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  #24376    
Old March 27th, 2013 (5:52 PM).
BlackWhiteRobin's Avatar
BlackWhiteRobin BlackWhiteRobin is offline
     
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    Quote:
    Originally Posted by tobi1449 View Post
    Is there any simple hack for emerald that just changes the trade evolution requirement (so without anything other like add all pokemon to be catchable somewhere)?
    Look in the Sideshow showcase.

    @karatekid552

    It compiled real great, I modified it so it warps you to rival's house when open, added it as signpost event but it is always closed.

    When I compile your original script with little modifications, XSE gives me a message "Missing #define" at
    Code:
    if >= jump @opened?
    if > jump @closed
    if < jump @closed
    if > jump @closed
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      #24377    
    Old March 27th, 2013 (6:11 PM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by robin22gongon View Post
      Look in the Sideshow showcase.

      @karatekid552

      It compiled real great, I modified it so it warps you to rival's house when open, added it as signpost event but it is always closed.

      When I compile your original script with little modifications, XSE gives me a message "Missing #define" at
      Code:
      if >= jump @opened?
      if > jump @closed
      if < jump @closed
      if > jump @closed
      That just means that your XSE copy is missing the file which defines the >,<,= signs as acceptable. Here is a list of "manual" if commands:


      [00] - Lower than (<)
      [01] - Equal (=)
      [02] - Higher (>)
      [03] - Lower than or equal to (<=)
      [04] - Higher than or equal to (>=)
      [05] - Not equal (i= or <>)
      ---
      Edit: Upon further review of my list of define commands in XSE, I realized I did that wrong (I usually use all hex numbers in my scripts, but typing it here I decided to use the defined symbols for less typing:/). If you put "B_" before each one of the conditional symbols (<,>,=,<=,>=) then XSE should accept it. So, "<" would become "B_<".
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        #24378    
      Old March 27th, 2013 (6:38 PM).
      BlackWhiteRobin's Avatar
      BlackWhiteRobin BlackWhiteRobin is offline
         
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        Quote:
        Originally Posted by karatekid552 View Post
        That just means that your XSE copy is missing the file which defines the >,<,= signs as acceptable. Here is a list of "manual" if commands:


        [00] - Lower than (<)
        [01] - Equal (=)
        [02] - Higher (>)
        [03] - Lower than or equal to (<=)
        [04] - Higher than or equal to (>=)
        [05] - Not equal (i= or <>)
        ---
        Edit: Upon further review of my list of define commands in XSE, I realized I did that wrong (I usually use all hex numbers in my scripts, but typing it here I decided to use the defined symbols for less typing:/). If you put "B_" before each one of the conditional symbols (<,>,=,<=,>=) then XSE should accept it. So, "<" would become "B_<".
        Okay I tried it, it compiled. But still doesn't work out well.

        Here's the script:
        Code:
        #dynamic 0x800000
        
        #org @start
        lock
        faceplayer
        Comparefarbytetobyte 0x203C000 0x06
        if B_>= jump @opened?
        goto @closed
        end
        
        #org @opened?
        comparefarbytetobyte 0x203C000 0x19
        if B_> jump @closed
        comparefarbytetobyte 0x203C001 0x00
        if B_< jump @closed
        goto @opened2?
        end
        
        #org @opened2?
        comparefarbytetobyte 0x203C001 0x01
        if B_> jump @closed
        goto @open
        end
        
        #org @open
        msgbox @this_shop_is_open 0x2
        warp 0x4 0x2 0x1 0x4 0x8
        end
        
        #org @close
        msgbox @this_store_is_closed 0x2
        end
        
        #org @this_shop_is_open
        = Come in, we're open!
        
        #org @this_store_is_closed
        = Sorry we're closed!
        Still says "Sorry we're closed!"
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          #24379    
        Old March 28th, 2013 (2:47 AM). Edited March 28th, 2013 by karatekid552.
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by robin22gongon View Post
          Okay I tried it, it compiled. But still doesn't work out well.

