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  #24626    
Old April 16th, 2013 (10:25 AM).
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Originally Posted by Noossab Blue View Post
How do I edit the palette?
Stare at this dot for thirty seconds, then close your eyes for thirty more seconds.


Quickly, take a look at the title of this very thread! Your answer should be there. Only 40% of people can see this! Share if you saw it!
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  #24627    
Old April 16th, 2013 (5:20 PM).
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    I'm new to playing Rom Hacks and I was wondering if for example I start someone's Beta 1 and they release a new patch or Beta 2 ect, is there a way to apply the updated Beta or bug patch and still keep my progress from the previous Beta? Like patching it to the same hacked rom. Or would it be a start all over thing?
      #24628    
    Old April 16th, 2013 (5:24 PM).
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      Quote:
      Originally Posted by HersheysPink View Post
      I'm new to playing Rom Hacks and I was wondering if for example I start someone's Beta 1 and they release a new patch or Beta 2 ect, is there a way to apply the updated Beta or bug patch and still keep my progress from the previous Beta? Like patching it to the same hacked rom. Or would it be a start all over thing?
      I would say you would start all over again as it is much safer. Since if you patch the new patch to an Old Rom it might be buggy and freeze or crash at random times. So I believe you just have to start all over again. :/

      But it is worth it if you're playing an awesome hack.
        #24629    
      Old April 16th, 2013 (5:33 PM).
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        Quote:
        Originally Posted by Shadowraze View Post
        I would say you would start all over again as it is much safer. Since if you patch the new patch to an Old Rom it might be buggy and freeze or crash at random times. So I believe you just have to start all over again. :/

        But it is worth it if you're playing an awesome hack.
        Ahh, that's a bummer, but agreeable. It would be worth it for an awesome one. Thanks!
          #24630    
        Old April 16th, 2013 (6:17 PM).
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          Hey guys, just wondering: Is there a way to temporarily change the hero's overworld in fire red? I feel like someone's probably already asked this question, but I couldn't find it when I searched.

          Thanks!
          ~MayanMan
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            #24631    
          Old April 16th, 2013 (8:06 PM).
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          Shadowraze Shadowraze is offline
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            Quote:
            Originally Posted by MayanMan2012 View Post
            Hey guys, just wondering: Is there a way to temporarily change the hero's overworld in fire red? I feel like someone's probably already asked this question, but I couldn't find it when I searched.

            Thanks!
            ~MayanMan
            There is :3

            Use Jpans FireRed Hack Engine and I'm pretty sure you can do it. You can download it here along with the manual on how to use it. http://www.pokecommunity.com/showthread.php?t=194241
              #24632    
            Old April 17th, 2013 (6:50 AM).
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            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by HersheysPink View Post
              Ahh, that's a bummer, but agreeable. It would be worth it for an awesome one. Thanks!
              In many games, you could patch a clean rom and then transfer the save file to the new game by changing it's filename.

              Please note that this can't be done on certain games because sometimes people change how the game saves in order to make more room in the RAM (like JPAN and Jambo did) or it just won't work because some events were switched around and/or edited.
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                #24633    
              Old April 17th, 2013 (12:38 PM).
              dondon151 dondon151 is offline
                 
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                In FireRed, is there a byte that corresponds to the ability that an enemy trainer's Pokemon possesses?
                  #24634    
                Old April 17th, 2013 (2:34 PM). Edited April 17th, 2013 by karatekid552.
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by dondon151 View Post
                  In FireRed, is there a byte that corresponds to the ability that an enemy trainer's Pokemon possesses?
                  If I am correct, ability is calculated based upon the PID of the opponents Pokemon. Since there are only 2 possible choices, why waste a byte when a simple calculation would tell the game which of the two to chose from? I could be wrong, but I am fairly certain that is how it works. Messing with PIDs is not fun if you don't know what you are doing and can often result in bad eggs.

                  Edit: actually, I may be wrong. It is initially calculated by the PID, but then it does appear to get stored.

