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  #24526    
Old April 7th, 2013 (5:34 AM).
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    Here's one:
    Quote:
    Originally Posted by karatekid552 View Post
    This is definitely the right place to ask questions.

    There are a few different choices. You could edit that sound to be nothing. You could nop the call which plays the sound. Or, you could turn your volume off:p.

    If you know where the routine/script is which plays the sound, the second choice is the easiest. If not, then the next best option is to read up on music editing, find the sound in Sappy, and replace it with a blank track.
    And look in the tutorials section. You may find something about hacking sounds there.
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      #24527    
    Old April 7th, 2013 (5:35 AM). Edited April 7th, 2013 by karatekid552.
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      Quote:
      Originally Posted by robin22gongon View Post
      Here's one:


      And look in the tutorials section. You may find something about hacking sounds there.
      He just wanted to play the song, not hack it.

      Quote:
      Originally Posted by dkp View Post
      Is there simple explanation of how the "math" is stored in the games? Or at least offsets pointing thereto? Basically a starting point if someone wanted to change the formulae for capturing or exp gain or PID generation - it would be nice to have a gen-III shiny charm, for example.
      Jambo51 changed the exp formula to match B/W's (he isn't releasing it btw, so don't bug him) so it is possible. Easy? Probably not. It will require a knowledge of ASM, so don't think it will be that simple. Now, I am fairly certain that there is not table for all of these, however, they will be called by the routine which uses them. So, if you know where they are being called, you could find the pointer and then edit and branch it.
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        #24528    
      Old April 7th, 2013 (5:39 AM).
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      He should still read a tutorial on playing sounds because that command alone is not going to perform 100% properly.
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        #24529    
      Old April 7th, 2013 (5:40 AM).
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        Quote:
        Originally Posted by Spherical Ice View Post
        for FireRed, sound 0x9 makes the sound when you exit a room.
        That's all I needed. Cheers!
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          #24530    
        Old April 7th, 2013 (5:50 AM).
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        What happens if I push it?....
           
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          Quote:
          Originally Posted by Pokedude3012 View Post
          That's all I needed. Cheers!
          Check Diegoisawesome's XSE tutorial next time. He covers most of the commands and you might find your answer faster.
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            #24531    
          Old April 7th, 2013 (12:59 PM).
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            Does anyone know of a FR/LG tileset that includes run-down buildings?
              #24532    
            Old April 7th, 2013 (4:35 PM). Edited April 7th, 2013 by The Legacy of The Legends Creator :D.
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              I have a question, is there is way to creat a new section in advanced map, ive tried to before but it add its to lets says i want the four island tileset, and i create a new map, it just opens a bank section in it, and if i try to re name that one section, it renames the entire four island part.

              And how would i add better new tilesets, like this person did, they added a new house set, ive tried before but doesnt work for me.



              Please help, D:
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              Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

              It has all the current pokes. And More!!
              Lost of variety of things to do while playing. See how high you can level your poke past 100?
              Whats the rarest poke you can find!!
              *New features have been added~*
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                #24533    
              Old April 7th, 2013 (4:57 PM).
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                Quote:
                Originally Posted by The Legacy of The Legends Creator :D View Post
                I have a question, is there is way to creat a new section in advanced map, ive tried to before but it add its to lets says i want the four island tileset, and i create a new map, it just opens a bank section in it, and if i try to re name that one section, it renames the entire four island part.

                And how would i add better new tilesets, like this person did, they added a new house set, ive tried before but doesnt work for me.



                Please help, D:
                I have already sent you everything I know about adding new tilesets. You also have to have tiles you want to insert already to do them.

                For the names, you can't. There is a limitation on them that has not been discovered yet, and therefore, we can't create more. This is the reason why the "create new name" button in A-map is blanked out.
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                  #24534    
                Old April 7th, 2013 (5:08 PM).
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                  lol sry, i havent been working on it in awhile, i forgot XD, and that really sucks D:, ill just put signs for certain areas to show its name.
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                  Hey guys. lol i didnt think my username through. Wish i could change it.

