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  #24526    
Old April 9th, 2013 (1:14 AM).
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trafalgar trafalgar is offline
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    Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.

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      #24527    
    Old April 9th, 2013 (1:29 AM).
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      Quote:
      Originally Posted by trafalgar View Post
      Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
      This is quite simple, from what I know, it's not possible.
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        #24528    
      Old April 9th, 2013 (2:13 AM).
      trafalgar's Avatar
      trafalgar trafalgar is offline
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        Quote:
        Originally Posted by robin22gongon View Post
        This is quite simple, from what I know, it's not possible.
        To explain better I mean as in the attached image.

        But in the fire red I can not: (
        Attached Images
        File Type: png Pokemon Ruby_01.png‎ (5.9 KB, 10 views) (Save to Dropbox)
          #24529    
        Old April 9th, 2013 (2:37 AM).
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        karatekid552 karatekid552 is offline
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          Quote:
          Originally Posted by trafalgar View Post
          To explain better I mean as in the attached image.

          But in the fire red I can not: (
          That is just really weird. I thought you just wanted the whole text box transparent which would be pretty easy. How did you do that again?
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            #24530    
          Old April 9th, 2013 (3:17 AM).
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          trafalgar trafalgar is offline
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            Quote:
            Originally Posted by karatekid552 View Post
            That is just really weird. I thought you just wanted the whole text box transparent which would be pretty easy. How did you do that again?
            In ruby is simple, just use the first dialogue:
            [code]\c\h02\h0X[code]
            Set background color to X.
            Spoiler:

            Ruby/Sapphire
            [transp_rs] 0
            [darkgrey_rs] 1
            [red_rs] 2
            [lightgreen_rs] 3
            [blue_rs] 4
            [yellow_rs] 5
            [cyan_rs] 6
            [magenta_rs] 7
            [grey_rs] 8
            [black_rs] 9
            [black2_rs] A
            [lightgrey_rs] B
            [white_rs] C
            [skyblue_rs] D
            [darkskyblue_rs] E
            [white2_rs] F

            Fire Red/LeafGreen
            [white_fr] 0
            [white2_fr] 1
            [black_fr] 2
            [grey_fr] 3
            [red_fr] 4
            [orange_fr] 5
            [green_fr] 6
            [lightgreen_fr] 7
            [blue_fr] 8
            [lightblue_fr] 9
            [white3_fr] A
            [lightblue2_fr] B
            [cyan_fr] C
            [lightblue3_fr] D
            [navyblue_fr] E
            [darknavyblue_fr] F
            In red fire but there is no transparency for the background of the text: |
              #24531    
            Old April 9th, 2013 (3:52 AM).
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            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by trafalgar View Post
              In ruby is simple, just use the first dialogue:
              [code]\c\h02\h0X[code]
              Set background color to X.
              Spoiler:

              Ruby/Sapphire
              [transp_rs] 0
              [darkgrey_rs] 1
              [red_rs] 2
              [lightgreen_rs] 3
              [blue_rs] 4
              [yellow_rs] 5
              [cyan_rs] 6
              [magenta_rs] 7
              [grey_rs] 8
              [black_rs] 9
              [black2_rs] A
              [lightgrey_rs] B
              [white_rs] C
              [skyblue_rs] D
              [darkskyblue_rs] E
              [white2_rs] F

