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  #401    
Old April 16th, 2013 (6:17 PM).
Rayd12smitty's Avatar
Rayd12smitty Rayd12smitty is offline
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    Here is my latest map.


    The name of the Town is Vetus Town

    The word Vetus comes from Latin meaning old. It is directly related to another town in my region called Novum town. Novum means new. The cave in the western side of town holds half of an ancient prophecy and story of the region. The second cave is located in Novum Town, which is accessed earlier. You encounter this town in between the 1st and 2nd Gyms.

    Oh and there will also be Wingull and Pelliper flying overhead at most times, as well as some undersea Pokemon which can be seen through the water at times.
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      #402    
    Old April 16th, 2013 (6:41 PM).
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      Quote:
      Originally Posted by Rayd12smitty View Post
      Here is my latest map.


      The name of the Town is Vetus Town

      The word Vetus comes from Latin meaning old. It is directly related to another town in my region called Novum town. Novum means new. The cave in the western side of town holds half of an ancient prophecy and story of the region. The second cave is located in Novum Town, which is accessed earlier. You encounter this town in between the 1st and 2nd Gyms.

      Oh and there will also be Wingull and Pelliper flying overhead at most times, as well as some undersea Pokemon which can be seen through the water at times.
      loving the graphics, they are amazing, it doesnt seem to be really "old" or anything, but other than that it looks pretty good and has a really nice feel to it. also, nice triforce reference
      a thing I see wrong though is the flag post, the shadows around the houses have it more to the lower right, so the flag post should be the same way, but the town has a really nice feel to it. Good job!
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        #403    
      Old April 16th, 2013 (6:42 PM).
      Rayd12smitty's Avatar
      Rayd12smitty Rayd12smitty is offline
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        Quote:
        Originally Posted by Saving Raven View Post
        loving the graphics, they are amazing, it doesnt seem to be really "old" or anything, but other than that it looks pretty good and has a really nice feel to it. also, nice triforce reference
        a thing I see wrong though is the flag post, the shadows around the houses have it more to the lower right, so the flag post should be the same way, but the town has a really nice feel to it. Good job!
        Thanks. The name is mainly referencing the cave and link to the other town. It's not necessarily an old town. I'll fix the shadow.

        :D
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          #404    
        Old April 17th, 2013 (5:56 AM).
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          Nice job! The only problem here is the sand bank. The brown part of the sand bank looks like the one from a rocky cliff (Or it's just the colour of wet sand?). The rest of the map is excellent.

          Oh...? Isn't the pattern on the flag a Triforce from Zelda series?
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            #405    
          Old April 17th, 2013 (8:08 AM).
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          Spoiler:


          Generia City. It either comes from generations or generic. Its supposed to be simple, its the second town after all. Ignore any tile errors, they are fixed.
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            #406    
          Old April 17th, 2013 (10:48 AM).
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            Quote:
            Originally Posted by Ramond Hikari View Post
            Nice job! The only problem here is the sand bank. The brown part of the sand bank looks like the one from a rocky cliff (Or it's just the colour of wet sand?). The rest of the map is excellent.

            Oh...? Isn't the pattern on the flag a Triforce from Zelda series?
            Thanks I'm not happy with that part of the sand either. I'm kind of limited right now with tiles and only 3 layers. I am going to try a couple things and see what works. And yes that is a triforce
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              #407    
            Old April 17th, 2013 (9:43 PM).
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              This is the starting town in my game. Hoping for some comments and constructive criticism.

              Lazaria Town:
              Spoiler:
                #408    
              Old April 18th, 2013 (2:04 AM).
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              "Sporefame19: While the map looks nice, it is a bit cramped. I'm not really fond of the narrow paths, nor the 1 block wide stairs. The water looks a bit weird too. I also don't think the "berry" grass patches in the upper-right corner should be there. IMO, the flower and bush combination looks a bit too busy, I think it'd be better if you remove the bushes.

              I suggest making your map a few blocks wider, so you can space things out more evenly.
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                #409    
              Old April 19th, 2013 (4:41 PM).
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              Just a route for my game Pokemon Amber. