Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #101    
Old February 28th, 2013 (2:05 PM).
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Maruno Maruno is offline
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    Quote:
    Originally Posted by BenGames,Films, and More! View Post
    Suggestions for Pokemon Essentials

    I have a handful of suggestions for Essentials, and about half I can provide for (Red=Somebody Please do this!!! Yellow=I can look into it Green = I got it!)

    Lets begin shall we?

    BW2 Trainer overworld and battle sprites
    BW2 ANIMATED Pokemon Sprites (Overworlds to)
    BW2/HGSS/DPPt Tiles/Graphics
    Gen 1-Gen 5 music in BW2 Sound

    If you guys can add on, please do! Maruno if you see this, please consider it!
    I might have given this more consideration if you had posted this in the stickied Suggestions thread (which is where your post now is).

    In any case, no to all of the above. I've explained many times why.
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      #102    
    Old February 28th, 2013 (2:30 PM).
    LHT's Avatar
    LHT LHT is offline
    Allons-y
       
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      A trade system based on the system of PSP DS, created only with txt files and generated codes via the script, with an ID number (between X to X) to define which game trades with another.
      No need to online connectivity.

      (sorry for bad english)
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        #103    
      Old March 19th, 2013 (10:00 PM).
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      magame magame is offline
         
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        I think you should add in messenger system: We can show pokémon's name in our party.
        But why so long to version 12....I need fix bug of trade system
        ( sorry for bad English )
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          #104    
        Old April 1st, 2013 (1:48 PM).
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        venom12 venom12 is offline
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          In next version would be nice to see the Pokeball burst animations supprot which i talked to you if it is already in essentials, little time ago.

          And second one i dont know if it is already in essentials the checking for pokemon in nest area, to check on which time of day they are avaiable.
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            #105    
          Old April 1st, 2013 (3:11 PM).
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          Yusshin Yusshin is offline
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            Quote:
            Originally Posted by magame View Post
            I think you should add in messenger system: We can show pokémon's name in our party.
            But why so long to version 12....I need fix bug of trade system :(
            ( sorry for bad English )
            Trade bug is fixed. Check the Wiki for known bugs and how to fix it (a line of code missing).
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              #106    
            Old April 4th, 2013 (12:07 PM).
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            Luka S.J. Luka S.J. is offline
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              I come with a suggestion, if I may:

              It turns out that the battle system is the only one not to return any form of error when something goes wrong, and neither does it record any errors in the errorlog.txt. It would be nice to know where/what went wrong instead of the battle sys just spazzing out. I accidentally deleted an image (I wasn't aware that I did it), and the battle sys just kept crashing. It would be nicer to get some indication in the future, instead of bashing my head against the wall for 20 minutes.

              Anyway, just something to think about - error messages in the battle sys.
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                #107    
              Old April 4th, 2013 (3:44 PM).
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                I suggest for putting Game_Character_1, Game_Character_2 and Game_Character_3_ in same script section, like was done with Interpreter. This make Ctrl+F easier

                Quote:
                Originally Posted by Luka S.J. View Post
                I come with a suggestion, if I may:

                It turns out that the battle system is the only one not to return any form of error when something goes wrong, and neither does it record any errors in the errorlog.txt. It would be nice to know where/what went wrong instead of the battle sys just spazzing out. I accidentally deleted an image (I wasn't aware that I did it), and the battle sys just kept crashing. It would be nicer to get some indication in the future, instead of bashing my head against the wall for 20 minutes.

                Anyway, just something to think about - error messages in the battle sys.
                I've this exact problem so many times! I vote for both errorlog and error message in battle sys (if this isn't too hard).
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                  #108    
                Old April 13th, 2013 (8:06 AM).
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                IceGod64 IceGod64 is offline
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                  Here's a couple of suggestions:

                  Change the way pbPhoneRegisterBattle works to allow a conditional branch to let different answer let the Trainer say different things. For example:

                  Joey: We should trade phone numbers!
                  if yes: I'll call you if anything comes up.
                  if no: If you want my number then ask me again.

                  Additionally, perhaps you could add support for (But not necessarily examples of) different types of conversations to be allowed for individual trainers, or at least point to a place in the script where a use can define different phone conversations for different conditions.

                  Off the top of my head, that's all for now.
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                    #109    
                  Old April 14th, 2013 (12:13 AM).
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                  rigbycwts rigbycwts is offline
                  Hmm, hmm.
                     
