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  #24626    
Old April 14th, 2013 (6:10 PM).
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    Quote:
    Originally Posted by karatekid552 View Post
    Back to the sketchy deleting images thing? You're best bet: open it up in tilemolester. There you might have a better time telling the ending offset. The begining should be the offset given in Wichu's.
    Would looking at the table not work? Like finding the offset, when you see a pointer, it will end at the pointer next to it?
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      #24627    
    Old April 14th, 2013 (6:34 PM).
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    What happens if I push it?....
       
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      Quote:
      Originally Posted by robin22gongon View Post
      Would looking at the table not work? Like finding the offset, when you see a pointer, it will end at the pointer next to it?
      Not always, many things do work like that, but it isn't always a given and shouldn't be trusted.
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        #24628    
      Old April 14th, 2013 (7:19 PM). Edited April 14th, 2013 by BlackWhiteRobin.
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        Okay new question! How about PC Box BG? Can I edit those? Or make larger images for those? From my studies, they are just about one to two tile per box.

        Also how do I make a trainer battle that when you lose, you don't white out? (similar to rival's 1st battle in FR) I use FR
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          #24629    
        Old April 15th, 2013 (12:31 PM).
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          Is there a resource out there for resized hgss and dp sprites? (Not the gym leaders or E4 I know they're available)
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            #24630    
          Old April 15th, 2013 (2:36 PM).
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            Quote:
            Originally Posted by hanswurst1999 View Post
            Is there a resource out there for resized hgss and dp sprites? (Not the gym leaders or E4 I know they're available)
            http://www.pokecommunity.com/showpost.php?p=7376827&postcount=213

            I'm pretty much sure you're talking about trainer sprites so here. Just remember to credit me.
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              #24631    
            Old April 15th, 2013 (6:03 PM).
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              Quote:
              Originally Posted by Noossab Blue View Post
              Hey all, so I'm following this tutorial to try and change the world map (FR BRPE). Everything appeared to work correctly, but when I try to open the map in game I get this:

              Save failed.
              Checking the backup memory...
              Please wait.
              "Time required:
              about 1 minute"

              and then

              Save completed.
              "Please press the A Button."

              And then a black screen...help?
              So I've gotten beyond this now, so that this is what I see when I open the map:



              I know that at least part of the problem has something to do with the palette...but I can't find any info on it, and I really don't know how to proceed.
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                #24632    
              Old April 15th, 2013 (10:49 PM).
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              You need to edit and reinsert the tilemap so that there is a two tile-wide border around the entire world map for it to display correctly. Then you just need to edit the palette and everything should be fine.
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                #24633    
              Old April 16th, 2013 (3:57 AM).
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                Hey guys! Just wondering, where were these sprites are used?

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                  #24634    
                Old April 16th, 2013 (5:49 AM).
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                  Quote:
                  Originally Posted by robin22gongon View Post
                  Hey guys! Just wondering, where were these sprites are used?

                  I am not entirely sure but I think that these are used when you land after flying.
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                    #24635    
                  Old April 16th, 2013 (6:40 AM).
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                    Oh okay. Thanks. I thought it was not used by the game and thought about deleting it. Lucky I haven't yet or my game would've messed up.
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                      #24636    
                    Old April 16th, 2013 (7:13 AM).
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                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by robin22gongon View Post
                      Oh okay. Thanks. I thought it was not used by the game and thought about deleting it. Lucky I haven't yet or my game would've messed up.
                      When in doubt, make a back-up, delete it, and see what happens!!!
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                        #24637    
                      Old April 16th, 2013 (8:22 AM).
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                        Quote:
                        I'm pretty much sure you're talking about trainer sprites so here. Just remember to credit me.
                        Isn't there one which is more complete?
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                          #24638    
                        Old April 16th, 2013 (9:38 AM).
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                          Quote:
                          Originally Posted by Spherical Ice View Post
                          You need to edit and reinsert the tilemap so that there is a two tile-wide border around the entire world map for it to display correctly. Then you just need to edit the palette and everything should be fine.
                          How do I edit the palette?
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                            #24639    
                          Old April 16th, 2013 (10:25 AM).
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                          Quote:
                          Originally Posted by Noossab Blue View Post
                          How do I edit the palette?
                          Stare at this dot for thirty seconds, then close your eyes for thirty more seconds.