              Fire Red/LeafGreen
              [white_fr] 0
              [white2_fr] 1
              [black_fr] 2
              [grey_fr] 3
              [red_fr] 4
              [orange_fr] 5
              [green_fr] 6
              [lightgreen_fr] 7
              [blue_fr] 8
              [lightblue_fr] 9
              [white3_fr] A
              [lightblue2_fr] B
              [cyan_fr] C
              [lightblue3_fr] D
              [navyblue_fr] E
              [darknavyblue_fr] F
              In red fire but there is no transparency for the background of the text: |
              Ohhh, those colors.:p I always wondered what those did. Your best bet is to find how the game reads the transparent one in RS and mimic it on one of the colors you don't need in FR.
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                #24532    
              Old April 9th, 2013 (4:35 AM).
              Jambo51's Avatar
              Jambo51 Jambo51 is offline
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                Quote:
                Originally Posted by LocksmithArmy View Post
                Spoiler:
                PALLET TOWN
                VIRIDIAN CITY
                PEWTER CITY
                CERULEAN CITY
                LAVENDER TOWN
                VERMILION CITY
                CELADON CITY
                FUCHSIA CITY
                CINNABAR ISLAND
                INDIGO PLATEAU
                SAFFRON CITY
                ROUTE 4
                ROUTE 10
                ROUTE 1
                ROUTE 2
                ROUTE 3
                ROUTE 4
                ROUTE 5
                ROUTE 6
                ROUTE 7
                ROUTE 8
                ROUTE 9
                ROUTE 10
                ROUTE 11
                ROUTE 12
                ROUTE 13
                ROUTE 14
                ROUTE 15
                ROUTE 16
                ROUTE 17
                ROUTE 18
                ROUTE 19
                ROUTE 20
                ROUTE 21
                ROUTE 22
                ROUTE 23
                ROUTE 24
                ROUTE 25
                VIRIDIAN FOREST
                MT. MOON
                S.S. ANNE
                UNDERGROUND PATH
                UNDERGROUND PATH
                DIGLETT'S CAVE
                VICTORY ROAD
                ROCKET HIDEOUT
                SILPH CO.
                POKeMON MANSION
                SAFARI ZONE
                POKeMON LEAGUE
                ROCK TUNNEL
                SEAFOAM ISLANDS
                POKeMON TOWER
                CERULEAN CAVE
                POWER PLANT
                ONE ISLAND
                TWO ISLAND
                THREE ISLAND
                FOUR ISLAND
                FIVE ISLAND
                SIX ISLAND
                SEVEN ISLAND
                KINDEL ROAD
                TREASURE BEACH
                CAPE BRINK
                BOND BRIDGE
                THREE ISLE PORT
                SEVII ISLE 6 Used for maps that are unaccessable
                SEVII ISLE 7 Used for maps that are unaccessable
                SEVII ISLE 8 Used for maps that are unaccessable
                SEVII ISLE 9 Used for maps that are unaccessable
                RESORT GORGEOUS
                WATER LABYRINTH
                FIVE ISLE MEADOW
                MEMORIAL PILLAR
                OUTCAST ISLAND
                GREEN PATH
                WATER PATH
                RUIN VALLEY
                TRAINER TOWER
                CANYON ENTRANCE
                SEVAULT CANYON
                TANOBY RUINS
                SEVII ISLE 22 Unused
                SEVII ISLE 23 Unused
                SEVII ISLE 24 Unused
                NAVEL ROCK
                MT. EMBER
                BERRY FOREST
                ICEFALL CAVE
                ROCKET WAREHOUSE
                TRAINER TOWER
                DOTTED HOLE
                LOST CAVE
                PETTERN BUSH
                ALTERING CAVE
                TANOBY CHAMBERS
                THREE ISLE PATH
                TANOBY KEY
                BIRTH ISLAND
                MONEAN CHAMBER
                LIPTOO CHAMBER
                WEEPTH CHAMBER
                DILFORD CHAMBER
                SCUFIB CHAMBER
                RIXY CHAMBER
                VIAPOIS CHAMBER
                EMBER SPA
                CELADON DEPT.
                Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.

                Route 4 and 10 have 2 map names for the flight spots they have.

                Underground Path 2 is used for location data on the world map.

                Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.

                Tanoby Ruins is used by a map in the game.

                Celadon Dept. is used by Celadon City's Department store.

                So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).
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                  #24533    
                Old April 9th, 2013 (4:43 AM). Edited April 9th, 2013 by karatekid552.
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by Jambo51 View Post
                  Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.

