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  #1    
Old March 16th, 2013 (5:34 AM).
Ramond Hikari's Avatar
Ramond Hikari Ramond Hikari is offline
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    When I playtest my project, it compiles the data, and when it hit the Processing map X, the error pops. The first popup is this:

    Quote:
    [EOFError, "End of file reached", ["Section058:2098:in `oldload'", "Section058:2098:in `load'", "Section146:2798:in `load_data'", "Section146:2798:in `getMap'", "Section146:2959:in `pbCompileTrainerEvents'", "Section146:2957:in `each'", "Section146:2957:in `pbCompileTrainerEvents'", "Section146:3976:in `pbCompileAllData'", "Section146:4071"]]
    And the next popup is:

    Quote:
    Exception: NoMethodError
    Message: undefined method `events' for #<String:0xb8aced8>
    Compiler:2962:in `pbCompileTrainerEvents'
    Compiler:2957:in `each'
    Compiler:2957:in `pbCompileTrainerEvents'
    Compiler:3976:in `pbCompileAllData'
    Compiler:4071
    I don't know how to fix this error. Can anyone help me?


    By the way, I also want to ask if the walking/running speed can be adjusted by modifying a script sector?

    Thanks.
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      #2    
    Old March 18th, 2013 (6:12 AM).
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    Maruno Maruno is offline
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      1. I don't know. Try remaking the problem map.

      2. Yes. See the wiki.
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        #3    
      Old March 19th, 2013 (2:31 AM).
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      Ramond Hikari Ramond Hikari is offline
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        Thanks Maruno. Solved.
        Oh, another problem shows up.
        Somehow, the PokeDex keeps showing the Kanto Dex, even I have unlocked National with pbUnlockDex and locked Kanto with pbLockDex(0).

        Any solutions? Thanks.
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          #4    
        Old March 23rd, 2013 (5:24 AM).
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        Ramond Hikari Ramond Hikari is offline
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          Bump this thread.
          Anyone know the answer to my problem? I really need it. Thanks a lot.
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            #5    
          Old March 23rd, 2013 (9:21 AM).
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            Quote:
            Originally Posted by Ramond Hikari View Post
            Bump this thread.
            Anyone know the answer to my problem? I really need it. Thanks a lot.
            Go into Settings and change DEXDEPENDSONLOCATION to false if you haven't.
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              #6    
            Old March 24th, 2013 (10:49 PM).
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            Ramond Hikari Ramond Hikari is offline
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              Quote:
              Originally Posted by Rayd12smitty View Post
              Go into Settings and change DEXDEPENDSONLOCATION to false if you haven't.
              Hm... I have tried it, but it doesn't work. Any other solutions?
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                #7    
              Old March 30th, 2013 (4:51 PM).
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                For my experience EOF generally means corruption. Try to replace the map with other (like the Essentials base kit) and test. Make sure that you make backups.
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                  #8    
                Old April 1st, 2013 (5:53 AM).
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                Ramond Hikari Ramond Hikari is offline
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                  Okay, I deleted the error map, and the problem is solved.
                  But the pokedex still not alter no matter what I do. Any suggestions?
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                    #9    
                  Old April 4th, 2013 (3:20 PM).
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                    So you can't access National Dex? Try Rayd12smitty post using pbUnlockDex() without using pbLockDex. Make sure that you have, at least, one non-kanto pokémon as seen.
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                      #10    
                    Old April 6th, 2013 (1:47 AM).
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                    Ramond Hikari Ramond Hikari is offline
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                      Quote:
                      Originally Posted by FL . View Post
                      So you can't access National Dex? Try Rayd12smitty post using pbUnlockDex() without using pbLockDex. Make sure that you have, at least, one non-kanto pokémon as seen.
                      Yes, I tried it, but no, it still displayed Kanto Dex.
                      How could I make the National Dex the default one?
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                        #11    
                      Old April 6th, 2013 (4:53 AM).
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                      Maruno Maruno is offline
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                        You've been given all the right instructions, so it's probably something silly you've done.