                          Quickly, take a look at the title of this very thread! Your answer should be there. Only 40% of people can see this! Share if you saw it!
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                            #24640    
                          Old April 16th, 2013 (5:20 PM).
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                            I'm new to playing Rom Hacks and I was wondering if for example I start someone's Beta 1 and they release a new patch or Beta 2 ect, is there a way to apply the updated Beta or bug patch and still keep my progress from the previous Beta? Like patching it to the same hacked rom. Or would it be a start all over thing?
                              #24641    
                            Old April 16th, 2013 (5:24 PM).
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                              Quote:
                              Originally Posted by HersheysPink View Post
                              I'm new to playing Rom Hacks and I was wondering if for example I start someone's Beta 1 and they release a new patch or Beta 2 ect, is there a way to apply the updated Beta or bug patch and still keep my progress from the previous Beta? Like patching it to the same hacked rom. Or would it be a start all over thing?
                              I would say you would start all over again as it is much safer. Since if you patch the new patch to an Old Rom it might be buggy and freeze or crash at random times. So I believe you just have to start all over again. :/

                              But it is worth it if you're playing an awesome hack.
                                #24642    
                              Old April 16th, 2013 (5:33 PM).
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                                Quote:
                                Originally Posted by Shadowraze View Post
                                I would say you would start all over again as it is much safer. Since if you patch the new patch to an Old Rom it might be buggy and freeze or crash at random times. So I believe you just have to start all over again. :/

                                But it is worth it if you're playing an awesome hack.
                                Ahh, that's a bummer, but agreeable. It would be worth it for an awesome one. Thanks!
                                  #24643    
                                Old April 16th, 2013 (6:17 PM).
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                                  Hey guys, just wondering: Is there a way to temporarily change the hero's overworld in fire red? I feel like someone's probably already asked this question, but I couldn't find it when I searched.

                                  Thanks!
                                  ~MayanMan
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                                    #24644    
                                  Old April 16th, 2013 (8:06 PM).
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                                    Originally Posted by MayanMan2012 View Post
                                    Hey guys, just wondering: Is there a way to temporarily change the hero's overworld in fire red? I feel like someone's probably already asked this question, but I couldn't find it when I searched.

                                    Thanks!
                                    ~MayanMan
                                    There is :3

                                    Use Jpans FireRed Hack Engine and I'm pretty sure you can do it. You can download it here along with the manual on how to use it. http://www.pokecommunity.com/showthread.php?t=194241
                                      #24645    
                                    Old April 17th, 2013 (6:50 AM).
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                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by HersheysPink View Post
                                      Ahh, that's a bummer, but agreeable. It would be worth it for an awesome one. Thanks!
                                      In many games, you could patch a clean rom and then transfer the save file to the new game by changing it's filename.

                                      Please note that this can't be done on certain games because sometimes people change how the game saves in order to make more room in the RAM (like JPAN and Jambo did) or it just won't work because some events were switched around and/or edited.
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                                        #24646    
                                      Old April 17th, 2013 (12:38 PM).
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                                        In FireRed, is there a byte that corresponds to the ability that an enemy trainer's Pokemon possesses?
                                          #24647    
                                        Old April 17th, 2013 (2:34 PM). Edited April 17th, 2013 by karatekid552.
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                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by dondon151 View Post
                                          In FireRed, is there a byte that corresponds to the ability that an enemy trainer's Pokemon possesses?
                                          If I am correct, ability is calculated based upon the PID of the opponents Pokemon. Since there are only 2 possible choices, why waste a byte when a simple calculation would tell the game which of the two to chose from? I could be wrong, but I am fairly certain that is how it works. Messing with PIDs is not fun if you don't know what you are doing and can often result in bad eggs.

                                          Edit: actually, I may be wrong. It is initially calculated by the PID, but then it does appear to get stored.