                  Route 4 and 10 have 2 map names for the flight spots they have.

                  Underground Path 2 is used for location data on the world map.

                  Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.

                  Tanoby Ruins is used by a map in the game.

                  Celadon Dept. is used by Celadon City's Department store.

                  So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).
                  WHAT?!? You found it? Y U NO TELL ME?:p i've given that answer so many times it isn't funny. Would you mind sharing it?

                  *karatekid552 begins to search all of Jambo's posts.....

                  Edit: That didn't take long.... http://174.133.255.180/showpost.php?p=6361966&postcount=15

                  I spent hours searching for this over 3 months ago and didn't find a single thing... Lesson learned: ask Jambo:p
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                    #24534    
                  Old April 9th, 2013 (5:18 AM).
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                  trafalgar trafalgar is offline
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                    Quote:
                    Originally Posted by trafalgar View Post
                    Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
                    So in fire red is not possible? Someone would not be able to do it with asm?
                      #24535    
                    Old April 9th, 2013 (5:30 AM).
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by trafalgar View Post
                      So in fire red is not possible? Someone would not be able to do it with asm?
                      What exactly is the purpose of doing this? I may be able to find and alternate solution.
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                        #24536    
                      Old April 9th, 2013 (6:56 AM).
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                      Pokedude3012 Pokedude3012 is offline
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                        Hey guys, sorry to come back to help so often. Somethings been bugging me: how can I get someone to check how many pokemon you've seen/caught? I've looked at Oaks script but I cant make sense of it ;p
                          #24537    
                        Old April 9th, 2013 (7:45 AM).
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                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by Pokedude3012 View Post
                          Hey guys, sorry to come back to help so often. Somethings been bugging me: how can I get someone to check how many pokemon you've seen/caught? I've looked at Oaks script but I cant make sense of it ;p
                          There are a couple of specials dealing with this. Consult JPAN's Study on the Special and Special2 commands.
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                            #24538    
                          Old April 9th, 2013 (7:53 AM).
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                          hinkage hinkage is offline
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                          Quote:
                          Originally Posted by trafalgar View Post
                          So in fire red is not possible? Someone would not be able to do it with asm?

                          You can without asm, using \c\h10\h02 which has basically the same effect: transparent textbox except for the border, only this makes the textbox transparent from the start, rather than the text itself having a transparent background. I have no idea why anyone would want to do this, it's ugly, but alright.

                          It's something like that, anyway. I'm not home so I can't check for sure, but I wanted to answer now so I wouldn't forget lawlz
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                            #24539    
                          Old April 9th, 2013 (8:46 AM).
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                          trafalgar trafalgar is offline
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                            Quote:
                            Originally Posted by hinkage View Post
                            You can without asm, using \c\h10\h02 which has basically the same effect: transparent textbox except for the border, only this makes the textbox transparent from the start, rather than the text itself having a transparent background. I have no idea why anyone would want to do this, it's ugly, but alright.

                            It's something like that, anyway. I'm not home so I can't check for sure, but I wanted to answer now so I wouldn't forget lawlz
                            Thanks for the reply, but I just tried using the code that you said and it does not work the same.
                              #24540    
                            Old April 9th, 2013 (2:35 PM).
                            verysuperfamous verysuperfamous is offline
                               
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                              I was editing Fire Red and when I tried to load it up after making a few changes it wouldn't load, it would give me a white screen. So
                              #1 Does this mean the file is corrupted?
                              #2 Anyone know a way of fixing it or preventing it in the future?
                                #24541    
                              Old April 9th, 2013 (3:45 PM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by verysuperfamous View Post
                                I was editing Fire Red and when I tried to load it up after making a few changes it wouldn't load, it would give me a white screen. So
                                #1 Does this mean the file is corrupted?
                                #2 Anyone know a way of fixing it or preventing it in the future?
                                1. Yes.
                                2. Make a back-up.

