Sixth Generation The Kalos region awaits! Explore the first 3D Pokémon region while putting a stop to Team Flare. Then, revisit the Hoenn region with Omega Ruby and Alpha Sapphire!

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  #101    
Old March 20th, 2013 (9:07 AM).
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My personal opinion on an ability like that is how niche it is. It's such a specific type of move that I wouldn't particularly find it useful. Also I have to agree with Jake, giving a 120+ base power move no charge up that is there for a reason could be ridiculously overpowered. Obviously we'd have to see it in action to see if it's even that bad. My first view is that an ability like that being added to the game wouldn't actually matter too much because it won't be that useful in the first place. So balancing might not be an issue.
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  #102    
Old March 20th, 2013 (10:28 AM).
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My personal opinion on an ability like that is how niche it is. It's such a specific type of move that I wouldn't particularly find it useful. Also I have to agree with Jake, giving a 120+ base power move no charge up that is there for a reason could be ridiculously overpowered. Obviously we'd have to see it in action to see if it's even that bad. My first view is that an ability like that being added to the game wouldn't actually matter too much because it won't be that useful in the first place. So balancing might not be an issue.
But yet, I don't understand, as the aforementioned base 120 power moves in my previous post require no charge up whatsoever, and yet I hardly hear anyone talking about how overpowered they are o.o; I mean, I just really don't think it would make such a huge difference in the long run, because they have the same base power, it's just higher accuracy. I'm pretty sure a few Calm Minds would negate Solarbeam entirely, and yet you have Brave Bird which is arguably a zero-charged up version of Sky Attack.

I mean...I'm guess what I'm saying is that it shouldn't really make much of a difference. D:
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  #103    
Old March 20th, 2013 (2:12 PM).
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The difference is that Brave Bird has recoil damage, where firing off things like Sky Attack have no recourse at all. They hit for 120 power all the time, without the chance to miss. Things like Hydro Pump, Fire Blast, Stone Edge, and Focus Blast can all miss (and tend to all the time =P). Giving moves like that absolutely no recourse (and I'd assume this would mean Hyper Beam and Giga Impact wouldn't have to recharge either) would just be way too strong.
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  #104    
Old March 20th, 2013 (2:27 PM).
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Sky Attack has 140 Base Power and 90% accuracy. Regardless,

Fire Blast and Hydro Pump have that trade-off that as far as I'm concerned was a huge deal when I first joined competitive. That lowered accuracy actually made people pickup Surf or Flamethrower instead because of the prior two missing too often. That's why those moves are balanced in comparison to the 100% accuracy SolarBeam. Sky Attack gets that extra 20 base power for a 10% accuracy decrease though, essentially balancing it further.

I don't think it would be broken, again, because of how little it actually affects. I can't imagine pokemon like Lilligant getting it, but maybe something that doesn't really have anything else going for it, you know? Kind of like how Prankster was given to really bad pokemon that basically serve just that purpose (Sableye / Whimsicott / Volbeat)
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  #105    
Old March 26th, 2013 (3:52 AM).
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Yeah I see it as an ability that bad Pokemon could have (or good ones that are uber already). Maybe something like Shaymin-Sky, as it could learn Solarbeam and Sky Attack to suit that, etc (idk if it does, but it could be done by move tutor). I don't think normal mons would get it really.
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  #106    
Old March 27th, 2013 (10:24 AM).
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    I hope they make an exclusive ability for the Psuedo legendary. Maybe something like that Special version of intimidate.