                  In this article of Bulbapedia, it says that the ability is calculated and stored: http://bulbapedia.bulbagarden.net/wiki/Personality_value

                  But neither of these artices show anything about where the ability is stored:
                  http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III
                  http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA

                  Which, of course, leaves me very confused.
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                    #24635    
                  Old April 17th, 2013 (4:34 PM). Edited April 17th, 2013 by Squibbid.
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                  Squibbid Squibbid is offline
                     
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                    I have a question that has been answered already, BUT...

                    This one is more specific since it involves a different script from a similar one I saw earlier in this thread. This question is also in 2 parts.

                    1. How would I go about making a Pokemon (in this case, a Celebi) disappear once I've caught it? If I run away or beat it, it goes away, but not if I catch it. This is the script I'm working with:

                    Spoiler:
                    '---------------
                    #org 0x34EC00
                    special 0x187
                    compare 0x800D 0x2
                    if 0x1 goto 0x81A7AE0
                    special 0x188
                    lock
                    faceplayer
                    setwildbattle 0xFB 0xA 0x0
                    checksound
                    cry 0xFB 0x2
                    preparemsg 0x834ED00 '"Bii!"
                    waitmsg
                    waitcry
                    pause 0x14
                    playsong 0x156 0x0
                    waitkeypress
                    setflag 0x807
                    special 0x138
                    waitstate
                    clearflag 0x807
                    special2 0x800D 0xB4
                    compare 0x800D 0x1
                    if 0x1 goto 0x834EE00
                    compare 0x800D 0x4
                    if 0x1 goto 0x834EF00
                    compare 0x800D 0x5
                    if 0x1 goto 0x834EF00
                    setflag 0x2BA
                    release
                    end

                    '---------------
                    #org 0x1A7AE0
                    release
                    end

                    '---------------
                    #org 0x34EE00
                    setflag 0x2BA
                    goto 0x81A922D

                    '---------------
                    #org 0x34EF00
                    setvar 0x8004 0xFB
                    goto 0x81A9236

                    '---------------
                    #org 0x1A922D
                    fadescreen 0x1
                    hidesprite 0x800F
                    fadescreen 0x0
                    release
                    end

                    '---------------
                    #org 0x1A9236
                    fadescreen 0x1
                    hidesprite 0x800F
                    fadescreen 0x0
                    bufferpokemon 0x0 0x8004
                    msgbox 0x81A63C4 0x4 '"The [buffer1] flew away!"
                    release
                    end


                    '---------
                    ' Strings
                    '---------
                    #org 0x34ED00
                    = Bii!

                    #org 0x1A63C4
                    = The [buffer1] flew away!


                    Everything else works fine except for what I mentioned above, AND...

                    2. For some reason, after I put that script above, the game freezes when I enter the route Celebi's location is in (in this case, Route 2). It also freezes after catching Celebi and going back down to Viridian City. I've managed to fix it by entering and exiting a door, but I'd like to know if there's a permanent fix regardless of any door-opening or not, in case my future players don't enter and exit a house before passing the Teachy TV Man.

                    I would greatly appreciate any help. This is driving me insane.
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                      #24636    
                    Old April 17th, 2013 (4:55 PM).
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                    Pichu2Pikachu2Raichu Pichu2Pikachu2Raichu is offline
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                    This is my first ever post in anywhere in the emulation forum (I have just started playing games using emulators) so please forgive me if I am asking this in the wrong place.

                    Whats a good hack tool to hack ROMS to mess around with evolutions. I want a Mudkip to evolve into a MewTwo.

                    And where's the place to post for help with this?

                    Thanks!
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                      #24637    
                    Old April 17th, 2013 (5:17 PM). Edited April 17th, 2013 by karatekid552.
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Squibbid View Post
                      I have a question that has been answered already, BUT...

                      This one is more specific since it involves a different script from a similar one I saw earlier in this thread. This question is also in 2 parts.