                                I have done this with hundreds of roms, it is all a part of learning, so always back up and make a list of changes so you can figure out where you went wrong.
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                                  #24542    
                                Old April 9th, 2013 (4:57 PM). Edited April 9th, 2013 by verysuperfamous.
                                verysuperfamous verysuperfamous is offline
                                   
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  1. Yes.
                                  2. Make a back-up.

                                  I have done this with hundreds of roms, it is all a part of learning, so always back up and make a list of changes so you can figure out where you went wrong.
                                  NVM got it myself.

                                  Anyway, how does one change the groups of towns? I did it once by accident so I know it's possible.
                                    #24543    
                                  Old April 9th, 2013 (5:05 PM).
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                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by verysuperfamous View Post
                                    I have 2 backups and hopefully one of them is good. How do I go from BAK to ROM? Figured out I could load the backup but it's not found by the emulator so hopefully it's good.
                                    Change the file extension:

                                    PokemonFireRed.gba -> PokemonFireRed.bak -> PokemonFireRed.gba

                                    Also, don't trust programs to back up for you. Do it yourself also.
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                                      #24544    
                                    Old April 9th, 2013 (9:31 PM).
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                                      First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?

                                      Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
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                                        #24545    
                                      Old April 9th, 2013 (9:39 PM).
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                                      BlackWhiteRobin BlackWhiteRobin is offline
                                         
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                                        Quote:
                                        Originally Posted by AXELXu7 View Post
                                        First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?

                                        Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
                                        FireRed is a bit better since it has this new moves, new animations hack, BW2 Repel System, Mugshot System, etc.

                                        For your second question, the search bar, Google and Yahoo are your friends.
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                                          #24546    
                                        Old April 10th, 2013 (2:37 AM).
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                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by AXELXu7 View Post
                                          First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?

                                          Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
                                          There is a specific thread for this in the main Rom Hacking section. We also have a program called DNS which inserts an RTC into any rom, so RSE's clocks are useless.

                                          There are several ways. The easiest is a program called "Truck Remover". It is slightly buggy on Emerald, but give it a try.
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                                            #24547    
                                          Old April 10th, 2013 (2:49 AM).
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                                          BlackWhiteRobin BlackWhiteRobin is offline
                                             
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                                            I have another question. How do I find the offset of a certain sprite using only VBA?

                                            Is it safe to replace an Image with FF using a hex editor if I know the exact number of bytes?

                                            When I use another border block in Palette town specifically the black empty tile, it turns like some glitchy blue wavy tiles. Why is that? How to fix?
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                                              #24548    
                                            Old April 10th, 2013 (4:03 AM).
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                                            karatekid552 karatekid552 is offline
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                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              I have another question. How do I find the offset of a certain sprite using only VBA?

                                              Is it safe to replace an Image with FF using a hex editor if I know the exact number of bytes?

                                              When I use another border block in Palette town specifically the black empty tile, it turns like some glitchy blue wavy tiles. Why is that? How to fix?
                                              1) Open up the tile viewer and find the sprite. See the location it is in the memory, now go to that location in memory viewer and search for the bytes you find there in a hex editor.

                                              2) Yes, as long as nothing trys to use that image after you erase it, but still be very careful.

                                              3) That isn't a black tile, it is a transparent tile. You need to find an actualy black tile. (I'm not sure if Palette Town has one, but many maps do.) Also, you could try making your own black tile.
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                                                #24549    
                                              Old April 10th, 2013 (3:44 PM).
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                                              AXELXu7 AXELXu7 is offline
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                                                Thanks for the help Karate Kid. Robin, the condescension is not required. I prefer to ask people than machines for help because as a rule, people are more creative.
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                                                  #24550    
                                                Old April 10th, 2013 (5:39 PM).
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                                                destinedjagold destinedjagold is offline
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                                                Quote:
                                                Originally Posted by AXELXu7 View Post
                                                can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
                                                If you haven't yet, here's the program/tool I use to remove the truck animation.
                                                Clicky~
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