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Tutorial How to insert HIGH QUALITY cries using Sappy (no Pokecry here)

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  #1    
Old January 1st, 2013 (11:37 AM). Edited January 1st, 2013 by Chaos Rush.
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Chaos Rush Chaos Rush is offline
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    All of the other tutorials I've seen on cry inserting tell you to lower the quality of the cry to 11050Hz or 11025Hz. That is completely unnecessary, and simply serves do severely downgrade the quality of the cry. The Game Boy Advance can handle more than that.

    While inserting new instrument samples with Sappy, I realized that if I can insert these samples at 13379Hz without any problems, then surely I can insert cries the same way. And so, my theory turned out to be true.

    Yes, I am going to show you how to insert new Pokémon cries using Sappy, a program that was designed for a completely different purpose XD

    Here's what you'll need:
    *Sappy Mod 15 (get it here)
    *Free Space Finder
    *any random hex editor
    *.wav files of your cries (All 649 cries download, credit to Pokerealm.com)
    *Pokémon Game Editor (optional if you know what you're doing)

    IMPORTANT: If you don't know how to use a hex editor, or if you don't know what a pointer is, then I'm afraid this tutorial is too advanced for you.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    1. Open your ROM in Free Space Finder, find a really huge amount of free space (under the "Needed Bytes" label, I just type in 9999 even though I don't actually need 9999 bytes of free space)

    ------

    2. Make sure your free space offset ends in 0, or 4, or 8, or C. If it doesn't, just go forward 1 byte until it does. KEEP TRACK OF THE OFFSET.

    ------

    3. Open your ROM in Sappy

    ------

    4. Go to Tasks ---> Import Sample


    ------

    5. Select the cry you're going to insert, and insert at the free space offset you found earlier. You don't have to change any settings, just click "Import" right away.


    Even though you just inserted the cry, still keep track of the offset.

    ------

    6. READ: This step if for having a Pokémon's cry offset change to the new offset you just inserted a new cry at. If you know where the offset is by a method other than Pokémon Game Editor, then simply change the offset and skip this step. This step covers how to do it with Pokémon Game Editor.

    Now open up Pokémon Game Editor, and go to the Pokémon that you're going to change its cry. Change the cry offset to the offset of the cry you inserted earlier.


    However, there's a minor issue: This method will only work correctly if you're editing a Pokémon that's from Generation I or Generation II.