                        Bear in mind that the name of a Dex has no bearing on its contents. It may be called "Kanto Dex", but it actually contains the National Dex. This is a simple matter of editing the array of Dex names in Settings.

                        Before you do that, though, you should pay attention to how that array works. All the Regional Dexes come first, and the National Dex at the end. The number of Regional Dexes depends on the maximum number of numbers in the RegionalDexes lines in pokemon.txt. That is, one line could read RegionalDexes=42 and another could read RegionalDexes=17,99, so the maximum would be 2 Regional Dexes. The first thing you need to do is decide how many Regional Dexes you have defined, and then make sure the array of Dex names is arranged accordingly.

                        If that's not the case, then you're simply doing something wrong and not telling us (such as using a way-old version of Essentials which doesn't readily support Regional Dexes).
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                          #12    
                        Old April 6th, 2013 (2:29 PM).
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                        FL FL is offline
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                          Quote:
                          Originally Posted by Ramond Hikari View Post
                          Yes, I tried it, but no, it still displayed Kanto Dex.
                          How could I make the National Dex the default one?
                          A good alternative (idea by Maruno): Use a text editor with find and replace feature (to use replace all) like Microsoft Word. Replace the word RegionalDexes in pokemon.txt with something without effect like Dave, so the Kanto/Johto Dex will be ignored.
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                            #13    
                          Old April 6th, 2013 (3:57 PM). Edited April 8th, 2013 by Ramond Hikari.
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                          Ramond Hikari Ramond Hikari is offline
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                            Oh, I think I have found the cause: Venom's menu script.
                            The full script is here:

                            Spoiler:
                            Quote:
                            class PokemonMenu_Scene
                            ANIM_SPEED=8
                            def pbShowCommands(commands)
                            pbDrawPanels(commands)
                            ret=-1
                            oldcommand=0
                            loop do
                            pbDrawOverlay
                            pbUpdateCursor(commands)
                            Graphics.update
                            Input.update
                            pbUpdateSceneMap
                            if Input.trigger?(Input::B)
                            ret=-1
                            break
                            end
                            if Input.trigger?(Input::RIGHT)
                            if @index%2==0 && @index<commands.length
                            @index+=1
                            elsif @index<commands.length
                            [email protected]
                            @index=commands.length
                            end
                            elsif Input.trigger?(Input::LEFT)
                            if @index==commands.length
                            @index=oldcommand
                            elsif @index%2==0 || @index==commands.length-1
                            [email protected]
                            @index=commands.length
                            else
                            @index-=1
                            end
                            elsif Input.trigger?(Input::DOWN)
                            if @index==commands.length-2
                            @index=commands.length-1
                            elsif @index<commands.length-2
                            @index+=2
                            end
                            elsif Input.trigger?(Input::UP)
                            if @index>commands.length-2
                            @index=commands.length-2
                            elsif @index>1
                            @index-=2
                            end
                            end
                            if Input.trigger?(Input::C)
                            [email protected]
                            ret=-1 if ret==commands.length
                            $PokemonTemp.menuLastChoice=ret
                            break
                            end
                            end
                            return ret
                            end

                            def pbUpdateCursor(commands)
                            if Input.press?(Input::C)
                            # @sprites["cursor"].src_rect.x=128
                            else
                            # [email protected]/(ANIM_SPEED*2)
                            # @sprites["cursor"].src_rect.x=cursorFrame*80
                            end
                            if @index<commands.length-1
                            @sprites["cursor"].x=36+(@index%2)*158
                            @sprites["cursor"].y=42+(@index/2)*80
                            @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
                            elsif @index==commands.length-1
                            @sprites["cursor"].x=36
                            @sprites["cursor"].y=282
                            @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
                            else
                            @sprites["cursor"].x=0
                            @sprites["cursor"].y=0
                            @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green Exit")
                            @sprites["cursor"].opacity=160
                            @sprites["cursor"].z=9999
                            end
                            end

