Sixth Generation The Kalos region awaits! Explore the first 3D Pokémon region while putting a stop to Team Flare. Then, revisit the Hoenn region with Omega Ruby and Alpha Sapphire!

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Old March 7th, 2013 (10:18 AM).
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Thought this was different enough from Player-owned Gyms and the More than Eight Gyms thread, but if not feel free to merge them

As with every game, we get a new set of Gym Leaders, as well as a new type order to go along with them. We also see some inventive puzzles that go hand-in-hand with the type that the gym holds, which is another give-away for the type of gym it is (If the assistant telling you, the sign outside of the gym, and the Pokémon used by the trainers inside weren't enough of a give away!). In addition, the environment inside the gym is generally unique to the typing of the leader inside. Is there any particular gym type you would like to see this generation? Are there any puzzles you could possibly think of that would go with a particular type of gym? Are there any aesthetics that you would love to see incorporated?

The one thing I definitely want to see is a Dark-typed gym. It is the one type that hasn't been used for a Gym Leader, and I think it would be a welcome addition. I would expect it to be a very dark and shadowy interior, maybe with thunder and lightning rigged up to be showing up somehow inside. As far as puzzles go, I honestly don't really have a clue what could happen, but I'm sure Game Freak could come up with something!
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Old March 7th, 2013 (10:28 AM).
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Well so far we have a bug, psychic, and grass type gym, if the trailer is any indication. Outside of those I would like dark, rock, poison, fighting, and ground to be the other gyms, and I'm cool. The type weakness and strengths are pretty balanced, and the starters won't have too much trouble against them. Not to mention the type list would be pretty out there compared to the norm.
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Old March 7th, 2013 (10:48 AM).
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I would agree that we need a Dark type gym considering that we have never had one with the inside obviously being well dark. As for the puzzles, I think that they are getting more and more creative so I am sure that they will be good.

Also I would like the first Gym not to be Rock type considering it has been 50% of the time.
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Old March 9th, 2013 (1:01 PM).
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    This is something I've been thinking about for a while, and if this is better in General, then so be it. However, I want to bring up the idea as it pertains to this game specifically.

    In all main-series Pokémon games, you are able to go to a Gym very early in the game and defeat that leader, obtaining your first Gym badge. You are always forced to defeat the next Gym in order to proceed in the story. By the time you can even access Victory Road legitimately (i.e. without cheating), the Badge Check Gates are a useless entry, as only the final gate - or sometimes none at all - will possibly deny you access. Only in Kanto do they really play a role as you can be barred entry in the first gate if you trek west from Viridian City with your Lv.8 Pokémon.

    So here's my question. Should Gamefreak design a game where you do all the wandering around, but the Gyms are meant to be tackled more towards the end of the storyline? For instance, you get to the point where you have three more cities to visit, but now someone tells you to go back to the city with the first Gym and take on that leader before you can proceed; this leader has always had Lv.35 Pokémon, but you first trekked by at Lv.10. Could this backtracking idea be feasible, and why or why not? What if the weakest Gym was the fifth one you came across, and there was storyline around why he's a weak Gym Leader? Meanwhile, Victory Road is nearby early in the journey, and gives you visibility of your final goal. Maybe even multiple entrances requiring different badges, meaning one can visit early.

    Discuss as it pertains to X/Y.

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    Old March 9th, 2013 (1:47 PM).
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    Since it's about the gyms, I merged your thread here, Cyclone.
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    Old March 9th, 2013 (4:21 PM).
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      Quote:
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      Since it's about the gyms, I merged your thread here, Cyclone.
      Fair enough, I guess we could do that.

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      Old March 9th, 2013 (4:43 PM).
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        As far as Gyms are concerned, I wouldn't mind seeing X and Y take puzzles to whole new level, perhaps using the gyroscope, the touchscreen, StreetPass, or even augmented reality because that's something we haven't really had before. (e.g. repairing a computer using the touch screen in an Electric Gym) Something else I would like to see is perhaps the Gyms becoming a bit more flexible, as in 1st Gym you don't have to beat right away, you can make it the last Gym you come to, and the leader's team will change depending on how many you've beaten. We've only ever seen something like that back in 1st Gen, and I think it should really be expanded upon.
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        Old March 9th, 2013 (4:49 PM).
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        Quote:
        Originally Posted by ISA56 2.0 View Post
        As far as Gyms are concerned, I wouldn't mind seeing X and Y take puzzles to whole new level, perhaps using the gyroscope, the touchscreen, StreetPass, or even augmented reality because that's something we haven't really had before. (e.g. repairing a computer using the touch screen in an Electric Gym) Something else I would like to see is perhaps the Gyms becoming a bit more flexible, as in 1st Gym you don't have to beat right away, you can make it the last Gym you come to, and the leader's team will change depending on how many you've beaten. We've only ever seen something like that back in 1st Gen, and I think it should really be expanded upon.
        As far as the flexibility thing goes, I also would love to see some more of it, but it wasn't totally intentional in RBY from what I understood. You could fight Sabrina or Koga in whichever order you really wanted, I guess you could count Blaine in there if you fought Koga before Sabrina and just Surfed to Cinnabar instead of going back to Saffron, but it didn't scale the levels accordingly, it just let you do whatever. But for like 3-4 gyms it definitely would be cool to be let the player do the gyms in whatever order they wanted, and had different flags set up for scripting that allowed the story to progress in whatever city it needed to.