                  Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                  It has all the current pokes. And More!!
                  Lost of variety of things to do while playing. See how high you can level your poke past 100?
                  Whats the rarest poke you can find!!
                  *New features have been added~*
                  Hope to see ya there :D
                    #24535    
                  Old April 8th, 2013 (6:41 PM).
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                    Okay i know how script and all that but for some reason if i write a simple sign script and put it in, it just doesnt work. Im using XSE as my script editor but i dont know whats wrong.
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                      #24536    
                    Old April 8th, 2013 (6:51 PM).
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                    Quote:
                    Originally Posted by Jay the penguin View Post
                    Okay i know how script and all that but for some reason if i write a simple sign script and put it in, it just doesnt work. Im using XSE as my script editor but i dont know whats wrong.
                    If that's the case then you're probably using an outdated version of XSE. If you haven't got XSE 1.1.1 then download it from this link.
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                      #24537    
                    Old April 8th, 2013 (6:56 PM).
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                      oh okay I didnt know that you had to do that but thanks alot!!
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                        #24538    
                      Old April 8th, 2013 (8:40 PM). Edited April 8th, 2013 by LocksmithArmy.
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        For the names, you can't. There is a limitation on them that has not been discovered yet, and therefore, we can't create more. This is the reason why the "create new name" button in A-map is blanked out.
                        There is a considerable number of map names that are unused...

                        Ill give a list and tell you how to "Make More"

                        (this example is based in FireRed, I cannot speak for other games, but its likely a similar situation...)
                        Spoiler:
                        PALLET TOWN
                        VIRIDIAN CITY
                        PEWTER CITY
                        CERULEAN CITY
                        LAVENDER TOWN
                        VERMILION CITY
                        CELADON CITY
                        FUCHSIA CITY
                        CINNABAR ISLAND
                        INDIGO PLATEAU
                        SAFFRON CITY
                        ROUTE 4
                        ROUTE 10
                        ROUTE 1
                        ROUTE 2
                        ROUTE 3
                        ROUTE 4 Unused
                        ROUTE 5
                        ROUTE 6
                        ROUTE 7
                        ROUTE 8
                        ROUTE 9
                        ROUTE 10 Unused
                        ROUTE 11
                        ROUTE 12
                        ROUTE 13
                        ROUTE 14
                        ROUTE 15
                        ROUTE 16
                        ROUTE 17
                        ROUTE 18
                        ROUTE 19
                        ROUTE 20
                        ROUTE 21
                        ROUTE 22
                        ROUTE 23
                        ROUTE 24
                        ROUTE 25
                        VIRIDIAN FOREST
                        MT. MOON
                        S.S. ANNE
                        UNDERGROUND PATH
                        UNDERGROUND PATH Unused
                        DIGLETT'S CAVE
                        VICTORY ROAD
                        ROCKET HIDEOUT
                        SILPH CO.
                        POKeMON MANSION
                        SAFARI ZONE
                        POKeMON LEAGUE
                        ROCK TUNNEL
                        SEAFOAM ISLANDS
                        POKeMON TOWER
                        CERULEAN CAVE
                        POWER PLANT
                        ONE ISLAND
                        TWO ISLAND
                        THREE ISLAND
                        FOUR ISLAND
                        FIVE ISLAND
                        SIX ISLAND
                        SEVEN ISLAND
                        KINDEL ROAD
                        TREASURE BEACH
                        CAPE BRINK
                        BOND BRIDGE
                        THREE ISLE PORT
                        SEVII ISLE 6 Used for maps that are unaccessable
                        SEVII ISLE 7 Used for maps that are unaccessable
                        SEVII ISLE 8 Used for maps that are unaccessable
                        SEVII ISLE 9 Used for maps that are unaccessable
                        RESORT GORGEOUS
                        WATER LABYRINTH
                        FIVE ISLE MEADOW
                        MEMORIAL PILLAR
                        OUTCAST ISLAND
                        GREEN PATH
                        WATER PATH
                        RUIN VALLEY
                        TRAINER TOWER
                        CANYON ENTRANCE
                        SEVAULT CANYON
                        TANOBY RUINS
                        SEVII ISLE 22 Unused
                        SEVII ISLE 23 Unused
                        SEVII ISLE 24 Unused
                        NAVEL ROCK
                        MT. EMBER
                        BERRY FOREST
                        ICEFALL CAVE
                        ROCKET WAREHOUSE
                        TRAINER TOWER Unused
                        DOTTED HOLE
                        LOST CAVE
                        PETTERN BUSH
                        ALTERING CAVE
                        TANOBY CHAMBERS Unused
                        THREE ISLE PATH
                        TANOBY KEY
                        BIRTH ISLAND
                        MONEAN CHAMBER
                        LIPTOO CHAMBER
                        WEEPTH CHAMBER
                        DILFORD CHAMBER
                        SCUFIB CHAMBER
                        RIXY CHAMBER
                        VIAPOIS CHAMBER
                        EMBER SPA
                        CELADON DEPT. Used for trading/union room activities... can be reused as these rooms do not "show name"