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                    I would suggest adding a "word filter" when nicknaming Pokemon like in B/W/B2/W2.
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                      #110    
                    Old April 14th, 2013 (2:56 AM).
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                      Quote:
                      Originally Posted by IceGod64 View Post
                      Here's a couple of suggestions:

                      Change the way pbPhoneRegisterBattle works to allow a conditional branch to let different answer let the Trainer say different things. For example:

                      Joey: We should trade phone numbers!
                      if yes: I'll call you if anything comes up.
                      if no: If you want my number then ask me again.
                      For this, you could just use pbFindPhoneTrainer(trtype,trname)!=nil in a Conditional Branch immediately after the register command. True means they were registered, false means they weren't.


                      Quote:
                      Originally Posted by IceGod64 View Post
                      Additionally, perhaps you could add support for (But not necessarily examples of) different types of conversations to be allowed for individual trainers, or at least point to a place in the script where a use can define different phone conversations for different conditions.

                      Off the top of my head, that's all for now.
                      You mean a combination of the two existing kinds of contact, with the phone messages of the NPCs (i.e. use a Common Event) and the battle counting/activating of the trainers?

                      Hmm, perhaps.


                      Quote:
                      Originally Posted by rigbycwts View Post
                      I would suggest adding a "word filter" when nicknaming Pokemon like in B/W/B2/W2.
                      Like censoring rude words? What would be the point? Essentials doesn't have a way to send Pokémon between games, so there's no way anyone else can see and be offended by what you've called your Pokémon.
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                        #111    
                      Old April 14th, 2013 (9:59 AM).
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                        Quote:
                        I would suggest adding a "word filter" when nicknaming Pokemon like in B/W/B2/W2.
                        I would say to not worry about a word filter; especially because you can't trade Pokémon at the moment anyway. unless you plan to release a mystery gift with an inappropriate name, then no one will ever know. Furthermore, even if we could trade Pokémon, if somebody wanted to, they'd find some workaround as they always have. There are infinite possibilities. Plus, it has interfered with actual Pokémon in the past(such as cohagrigus).

                        Quote:
                        You mean a combination of the two existing kinds of contact, with the phone messages of the NPCs (i.e. use a Common Event) and the battle counting/activating of the trainers?
                        That would be an ideal method probably.
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                          #112    
                        Old April 16th, 2013 (7:03 PM). Edited April 16th, 2013 by rigbycwts.
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                        rigbycwts rigbycwts is offline
                        Hmm, hmm.
                           
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                          Quote:
                          Originally Posted by IceGod64 View Post
                          I would say to not worry about a word filter; especially because you can't trade Pokémon at the moment anyway. unless you plan to release a mystery gift with an inappropriate name, then no one will ever know. Furthermore, even if we could trade Pokémon, if somebody wanted to, they'd find some workaround as they always have. There are infinite possibilities. Plus, it has interfered with actual Pokémon in the past(such as cohagrigus).



                          That would be an ideal method probably.
                          I was planning to make a trade system similar to the GTS but encrypts the Pokemon data similar to how Mystery Gift was encrypted. (emphasis used)

                          EDIT: Even in naming PC boxes, the word filter is also applied.
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                            #113    
                          Old May 4th, 2013 (2:20 PM).
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                          FL FL is offline
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                            A setting that activates the black out money lost from RSE and before

                            When the player can continue after losing the battle (the sixth pbTrainerBattle parameter is true), don't let the player lose his money.
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                              #114    
                            Old May 4th, 2013 (3:06 PM).
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                            Maruno Maruno is offline
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                              Quote:
                              Originally Posted by FL . View Post
                              A setting that activates the black out money lost from RSE and before

                              When the player can continue after losing the battle (the sixth pbTrainerBattle parameter is true), don't let the player lose his money.
                              These are two separate suggestions, right? The first is that there should be a setting which toggles between "amount of money lost in a battle is half your money" and "amount of money lost in a battle depends on your highest levelled Pokémon and your number of badges"... correct?

                              As for the second suggestion, is that a thing that happens for every "can continue afterwards" battle in modern games? I know it happens for the first rival battles at the start (tested in RB, FRLG and BW), but how other "can continue afterwards" battles that aren't supposed to be as friendly? I'm sure there must be some.
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                                #115    
                              Old May 4th, 2013 (3:40 PM).
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                              FL FL is offline
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                                Quote:
                                Originally Posted by Maruno View Post
                                These are two separate suggestions, right? The first is that there should be a setting which toggles between "amount of money lost in a battle is half your money" and "amount of money lost in a battle depends on your highest levelled Pokémon and your number of badges"... correct?