                      1. How would I go about making a Pokemon (in this case, a Celebi) disappear once I've caught it? If I run away or beat it, it goes away, but not if I catch it. This is the script I'm working with:

                      Spoiler:
                      '---------------
                      #org 0x34EC00
                      special 0x187
                      compare 0x800D 0x2
                      if 0x1 goto 0x81A7AE0
                      special 0x188
                      lock
                      faceplayer
                      setwildbattle 0xFB 0xA 0x0
                      checksound
                      cry 0xFB 0x2
                      preparemsg 0x834ED00 '"Bii!"
                      waitmsg
                      waitcry
                      pause 0x14
                      playsong 0x156 0x0
                      waitkeypress
                      setflag 0x807
                      special 0x138
                      waitstate
                      clearflag 0x807
                      special2 0x800D 0xB4
                      compare 0x800D 0x1
                      if 0x1 goto 0x834EE00
                      compare 0x800D 0x4
                      if 0x1 goto 0x834EF00
                      compare 0x800D 0x5
                      if 0x1 goto 0x834EF00
                      setflag 0x2BA
                      release
                      end

                      '---------------
                      #org 0x1A7AE0
                      release
                      end

                      '---------------
                      #org 0x34EE00
                      setflag 0x2BA
                      goto 0x81A922D

                      '---------------
                      #org 0x34EF00
                      setvar 0x8004 0xFB
                      goto 0x81A9236

                      '---------------
                      #org 0x1A922D
                      fadescreen 0x1
                      hidesprite 0x800F
                      fadescreen 0x0
                      release
                      end

                      '---------------
                      #org 0x1A9236
                      fadescreen 0x1
                      hidesprite 0x800F
                      fadescreen 0x0
                      bufferpokemon 0x0 0x8004
                      msgbox 0x81A63C4 0x4 '"The [buffer1] flew away!"
                      release
                      end


                      '---------
                      ' Strings
                      '---------
                      #org 0x34ED00
                      = Bii!

                      #org 0x1A63C4
                      = The [buffer1] flew away!


                      Everything else works fine except for what I mentioned above, AND...

                      2. For some reason, after I put that script above, the game freezes when I enter the route Celebi's location is in (in this case, Route 2). It also freezes after catching Celebi and going back down to Viridian City. I've managed to fix it by entering and exiting a door, but I'd like to know if there's a permanent fix regardless of any door-opening or not, in case my future players don't enter and exit a house before passing the Teachy TV Man.

                      I would greatly appreciate any help. This is driving me insane.
                      1) I have said this at least 100 times: special 0xB4 gives 0x7 as the result for catching, not 0x5. I don't understand why people keep using 0x5, it doesn't work. JPAN's list of specials doesn't include it as a result and my many experiments with the command have not resulted in any idea why people use it since 0x1, 0x4, and 0x7 are all you need. (Not to sound rude, but I know I have answered this same question on this thread before. See Spherical Ice's post above.)

                      2) I don't know why, however I do notice that there is no check or setvar for preventing the script from running again. Could this be a problem?

                      Quote:
                      Originally Posted by Pichu2Pikachu2Raichu View Post
                      This is my first ever post in anywhere in the emulation forum (I have just started playing games using emulators) so please forgive me if I am asking this in the wrong place.

                      Whats a good hack tool to hack ROMS to mess around with evolutions. I want a Mudkip to evolve into a MewTwo.

                      And where's the place to post for help with this?

                      Thanks!
                      This is the Rom Hacking Simple Questions thread, and this is the right place, though, I'm pretty sure you didn't need to ask this, since it has been asked before (search feature is great. especially since there are over 24000 posts here and another completely archived Simple Questions thread from longer ago.)

                      There are many tools. YAPE (Yet Another Pokemon Editor) and P.E. [which is inside PGE (Pokemon Game Editor)] will work the best.
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                        #24638    
                      Old April 17th, 2013 (5:39 PM). Edited April 17th, 2013 by Squibbid.
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                      Squibbid Squibbid is offline
                         
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                        Thanks a lot, Karatekid. I had no idea about the 0x7 thing. The script I was using was basically the in-game Moltres script with new pointers, etc.