                        You can insert any new maps you would like and (using the drop down box) select any of the 12-13 names I have noted above. Then type your new name in the box beside the drop down menu and change its name without hurting the game at all.

                        If you need "More" names, try getting creative... rename MONEAN CHAMBER, LIPTOO CHAMBER, WEEPTH CHAMBER, DILFORD CHAMBER, SCUFIB CHAMBR, RIXY CHAMBER, and VIAPOIS CHAMBER all TANOBY CHAMBERS, this would use 1 unused name but clear out 7 used names... reworking the naming system is not too hard... but does have its limitations.

                        You may also try changing THREE ISLE PORT and THREE ISLE PATH to THREE ISLAND then you can reuse those 2 names, this also goes for TANOBY KEY being changed to SEVAULT CANYON but I would change it to "do not show name [00]" this way the NPCs outside that talk about TANOBY KEY still give the player the name, but you can reuse this space... (see creative)

                        NOTE: just be sure to select the correct ROUTE 4, ROUTE 10, UNDERGROUND PATH and TRAINER TOWER because renaming the wrong one will mess with the ones that use that name (these 4 names are placed twice on the list, ALL instances of them being used in the game use the FIRST listing... the second listing is technically unused)

                        Note to self: this should probably be a tutorial, its a question asked alot and I have yet to see anyone talk about how many unused names there really are... maybe ill get around to it one day (screenshots and all )
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                          #24539    
                        Old April 9th, 2013 (1:14 AM).
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                          Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
                            #24540    
                          Old April 9th, 2013 (1:29 AM).
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                            Quote:
                            Originally Posted by trafalgar View Post
                            Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
                            This is quite simple, from what I know, it's not possible.
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                              #24541    
                            Old April 9th, 2013 (2:13 AM).
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                              Quote:
                              Originally Posted by robin22gongon View Post
                              This is quite simple, from what I know, it's not possible.
                              To explain better I mean as in the attached image.

                              But in the fire red I can not: (
                              Attached Images
                              File Type: png Pokemon Ruby_01.png‎ (5.9 KB, 10 views) (Save to Dropbox)
                                #24542    
                              Old April 9th, 2013 (2:37 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by trafalgar View Post
                                To explain better I mean as in the attached image.

                                But in the fire red I can not: (
                                That is just really weird. I thought you just wanted the whole text box transparent which would be pretty easy. How did you do that again?
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                                  #24543    
                                Old April 9th, 2013 (3:17 AM).
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  That is just really weird. I thought you just wanted the whole text box transparent which would be pretty easy. How did you do that again?
                                  In ruby is simple, just use the first dialogue:
                                  [code]\c\h02\h0X[code]
                                  Set background color to X.
                                  Spoiler:

                                  Ruby/Sapphire
                                  [transp_rs] 0
                                  [darkgrey_rs] 1
                                  [red_rs] 2
                                  [lightgreen_rs] 3
                                  [blue_rs] 4
                                  [yellow_rs] 5
                                  [cyan_rs] 6
                                  [magenta_rs] 7
                                  [grey_rs] 8
                                  [black_rs] 9
                                  [black2_rs] A
                                  [lightgrey_rs] B
                                  [white_rs] C
                                  [skyblue_rs] D
                                  [darkskyblue_rs] E
                                  [white2_rs] F