                            def pbDrawPanels(commands)
                            @sprites["leftpanel"].opacity=210
                            [email protected]["leftpanel"].bitmap
                            leftPanel.clear
                            leftPanel.blt(0,0,BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green.png"),Rect.new(0,0,324,376))
                            for i in 0...commands.length-1
                            if commands[i]!=""
                            leftPanel.blt(36+(i%2)*158,42+(i/2)*80,BitmapCache.load_bitmap("Graphics/Pictures/Hgss"+commands[i]),Rect.new(0,0,80,52))
                            end
                            end
                            end

                            def pbDrawOverlay
                            if @frame%ANIM_SPEED==0
                            [email protected]/ANIM_SPEED
                            pkmnFrame=trainerFrame%2
                            [email protected]["leftoverlay"].bitmap
                            leftOverlay.clear
                            [email protected]["rightoverlay"].bitmap
                            rightOverlay.clear
                            end
                            @frame+=1
                            @frame=0 if @frame>=(ANIM_SPEED*4)
                            end

                            def pbInitializePanels
                            @sprites["leftpanel"].x=-240
                            @sprites["leftpanel"].opacity=0
                            @sprites["rightpanel"].x=576
                            @sprites["rightpanel"].opacity=0
                            @sprites["leftoverlay"].x=-240
                            @sprites["leftoverlay"].opacity=0
                            @sprites["rightoverlay"].x=576
                            @sprites["rightoverlay"].opacity=0
                            end

                            def pbStartScene
                            @frame=0
                            @index=0
                            @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
                            @viewport.z=99999
                            @sprites={}
                            @sprites["leftpanel"]=Sprite.new(@viewport)
                            @sprites["leftpanel"].bitmap=Bitmap.new(324,384)
                            @sprites["leftpanel"].opacity=210
                            @sprites["rightpanel"]=Sprite.new(@viewport)
                            @sprites["rightpanel"].bitmap=Bitmap.new(144,320)
                            @sprites["leftoverlay"]=Sprite.new(@viewport)
                            @sprites["leftoverlay"].bitmap=Bitmap.new(228,320)
                            @sprites["rightoverlay"]=Sprite.new(@viewport)
                            @sprites["rightoverlay"].bitmap=Bitmap.new(144,320)
                            @sprites["cursor"]=Sprite.new(@viewport)
                            @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
                            @sprites["cursor"].visible=false
                            pbSEPlay("menu")
                            end

                            def pbHideMenu
                            @sprites["cursor"].visible=false
                            12.times do
                            Graphics.update
                            Input.update
                            pbDrawOverlay
                            @sprites["leftpanel"].x-=20
                            @sprites["leftpanel"].opacity-=22
                            @sprites["rightpanel"].x+=20
                            @sprites["rightpanel"].opacity-=22
                            @sprites["leftoverlay"].x-=20
                            @sprites["leftoverlay"].opacity-=22
                            @sprites["rightoverlay"].x+=20
                            @sprites["rightoverlay"].opacity-=22
                            end
                            @sprites["leftpanel"].visible=false
                            @sprites["rightpanel"].visible=false
                            @sprites["leftoverlay"].visible=false
                            @sprites["rightoverlay"].visible=false
                            end

                            def pbShowMenu
                            pbInitializePanels
                            @sprites["leftpanel"].visible=true
                            @sprites["rightpanel"].visible=true
                            @sprites["leftoverlay"].visible=true
                            @sprites["rightoverlay"].visible=true
                            12.times do
                            Graphics.update
                            Input.update
                            pbDrawOverlay
                            @sprites["leftpanel"].x+=20
                            @sprites["leftpanel"].opacity+=22
                            @sprites["rightpanel"].x-=20
                            @sprites["rightpanel"].opacity+=22
                            @sprites["leftoverlay"].x+=20
                            @sprites["leftoverlay"].opacity+=22
                            @sprites["rightoverlay"].x-=20
                            @sprites["rightoverlay"].opacity+=22
                            end
                            @sprites["cursor"].visible=true
                            end