                                          In this article of Bulbapedia, it says that the ability is calculated and stored: http://bulbapedia.bulbagarden.net/wiki/Personality_value

                                          But neither of these artices show anything about where the ability is stored:
                                          http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III
                                          http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA

                                          Which, of course, leaves me very confused.
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                                            #24648    
                                          Old April 17th, 2013 (4:34 PM). Edited April 17th, 2013 by Squibbid.
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                                            I have a question that has been answered already, BUT...

                                            This one is more specific since it involves a different script from a similar one I saw earlier in this thread. This question is also in 2 parts.

                                            1. How would I go about making a Pokemon (in this case, a Celebi) disappear once I've caught it? If I run away or beat it, it goes away, but not if I catch it. This is the script I'm working with:

                                            Spoiler:
                                            '---------------
                                            #org 0x34EC00
                                            special 0x187
                                            compare 0x800D 0x2
                                            if 0x1 goto 0x81A7AE0
                                            special 0x188
                                            lock
                                            faceplayer
                                            setwildbattle 0xFB 0xA 0x0
                                            checksound
                                            cry 0xFB 0x2
                                            preparemsg 0x834ED00 '"Bii!"
                                            waitmsg
                                            waitcry
                                            pause 0x14
                                            playsong 0x156 0x0
                                            waitkeypress
                                            setflag 0x807
                                            special 0x138
                                            waitstate
                                            clearflag 0x807
                                            special2 0x800D 0xB4
                                            compare 0x800D 0x1
                                            if 0x1 goto 0x834EE00
                                            compare 0x800D 0x4
                                            if 0x1 goto 0x834EF00
                                            compare 0x800D 0x5
                                            if 0x1 goto 0x834EF00
                                            setflag 0x2BA
                                            release
                                            end

                                            '---------------
                                            #org 0x1A7AE0
                                            release
                                            end

                                            '---------------
                                            #org 0x34EE00
                                            setflag 0x2BA
                                            goto 0x81A922D

                                            '---------------
                                            #org 0x34EF00
                                            setvar 0x8004 0xFB
                                            goto 0x81A9236

                                            '---------------
                                            #org 0x1A922D
                                            fadescreen 0x1
                                            hidesprite 0x800F
                                            fadescreen 0x0
                                            release
                                            end

                                            '---------------
                                            #org 0x1A9236
                                            fadescreen 0x1
                                            hidesprite 0x800F
                                            fadescreen 0x0
                                            bufferpokemon 0x0 0x8004
                                            msgbox 0x81A63C4 0x4 '"The [buffer1] flew away!"
                                            release
                                            end


                                            '---------
                                            ' Strings
                                            '---------
                                            #org 0x34ED00
                                            = Bii!

                                            #org 0x1A63C4
                                            = The [buffer1] flew away!


                                            Everything else works fine except for what I mentioned above, AND...

                                            2. For some reason, after I put that script above, the game freezes when I enter the route Celebi's location is in (in this case, Route 2). It also freezes after catching Celebi and going back down to Viridian City. I've managed to fix it by entering and exiting a door, but I'd like to know if there's a permanent fix regardless of any door-opening or not, in case my future players don't enter and exit a house before passing the Teachy TV Man.

                                            I would greatly appreciate any help. This is driving me insane.
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                                              #24649    
                                            Old April 17th, 2013 (4:55 PM).
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                                            Pichu2Pikachu2Raichu Pichu2Pikachu2Raichu is offline
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                                            This is my first ever post in anywhere in the emulation forum (I have just started playing games using emulators) so please forgive me if I am asking this in the wrong place.

                                            Whats a good hack tool to hack ROMS to mess around with evolutions. I want a Mudkip to evolve into a MewTwo.

                                            And where's the place to post for help with this?

                                            Thanks!
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                                              #24650    
                                            Old April 17th, 2013 (5:17 PM). Edited April 17th, 2013 by karatekid552.
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                                            What happens if I push it?....
                                               
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                                              Quote:
                                              Originally Posted by Squibbid View Post
                                              I have a question that has been answered already, BUT...

                                              This one is more specific since it involves a different script from a similar one I saw earlier in this thread. This question is also in 2 parts.