                                  Fire Red/LeafGreen
                                  [white_fr] 0
                                  [white2_fr] 1
                                  [black_fr] 2
                                  [grey_fr] 3
                                  [red_fr] 4
                                  [orange_fr] 5
                                  [green_fr] 6
                                  [lightgreen_fr] 7
                                  [blue_fr] 8
                                  [lightblue_fr] 9
                                  [white3_fr] A
                                  [lightblue2_fr] B
                                  [cyan_fr] C
                                  [lightblue3_fr] D
                                  [navyblue_fr] E
                                  [darknavyblue_fr] F
                                  In red fire but there is no transparency for the background of the text: |
                                    #24544    
                                  Old April 9th, 2013 (3:52 AM).
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                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by trafalgar View Post
                                    In ruby is simple, just use the first dialogue:
                                    [code]\c\h02\h0X[code]
                                    Set background color to X.
                                    Spoiler:

                                    Ruby/Sapphire
                                    [transp_rs] 0
                                    [darkgrey_rs] 1
                                    [red_rs] 2
                                    [lightgreen_rs] 3
                                    [blue_rs] 4
                                    [yellow_rs] 5
                                    [cyan_rs] 6
                                    [magenta_rs] 7
                                    [grey_rs] 8
                                    [black_rs] 9
                                    [black2_rs] A
                                    [lightgrey_rs] B
                                    [white_rs] C
                                    [skyblue_rs] D
                                    [darkskyblue_rs] E
                                    [white2_rs] F

                                    Fire Red/LeafGreen
                                    [white_fr] 0
                                    [white2_fr] 1
                                    [black_fr] 2
                                    [grey_fr] 3
                                    [red_fr] 4
                                    [orange_fr] 5
                                    [green_fr] 6
                                    [lightgreen_fr] 7
                                    [blue_fr] 8
                                    [lightblue_fr] 9
                                    [white3_fr] A
                                    [lightblue2_fr] B
                                    [cyan_fr] C
                                    [lightblue3_fr] D
                                    [navyblue_fr] E
                                    [darknavyblue_fr] F
                                    In red fire but there is no transparency for the background of the text: |
                                    Ohhh, those colors.:p I always wondered what those did. Your best bet is to find how the game reads the transparent one in RS and mimic it on one of the colors you don't need in FR.
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                                      #24545    
                                    Old April 9th, 2013 (4:35 AM).
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                                      Quote:
                                      Originally Posted by LocksmithArmy View Post
                                      Spoiler:
                                      PALLET TOWN
                                      VIRIDIAN CITY
                                      PEWTER CITY
                                      CERULEAN CITY
                                      LAVENDER TOWN
                                      VERMILION CITY
                                      CELADON CITY
                                      FUCHSIA CITY
                                      CINNABAR ISLAND
                                      INDIGO PLATEAU
                                      SAFFRON CITY
                                      ROUTE 4
                                      ROUTE 10
                                      ROUTE 1
                                      ROUTE 2
                                      ROUTE 3
                                      ROUTE 4
                                      ROUTE 5
                                      ROUTE 6
                                      ROUTE 7
                                      ROUTE 8
                                      ROUTE 9
                                      ROUTE 10
                                      ROUTE 11
                                      ROUTE 12
                                      ROUTE 13
                                      ROUTE 14
                                      ROUTE 15
                                      ROUTE 16
                                      ROUTE 17
                                      ROUTE 18
                                      ROUTE 19
                                      ROUTE 20
                                      ROUTE 21
                                      ROUTE 22
                                      ROUTE 23
                                      ROUTE 24
                                      ROUTE 25
                                      VIRIDIAN FOREST
                                      MT. MOON
                                      S.S. ANNE
                                      UNDERGROUND PATH
                                      UNDERGROUND PATH
                                      DIGLETT'S CAVE
                                      VICTORY ROAD
                                      ROCKET HIDEOUT
                                      SILPH CO.
                                      POKeMON MANSION
                                      SAFARI ZONE
                                      POKeMON LEAGUE
                                      ROCK TUNNEL
                                      SEAFOAM ISLANDS
                                      POKeMON TOWER
                                      CERULEAN CAVE
                                      POWER PLANT
                                      ONE ISLAND
                                      TWO ISLAND
                                      THREE ISLAND
                                      FOUR ISLAND
                                      FIVE ISLAND
                                      SIX ISLAND
                                      SEVEN ISLAND
                                      KINDEL ROAD
                                      TREASURE BEACH
                                      CAPE BRINK
                                      BOND BRIDGE
                                      THREE ISLE PORT
                                      SEVII ISLE 6 Used for maps that are unaccessable
                                      SEVII ISLE 7 Used for maps that are unaccessable
                                      SEVII ISLE 8 Used for maps that are unaccessable
                                      SEVII ISLE 9 Used for maps that are unaccessable
                                      RESORT GORGEOUS
                                      WATER LABYRINTH
                                      FIVE ISLE MEADOW
                                      MEMORIAL PILLAR
                                      OUTCAST ISLAND
                                      GREEN PATH
                                      WATER PATH
                                      RUIN VALLEY
                                      TRAINER TOWER
                                      CANYON ENTRANCE
                                      SEVAULT CANYON
                                      TANOBY RUINS
                                      SEVII ISLE 22 Unused
                                      SEVII ISLE 23 Unused
                                      SEVII ISLE 24 Unused
                                      NAVEL ROCK
                                      MT. EMBER
                                      BERRY FOREST
                                      ICEFALL CAVE
                                      ROCKET WAREHOUSE
                                      TRAINER TOWER
                                      DOTTED HOLE
                                      LOST CAVE
                                      PETTERN BUSH
                                      ALTERING CAVE
                                      TANOBY CHAMBERS
                                      THREE ISLE PATH
                                      TANOBY KEY
                                      BIRTH ISLAND
                                      MONEAN CHAMBER
                                      LIPTOO CHAMBER
                                      WEEPTH CHAMBER
                                      DILFORD CHAMBER
                                      SCUFIB CHAMBER
                                      RIXY CHAMBER
                                      VIAPOIS CHAMBER
                                      EMBER SPA
                                      CELADON DEPT.
                                      Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.

