ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #24401    
Old March 28th, 2013 (3:04 PM).
~Anbuja's Avatar
~Anbuja ~Anbuja is offline
Let's Keep It Simple
     
    Join Date: Oct 2010
    Location: In Snorlax Stomach
    Gender: Male
    Nature: Lonely
    Posts: 321
    I have this problem with some Ow's:


    In NSE classic, the OW(Pokemon there) looks perfectly fine, and it looked some days ago ingame perfectly fine too.
    Today though, or if I remember right, on the actual mapp there were only 2 other people OW's, and I added like 4 more, then it looked like this.

    I doubt it is the fault of it though, I think the problem is that I gotta repoint it pobably into new free space.

    But I just wanted to get sure before I waste some space there.
    __________________

    Relevant Advertising!

      #24402    
    Old March 28th, 2013 (3:09 PM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
      Join Date: Nov 2012
      Location: Do you really want to know? Really?
      Gender: Male
      Nature: Bold
      Posts: 1,766
      Quote:
      Originally Posted by Anbuja's_BlooDY View Post
      I have this problem with some Ow's:


      In NSE classic, the OW(Pokemon there) looks perfectly fine, and it looked some days ago ingame perfectly fine too.
      Today though, or if I remember right, on the actual mapp there were only 2 other people OW's, and I added like 4 more, then it looked like this.

      I doubt it is the fault of it though, I think the problem is that I gotta repoint it pobably into new free space.

      But I just wanted to get sure before I waste some space there.
      That, orrr, I know that that there is a limited number of different OW palettes that can be shown on screen at once (this is why there were so few in the original game) so, if each one of your characters and OWs has its own palette, it could cause trouble.

      By the way, that looks amazing (besides the bad palettes:p).
      __________________

      Paired with Simba
        #24403    
      Old March 28th, 2013 (8:31 PM).
      HyperXhydra's Avatar
      HyperXhydra HyperXhydra is offline
         
        Join Date: Oct 2011
        Gender: Male
        Posts: 331
        Is it safe to hack Emerald with the newest Advance map version? would the sound corruption happen? or should I change the ini?
          #24404    
        Old March 29th, 2013 (1:17 AM).
        Hacker Bisharp's Avatar
        Hacker Bisharp Hacker Bisharp is offline
        Bug reporter
           
          Join Date: Dec 2011
          Gender: Male
          Nature: Gentle
          Posts: 334

          How can i erase the old dan?
          __________________
          Hacks I support:

          And i'm a good bug reporter. Contact me if you want :D

            #24405    
          Old March 29th, 2013 (5:16 AM).
          U.Flame's Avatar
          U.Flame U.Flame is offline
          Suuuper Busy
             
            Join Date: Jun 2008
            Location: Sapphire City in future Hoenn
            Age: 21
            Gender: Male
            Nature: Jolly
            Posts: 1,254
            Well, I finally got the basement thingie I've been working on working...except for a few bugs. Here's what I did:
            Gave the upstairs room (the one that can only place dolls and cushions) the Secret Base tilesets
            Inserted floor, wall, and staircase tiles from the original room to the Secret Base tileset
            Replaced Palette 7 with the same palette as the original room
            Edited the Secret Base furniture tiles to replace the floors and walls

            The end result is exactly what I wanted, a fully customizable room. However, it still has problems. When a decoration is about to be placed, it looks glitchy, but once it's placed, it looks fine. That's a bit of annoyance I'd like to fix but acceptable if it can't. The major problem is, when I leave the room and come back, the decorations are all gone. The game recognizes their existence since I can still put them away, but they're just...gone. Similar to when I attempted to place decorations in the non-compatible room.
            __________________
            Hacks I'm working on:
            Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
            3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
            Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
            Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

            Hacks I've worked on in the past:
            Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
            Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

            Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

            Times I've been ninja'd: 18
            Times I've ninja'd people: 3
              #24406    
            Old March 29th, 2013 (8:28 AM). Edited March 29th, 2013 by karatekid552.
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
              Join Date: Nov 2012
              Location: Do you really want to know? Really?
              Gender: Male
              Nature: Bold
              Posts: 1,766
              Quote:
              Originally Posted by HyperXhydra View Post
              Is it safe to hack Emerald with the newest Advance map version? would the sound corruption happen? or should I change the ini?
              Use A-map 1.92 and you should be fine. 1.95 is quite buggy on all versions of the advance gen due to it being a beta. If you can't stand drawing one tile at a time and you want the new tools from 1.95, make sure that that is all you do! Set up the map and do everything else but draw it in 1.92. Drawing in 1.95 is safe, not much else.

