Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.

TrollandToad.com
 
 
Thread Tools
  #1    
Old April 7th, 2013 (3:57 PM).
$lowking2 $lowking2 is offline
     
    Join Date: Aug 2012
    Gender: Male
    Posts: 8
    Intro

    Hey all! I am back with my 3rd RMT. As the title suggests, this team is in the NU tier and is based around Dodrio. Now, I decided to use Dodrio because of a suggestion my friend gave me. He claimed that Dodrio + Thrash + Choice Band was something to behold. I threw this team together to test the theory. Not only was he correct, but I went undefeated on the Pokemon Showdown latter with this team for quite sometime. My purpose here is to share this team, but I need a bit of advice on a Poke or two. Without anymore waiting, here is the team preview.

    Team Preview

    Dodrio:
    Dodrio is the basis of this team. Every Poke here revolves around him. Read the intro to see why I chose him.

    Charizard:
    To pair with Dodrio's physical sweeping qualities, I needed a strong special attacker. Charizard was an obvious choice, matching well with the team's synergy.

    Vileplume:
    To soak up any water or electric moves coming in on Charizard or Dodrio, I have Vileplume. It works wonders as it can induce sleep and has a decent STAB-type coverage.

    Musharna:
    Musharna's purpose is to tank any incoming threats to Vileplume. I am a bit on the fence about her moveset, but I will get to that later.

    Skuntank:
    Skuntank's main job is to take hits for Vileplume and Musharna. It is my main form of defense against any ghosts such Misdreavus or Golurk. Psychic types such as opposing Musharna's or Gardevoir's can hardly do anything to this critter. A very useful tool to the team.

    Golurk:
    Lastly, we have Golurk. Golurk... If any Pokemon gets replaced, it's probably going to be him. The only useful things he has done was set up rocks for any Charizard or Masquerain, or block a Thunderbolt. Other than that, he hasn't done much and I am willing to take him out. (Actually it doesn't have a gender but you get the point.)

    Movesets

    Now that you have a feel for what the team is all about, here is a quick glimpse at their movesets.

    Dodrio (M) @ Choice Band
    Trait: Tangled Feet
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Thrash
    - Quick Attack
    - Brave Bird
    - Pursuit

    Golurk @ Leftovers
    Trait: No Guard
    Shiny: Yes
    EVs: 176 HP / 168 Atk / 164 Spd
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Shadow Punch
    - DynamicPunch

    Musharna (F) @ Leftovers
    Trait: Synchronize
    Shiny: Yes
    EVs: 240 HP / 16 Def / 252 SDef
    Calm Nature
    - Calm Mind
    - Psychic
    - Moonlight
    - Signal Beam

    Skuntank (F) @ Black Sludge
    Trait: Aftermath
    EVs: 252 Atk / 220 SDef / 36 Spd
    Adamant Nature
    - Sucker Punch
    - Taunt
    - Pursuit
    - Poison Jab

    Vileplume (F) @ Black Sludge
    Trait: Chlorophyll
    EVs: 252 HP / 208 Def / 48 SAtk
    Bold Nature
    IVs: 30 Atk / 30 SAtk / 30 Spd
    - Aromatherapy
    - Giga Drain
    - Sludge Bomb
    - Sleep Powder

    Charizard (M) @ Life Orb
    Trait: Blaze
    Shiny: Yes
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Air Slash
    - Fire Blast
    - Roost
    - Focus Blast

    Concerns

    This team is very good in my opinion. It has the capability to win a tournament. This is a list of the only things I am seeking advice for.
    -Musharna's Moveset:
    Should I run signal beam or heal bell? I have some physical attackers that don't want to take a burn, but then again after 3 or 4 calm minds, I don't want to switch out due to a Skuntank or Cacturn.

    -Golurk:
    It hasn't done much for the team. Rocks aren't too necessary. No one else on the team carries hazards, so blocking spins isn't too important.

    -Spinners:
    My team can easily be withered down by hazard/stall teams, so adding a spinner is very crucial. The problem is I don't know who to add and where to add them.

    -FWG core:
    Should I just go ahead and complete the FWG core? I have Charizard and Vileplume...

    I am open to any other suggestions. Thanks for the help!

    P.S.
    Sorry I couldn't add any sprites or animated sprites for visual aid, but the site won't allow me to link anything until I have a total of 15 posts.
    __________________
    www.YouTube.com/Hydreighorah
    Check me out!

    Relevant Advertising!

      #2    
    Old April 7th, 2013 (4:48 PM).
    PlatinumDude's Avatar
    PlatinumDude PlatinumDude is offline
    Nyeh?
    • Gold Tier
     
    Join Date: Aug 2010
    Location: Canada
    Age: 23
    Gender: Male
    Nature: Hasty
    Posts: 12,910
    Don't bother with Thrash on Dodrio; it's an inferior Outrage that can be blocked by Ghosts. Return is still the better option.

