pointer... Or missing pointer I might add. Msgbox2 has to have a message attached to it. Ex msgbox2 $msg.

                      Give that a try.
                      Ok, it worked and everything, but there are some errors, mainly in text, it seems like if i replaced something instead of creating something.

                      Screenies(Sorry but you will get some big damn screenies D
                      Spoiler:

                      1.

                      2.

                      3.

                      4.


                      Notes:
                      -It seems like if i replaced something instead of creating something.
                      -As you can see it says TM13 4,000 coins, but it actually has to say "VAPOREON"
                      -Like, TM13 = VAPOREON / TM23 = JOLTEON / TM24 = FLAREON, and so on...

                      Ughh!, told you i cant do this...

                      EDIT: Note
                      -Ooops, noticed that not every TM is correct, they're all VAPOREON's, lol.
                        #24261    
                      Old March 17th, 2013 (6:21 PM).
                      karatekid552's Avatar
                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by iDowngrade View Post
                        Ok, it worked and everything, but there are some errors, mainly in text, it seems like if i replaced something instead of creating something.

                        Screenies(Sorry but you will get some big damn screenies D
                        Spoiler:

                        1.

                        2.

                        3.

                        4.


                        Notes:
                        -It seems like if i replaced something instead of creating something.
                        -As you can see it says TM13 4,000 coins, but it actually has to say "VAPOREON"
                        -Like, TM13 = VAPOREON / TM23 = JOLTEON / TM24 = FLAREON, and so on...

                        Ughh!, told you i cant do this...

                        EDIT: Note
                        -Ooops, noticed that not every TM is correct, they're all VAPOREON's, lol.
                        Can you spoiler your huge screen shot in your last post, it makes my page go all funky:p

                        Now, this will help you greatly: http://174.133.255.180/showthread.php?t=200882

                        Once you create the multichoice, then we will fix the problem of them all giving the same thing.
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                          #24262    
                        Old March 17th, 2013 (10:58 PM).
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Hey dudes, I've got a problem. I tried doing this,
                          http://www.pokecommunity.com/showthread.php?t=290135
                          but when I disable the limiter, it still says "BULBASAUR used a NORMAL move! Also, when I exit PGE, the attacks I made new effect e.g. KILLER, same as POUND, I save then exit. Open again with PGE and reverts to POUND imitation not KILLER.
                          Okay
                          1. Its supposed to be 6 00's, not 8. So change the last 00 00 to the original two bytes.
                          2. If the new has a new effect, why would it have a new animation?
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                            #24263    
                          Old March 17th, 2013 (11:33 PM).
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                          kearnseyboy6 kearnseyboy6 is offline
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                            Hi everyone, I was reading a few pages back and using flags over 0x900 causes bad eggs and other glitches? What flags haven't been used in the game that I can use? I have been using 0x1200 and above at the moment!
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                              #24264    
                            Old March 18th, 2013 (2:31 AM).
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by kearnseyboy6 View Post
                              Hi everyone, I was reading a few pages back and using flags over 0x900 causes bad eggs and other glitches? What flags haven't been used in the game that I can use? I have been using 0x1200 and above at the moment!
                              http://www.pokecommunity.com/showthread.php?p=6829256#post6829256

                              http://www.pokecommunity.com/showpost.php?p=6902344&postcount=183

                              These will help you a lot. Read through them and then come back with any questions.
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                                #24265    
                              Old March 18th, 2013 (2:44 AM).
                              iDowngrade iDowngrade is offline
                                 
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                Can you spoiler your huge screen shot in your last post, it makes my page go all funky:p

                                Now, this will help you greatly: http://174.133.255.180/showthread.php?t=200882

                                Once you create the multichoice, then we will fix the problem of them all giving the same thing.
                                Welp, i'll try that, thank you.
                                I'll try it when i have time...
                                  #24266    
                                Old March 18th, 2013 (3:50 AM).
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                                exedissolve exedissolve is offline
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                                  Do I have to index Icons for Gen IV and V pokemon that I put into my FireRed hack?
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                                    #24267    
                                  Old March 18th, 2013 (4:54 AM).
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                                    Quote:
                                    Originally Posted by exedissolve View Post
                                    Do I have to index Icons for Gen IV and V pokemon that I put into my FireRed hack?
                                    If you are using Unlz-GBA, then yes. Wichu Sprite Editor automatially indexes the sprite.
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                                      #24268    
                                    Old March 18th, 2013 (5:27 AM).
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                                      Is thereca place I can download indexed gen 4 & 5 sprites for firered?
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                                        #24269    
                                      Old March 18th, 2013 (5:38 AM).
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                                        Quote:
                                        Originally Posted by exedissolve View Post
                                        Is thereca place I can download indexed gen 4 & 5 sprites for firered?
                                        You can index them yourself by using Irfanview and 4th and 5th gen sprites for FR can be found here:

                                        http://www.pokecommunity.com/showthread.php?t=267728
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                                          #24270    
                                        Old March 18th, 2013 (6:22 AM).
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                                        Noossab Blue Noossab Blue is offline
                                           
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                                          Does anyone know how I can change the pokemon professor oak shows in his introduction (the nidoran f) in FR?
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                                            #24271    
                                          Old March 18th, 2013 (6:41 AM).
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                                            Hi again, I'd like to know how many full size maps fit in FireRed? I plan on creating 3 seperate Islands, with 5-6 Cities each and over 50 Routes. Is this possible? If not, is there a possibility to increase the size of the Rom?

                                            Thanks for all answers
                                              #24272    
                                            Old March 18th, 2013 (6:52 AM).
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                                              Quote:
                                              Originally Posted by Noossab Blue View Post
                                              Does anyone know how I can change the pokemon professor oak shows in his introduction (the nidoran f) in FR?
                                              You can use IntroEd I found on Whack a hack:

                                              http://wahackpokemon.com/descarga/herras/IntroEd.zip
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                                                #24273    
                                              Old March 18th, 2013 (6:59 AM). Edited March 18th, 2013 by karatekid552.
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                                              karatekid552 karatekid552 is offline
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                                                Quote:
                                                Originally Posted by Noossab Blue View Post
                                                Does anyone know how I can change the pokemon professor oak shows in his introduction (the nidoran f) in FR?
                                                Tool by MewThree Inc(?) called IntroEd.

                                                Edit: Whoops, already answered

                                                Quote:
                                                Originally Posted by Reygok View Post
                                                Hi again, I'd like to know how many full size maps fit in FireRed? I plan on creating 3 seperate Islands, with 5-6 Cities each and over 50 Routes. Is this possible? If not, is there a possibility to increase the size of the Rom?

                                                Thanks for all answers
                                                Easily, the max, not counting Data size limits, is about 65,000. Granted, some maps will take up a lot of bytes, but you should be fine.
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                                                  #24274    
                                                Old March 18th, 2013 (8:21 AM).
                                                TweenyTodd TweenyTodd is offline
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                                                  Would it be possible to add a 4th world map to FR?
                                                  It doesn't seem possible, or else someone would already have done it.
                                                    #24275    
                                                  Old March 18th, 2013 (8:47 AM).
                                                  karatekid552's Avatar
                                                  karatekid552 karatekid552 is offline
                                                  What happens if I push it?....
                                                     
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                                                    Quote:
                                                    Originally Posted by TweenyTodd View Post
                                                    Would it be possible to add a 4th world map to FR?
                                                    It doesn't seem possible, or else someone would already have done it.
                                                    Anything is possible, but that would be extremely difficult, I mean really, really difficult.
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