                        Edit:

                        I forgot to mention the setvar thing. In regards to that...

                        ...huh?

                        I barely have an idea of what I'm doing and am therefore not that good yet.
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                          #24639    
                        Old April 17th, 2013 (6:22 PM).
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                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by Squibbid View Post
                          Thanks a lot, Karatekid. I had no idea about the 0x7 thing. The script I was using was basically the in-game Moltres script with new pointers, etc.

                          Edit:

                          I forgot to mention the setvar thing. In regards to that...

                          ...huh?

                          I barely have an idea of what I'm doing and am therefore not that good yet.
                          Ahhh, that explains it. Game Freak screwed up and didn't use their own special right! Lol

                          You obviously don't want this script running every time you step on it, right? If you noticed, when you insert a new map script using the 02 or 04 settings, it asks for a flag and a value. This is actually a var and value. You see, vars are these special things that can hold numbers between 0 and 65000 (0xFFFF). They are like the "X" in math. When you insert a var into that space, the script will only run if "var = value". So, at the end of the script, you use the command "setvar" to change the var to something else so the script won't run again.

                          Here are some posts by DavidJCobb which list the in game uses for most vars (and flags, which makes these posts extremely valuable). There are some free ones that aren't used by the game. The only truly safe vars are those between 0x4000 and 0x40FF.

                          http://www.pokecommunity.com/showpost.php?p=6829256&postcount=158
                          http://www.pokecommunity.com/showpost.php?p=6902344&postcount=183


                          -----------------------------------------------
                          I feel like I have typed this particular answer more than most. To anyone on here: would a tutorial detailing the usage of flags, vars, and script tiles be of an advantage?
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                            #24640    
                          Old April 17th, 2013 (6:37 PM).
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                          Noossab Blue Noossab Blue is offline
                             
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                            Quote:
                            Originally Posted by Spherical Ice View Post
                            Stare at this dot for thirty seconds, then close your eyes for thirty more seconds.


                            Quickly, take a look at the title of this very thread! Your answer should be there. Only 40% of people can see this! Share if you saw it!
                            Ah, yes. This was great advice, except that I couldn't find something that worked for me. This tutorial was the closest thing that I found, which details how to insert trainers, including changing their palettes. But when I get to the part about APE, checking the 'Compressed Palette (L277)' box and hitting the back and forward arrows, it doesn't work. It takes me away from the offset I was using and doesn't bring me back.

                            Is there a tutorial out there specifically for changing the World Map palette? I feel like it shouldn't be this hard to find, or I'm missing something ridiculously obvious, since so many people succeed at editing it...the tutorial I was originally using literally says "Sooo... I didn't tell you how to change the palette, I think you can this."

                            ...
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                              #24641    
                            Old April 17th, 2013 (7:24 PM).
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                            Squibbid Squibbid is offline
                               
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              I feel like I have typed this particular answer more than most. To anyone on here: would a tutorial detailing the usage of flags, vars, and script tiles be of an advantage?
                              For the love of Galactus, YES! Tutorials are always good.
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                                #24642    
                              Old April 18th, 2013 (3:36 AM).
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                              BlackWhiteRobin BlackWhiteRobin is offline
                                 
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                                Is there a way to make something like an item deposit script? Similar to a bank script but this one works on items and lets you choose what items you want to deposit.
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                                  #24643    
                                Old April 18th, 2013 (8:01 AM).
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by robin22gongon View Post
                                  Is there a way to make something like an item deposit script? Similar to a bank script but this one works on items and lets you choose what items you want to deposit.
                                  There is always a way. If you are talking about PC deposit, there is a command to put specific items in your PC. Granted this won't work as well. Your absolute best choice: look at the PC script used in Poke-Centers and extract the Players PC portion and make a new script from that.
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                                    #24644    
                                  Old April 18th, 2013 (8:19 AM).
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                                    Sorry, I don't have the time or patience to look through 987 pages for this.

                                    I am trying to learn how to look at scripts in an existing ROM (there are scripting errors all over the place), and was told about XSE. Where can this resource be found in its most updated form? I did find this tutorial thread, but there's no download link there.