              Quote:
              Originally Posted by Hacker Bisharp View Post
              How can i erase the old dan?
              Use the old DaN program which created it. I think you are in DNS but I am not sure. If DNS can't delete it, then switch back to DaN to delete it.

              Quote:
              Originally Posted by U_Flame View Post
              Well, I finally got the basement thingie I've been working on working...except for a few bugs. Here's what I did:
              Gave the upstairs room (the one that can only place dolls and cushions) the Secret Base tilesets
              Inserted floor, wall, and staircase tiles from the original room to the Secret Base tileset
              Replaced Palette 7 with the same palette as the original room
              Edited the Secret Base furniture tiles to replace the floors and walls

              The end result is exactly what I wanted, a fully customizable room. However, it still has problems. When a decoration is about to be placed, it looks glitchy, but once it's placed, it looks fine. That's a bit of annoyance I'd like to fix but acceptable if it can't. The major problem is, when I leave the room and come back, the decorations are all gone. The game recognizes their existence since I can still put them away, but they're just...gone. Similar to when I attempted to place decorations in the non-compatible room.
              Secret bases have 4 map scripts associated with them. All of these scripts use vars and cmds which have very little to no documentation whatsoever. I think these might be your problem. One of the commands is cmdA6. The only things known about it is that it allows certain tile functions to happen, such as the ash grass near Fallabor Town. Try using these map scripts on your map, they will probably help. however, the third one will need to be rewritten as it is the script for "Do you want to make your secret base here?" So, you will need to change it for your purposes.
              __________________

              Paired with Simba
                #24407    
              Old March 29th, 2013 (8:46 AM).
              TweenyTodd TweenyTodd is offline
              Quitting cuz i got a job
                 
                Join Date: Feb 2013
                Location: NOYB
                Nature: Sassy
                Posts: 95
                Has there been a hack for FireRed/LeafGreen containing Secret Bases?
                  #24408    
                Old March 29th, 2013 (10:11 AM).
                karatekid552's Avatar
                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
                  Join Date: Nov 2012
                  Location: Do you really want to know? Really?
                  Gender: Male
                  Nature: Bold
                  Posts: 1,766
                  Quote:
                  Originally Posted by TweenyTodd View Post
                  Has there been a hack for FireRed/LeafGreen containing Secret Bases?
                  Not that I know of.... I do know that shinyquagsire is attempting to make a remake of Ruby on FireRed, however he is nowhere near the point of adding in all of the little side features like Secret Bases.
                  __________________

                  Paired with Simba
                    #24409    
                  Old March 29th, 2013 (5:19 PM).
                  U.Flame's Avatar
                  U.Flame U.Flame is offline
                  Suuuper Busy
                     
                    Join Date: Jun 2008
                    Location: Sapphire City in future Hoenn
                    Age: 21
                    Gender: Male
                    Nature: Jolly
                    Posts: 1,254
                    I copied the four map scripts from a Secret Base to my map as suggested. (Thanks karatekid552) However, instead of getting a "Do you want to make your secret base here?" upon entering, it displayed glitchy text that looped endlessly. I deleted the third Secret Base script and successfully got rid of that. But my original problem of decorations disappearing and reappearing still occurred. If I need that third Secret Base map script to fix it, I can easily copy it back. I don't know why it gives me glitchy text instead of the normal prompt though I suspect it has something to do with not being able to modify certain map script offsets, only the second offset. When I opened that particular script in XSE, it looks like this:

                    #org 0x1A2EF8
                    setvar 0x8004 0x0
                    setvar 0x8005 0x0
                    special 0x12
                    setvar 0x4089 0x1
                    end

                    I don't know which variable sets up the prompt, so I don't know how I would edit it without screwing up it's purpose. That is, if these map scripts can fix my problem.
                    Attached Images
                    File Type: png Pokemon Sapphire.png‎ (2.4 KB, 7 views) (Save to Dropbox)
                    __________________
                    Hacks I'm working on:
                    Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                    3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                    Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                    Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                    Hacks I've worked on in the past:
                    Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                    Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                    Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                    Times I've been ninja'd: 18
                    Times I've ninja'd people: 3
                      #24410    
                    Old March 29th, 2013 (5:43 PM).
                    hinkage's Avatar
                    hinkage hinkage is offline
                    Everyone currently in an argument with this member: I really suggest you stop.
                    • Gold Tier
                     
                    Join Date: Aug 2010
                    Age: 21
                    Posts: 378
                    Scripting commands lightenroom and darkenroom (used in Brawly's Gym) don't work in FR.