          Here's the script:
          Code:
          #dynamic 0x800000
          
          #org @start
          lock
          faceplayer
          Comparefarbytetobyte 0x203C000 0x06
          if B_>= jump @opened?
          goto @closed
          end
          
          #org @opened?
          comparefarbytetobyte 0x203C000 0x19
          if B_> jump @closed
          comparefarbytetobyte 0x203C001 0x00
          if B_< jump @closed
          goto @opened2?
          end
          
          #org @opened2?
          comparefarbytetobyte 0x203C001 0x01
          if B_> jump @closed
          goto @open
          end
          
          #org @open
          msgbox @this_shop_is_open 0x2
          warp 0x4 0x2 0x1 0x4 0x8
          end
          
          #org @close
          msgbox @this_store_is_closed 0x2
          end
          
          #org @this_shop_is_open
          = Come in, we're open!
          
          #org @this_store_is_closed
          = Sorry we're closed!
          Still says "Sorry we're closed!"
          Judging by your script, the only time your shop will be open is one minute after the hour. All others will be closed:p. Here:
          Code:
          #dynamic 0x800000
          
          #org @start
          lock
          faceplayer
          Comparefarbytetobyte 0x203C000 0x06
          if B_>= jump @opened?
          goto @closed
          end
          
          #org @opened?
          comparefarbytetobyte 0x203C000 0x14
          if B_>= jump @closed
          goto @open
          end
          
          #org @open
          msgbox @this_shop_is_open 0x2
          warp 0x4 0x2 0x1 0x4 0x8
          waitstate
          end
          
          #org @close
          msgbox @this_store_is_closed 0x2
          end
          
          #org @this_shop_is_open
          = Come in, we're open!
          
          #org @this_store_is_closed
          = Sorry we're closed!
          Because the shop opens at 6:00, we don't need to check for minutes, so I removed the first minutes check which is just wasted space.

          Now, you said you wanted it to close at 19:59. Okay, so the clock will reset on the next minute to 20:00, if 7:59 is the very last minute it will be open, then you will just check to make sure it isn't 8 yet, and ergo, don't need to check the minutes on that one either.

          Due to the way your shop runs, in this script it will open at 6:00 and the very last time you will be able to enter the store is 19:59, at 20:00, it will be closed.

          Edit: if the front door of your shop is indeed a door (and not some type of warp pad:p) you should use warpwalk instead of warp. Most of the time, this will open the door for you and show the player walking forward.
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            #24380    
          Old March 28th, 2013 (2:54 AM).
          Jambo51's Avatar
          Jambo51 Jambo51 is offline
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            Just FYI, the time will never reach hour 0x20, as that would be 32:00. You need to watch out for those sorts of mistakes. It should be 0x14 (20 decimal).

            There should also be a wait state after the warp. It'll work 99% of the time without it, but it's prone to crashes if you don't put it in.
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              #24381    
            Old March 28th, 2013 (3:15 AM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by Jambo51 View Post
              Just FYI, the time will never reach hour 0x20, as that would be 32:00. You need to watch out for those sorts of mistakes. It should be 0x14 (20 decimal).

              There should also be a wait state after the warp. It'll work 99% of the time without it, but it's prone to crashes if you don't put it in.
              Yeah, I usually find those types of mistakes when it doesn't work and I begin to bang my head against the wall; I'll go adjust that script:D. Thanks Jambo.
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                #24382    
              Old March 28th, 2013 (4:04 AM).
              BlackWhiteRobin's Avatar
              BlackWhiteRobin BlackWhiteRobin is offline
                 
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                I really don't know what I'm missing here but it's always "Sorry we're closed!"
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                  #24383    
                Old March 28th, 2013 (5:53 AM).
                karatekid552's Avatar
                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
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                  Quote:
                  Originally Posted by robin22gongon View Post
                  I really don't know what I'm missing here but it's always "Sorry we're closed!"
                  Open up the memory viewer in VBA, goto 203C000, and make sure that it is the hours.
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                    #24384    
                  Old March 28th, 2013 (6:40 AM).
                  Hacker Bisharp's Avatar
                  Hacker Bisharp Hacker Bisharp is offline
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                    There is a patch for Ruby that has sprite updated?
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                      #24385    
                    Old March 28th, 2013 (1:24 PM).
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Hacker Bisharp View Post
                      There is a patch for Ruby that has sprite updated?
                      What kind of sprites? And what do you mean by "updated"?
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                        #24386    
                      Old March 28th, 2013 (2:05 PM).
                      Hacker Bisharp's Avatar
                      Hacker Bisharp Hacker Bisharp is offline
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        What kind of sprites? And what do you mean by "updated"?
                        Sprite as the sprite of Chaos rush, new sprite of new generation
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                          #24387    
                        Old March 28th, 2013 (2:26 PM). Edited March 29th, 2013 by karatekid552.
                        karatekid552's Avatar
                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by Hacker Bisharp View Post
                          Sprite as the sprite of Chaos rush, new sprite of new generation
                          The most complete one is Jambo's 649 hack, which is not done yet. They are quite easy to insert, just a couple clicks for each one using Wichu's Advanced Series, so it wouldn't be too hard to do yourself. Remember, the project is far from done, only Gen IV is completely done; Gen I is 1/2 way there, same with Gen V, and Gens II and III are barely started.
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                            #24388    
                          Old March 28th, 2013 (3:04 PM).
                          ~Anbuja's Avatar
                          ~Anbuja ~Anbuja is offline
                          Let's Keep It Simple
                             