    If you want to change the cry of a Generation III Pokémon, read this:
    Spoiler:
    Pokémon Game Editor lists the incorrect cry offsets for Generation III Pokémon. This is because in the ROM, there's a secondary cry table to assign cries for the Generation III Pokémon. This is further because the Generation III cries are not stored in index number order in the first cry table, instead they're stored in the order that Game Freak created the Generation III Pokémon, hence why Kecleon comes right after Celebi in the cry table. However, if my theory is correct, the "?" Pokémon that's right after Celebi should have Kecleon's cry pointer in Pokémon Game Editor. Right after Celebi, the cries are in this order:
    251 - Kecleon
    252 - Roselia
    253 - Torkoal
    254 - Electrike
    255 - Manectric
    256 - Duskull
    257 - Latias
    258 - Wynaut
    259 - Seviper
    260 - Sharpedo
    261 - Zangoose
    262 - Azurill
    263 - Swablu
    264 - Altaria
    265 - one of the beta cries that was first discovered in that German Ruby Debug ROM (beta Shellos?)
    266 - Taillow
    267 - Swellow
    268 - one of the beta cries that was first discovered in that German Ruby Debug ROM (beta Gastrodon?)
    269 - Whismur
    270 - Torchic
    271 - Combusken
    272 - Blaziken
    273 - Treecko
    274 - Grovyle
    275 - Sceptile
    276 - Mudkip
    277 - Marshtomp
    278 - Swampert
    279 - Pelipper
    280 - Wingull
    281 - Banette
    282 - Shuppet
    283 - Lotad
    284 - Lombre
    285 - Ludicolo
    286 - Seedot
    287 - Nuzleaf
    288 - Shiftry
    289 - Carvanha
    290 - Wurmple
    291 - Silcoon
    292 - Beautifly
    293 - Cascoon
    294 - Dustox
    295 - Ralts
    296 - Kirlia
    297 - Gardevoir
    298 - Slakoth
    299 - Vigoroth
    300 - Slaking
    301 - Nincada
    302 - Ninjask
    303 - Shedinja
    304 - Makuhita
    305 - Hariyama
    306 - Nosepass
    307 - Glalie
    308 - Plusle
    309 - Minun
    310 - Surskit
    311 - Masquerain
    312 - Skitty
    313 - Delcatty
    314 - Gulpin
    315 - Swalot
    316 - Numel
    317 - Camerupt
    318 - Barboach
    319 - Whiscash
    320 - Corphish
    321 - Crawdaunt
    322 - Spoink
    323 - Grumpig
    324 - Trapinch
    325 - Vibrava
    326 - Flygon
    327 - Cacnea
    328 - Cacturne
    329 - Baltoy
    330 - Claydol
    331 - Lunatone
    332 - Solrock
    333 - Feebas
    334 - Milotic
    335 - Absol
    336 - Meditite
    337 - Medicham
    338 - Spheal
    339 - Sealeo
    340 - Walrein
    341 - Clamperl
    342 - Huntail
    343 - Gorebyss
    344 - Lileep
    345 - Cradily
    346 - Anorith
    347 - Armaldo
    348 - Beldum
    349 - Metang
    350 - Metagross
    351 - Bagon
    352 - Shelgon
    353 - Regirock
    354 - Regice
    355 - Registeel
    356 - Castform
    357 - Volbeat
    358 - Illumise
    359 - Poochyena
    360 - Mightyena
    361 - Dusclops
    362 - Sableye
    363 - Mawile
    364 - Aron
    365 - Lairon
    366 - Aggron
    367 - Relicanth
    368 - Luvdisc
    369 - Groudon
    370 - Kyogre
    371 - Rayquaza
    372 - Salamence
    373 - Breloom
    374 - Shroomish
    375 - Linoone
    376 - Tropius
    377 - Wailmer
    378 - Zigzagoon
    379 - Exploud
    380 - Loudred
    381 - Wailord
    382 - Whismur
    383 - Snorunt
    384 - Latios
    385 - Jirachi
    386 - Deoxys
    387 - Chimecho

    So if you know what you're doing, it shouldn't be that hard to change a Gen III Pokemon's cry.


    ------

    7. Now that we've changed the cry offset, there's one last thing we need to do. Open up your ROM in a hex editor, and search for the pointer to your new cry. I inserted my cry at 0x7BC664, so the pointer I'm searching for is 64 C6 7B 08.


    ------

    8. The search for the pointer should now take you to exactly where the offset is in the first cry table. Now go four bytes before that offset, and you should see the bytes "20 3C 00 00"


    Change "20 3C 00 00" to "00 3C 00 00".

    Congratulations, you just inserted a high-quality cry. Now test your cry in-game, and it should be in unbelievably high-quality, much higher than Pokecry will ever let you. You'll never have to use Pokecry again!
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      #2    
    Old January 3rd, 2013 (5:39 PM).
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    shinyabsol1 shinyabsol1 is offline
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      Not sure why nobody has commented on this yet...great tutorial!

      I hadn't got to inserting cries with Pokecry for my hack just yet, but I was dreading doing so because of all the problems I read about people having with it.

      But since this method is so simple, I went ahead and inserted a bunch yesterday (and the cries really do sound great!)