                    Any way I could add them in?
                      #24411    
                    Old March 29th, 2013 (7:19 PM).
                    abhmul abhmul is offline
                       
                      Join Date: Apr 2012
                      Posts: 4
                      Quick question about Gen II hacking. I'm a beginning hacker and making one of Pokemon Silver, but the one thing that really annoys me is that TR executives don't play the traditional TR battle theme. How would I go about changing that?
                        #24412    
                      Old March 29th, 2013 (11:27 PM). Edited March 30th, 2013 by BlackWhiteRobin.
                      BlackWhiteRobin's Avatar
                      BlackWhiteRobin BlackWhiteRobin is offline
                         
                        Join Date: Sep 2012
                        Age: 19
                        Gender: Male
                        Nature: Quirky
                        Posts: 534
                        I have another three questions.

                        1) How did Liquid Crystal got rid of the help system?

                        2) Is there a way to make an animated bootscreen?

                        3) I'm making a hack where you start in one map, five oddly colored tiles. Each one can transport you to one village. Like if you want to start in Fire village, step on the red tile blah.. blah.. blah.. etc. When you get transferred, you're warped on one of the five players room. So basically there will be five house, okay? Then, when you choose one, I want the other four to lock up, forever. How do I do that?
                        Here's a pic:
                        Spoiler:


                        @karatekid552
                        About the Lookup thing, how do I do that?

                        It just says 03 03

                        EDIT: Fixed it. Turns out I should have used 0x3005542. That's what it says in WesleyFG's Tut.
                        http://www.pokecommunity.com/showthread.php?t=260348
                        __________________

                          #24413    
                        Old March 30th, 2013 (3:36 AM). Edited March 30th, 2013 by karatekid552.
                        karatekid552's Avatar
                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
                          Join Date: Nov 2012
                          Location: Do you really want to know? Really?
                          Gender: Male
                          Nature: Bold
                          Posts: 1,766
                          Quote:
                          Originally Posted by U_Flame View Post
                          I copied the four map scripts from a Secret Base to my map as suggested. (Thanks karatekid552) However, instead of getting a "Do you want to make your secret base here?" upon entering, it displayed glitchy text that looped endlessly. I deleted the third Secret Base script and successfully got rid of that. But my original problem of decorations disappearing and reappearing still occurred. If I need that third Secret Base map script to fix it, I can easily copy it back. I don't know why it gives me glitchy text instead of the normal prompt though I suspect it has something to do with not being able to modify certain map script offsets, only the second offset. When I opened that particular script in XSE, it looks like this:

                          #org 0x1A2EF8
                          setvar 0x8004 0x0
                          setvar 0x8005 0x0
                          special 0x12
                          setvar 0x4089 0x1
                          end

                          I don't know which variable sets up the prompt, so I don't know how I would edit it without screwing up it's purpose. That is, if these map scripts can fix my problem.
                          When I meant third, I meant third from 0, as in Map Script #2.... I think, lol, I don't have it open in front of me. Make sure you copy of all of the settings as best as you can and open every script. It will be plainly obvious which one has the text in it.

                          Also, if this still gives you problems, I just thought of something: the tile that you click on to create a Secret Base outside of the secret base itself. The little square in the wall. That might set some vars and such as well. Look up a behavior byte tutorial and find out where its script would be located and take a look at it.

                          Quote:
                          Originally Posted by robin22gongon View Post
                          I have another three questions.

                          1) How did Liquid Crystal got rid of the help system?

                          2) Is there a way to make an animated bootscreen?

                          3) I'm making a hack where you start in one map, five oddly colored tiles. Each one can transport you to one village. Like if you want to start in Fire village, step on the red tile blah.. blah.. blah.. etc. When you get transferred, you're warped on one of the five players room. So basically there will be five house, okay? Then, when you choose one, I want the other four to lock up, forever. How do I do that?
                          Here's a pic:
                          Spoiler:
                          1) No clue, though it was probably noping some commands.