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                            I have this problem with some Ow's:


                            In NSE classic, the OW(Pokemon there) looks perfectly fine, and it looked some days ago ingame perfectly fine too.
                            Today though, or if I remember right, on the actual mapp there were only 2 other people OW's, and I added like 4 more, then it looked like this.

                            I doubt it is the fault of it though, I think the problem is that I gotta repoint it pobably into new free space.

                            But I just wanted to get sure before I waste some space there.
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                              #24389    
                            Old March 28th, 2013 (3:09 PM).
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by Anbuja's_BlooDY View Post
                              I have this problem with some Ow's:


                              In NSE classic, the OW(Pokemon there) looks perfectly fine, and it looked some days ago ingame perfectly fine too.
                              Today though, or if I remember right, on the actual mapp there were only 2 other people OW's, and I added like 4 more, then it looked like this.

                              I doubt it is the fault of it though, I think the problem is that I gotta repoint it pobably into new free space.

                              But I just wanted to get sure before I waste some space there.
                              That, orrr, I know that that there is a limited number of different OW palettes that can be shown on screen at once (this is why there were so few in the original game) so, if each one of your characters and OWs has its own palette, it could cause trouble.

                              By the way, that looks amazing (besides the bad palettes:p).
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                                #24390    
                              Old March 28th, 2013 (8:31 PM).
                              HyperXhydra's Avatar
                              HyperXhydra HyperXhydra is offline
                                 
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                                Is it safe to hack Emerald with the newest Advance map version? would the sound corruption happen? or should I change the ini?
                                  #24391    
                                Old March 29th, 2013 (1:17 AM).
                                Hacker Bisharp's Avatar
                                Hacker Bisharp Hacker Bisharp is offline
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                                  How can i erase the old dan?
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                                  And i'm a good bug reporter. Contact me if you want :D

                                    #24392    
                                  Old March 29th, 2013 (5:16 AM).
                                  U.Flame's Avatar
                                  U.Flame U.Flame is offline
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                                  Well, I finally got the basement thingie I've been working on working...except for a few bugs. Here's what I did:
                                  Gave the upstairs room (the one that can only place dolls and cushions) the Secret Base tilesets
                                  Inserted floor, wall, and staircase tiles from the original room to the Secret Base tileset
                                  Replaced Palette 7 with the same palette as the original room
                                  Edited the Secret Base furniture tiles to replace the floors and walls

                                  The end result is exactly what I wanted, a fully customizable room. However, it still has problems. When a decoration is about to be placed, it looks glitchy, but once it's placed, it looks fine. That's a bit of annoyance I'd like to fix but acceptable if it can't. The major problem is, when I leave the room and come back, the decorations are all gone. The game recognizes their existence since I can still put them away, but they're just...gone. Similar to when I attempted to place decorations in the non-compatible room.
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                                  Hacks I'm working on:
                                  Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                  3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                  Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                  Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                  Hacks I've worked on in the past:
                                  Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                  Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                  Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                  Times I've been ninja'd: 18
                                  Times I've ninja'd people: 3
                                    #24393    
                                  Old March 29th, 2013 (8:28 AM). Edited March 29th, 2013 by karatekid552.
                                  karatekid552's Avatar
                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by HyperXhydra View Post
                                    Is it safe to hack Emerald with the newest Advance map version? would the sound corruption happen? or should I change the ini?
                                    Use A-map 1.92 and you should be fine. 1.95 is quite buggy on all versions of the advance gen due to it being a beta. If you can't stand drawing one tile at a time and you want the new tools from 1.95, make sure that that is all you do! Set up the map and do everything else but draw it in 1.92. Drawing in 1.95 is safe, not much else.