                            def pbEndScene
                            pbDisposeSpriteHash(@sprites)
                            @viewport.dispose
                            end

                            def pbRefresh
                            end

                            end


                            class PokemonMenu

                            def initialize(scene)
                            @scene=scene
                            end

                            def pbShowMenu
                            @scene.pbRefresh
                            @scene.pbShowMenu
                            end

                            def pbStartPokemonMenu
                            @scene.pbStartScene
                            endscene=true
                            commands=[]
                            cmdPokedex=-1
                            cmdPokemon=-1
                            cmdBag=-1
                            cmdTrainer=-1
                            cmdSave=-1
                            cmdOption=-1
                            cmdPokegear=-1
                            cmdDebug=-1
                            cmdQuit=-1
                            if !$Trainer
                            if $DEBUG
                            Kernel.pbMessage(_INTL("The player trainer was not defined, so the menu can't be displayed."))
                            Kernel.pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
                            end
                            return
                            end
                            commands[cmdPokedex=commands.length]="MenuPokedex" if $Trainer.pokedex
                            commands[cmdTrainer=commands.length]="MenuCard"
                            commands[cmdPokemon=commands.length]="MenuPokemon" if $Trainer.party.length>0
                            commands[cmdSave=commands.length]="MenuSave" if !$game_system || !$game_system.save_disabled
                            commands[cmdBag=commands.length]="MenuBag" if !pbInBugContest?
                            commands[cmdOption=commands.length]="MenuOption"
                            commands[cmdPokegear=commands.length]="MenuGear"
                            commands[cmdDebug=commands.length]="MenuOption" if $DEBUG

                            @scene.pbDrawPanels(commands)
                            @scene.pbShowMenu
                            loop do
                            [email protected](commands)
                            if cmdPokedex>=0 && command==cmdPokedex
                            pbFadeOutIn(99999) {
                            scene=PokemonPokedexScene.new
                            screen=PokemonPokedex.new(scene)
                            screen.pbStartScreen
                            @scene.pbRefresh
                            @scene.pbDrawPanels(commands)
                            }
                            elsif cmdPokegear>=0 && command==cmdPokegear
                            pbLoadRpgxpScene(Scene_Pokegear.new)
                            elsif cmdPokemon>=0 && command==cmdPokemon
                            sscene=PokemonScreen_Scene.new
                            sscreen=PokemonScreen.new(sscene,$Trainer.party)
                            hiddenmove=nil
                            pbFadeOutIn(99999) {
                            hiddenmove=sscreen.pbPokemonScreen
                            if hiddenmove
                            @scene.pbEndScene
                            else
                            @scene.pbRefresh
                            @scene.pbDrawPanels(commands)
                            end
                            }
                            if hiddenmove
                            Kernel.pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
                            return
                            end
                            elsif cmdBag>=0 && command==cmdBag
                            item=0
                            scene=PokemonBag_Scene.new
                            screen=PokemonBagScreen.new(scene,$PokemonBag)
                            pbFadeOutIn(99999) {
                            item=screen.pbStartScreen
                            if item>0
                            @scene.pbEndScene
                            else
                            @scene.pbRefresh
                            @scene.pbDrawPanels(commands)
                            end
                            }
                            if item>0
                            Kernel.pbUseKeyItemInField(item)
                            return
                            end
                            elsif cmdTrainer>=0 && command==cmdTrainer
                            PBDebug.logonerr {
                            scene=PokemonTrainerCardScene.new
                            screen=PokemonTrainerCard.new(scene)
                            pbFadeOutIn(99999) {
                            screen.pbStartScreen
                            @scene.pbRefresh
                            @scene.pbDrawPanels(commands)
                            }
                            }
                            elsif cmdQuit>=0 && command==cmdQuit
                            @scene.pbHideMenu
                            elsif cmdSave>=0 && command==cmdSave
                            @scene.pbHideMenu
                            scene=PokemonSaveScene.new
                            screen=PokemonSave.new(scene)
                            if screen.pbSaveScreen
                            @scene.pbEndScene
                            endscene=false
                            break
                            else
                            pbShowMenu
                            end
                            elsif cmdDebug>=0 && command==cmdDebug
                            pbFadeOutIn(99999) {
                            pbDebugMenu
                            @scene.pbRefresh
                            @scene.pbDrawPanels(commands)
                            }
                            elsif cmdOption>=0 && command==cmdOption
                            scene=PokemonOptionScene.new
                            screen=PokemonOption.new(scene)
                            pbFadeOutIn(99999) {
                            screen.pbStartScreen
                            pbUpdateSceneMap
                            @scene.pbRefresh
                            @scene.pbDrawPanels(commands)
                            }
                            else
                            break
                            end
                            end
                            @scene.pbHideMenu if endscene
                            @scene.pbEndScene if endscene
                            end