                          2) Well, anything is possible, the only problem is creating an ASM routine to run your animation. At one point, Darthatron created one for the titlescreen (which can be seen in Liquid Crystal) but I don't think a bootscreen one has been done.

                          3) Use a var. Choose a var and when the player warps set it to the house number (1-5) then create 5 similar scripts, one for each house, that only allow you to pass through the door if the var equals the number of the house. You could also have a checkflag before it to create a manual override so that all of the houses can become unlocked at some point in the game, if you choose.

                          Quote:
                          Originally Posted by hinkage View Post
                          Scripting commands lightenroom and darkenroom (used in Brawly's Gym) don't work in FR.

                          Any way I could add them in?
                          There are several commands which do absolutely nothing, as in just returning you to the script in which it was called. This could have happened to those commands since they weren't needed. Essentially, you would need to restore their old ASM routines if that is the case. I know nothing more.
                          __________________

                          Paired with Simba
                            #24414    
                          Old March 30th, 2013 (3:58 AM).
                          BlackWhiteRobin's Avatar
                          BlackWhiteRobin BlackWhiteRobin is offline
                             
                            Join Date: Sep 2012
                            Age: 19
                            Gender: Male
                            Nature: Quirky
                            Posts: 534
                            Quote:
                            Originally Posted by karatekid552 View Post
                            Use a var. Choose a var and when the player warps set it to the house number (1-5) then create 5 similar scripts, one for each house, that only allow you to pass through the door if the var equals the number of the house. You could also have a checkflag before it to create a manual override so that all of the houses can become unlocked at some point in the game, if you choose.
                            Sorry for the noobish question and being a disturbance, I haven't mastered vars yet and I'm more of like exam now lesson later type so...... Ummmm...... Sample?
                            __________________

                              #24415    
                            Old March 30th, 2013 (4:18 AM).
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
                              Join Date: Nov 2012
                              Location: Do you really want to know? Really?
                              Gender: Male
                              Nature: Bold
                              Posts: 1,766
                              Quote:
                              Originally Posted by robin22gongon View Post
                              Sorry for the noobish question and being a disturbance, I haven't mastered vars yet and I'm more of like exam now lesson later type so...... Ummmm...... Sample?
                              All you will need is setvar and compare.

                              When you step on a tile, have this:

                              setvar 0x[Var: see var list for a good one] 0x[House number]

                              Then, put an invisible person or a tile in front of every house for which the script contains:

                              checkflag 0x[Override] 'in case you want on override flag
                              if 0x1 goto @this_house_is_unlocked
                              compare 0x[Var we picked earlier] 0x[House number of this house]
                              if 0x1 goto @this_house_is_unlocked
                              if 0x0 goto @this_house_is_locked

                              I think you can figure the rest out.
                              __________________

                              Paired with Simba
                                #24416    
                              Old March 30th, 2013 (4:51 AM). Edited March 30th, 2013 by BlackWhiteRobin.
                              BlackWhiteRobin's Avatar
                              BlackWhiteRobin BlackWhiteRobin is offline
                                 
                                Join Date: Sep 2012
                                Age: 19
                                Gender: Male
                                Nature: Quirky
                                Posts: 534
                                Quote:
                                Originally Posted by karatekid552 View Post
                                All you will need is setvar and compare.

                                When you step on a tile, have this:

                                setvar 0x[Var: see var list for a good one] 0x[House number]

                                Then, put an invisible person or a tile in front of every house for which the script contains:

                                checkflag 0x[Override] 'in case you want on override flag
                                if 0x1 goto @this_house_is_unlocked
                                compare 0x[Var we picked earlier] 0x[House number of this house]
                                if 0x1 goto @this_house_is_unlocked
                                if 0x0 goto @this_house_is_locked

                                I think you can figure the rest out.
                                Okay, I'll figure the rest out.

                                Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
                                I can't find a var list in diegoisawesome and tajaros' scripting thread!