    What about an intimidate that lowers defenses?
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      #107    
    Old March 28th, 2013 (4:58 AM).
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    Defense lowering Intimidate... ya could work. Especially if only Pokemon that are really fast had it imo, so it could strike back hard. Useless on a special attacker, ofc.
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      #108    
    Old March 28th, 2013 (4:27 PM).
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      Yikes, that would make them into Lighting bruisers, or if they'll low on defenses themselves, Fragile speedsters who can sting hard.
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        #109    
      Old March 29th, 2013 (7:27 AM).
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      Hmm it could also work on like weaker attackers... kind of like Alomomola or something that could really benefit from it, although it'd lose its useful ability so idk.
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        #110    
      Old March 29th, 2013 (10:05 AM).
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        Maybe it can be given to this generation's Alomomola. It'll be nice to give them a little more sting.
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          #111    
        Old March 29th, 2013 (10:10 AM).
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        Nah maybe not. Just a defensive Pokemon in general that lacks Regenerator. Maybe SR users could be given it due to being mostly ground/rock etc.
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          #112    
        Old March 29th, 2013 (6:31 PM).
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          How about an ability which decreases one of the opponents stats at random by two stages, and ups one by one, sort of like giving the opponent the opposite of Moody.
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            #113    
          Old March 29th, 2013 (7:06 PM).
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            ^ Haha, sounds cool to me. :D
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              #114    
            Old March 29th, 2013 (7:09 PM).
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            Sounds fun but a little too strong. Although I guess I could relate it to Liepard's Swagger, and I guess it wouldn't be too strong. Just extremely annoying. Hmm yeah I wouldn't mind it actually.
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              #115    
            Old March 29th, 2013 (7:12 PM).
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              It would be totally unreliable (fore the user) and annoying (for the opponent) but it will certainly be lulzy. Hehe!
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                #116    
              Old March 30th, 2013 (1:19 AM).
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              Also guys how about an ability that actually enlarges you? Like, the Pokemon gets uh, larger in sprite, like Minimize, but instead this'd be an ability and when you come in you can take hits better, and it's like a gigantic substitute that works like Multiscale, but is broken only if there's a Super Effective attack on you...?
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                #117    
              Old March 30th, 2013 (3:05 AM).
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              But would that mean you would take said SE attack better, and then it breaks, or does that not apply to the SE attack in itself?
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                #118    
              Old March 30th, 2013 (3:07 AM).
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              Hmmm probably like Multiscale so you would take it better, and that's the only thing to break it - and it can't be restored!
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                #119    
              Old March 30th, 2013 (9:11 AM).
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                How about an ability that powers up wind based moves such as Ominious wind, Gust, Huricane, etc. One for sound based moves would be nice too.
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                  #120    
                Old March 30th, 2013 (9:43 AM).
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                  An ability that increases accuracy and power of sound-based moves would be cool.
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                    #121    
                  Old April 9th, 2013 (7:02 AM).
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                  Or maybe accuracy of special moves just in general? I know Focus Blast could definitely benefit from an ability like that :x
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                    #122    
                  Old April 9th, 2013 (8:45 AM).
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                    We've had abilities like Iron Barbs and Rough Skin that hurt the opponent when used a psysical move. But I want an ability that will only hurt the opponent when used a special move. Also an Intimidate-like Ability that lowers the foes Sp.Attack stat by one.
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                      #123    
                    Old April 9th, 2013 (9:32 AM).
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                    Quote:
                    Originally Posted by legendhunter14 View Post
                    We've had abilities like Iron Barbs and Rough Skin that hurt the opponent when used a psysical move. But I want an ability that will only hurt the opponent when used a special move. Also an Intimidate-like Ability that lowers the foes Sp.Attack stat by one.
                    I'm not sure what kind of ability could be used to damage those who use special attacks. Physical attacks make sense because you're making physical contact with the other Pokémon, but Sp. Attacks are from a distance so there's no real way to get damaged in the same way.

                    A Special Attack Intimidate would be great though! Or maybe just alter Intimate's ability to include both, like they did with Growth in Gen V.
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                      #124    
                    Old April 9th, 2013 (1:23 PM).
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                      Also physical moves are differen't from Physical contact, as can be seen when one uses Earthquake (a physical move) one does physical damage but the user isn't hurt as it's from a distance. Most special are distance moves as already said, however they're proably a few special contact moves (can't think of any right now) that would cause the user to be damaged by such a abilities, so there's no need. Now an ability for pokemon who use far distance moves...I guess it'll be something like Bounce-back where some damage get's bounced back to the user so something...
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                        #125    
                      Old April 9th, 2013 (1:54 PM).
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                        An ability that allows a Pokemon to be invisible for a turn after using all of the moves it knows
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