                                    Sorry, I'm still not adept at all the resources. I have AdvanceMap and that's it.

                                    Cyclone
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                                      #24645    
                                    Old April 18th, 2013 (8:55 AM).
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                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by CycloneGU View Post
                                      Sorry, I don't have the time or patience to look through 987 pages for this.

                                      I am trying to learn how to look at scripts in an existing ROM (there are scripting errors all over the place), and was told about XSE. Where can this resource be found in its most updated form? I did find this tutorial thread, but there's no download link there.

                                      Sorry, I'm still not adept at all the resources. I have AdvanceMap and that's it.

                                      Cyclone
                                      Go to Gamer2020's toolbox. There you shall find the newest version.

                                      Also, there is a search feature on this thread, so you don't have to look through every page.
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                                        #24646    
                                      Old April 18th, 2013 (9:27 AM).
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                                      hackstar hackstar is offline
                                      Check it out!!
                                         
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                                        wow! really its back already?
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                                          #24647    
                                        Old April 18th, 2013 (9:32 AM).
                                        karatekid552's Avatar
                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by hackstar View Post
                                          wow! really its back already?
                                          Yes, as you know, HackMew said that his tools could be updated, as long as they stayed open source. Gamer2020 decided to take that on and he began by fixing several bugs and uploaded it about a week ago.
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                                            #24648    
                                          Old April 18th, 2013 (10:42 AM).
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                                          Spherical Ice Spherical Ice is offline
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                                          Quote:
                                          Originally Posted by robin22gongon View Post
                                          Is there a way to make something like an item deposit script? Similar to a bank script but this one works on items and lets you choose what items you want to deposit.
                                          shiny quagsire has made an asm routine that allows you to select an item from the bag and a routine that allows you to select an item from the berry bag. its in his signature.

                                          Quote:
                                          Originally Posted by Noossab Blue View Post
                                          Ah, yes. This was great advice, except that I couldn't find something that worked for me. This tutorial was the closest thing that I found, which details how to insert trainers, including changing their palettes. But when I get to the part about APE, checking the 'Compressed Palette (L277)' box and hitting the back and forward arrows, it doesn't work. It takes me away from the offset I was using and doesn't bring me back.

                                          Is there a tutorial out there specifically for changing the World Map palette? I feel like it shouldn't be this hard to find, or I'm missing something ridiculously obvious, since so many people succeed at editing it...the tutorial I was originally using literally says "Sooo... I didn't tell you how to change the palette, I think you can this."

                                          ...
                                          load the world map in vba. go to the palette viewer. click on the first colour in the palette that looks like the one that your world map uses. write down the four characters that come up, but switch the first two numbers with the second two numbers. do that for all of the colours in that row. copy the data you have made. load your rom in a hex editor. look for that data. note down the offset. load your rom in ape. load the offset. edit the palette.

                                          this is in the tutorials section. you didnt search hard enough.
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                                            #24649    
                                          Old April 18th, 2013 (12:39 PM).
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                                          Cyclone Cyclone is offline
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                                            Quote:
                                            Originally Posted by karatekid552 View Post
                                            Yes, as you know, HackMew said that his tools could be updated, as long as they stayed open source. Gamer2020 decided to take that on and he began by fixing several bugs and uploaded it about a week ago.
                                            My timing is quite excellent, in that case! We have a bit of a storm here now and possible powerouts (already some elsewhere), so I'll take a look a little later. I've already promised myself that if I can't do it right I'm not touching the scripts, but I at least want to see if I can figure it out; I did take computer programming at one point in my life.

                                            Cyclone
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                                              #24650    
                                            Old April 18th, 2013 (3:48 PM).
                                            salianifo salianifo is offline
                                               
                                              Join Date: Apr 2013
                                              Gender: Male
                                              Posts: 3
                                              Would anybody have a FireRed decapitalization script? I'm using JPAN's hacked engine, and would like to have my text not all capitalized.
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