                                Also, what command in A-map do I use for a random weather?
                                Here's the script:
                                Spoiler:
                                Code:
                                '---------------
                                #org 0x80008A
                                random 0xA
                                compare LASTRESULT 0x0
                                if 0x1 goto 0x88000FC
                                compare LASTRESULT 0x1
                                if 0x1 goto 0x8800102
                                compare LASTRESULT 0x2
                                if 0x1 goto 0x8800108
                                compare LASTRESULT 0x3
                                if 0x1 goto 0x880010E
                                compare LASTRESULT 0x4
                                if 0x1 goto 0x8800114
                                compare LASTRESULT 0x5
                                if 0x1 goto 0x880011A
                                compare LASTRESULT 0x6
                                if 0x1 goto 0x8800120
                                compare LASTRESULT 0x7
                                if 0x1 goto 0x8800126
                                compare LASTRESULT 0x8
                                if 0x1 goto 0x880012C
                                compare LASTRESULT 0x9
                                if 0x1 goto 0x8800132
                                '---------------
                                #org 0x8000FC
                                setweather 0x1
                                doweather
                                end
                                
                                '---------------
                                #org 0x800102
                                setweather 0x2
                                doweather
                                end
                                
                                '---------------
                                #org 0x800108
                                setweather 0x3
                                doweather
                                end
                                
                                '---------------
                                #org 0x80010E
                                setweather 0x4
                                doweather
                                end
                                
                                '---------------
                                #org 0x800114
                                setweather 0x5
                                doweather
                                end
                                
                                '---------------
                                #org 0x80011A
                                setweather 0x7
                                doweather
                                end
                                
                                '---------------
                                #org 0x800120
                                setweather 0xB
                                doweather
                                end
                                
                                '---------------
                                #org 0x800126
                                setweather 0xD
                                doweather
                                end
                                
                                '---------------
                                #org 0x80012C
                                setweather 0x2
                                doweather
                                end
                                
                                '---------------
                                #org 0x800132
                                setweather 0xB
                                doweather
                                end
                                __________________

                                  #24417    
                                Old March 30th, 2013 (6:56 AM).
                                U.Flame's Avatar
                                U.Flame U.Flame is offline
                                Suuuper Busy
                                   
                                  Join Date: Jun 2008
                                  Location: Sapphire City in future Hoenn
                                  Age: 21
                                  Gender: Male
                                  Nature: Jolly
                                  Posts: 1,254
                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  When I meant third, I meant third from 0, as in Map Script #2.... I think, lol, I don't have it open in front of me. Make sure you copy of all of the settings as best as you can and open every script. It will be plainly obvious which one has the text in it.

                                  Also, if this still gives you problems, I just thought of something: the tile that you click on to create a Secret Base outside of the secret base itself. The little square in the wall. That might set some vars and such as well. Look up a behavior byte tutorial and find out where its script would be located and take a look at it.
                                  That's what I meant too. Map Script #2. (Or #4 in this case since the room map already started with 2 scripts.)

                                  Anyways, those titles are accompanied by sign events made for Secret Bases, so I'm thinking I should relocate the map to the Secret Base header. Now, should I simply edit an existing map to recreate this map, giving it a different map number like 25.0, or should I replace a Secret Base map, keeping the map number as 1.1?
                                  __________________
                                  Hacks I'm working on:
                                  Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                  3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                  Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                  Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                  Hacks I've worked on in the past:
                                  Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                  Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                  Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                  Times I've been ninja'd: 18
                                  Times I've ninja'd people: 3
                                    #24418    
                                  Old March 30th, 2013 (7:04 AM).
                                  Konekodemon's Avatar
                                  Konekodemon Konekodemon is offline
                                  The Master of Pokemon Breeding
                                  • Crystal Tier
                                   
                                  Join Date: Mar 2007
                                  Location: NC
                                  Age: 32
                                  Gender: Female
                                  Nature: Gentle
                                  Posts: 1,953
                                  Could someone list me all the DS hacks that were made on this site? You see I want to add DS hacks to my flash drive and I can't add GBA as it only support DS games. But it could take me hours even days to find all the hacks on here that are hacked from DS titles.
                                  __________________

                                  Please check out my InuYasha fanfiction and tell me what you think.
                                  Sign up for Vizzard to play free Retro Games online: http://www.vizzed.com/boards/profile.php?id=231549&ref=61528
                                  Get a Free PS3, this is no joke: http://www.YourPS34free.com/index.php?ref=5580831
                                    #24419    
                                  Old March 30th, 2013 (8:57 AM). Edited March 30th, 2013 by karatekid552.
                                  karatekid552's Avatar
                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
                                    Join Date: Nov 2012
                                    Location: Do you really want to know? Really?
                                    Gender: Male
                                    Nature: Bold
                                    Posts: 1,766
                                    Quote:
                                    Originally Posted by robin22gongon View Post
                                    Okay, I'll figure the rest out.