                                      Route 4 and 10 have 2 map names for the flight spots they have.

                                      Underground Path 2 is used for location data on the world map.

                                      Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.

                                      Tanoby Ruins is used by a map in the game.

                                      Celadon Dept. is used by Celadon City's Department store.

                                      So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).
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                                        #24546    
                                      Old April 9th, 2013 (4:43 AM). Edited April 9th, 2013 by karatekid552.
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                                        Quote:
                                        Originally Posted by Jambo51 View Post
                                        Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.

                                        Route 4 and 10 have 2 map names for the flight spots they have.

                                        Underground Path 2 is used for location data on the world map.

                                        Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.

                                        Tanoby Ruins is used by a map in the game.

                                        Celadon Dept. is used by Celadon City's Department store.

                                        So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).
                                        WHAT?!? You found it? Y U NO TELL ME?:p i've given that answer so many times it isn't funny. Would you mind sharing it?

                                        *karatekid552 begins to search all of Jambo's posts.....

                                        Edit: That didn't take long.... http://174.133.255.180/showpost.php?p=6361966&postcount=15

                                        I spent hours searching for this over 3 months ago and didn't find a single thing... Lesson learned: ask Jambo:p
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                                          #24547    
                                        Old April 9th, 2013 (5:18 AM).
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                                          Quote:
                                          Originally Posted by trafalgar View Post
                                          Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
                                          So in fire red is not possible? Someone would not be able to do it with asm?
                                            #24548    
                                          Old April 9th, 2013 (5:30 AM).
                                          karatekid552's Avatar
                                          karatekid552 karatekid552 is offline
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                                            Quote:
                                            Originally Posted by trafalgar View Post
                                            So in fire red is not possible? Someone would not be able to do it with asm?
                                            What exactly is the purpose of doing this? I may be able to find and alternate solution.
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                                              #24549    
                                            Old April 9th, 2013 (6:56 AM).
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                                            Pokedude3012 Pokedude3012 is offline
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                                              Hey guys, sorry to come back to help so often. Somethings been bugging me: how can I get someone to check how many pokemon you've seen/caught? I've looked at Oaks script but I cant make sense of it ;p
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                                                #24550    
                                              Old April 9th, 2013 (7:45 AM).
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                                              karatekid552 karatekid552 is offline
                                              What happens if I push it?....
                                                 
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                                                Quote:
                                                Originally Posted by Pokedude3012 View Post
                                                Hey guys, sorry to come back to help so often. Somethings been bugging me: how can I get someone to check how many pokemon you've seen/caught? I've looked at Oaks script but I cant make sense of it ;p
                                                There are a couple of specials dealing with this. Consult JPAN's Study on the Special and Special2 commands.
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