                            end


                            So is there a way to modify this and make the NationalDex show?
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                              #14    
                            Old April 9th, 2013 (3:55 PM).
                            FL's Avatar
                            FL FL is offline
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                              Try to change

                              Code:
                              pbFadeOutIn(99999) {
                              scene=PokemonPokedexScene.new
                              screen=PokemonPokedex.new(scene)
                              screen.pbStartScreen
                              @scene.pbRefresh
                              @scene.pbDrawPanels(commands)
                              }
                              to

                              Code:
                                      if DEXDEPENDSONLOCATION
                                        pbFadeOutIn(99999) {
                                           scene=PokemonPokedexScene.new
                                           screen=PokemonPokedex.new(scene)
                                           screen.pbStartScreen
                                           @scene.pbRefresh
                                        }
                                      else
                                        if $PokemonGlobal.pokedexViable.length==1
                                          $PokemonGlobal.pokedexDex=$PokemonGlobal.pokedexViable[0]
                                          $PokemonGlobal.pokedexDex=-1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
                                          pbFadeOutIn(99999) {
                                             scene=PokemonPokedexScene.new
                                             screen=PokemonPokedex.new(scene)
                                             screen.pbStartScreen
                                             @scene.pbRefresh
                                          }
                                        else
                                          pbLoadRpgxpScene(Scene_PokedexMenu.new)
                                        end
                                      end
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                                #15    
                              Old April 10th, 2013 (4:40 AM).
                              Ramond Hikari's Avatar
                              Ramond Hikari Ramond Hikari is offline
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                                Quote:
                                Originally Posted by FL . View Post
                                Try to change

                                Code:
                                pbFadeOutIn(99999) {
                                scene=PokemonPokedexScene.new
                                screen=PokemonPokedex.new(scene)
                                screen.pbStartScreen
                                @scene.pbRefresh
                                @scene.pbDrawPanels(commands)
                                }
                                to

                                Code:
                                        if DEXDEPENDSONLOCATION
                                          pbFadeOutIn(99999) {
                                             scene=PokemonPokedexScene.new
                                             screen=PokemonPokedex.new(scene)
                                             screen.pbStartScreen
                                             @scene.pbRefresh
                                          }
                                        else
                                          if $PokemonGlobal.pokedexViable.length==1
                                            $PokemonGlobal.pokedexDex=$PokemonGlobal.pokedexViable[0]
                                            $PokemonGlobal.pokedexDex=-1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
                                            pbFadeOutIn(99999) {
                                               scene=PokemonPokedexScene.new
                                               screen=PokemonPokedex.new(scene)
                                               screen.pbStartScreen
                                               @scene.pbRefresh
                                            }
                                          else
                                            pbLoadRpgxpScene(Scene_PokedexMenu.new)
                                          end
                                        end
                                Thanks, FL!
                                I have added pbSetViableDexes after endscene=true, then it works perfectly!
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