        I could definitely see using the Gyroscrope for puzzles in the gyms though. Maybe have to move something into the proper place using the gyroscope, and then one it was placed it could let a gate up or something? I could see this working in a Rock gym, rolling boulders around.
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        Old March 9th, 2013 (8:02 PM).
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        Quote:
        Originally Posted by jellicentfan1 View Post
        I would agree that we need a Dark type gym considering that we have never had one with the inside obviously being well dark. As for the puzzles, I think that they are getting more and more creative so I am sure that they will be good.

        Also I would like the first Gym not to be Rock type considering it has been 50% of the time.
        Maybe we could have another triple typed first gym?? Although that seems a little pointless now, but it could represent another core maybe :3
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        Old March 10th, 2013 (4:35 PM).
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        Maybe we could have another triple typed first gym?? Although that seems a little pointless now, but it could represent another core maybe :3
        I think the novelty in that was the introduction of the monkey trio, so using that idea again kinda destroys that novelty in itself. I mean I definitely did enjoy having 3 Gym Leaders for the first gym, but I don't think it's going to happen again. If it does maybe make it a Triple Battle instead of just fighting one of them?

        Speaking of which, I'd love to see another Double Battle gym like that of Tate and Liza from Hoenn. I guess it was mostly there as the Double Battle mechanic was new in those games, but I thought it was a more interesting battle to partake in. Maybe now having a rotation/triple/double battle as a Gym. I'd definitely enjoy that!
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        Old March 14th, 2013 (3:27 AM).
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        Quote:
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        I think the novelty in that was the introduction of the monkey trio, so using that idea again kinda destroys that novelty in itself. I mean I definitely did enjoy having 3 Gym Leaders for the first gym, but I don't think it's going to happen again. If it does maybe make it a Triple Battle instead of just fighting one of them?

        Speaking of which, I'd love to see another Double Battle gym like that of Tate and Liza from Hoenn. I guess it was mostly there as the Double Battle mechanic was new in those games, but I thought it was a more interesting battle to partake in. Maybe now having a rotation/triple/double battle as a Gym. I'd definitely enjoy that!
        Oh, yes, triple battle. I can totally see that happening in these games (a triple battle gym, that is!), given that we were kinda hinted towards triples mattering in gen 5 with the triple types as mentioned and triple battles in general.
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        Old March 14th, 2013 (8:58 AM).
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        Oh, yes, triple battle. I can totally see that happening in these games (a triple battle gym, that is!), given that we were kinda hinted towards triples mattering in gen 5 with the triple types as mentioned and triple battles in general.
        I agree with ya there. I was actually really disappointed with Striaton City when you get to the Gym, see three leaders, and you only battle one. I just wanted it to happen, especially since it was introduced that generation.

        Also I'd just love to see a leader with AI that's smarter than normal. Spamming not very effective moves against a Pokémon that hasn't switched in three turns definitely makes sense. I know they did this in HGSS when it came to the Elite Four rematches, so it's definitely possible. I mean, if they're a Gym Leader they can't be THAT dumb.
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        Old March 14th, 2013 (12:27 PM). Edited March 14th, 2013 by Miss Doronjo.
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          Ah, the AI and difficulty of the Gym leaders... lemme make some points about that:

          I want to be more challenging gym leaders with specific strategies. I really hope they'd take consideration on how easy the current gym battles are, and seriously re-work them to incorporated strategies that not only work with the TMs they issue, but with moves such as... Trick Room or the weather moves. Take Candice from Gen 4. She has an Ice team, with her TM being Avalanche. But at the same time, she also has somewhat of a Hail Team (maybe from the fact that Snover and Abomoasnow was available with Snow Warning but besides that point). She also has a Froslass with her Snow Clock ability. In which under hail, even if you had a team full of Fire pokemon, it'd be still quite a challenge to defeat Froslass, unless you were lucky enough. Besides that, with hail, she was able to spam Blizzard constantly, with a full 100% accuracy rate. Case in point, I'd like more gym leaders who can utilize other strategies, like field-based moves, or something of the sort.