                                              1. How would I go about making a Pokemon (in this case, a Celebi) disappear once I've caught it? If I run away or beat it, it goes away, but not if I catch it. This is the script I'm working with:

                                              Spoiler:
                                              '---------------
                                              #org 0x34EC00
                                              special 0x187
                                              compare 0x800D 0x2
                                              if 0x1 goto 0x81A7AE0
                                              special 0x188
                                              lock
                                              faceplayer
                                              setwildbattle 0xFB 0xA 0x0
                                              checksound
                                              cry 0xFB 0x2
                                              preparemsg 0x834ED00 '"Bii!"
                                              waitmsg
                                              waitcry
                                              pause 0x14
                                              playsong 0x156 0x0
                                              waitkeypress
                                              setflag 0x807
                                              special 0x138
                                              waitstate
                                              clearflag 0x807
                                              special2 0x800D 0xB4
                                              compare 0x800D 0x1
                                              if 0x1 goto 0x834EE00
                                              compare 0x800D 0x4
                                              if 0x1 goto 0x834EF00
                                              compare 0x800D 0x5
                                              if 0x1 goto 0x834EF00
                                              setflag 0x2BA
                                              release
                                              end

                                              '---------------
                                              #org 0x1A7AE0
                                              release
                                              end

                                              '---------------
                                              #org 0x34EE00
                                              setflag 0x2BA
                                              goto 0x81A922D

                                              '---------------
                                              #org 0x34EF00
                                              setvar 0x8004 0xFB
                                              goto 0x81A9236

                                              '---------------
                                              #org 0x1A922D
                                              fadescreen 0x1
                                              hidesprite 0x800F
                                              fadescreen 0x0
                                              release
                                              end

                                              '---------------
                                              #org 0x1A9236
                                              fadescreen 0x1
                                              hidesprite 0x800F
                                              fadescreen 0x0
                                              bufferpokemon 0x0 0x8004
                                              msgbox 0x81A63C4 0x4 '"The [buffer1] flew away!"
                                              release
                                              end


                                              '---------
                                              ' Strings
                                              '---------
                                              #org 0x34ED00
                                              = Bii!

                                              #org 0x1A63C4
                                              = The [buffer1] flew away!


                                              Everything else works fine except for what I mentioned above, AND...

                                              2. For some reason, after I put that script above, the game freezes when I enter the route Celebi's location is in (in this case, Route 2). It also freezes after catching Celebi and going back down to Viridian City. I've managed to fix it by entering and exiting a door, but I'd like to know if there's a permanent fix regardless of any door-opening or not, in case my future players don't enter and exit a house before passing the Teachy TV Man.

                                              I would greatly appreciate any help. This is driving me insane.
                                              1) I have said this at least 100 times: special 0xB4 gives 0x7 as the result for catching, not 0x5. I don't understand why people keep using 0x5, it doesn't work. JPAN's list of specials doesn't include it as a result and my many experiments with the command have not resulted in any idea why people use it since 0x1, 0x4, and 0x7 are all you need. (Not to sound rude, but I know I have answered this same question on this thread before. See Spherical Ice's post above.)

                                              2) I don't know why, however I do notice that there is no check or setvar for preventing the script from running again. Could this be a problem?

                                              Quote:
                                              Originally Posted by Pichu2Pikachu2Raichu View Post
                                              This is my first ever post in anywhere in the emulation forum (I have just started playing games using emulators) so please forgive me if I am asking this in the wrong place.

                                              Whats a good hack tool to hack ROMS to mess around with evolutions. I want a Mudkip to evolve into a MewTwo.

                                              And where's the place to post for help with this?

                                              Thanks!
                                              This is the Rom Hacking Simple Questions thread, and this is the right place, though, I'm pretty sure you didn't need to ask this, since it has been asked before (search feature is great. especially since there are over 24000 posts here and another completely archived Simple Questions thread from longer ago.)

                                              There are many tools. YAPE (Yet Another Pokemon Editor) and P.E. [which is inside PGE (Pokemon Game Editor)] will work the best.
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