    A Bold nature is preferred on Calm Mind Musharna, as its Defense isn't boosted by Calm Mind. Change the EV spread to 240 HP/252 Def/16 SDef.

    Torkoal and Armaldo are Rapid Spinners and Stealth Rock setters in one; either can be used over Golurk:

    Torkoal:
    -Lava Plume
    -Rapid Spin
    -Stealth Rock
    -Yawn
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: White Smoke

    or
    -Shell Smash
    -Fire Blast
    -Earth Power/Hidden Power (Grass)
    -Rapid Spin
    Nature: Modest/Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: White Herb

    Armaldo:
    -Stealth Rock
    -Rapid Spin
    -Rock Blast/Rock Slide
    -X-Scissor/Knock Off
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Battle Armor
    __________________

      #3    
    Old April 7th, 2013 (5:00 PM). Edited April 7th, 2013 by $lowking2.
    $lowking2 $lowking2 is offline
       
      Join Date: Aug 2012
      Gender: Male
      Posts: 8
      But since it's choice banded, it wouldn't matter if it got blocked by a ghost because Return is too. I use it to take advantage of Dodrio's ability. I think I will keep thrash. I will do the Musharna change. However, the problem is both Torkoal and Armaldo don't fit too well with the synergy. I will try both and keep you updated.

      Also, I don't really have a special wall after the change to Musharna, so I have to find some type of EV spread that works.

      UPDATE: I lost nearly every single game with the changes :/
      __________________
      www.YouTube.com/Hydreighorah
      Check me out!
        #4    
      Old April 7th, 2013 (6:35 PM). Edited April 8th, 2013 by PlatinumDude.
      PlatinumDude's Avatar
      PlatinumDude PlatinumDude is offline
      Nyeh?
      • Gold Tier
       
      Join Date: Aug 2010
      Location: Canada
      Age: 23
      Gender: Male
      Nature: Hasty
      Posts: 12,910
      Quote:
      Originally Posted by $lowking2 View Post
      But since it's choice banded, it wouldn't matter if it got blocked by a ghost because Return is too. I use it to take advantage of Dodrio's ability. I think I will keep thrash. I will do the Musharna change. However, the problem is both Torkoal and Armaldo don't fit too well with the synergy. I will try both and keep you updated.

      Also, I don't really have a special wall after the change to Musharna, so I have to find some type of EV spread that works.

      UPDATE: I lost nearly every single game with the changes :/
      Keep Armaldo. It's the rest of the team that needs work.

      Another Pokémon to consider is Sawk, who can beat the Rocks and Steels that plague Dodrio:
      -Close Combat
      -Ice Punch
      -Stone Edge
      -Earthquake/Reversal/Toxic
      Nature: Adamant/Jolly
      EVs: 4 HP/252 Atk/252 Spe
      Item: Choice Band/Choice Scarf
      Ability: Mold Breaker/Sturdy

      Golurk can stay, thanks to its ability to absorb Electric moves aimed at Dodrio.

      Musharna also stays because it also beats Rock Pokémon; it can also use Heal Bell.

      I think Ludicolo deserves a mention for a special wall:
      -Substitute
      -Leech Seed
      -Toxic/Scald
      -Ice Beam
      Nature: Calm
      EVs: 252 HP/4 Def/252 SDef
      Item: Leftovers
      Ability: Rain Dish

      An additional hazard setter like Garbodor might not be a bad idea:
      -Spikes
      -Gunk Shot
      -Drain Punch/Toxic Spikes
      -Clear Smog/Giga Drain
      Nature: Impish
      EVs: 252 HP/240 Def/16 Spe
      Item: Black Sludge
      Ability: Aftermath

      or
      -Spikes
      -Gunk Shot
      -Drain Punch/Toxic Spikes
      -Seed Bomb
      Nature: Adamant/Jolly
      EVs: 4 HP/252 Atk/252 Spe
      Item: Air Balloon/Black Sludge
      Ability: Aftermath

      Edit: here's yet another reason why you shouldn't use Thrash. If Dodrio uses it, then it'll be forced to stay in battle, which is very problematic if a Steel or Rock Pokémon, which can shrug off Thrash, switches in.
      __________________

       

      Quick Reply

      Join the conversation!

      Create an account to post a reply in this thread, participate in other discussions, and more!

      Create a PokéCommunity Account

      Sponsored Links
      Thread Tools

      Posting Rules
      You may not post new threads
      You may not post replies
      You may not post attachments
      You may not edit your posts

      BB code is On
      Smilies are On
      [IMG] code is On
      HTML code is Off

      Forum Jump


      All times are GMT -8. The time now is 2:56 AM.