          And another thing, I want there to be more harder gym trainers, and a longer gym feel. I dunno, with gyms, I feel like at the end, I feel like Gym Leaders are 'bosses'. And, I want there to be more satisfaction of beating these 'bosses' than just collecting badges and grabbing those TMs. To be honest, and in my opinion, there should be a point where you'll feel that you've really, really, had to actually work for it. That would be actually be more satisfying earning a badge. As a side point, the music has to be epic too. I mean, battles aren't really the same without the proper music, y'know?


          ..Something extra also came to mind. I really hope that this room:



          Becomes a gym. That would be very impressive, imo. Maybe this room is a gym too:



          There are Gym signs there. It.. kind of reminds me of Unova's, but, they're probably just the offical gym signs for every where now.
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            #14    
          Old March 14th, 2013 (1:56 PM).
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          That throne room looks a lot like it might be an E4 place of all things, and yeah that bottom one is likely a Psychic gym.
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          Old March 14th, 2013 (2:13 PM).
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          Looks to be either Psychic or Poison just based on the signs being purple, though I'd also go with Psychic based on the platforms and everything kind of having a supernatural effect to it.
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          Old March 14th, 2013 (2:47 PM).
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          Maybe the Puzzles could entail us actually interacting with the touchscreen in order to progress through the gym, possibly something like drawing a suitable pathway around obstacles to reach the gym leader.
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          Old March 14th, 2013 (3:46 PM).
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          That'd be a cool concept for a Psychic or Electric gym maybe? Using electricity/psychic power to manipulate the platforms around the gym to create the path?
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          Old March 16th, 2013 (4:41 AM).
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          There are Gym signs there. It.. kind of reminds me of Unova's, but, they're probably just the offical gym signs for every where now.
          I'd say it's probably a poison gym or a dark gym thinking about it. Just below does also give me the vibe of Unova, and not just the signs. It just seems like a gym really. :x
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          Old March 19th, 2013 (11:37 AM). Edited March 19th, 2013 by Boilurn.
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            I have thought of a few names off the top of my head for names of gym leaders and their types:

            Zapphire: Electric type
            Hepburn: Fire type
            Gail: Flying Type
            Flora: Grass type
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            Old March 19th, 2013 (12:17 PM).
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              In the video released, there's a statue with Golurk, Palpitoad, a trainer, and what might be an Eevee. My guess is, that might be the entrance to an Earth-based gym? Guessing by Golurk having evolved and Palpitoad still being Palpitoad, I'd guess about the 5th or 6th gym.
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              Old March 19th, 2013 (12:29 PM).
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              Ghost type should be the 8th Gym, and I think we've fought enough Dragon type gym leaders already, but I don't really care about facing another one. Water should be second, like in Gen 2, and Ground/Rock should be 7th.

              Basically, let the more stronger types be faced earlier on in the game, while have the more underrated types be faced later on in the game, to give them a chance to see what they're really like in higher levels, if that makes sense.
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              Old March 19th, 2013 (12:33 PM).
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                Quote:
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                Ghost type should be the 8th Gym, and I think we've fought enough Dragon type gym leaders already, but I don't really care about facing another one. Water should be second, like in Gen 2, and Ground/Rock should be 7th.

                Basically, let the more stronger types be faced earlier on in the game, while have the more underrated types be faced later on in the game, to give them a chance to see what they're really like in higher levels, if that makes sense.
                I agree that Ghost and Ground/Rock should be at the end. I believe especially Ghost would be a challenge as a finishing gym battle.
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                Old March 19th, 2013 (12:40 PM).
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                Merging this with the other thread about Gym Leaders.

                All I ask for is a Dark-type Gym Leader, and preferably for it to be one of the later gyms in the games.
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                Old March 28th, 2013 (5:41 AM).
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                Quote:
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                I agree that Ghost and Ground/Rock should be at the end. I believe especially Ghost would be a challenge as a finishing gym battle.
                Rock wouldn't really be challenging. Dark would imo, but ghost would seem too light-hearted to me. While rock is hard and powerful I just don't see it as a way to end a gym series, and I think it'd be more like Fighting tbh.
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                Old March 28th, 2013 (3:59 PM).
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                  How about Steel or electric? Electric has only one weakness which will make it difficult, especially if they give the gym leader's pokemon water moves.
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