Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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Old March 17th, 2013 (4:47 PM). Edited March 17th, 2013 by Rayd12smitty.
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Rayd12smitty Rayd12smitty is offline
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    Join Date: Dec 2011
    Gender: Male
    Posts: 647
    Hello again PC.

    I am trying to add a few new simple pokeball types to my game. They are really simple and only make pokemon of a certain type easier to catch.

    So, I did everything on the wiki. I added the item to the PBS file "items.txt" and then I opened the script called pokemonballs. I started by just adding 3 of them. One that makes normal type pokemon 4x easier to catch, one for rock types, and one for water types. So, I added the new ball types in the list which now looks like this:

    Code:
    ################################
    
    $BallTypes={
       0=>:POKEBALL,
       1=>:GREATBALL,
       2=>:SAFARIBALL,
       3=>:ULTRABALL,
       4=>:MASTERBALL,
       5=>:NETBALL,
       6=>:DIVEBALL,
       7=>:NESTBALL,
       8=>:REPEATBALL,
       9=>:TIMERBALL,
       10=>:LUXURYBALL,
       11=>:PREMIERBALL,
       12=>:DUSKBALL,
       13=>:HEALBALL,
       14=>:QUICKBALL,
       15=>:CHERISHBALL,
       16=>:FASTBALL,
       17=>:LEVELBALL,
       18=>:LUREBALL,
       19=>:HEAVYBALL,
       20=>:LOVEBALL,
       21=>:FRIENDBALL,
       22=>:MOONBALL,
       23=>:SPORTBALL
       24=>:NORMALBALL
       25=>:ROCKBALL
       26=>:WATERBALL
    }
    Starts with line 51 and ends with line 81. (Sorry for my unoriginal ball names)

    Then, I added this to the bottom of the script:

    Code:
    BallHandlers::ModifyCatchRate.add(:NORMALBALL,proc{|ball,catchRate,battle,battler|
       catchRate*=4 if battler.pbHasType?(:NORMAL)
       next catchRate
    })
    
    BallHandlers::ModifyCatchRate.add(:ROCKBALL,proc{|ball,catchRate,battle,battler|
       catchRate*=4 if battler.pbHasType?(:ROCK)
       next catchRate
    })
    
    BallHandlers::ModifyCatchRate.add(:WATERBALL,proc{|ball,catchRate,battle,battler|
       catchRate*=4 if battler.pbHasType?(:WATER)
       next catchRate
    })
    Everything seems fine, but when I start the game I get this error:

    Code:
    ---------------------------
    Pokémon Melanite
    ---------------------------
    Script 'PokemonBalls' line 78: SyntaxError occurred.
    ---------------------------
    OK   
    ---------------------------
    The line it is reffering to is the line in the list of pokeballs that says

    Code:
    24=>:NORMALBALL
    I don't know what I did wrong, or if this is a problem with essentials. Can someone point me in the right direction


    I have not added graphics for the new pokeballs yet. Could that be causing the error?

    EDIT: I added pictures so that isn't the problem
    EDIT 2:
    I don't need this anymore. Luka pointed out I'm missing commas XD. I gotta pay closer attention to my scripts
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