      Thanks for posting!
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        #3    
      Old January 4th, 2013 (6:56 AM).
      Pedroizt Pedroizt is offline
         
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        Great Tutorial Chaos Rush! I had problems with the pokecry, but this method is much more easy. No other programs, thanks.
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          #4    
        Old February 14th, 2013 (3:23 AM).
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        This is extreme! Nice work
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          #5    
        Old February 16th, 2013 (9:05 AM). Edited February 16th, 2013 by LCCoolJ95.
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          Hey, my offset is 1000000. I'm editing an Emerald ROM. How do I change it into a pointer?
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            #6    
          Old February 16th, 2013 (4:13 PM).
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          Shubunkus Shubunkus is offline
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            When I download Sappy and try to run it, I get:

            Spoiler:
            Run-time error '399': Component 'vbalCbEx6.ocx' or one of its dependencies not correctly registered: a file is missing or invalid


            Does anybody know how to fix this?
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              #7    
            Old February 22nd, 2013 (4:29 AM).
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              @LCCoolJ95
              Just a short little hint how offsets work on the GBA:
              For the CPU of the GBA the ROM is located at 0x08000000.
              For example you want to point to location 0x123456 your pointer would look like this:
              0x08123456. In little endian (bytes swapped) it would look like this: 0x56 0x34 0x12 0x08.
              And this is the reason why you always have this 0x08 in the end of a pointer.
              And for your pointer "0x1000000" simply add "0x08000000" and you get this: 0x09000000.
              Then you have to convert it to little endian and you get this: 0x00 0x00 0x00 0x09.

              I hope I caould help you out with that ;-)

              @Shubunkus:
              Download this and install it (the onmodded version of Sappy):
              http://helmet.kafuka.org/filebin/sappy12.exe
              This installer adds automatically all files to your registry.

              After that replace your .exe with the modded one and you should have your fun :D
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                #8    
              Old February 24th, 2013 (10:29 AM).
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                My Sappy won't accept my FireRed ROM, it crashes all the time
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                  #9    
                Old February 24th, 2013 (10:46 AM).
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                Quote:
                Originally Posted by Shubunkus View Post
                When I download Sappy and try to run it, I get:

                Spoiler:
                Run-time error '399': Component 'vbalCbEx6.ocx' or one of its dependencies not correctly registered: a file is missing or invalid


                Does anybody know how to fix this?
                I do
                download sappy mod 12 from elite maps homepage
                Google it and find it
                it installs vbalcboex6.ocx for you and mid2agb also.
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                  #10    
                Old March 20th, 2013 (12:50 PM).
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                  Im assuming that if you do this with too many Pokemon, the game might likely not work right anymore. So how many Pokemon do you think would be suggested before you would want to stop and do it the normal method of using Pokecry?
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                    #11    
                  Old March 20th, 2013 (3:12 PM).
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                  Chaos Rush Chaos Rush is offline
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                    Quote:
                    Originally Posted by RPD490 View Post
                    Im assuming that if you do this with too many Pokemon, the game might likely not work right anymore. So how many Pokemon do you think would be suggested before you would want to stop and do it the normal method of using Pokecry?
                    386. Or 493. Or 649.

                    (nothing bad will happen)
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                      #12    
                    Old March 20th, 2013 (7:19 PM).
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                      Ah I just need to watch what free space I use, cuz I can assume using cries this quality could overwrite into data that would be game breaking if overwritten right? Cuz I did this with maybe 10-15 Pokemon that had Pokemon that were 4th/5th Gen, their cries were still not changed, game didn't load up after trying to continue game. XD
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                        #13    
                      Old March 20th, 2013 (7:54 PM).
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                      Chaos Rush Chaos Rush is offline
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                        Quote:
                        Originally Posted by RPD490 View Post
                        Ah I just need to watch what free space I use, cuz I can assume using cries this quality could overwrite into data that would be game breaking if overwritten right? Cuz I did this with maybe 10-15 Pokemon that had Pokemon that were 4th/5th Gen, their cries were still not changed, game didn't load up after trying to continue game. XD
                        Yes, it does take up a lot of data, but you should know where your free space is if you're making a ROM hack. Sounds to me like you just don't know where your free space is, if I were you, I would insert all cries at the end of all the used data in the ROM, where FF bytes fill up the rest of the 16 megabytes. If you try inserting it into used data, of course things are gonna screw up.
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                          #14    
                        Old March 20th, 2013 (11:14 PM).
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                          Note to self:

                          Start using free space at the 900000 mark...
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                            #15    
                          Old March 28th, 2013 (10:57 AM).
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                            This works very well :D Look at what I did:



                            Using this tutorial, I successfully added in the perfect cry!