                                As for the second suggestion, is that a thing that happens for every "can continue afterwards" battle in modern games? I know it happens for the first rival battles at the start (tested in RB, FRLG and BW), but how other "can continue afterwards" battles that aren't supposed to be as friendly? I'm sure there must be some.
                                Yes, correct! I made the post a bit of confusing, isn't? XD

                                I don't remember about these non-friendly battles, but if these are relevant, how about a seventh battle parameter that works even when the sixth is false?
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                                  #116    
                                Old May 4th, 2013 (5:14 PM).
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                                Maruno Maruno is offline
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                                  The settings in the Settings script section of Essentials are for things the user may well want to change. I really doubt anyone would care to alter how much money the player loses in a trainer battle. I don't think it's worth making a setting out of it.

                                  There's no need for yet another battle parameter when you could just use a Global Switch. While the Switch is on, the player can't lose money from trainer battles. The question is whether that or your suggestion is better. An alternative is to put the player's money in a Global Variable just before the battle, and add it back to the player's money variable afterwards - this is probably the easiest solution.
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                                    #117    
                                  Old May 4th, 2013 (5:41 PM). Edited May 4th, 2013 by FL.
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                                    Quote:
                                    Originally Posted by Maruno View Post
                                    The settings in the Settings script section of Essentials are for things the user may well want to change. I really doubt anyone would care to alter how much money the player loses in a trainer battle. I don't think it's worth making a setting out of it.

                                    There's no need for yet another battle parameter when you could just use a Global Switch. While the Switch is on, the player can't lose money from trainer battles. The question is whether that or your suggestion is better. An alternative is to put the player's money in a Global Variable just before the battle, and add it back to the player's money variable afterwards - this is probably the easiest solution.
                                    If you think so...

                                    Neat way of restore the player money, but If someones wants I recommend this way: in PokeBattle_Battle script section, after line 'moneylost=pbMaxLevel(@party1)' add line 'moneylost=0 if $game_switches[SWITCHNUMBERHERE]'.
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                                      #118    
                                    Old May 28th, 2013 (11:48 PM).
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                                    Pia Carrot Pia Carrot is offline
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                                    Maybe you could look into Berka's video script. It works better than the mess in Essentials for me, atleast. I think it needs some tweaking to be compatible with essentials, though.
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                                      #119    
                                    Old June 12th, 2013 (9:11 PM).
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                                    DarkGrey DarkGrey is offline
                                       
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                                      OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
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                                        #120    
                                      Old June 12th, 2013 (11:21 PM).
                                      Nickalooose Nickalooose is offline
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                                        Quote:
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                                        OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
                                        Relax... Single battles don't work properly yet haha... I doubt that will ever come to Essentials I'm afraid... If you can work out how to do it, go for it, then share it good luck with that
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                                          #121    
                                        Old June 16th, 2013 (5:53 AM).
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                                          Quote:
                                          Originally Posted by DarkGrey View Post
                                          OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
                                          LOL. Now we don't know all of details about these things. Maybe we have aerial battles if these battles aren't hard to implement but I guess not about horde encounters since Essentials doesn't have even Triple and Rotation battles...
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                                            #122    
                                          Old June 30th, 2013 (9:12 PM).
                                          deb ugs deb ugs is offline
                                             
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                                            More updated Graphics. HGSS-BW
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                                              #123    
                                            Old June 30th, 2013 (10:25 PM).
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                                            zingzags zingzags is offline
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                                              Quote:
                                              Originally Posted by deb ugs View Post
                                              More updated Graphics. HGSS-BW
                                              You can do that on your own. It is fine the way it is.
                                              Quote:
                                              Originally Posted by DarkGrey View Post
                                              OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
                                              Relax, we are still missing more important features. Also who ever decides to tackle that, I hope they can work their way around the mess that is the Pokebattle script.

                                              I think the global switch would be fine if you do not want the player to loose money in battle. It is just a simple Boolean.
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                                                #124    
                                              Old July 1st, 2013 (4:55 AM).
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                                              Maruno Maruno is offline
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                                                Quote:
                                                Originally Posted by zingzags View Post
                                                I think the global switch would be fine if you do not want the player to loose money in battle. It is just a simple Boolean.
                                                That's already in version 12.
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                                                  #125    
                                                Old July 1st, 2013 (6:47 AM).
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                                                I found this a while back. What the "AOT" does is make it so graphics will update while the game window is not selected, so the game cannot be paused by simply switching to another window. The advantages of this are obvious: RPG Maker XP plays music even if the window is not selected, which can make Cutscenes or other things awful. This will make it so they will be in sync no matter what.

                                                Thing is you will have to compile the aot.exe yourself since the download links are dead.
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