                                    Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
                                    I can't find a var list in diegoisawesome and tajaros' scripting thread!

                                    Also, what command in A-map do I use for a random weather?
                                    Here's the script:
                                    Spoiler:
                                    Code:
                                    '---------------
                                    #org 0x80008A
                                    random 0xA
                                    compare LASTRESULT 0x0
                                    if 0x1 goto 0x88000FC
                                    compare LASTRESULT 0x1
                                    if 0x1 goto 0x8800102
                                    compare LASTRESULT 0x2
                                    if 0x1 goto 0x8800108
                                    compare LASTRESULT 0x3
                                    if 0x1 goto 0x880010E
                                    compare LASTRESULT 0x4
                                    if 0x1 goto 0x8800114
                                    compare LASTRESULT 0x5
                                    if 0x1 goto 0x880011A
                                    compare LASTRESULT 0x6
                                    if 0x1 goto 0x8800120
                                    compare LASTRESULT 0x7
                                    if 0x1 goto 0x8800126
                                    compare LASTRESULT 0x8
                                    if 0x1 goto 0x880012C
                                    compare LASTRESULT 0x9
                                    if 0x1 goto 0x8800132
                                    '---------------
                                    #org 0x8000FC
                                    setweather 0x1
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x800102
                                    setweather 0x2
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x800108
                                    setweather 0x3
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x80010E
                                    setweather 0x4
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x800114
                                    setweather 0x5
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x80011A
                                    setweather 0x7
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x800120
                                    setweather 0xB
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x800126
                                    setweather 0xD
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x80012C
                                    setweather 0x2
                                    doweather
                                    end
                                    
                                    '---------------
                                    #org 0x800132
                                    setweather 0xB
                                    doweather
                                    end
                                    I meant DavidJCobb's posts which listed the function of a every var.

                                    And for your script, I would try 05 and if that doesn't work, 02.

                                    Quote:
                                    Originally Posted by U_Flame View Post
                                    That's what I meant too. Map Script #2. (Or #4 in this case since the room map already started with 2 scripts.)

                                    Anyways, those titles are accompanied by sign events made for Secret Bases, so I'm thinking I should relocate the map to the Secret Base header. Now, should I simply edit an existing map to recreate this map, giving it a different map number like 25.0, or should I replace a Secret Base map, keeping the map number as 1.1?
                                    Yes, I would just replace a Secret Base and keep the map in the Secret Base header. That would work best.
                                    __________________

                                    Paired with Simba
                                      #24420    
                                    Old March 30th, 2013 (11:24 AM).
                                    U.Flame's Avatar
                                    U.Flame U.Flame is offline
                                    Suuuper Busy
                                       
                                      Join Date: Jun 2008
                                      Location: Sapphire City in future Hoenn
                                      Age: 21
                                      Gender: Male
                                      Nature: Jolly
                                      Posts: 1,254
                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      Yes, I would just replace a Secret Base and keep the map in the Secret Base header. That would work best.
                                      It worked! I gave the staircase the tile effect of an open cliff Secret Base entrance while I was at it. Didn't even need a signpost event to go with it. Everything works EXACTLY as planned! No "Would you like to make your Secret Base here?" text, no " 's BASE" area text, no need to register the place as a base, the decorations still remain there when I leave and come back, even the pack up option simply puts away the decorations without losing ownership of the place!

                                      Just one pestering little harmless glitch I'd still like fixed if possible. The decorations still look glitchy when in the middle of placing them. Still looks fine afterward though. That's the last thing wrong with the place. If that can be fixed, this decorator-able basement will be flawless and I can start editing the decorations into better furniture!
                                      __________________
                                      Hacks I'm working on:
                                      Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                      3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                      Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                      Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                      Hacks I've worked on in the past:
                                      Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                      Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                      Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                      Times I've been ninja'd: 18
                                      Times I've ninja'd people: 3
                                        #24421    
                                      Old March 30th, 2013 (11:31 AM).
                                      karatekid552's Avatar
                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
                                        Join Date: Nov 2012
                                        Location: Do you really want to know? Really?
                                        Gender: Male
                                        Nature: Bold
                                        Posts: 1,766
                                        Quote:
                                        Originally Posted by U_Flame View Post
                                        It worked! I gave the staircase the tile effect of an open cliff Secret Base entrance while I was at it. Didn't even need a signpost event to go with it. Everything works EXACTLY as planned! No "Would you like to make your Secret Base here?" text, no " 's BASE" area text, no need to register the place as a base, the decorations still remain there when I leave and come back, even the pack up option simply puts away the decorations without losing ownership of the place!