                                    Quote:
                                    Originally Posted by Hacker Bisharp View Post
                                    How can i erase the old dan?
                                    Use the old DaN program which created it. I think you are in DNS but I am not sure. If DNS can't delete it, then switch back to DaN to delete it.

                                    Quote:
                                    Originally Posted by U_Flame View Post
                                    Well, I finally got the basement thingie I've been working on working...except for a few bugs. Here's what I did:
                                    Gave the upstairs room (the one that can only place dolls and cushions) the Secret Base tilesets
                                    Inserted floor, wall, and staircase tiles from the original room to the Secret Base tileset
                                    Replaced Palette 7 with the same palette as the original room
                                    Edited the Secret Base furniture tiles to replace the floors and walls

                                    The end result is exactly what I wanted, a fully customizable room. However, it still has problems. When a decoration is about to be placed, it looks glitchy, but once it's placed, it looks fine. That's a bit of annoyance I'd like to fix but acceptable if it can't. The major problem is, when I leave the room and come back, the decorations are all gone. The game recognizes their existence since I can still put them away, but they're just...gone. Similar to when I attempted to place decorations in the non-compatible room.
                                    Secret bases have 4 map scripts associated with them. All of these scripts use vars and cmds which have very little to no documentation whatsoever. I think these might be your problem. One of the commands is cmdA6. The only things known about it is that it allows certain tile functions to happen, such as the ash grass near Fallabor Town. Try using these map scripts on your map, they will probably help. however, the third one will need to be rewritten as it is the script for "Do you want to make your secret base here?" So, you will need to change it for your purposes.
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                                      #24394    
                                    Old March 29th, 2013 (8:46 AM).
                                    TweenyTodd TweenyTodd is offline
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                                      Has there been a hack for FireRed/LeafGreen containing Secret Bases?
                                        #24395    
                                      Old March 29th, 2013 (10:11 AM).
                                      karatekid552's Avatar
                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by TweenyTodd View Post
                                        Has there been a hack for FireRed/LeafGreen containing Secret Bases?
                                        Not that I know of.... I do know that shinyquagsire is attempting to make a remake of Ruby on FireRed, however he is nowhere near the point of adding in all of the little side features like Secret Bases.
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                                          #24396    
                                        Old March 29th, 2013 (5:19 PM).
                                        U.Flame's Avatar
                                        U.Flame U.Flame is offline
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                                        I copied the four map scripts from a Secret Base to my map as suggested. (Thanks karatekid552) However, instead of getting a "Do you want to make your secret base here?" upon entering, it displayed glitchy text that looped endlessly. I deleted the third Secret Base script and successfully got rid of that. But my original problem of decorations disappearing and reappearing still occurred. If I need that third Secret Base map script to fix it, I can easily copy it back. I don't know why it gives me glitchy text instead of the normal prompt though I suspect it has something to do with not being able to modify certain map script offsets, only the second offset. When I opened that particular script in XSE, it looks like this:

                                        #org 0x1A2EF8
                                        setvar 0x8004 0x0
                                        setvar 0x8005 0x0
                                        special 0x12
                                        setvar 0x4089 0x1
                                        end

                                        I don't know which variable sets up the prompt, so I don't know how I would edit it without screwing up it's purpose. That is, if these map scripts can fix my problem.
                                        Attached Images
                                        File Type: png Pokemon Sapphire.png‎ (2.4 KB, 7 views) (Save to Dropbox)
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                                        Hacks I'm working on:
                                        Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                        3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                        Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                        Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                        Hacks I've worked on in the past:
                                        Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                        Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                        Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                        Times I've been ninja'd: 18
                                        Times I've ninja'd people: 3
                                          #24397    
                                        Old March 29th, 2013 (5:43 PM).
                                        hinkage's Avatar
                                        hinkage hinkage is offline
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                                        Scripting commands lightenroom and darkenroom (used in Brawly's Gym) don't work in FR.