                            Though, I need help navigating the 3rd gen cries. I understand that they are all out of place, but I can't seem to find Roselia and Chimecho :/
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                              #16    
                            Old March 28th, 2013 (12:18 PM).
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                              This tutorial looks very good! I gotta try this out! Thanx!
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                                #17    
                              Old April 21st, 2013 (12:30 AM).
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                                Did this method is good for adding Cries for ????????? Pokemons?
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                                  #18    
                                Old April 22nd, 2013 (11:16 PM).
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                                  Hi, great tutorial! The results are better than I thought. :D
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                                    #19    
                                  Old October 21st, 2013 (5:51 PM).
                                  robsterinside robsterinside is offline
                                     
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                                    How can I check cry offsets of my ROM without "Pokemon Editor"? I can't find "Pokemon Game Editor" ANYWHERE. I get how the repointing and hex editing editing works, I just can't tell which cry offsets to replace... Help me, please... Is there an alternative, easy way to do this? Or could anyone share the program? Whenever I try to look for it in the Toolbox the website's Porigon faints LOL.
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                                      #20    
                                    Old January 1st, 2014 (8:23 PM).
                                    chrunch chrunch is offline
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                                    I've been trying to insert new cries and so far this method was working well until I got to the hex editor part. When I search for the pointer for my new cry this is what I find:
                                    Spoiler:

                                    What did I do wrong? :(
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                                      #21    
                                    Old January 3rd, 2014 (3:45 AM).
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                                    Quote:
                                    Originally Posted by robsterinside View Post
                                    How can I check cry offsets of my ROM without "Pokemon Editor"? I can't find "Pokemon Game Editor" ANYWHERE. I get how the repointing and hex editing editing works, I just can't tell which cry offsets to replace... Help me, please... Is there an alternative, easy way to do this? Or could anyone share the program? Whenever I try to look for it in the Toolbox the website's Porigon faints LOL.
                                    Here's the download link for PGE.
                                    https://www.mediafire.com/?oq11a1lqtnvq5mj


                                    Quote:
                                    Originally Posted by chrunch View Post
                                    I've been trying to insert new cries and so far this method was working well until I got to the hex editor part. When I search for the pointer for my new cry this is what I find:
                                    Spoiler:

                                    What did I do wrong?
                                    I...can't see what's wrong. =/
                                    Explanation please?
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                                      #22    
                                    Old January 3rd, 2014 (7:55 PM). Edited January 3rd, 2014 by chrunch.
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                                    Quote:
                                    Originally Posted by destinedjagold View Post
                                    I...can't see what's wrong. =/
                                    Explanation please?
                                    According to the tutorial the bytes before my pointer should be 20 3C 00 00.

                                    Edit: Nevermind, I figured it out. Thanks! :)
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                                      #23    
                                    Old January 13th, 2014 (7:06 AM).
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                                      I'm still confused on Gen 3 Pokemon Cry Table
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                                        #24    
                                      Old January 15th, 2014 (4:25 PM).
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                                      I thank you so so very much for this, without this, my hack would not have the feel of a brand new adventure I want it to be.
                                      Thank you so much again.
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                                        #25    
                                      Old March 27th, 2014 (1:30 PM).
                                      StillNotLocal StillNotLocal is offline
                                         
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                                        Can you give a full tutorial on how to replace 3rd Gen Pokemon cries?
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