                                        Just one pestering little harmless glitch I'd still like fixed if possible. The decorations still look glitchy when in the middle of placing them. Still looks fine afterward though. That's the last thing wrong with the place. If that can be fixed, this decorator-able basement will be flawless and I can start editing the decorations into better furniture!
                                        That one perplexes me. I assume that the script which uses cmdA6 was inserted properly, right? Also, is it all decorations, or just the tile ones?
                                        __________________

                                        Paired with Simba
                                          #24422    
                                        Old March 30th, 2013 (12:17 PM).
                                        U.Flame's Avatar
                                        U.Flame U.Flame is offline
                                        Suuuper Busy
                                           
                                          Join Date: Jun 2008
                                          Location: Sapphire City in future Hoenn
                                          Age: 21
                                          Gender: Male
                                          Nature: Jolly
                                          Posts: 1,254
                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          That one perplexes me. I assume that the script which uses cmdA6 was inserted properly, right? Also, is it all decorations, or just the tile ones?
                                          Just the tile ones. Plushies and cushions work fine. I didn't mess with any scripts since the needed ones came with the the Secret Base map I edited.
                                          __________________
                                          Hacks I'm working on:
                                          Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                          3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                          Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                          Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                          Hacks I've worked on in the past:
                                          Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                          Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                          Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                          Times I've been ninja'd: 18
                                          Times I've ninja'd people: 3
                                            #24423    
                                          Old March 30th, 2013 (12:22 PM).
                                          karatekid552's Avatar
                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
                                            Join Date: Nov 2012
                                            Location: Do you really want to know? Really?
                                            Gender: Male
                                            Nature: Bold
                                            Posts: 1,766
                                            Quote:
                                            Originally Posted by U_Flame View Post
                                            Just the tile ones. Plushies and cushions work fine. I didn't mess with any scripts since the needed ones came with the the Secret Base map I edited.
                                            That is what I thought. I believe it has something to do with cmdA6.... What happens when you remove that script? (Back-up please)
                                            __________________

                                            Paired with Simba
                                              #24424    
                                            Old March 30th, 2013 (1:38 PM).
                                            U.Flame's Avatar
                                            U.Flame U.Flame is offline
                                            Suuuper Busy
                                               
                                              Join Date: Jun 2008
                                              Location: Sapphire City in future Hoenn
                                              Age: 21
                                              Gender: Male
                                              Nature: Jolly
                                              Posts: 1,254
                                              Quote:
                                              Originally Posted by karatekid552 View Post
                                              That is what I thought. I believe it has something to do with cmdA6.... What happens when you remove that script? (Back-up please)
                                              Right...where is that script exactly?
                                              __________________
                                              Hacks I'm working on:
                                              Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                              3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                              Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                              Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                              Hacks I've worked on in the past:
                                              Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                              Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                              Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                              Times I've been ninja'd: 18
                                              Times I've ninja'd people: 3
                                                #24425    
                                              Old March 30th, 2013 (4:04 PM).
                                              karatekid552's Avatar
                                              karatekid552 karatekid552 is offline
                                              What happens if I push it?....
                                                 
                                                Join Date: Nov 2012
                                                Location: Do you really want to know? Really?
                                                Gender: Male
                                                Nature: Bold
                                                Posts: 1,766
                                                Quote:
                                                Originally Posted by U_Flame View Post
                                                Right...where is that script exactly?
                                                It is in one of the map scripts.
                                                __________________

                                                Paired with Simba
                                                Closed Thread
                                                Quick Reply

                                                Sponsored Links
                                                Thread Tools

                                                Posting Rules
                                                You may not post new threads
                                                You may not post replies
                                                You may not post attachments
                                                You may not edit your posts

                                                BB code is On
                                                Smilies are On
                                                [IMG] code is On
                                                HTML code is Off

                                                Forum Jump


                                                All times are GMT -8. The time now is 9:53 AM.