                                        Any way I could add them in?
                                          #24398    
                                        Old March 29th, 2013 (7:19 PM).
                                        abhmul abhmul is offline
                                           
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                                          Quick question about Gen II hacking. I'm a beginning hacker and making one of Pokemon Silver, but the one thing that really annoys me is that TR executives don't play the traditional TR battle theme. How would I go about changing that?
                                            #24399    
                                          Old March 29th, 2013 (11:27 PM). Edited March 30th, 2013 by BlackWhiteRobin.
                                          BlackWhiteRobin's Avatar
                                          BlackWhiteRobin BlackWhiteRobin is offline
                                             
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                                            I have another three questions.

                                            1) How did Liquid Crystal got rid of the help system?

                                            2) Is there a way to make an animated bootscreen?

                                            3) I'm making a hack where you start in one map, five oddly colored tiles. Each one can transport you to one village. Like if you want to start in Fire village, step on the red tile blah.. blah.. blah.. etc. When you get transferred, you're warped on one of the five players room. So basically there will be five house, okay? Then, when you choose one, I want the other four to lock up, forever. How do I do that?
                                            Here's a pic:
                                            Spoiler:


                                            @karatekid552
                                            About the Lookup thing, how do I do that?

                                            It just says 03 03

                                            EDIT: Fixed it. Turns out I should have used 0x3005542. That's what it says in WesleyFG's Tut.
                                            http://www.pokecommunity.com/showthread.php?t=260348
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                                              #24400    
                                            Old March 30th, 2013 (3:36 AM). Edited March 30th, 2013 by karatekid552.
                                            karatekid552's Avatar
                                            karatekid552 karatekid552 is offline
                                            What happens if I push it?....
                                               
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                                              Quote:
                                              Originally Posted by U_Flame View Post
                                              I copied the four map scripts from a Secret Base to my map as suggested. (Thanks karatekid552) However, instead of getting a "Do you want to make your secret base here?" upon entering, it displayed glitchy text that looped endlessly. I deleted the third Secret Base script and successfully got rid of that. But my original problem of decorations disappearing and reappearing still occurred. If I need that third Secret Base map script to fix it, I can easily copy it back. I don't know why it gives me glitchy text instead of the normal prompt though I suspect it has something to do with not being able to modify certain map script offsets, only the second offset. When I opened that particular script in XSE, it looks like this:

                                              #org 0x1A2EF8
                                              setvar 0x8004 0x0
                                              setvar 0x8005 0x0
                                              special 0x12
                                              setvar 0x4089 0x1
                                              end

                                              I don't know which variable sets up the prompt, so I don't know how I would edit it without screwing up it's purpose. That is, if these map scripts can fix my problem.
                                              When I meant third, I meant third from 0, as in Map Script #2.... I think, lol, I don't have it open in front of me. Make sure you copy of all of the settings as best as you can and open every script. It will be plainly obvious which one has the text in it.

                                              Also, if this still gives you problems, I just thought of something: the tile that you click on to create a Secret Base outside of the secret base itself. The little square in the wall. That might set some vars and such as well. Look up a behavior byte tutorial and find out where its script would be located and take a look at it.

                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              I have another three questions.

                                              1) How did Liquid Crystal got rid of the help system?

                                              2) Is there a way to make an animated bootscreen?

                                              3) I'm making a hack where you start in one map, five oddly colored tiles. Each one can transport you to one village. Like if you want to start in Fire village, step on the red tile blah.. blah.. blah.. etc. When you get transferred, you're warped on one of the five players room. So basically there will be five house, okay? Then, when you choose one, I want the other four to lock up, forever. How do I do that?
                                              Here's a pic:
                                              Spoiler:
                                              1) No clue, though it was probably noping some commands.

                                              2) Well, anything is possible, the only problem is creating an ASM routine to run your animation. At one point, Darthatron created one for the titlescreen (which can be seen in Liquid Crystal) but I don't think a bootscreen one has been done.

                                              3) Use a var. Choose a var and when the player warps set it to the house number (1-5) then create 5 similar scripts, one for each house, that only allow you to pass through the door if the var equals the number of the house. You could also have a checkflag before it to create a manual override so that all of the houses can become unlocked at some point in the game, if you choose.

                                              Quote:
                                              Originally Posted by hinkage View Post
                                              Scripting commands lightenroom and darkenroom (used in Brawly's Gym) don't work in FR.

                                              Any way I could add them in?
                                              There are several commands which do absolutely nothing, as in just returning you to the script in which it was called. This could have happened to those commands since they weren't needed. Essentially, you would need to restore their old ASM routines if that is the case. I know nothing more.
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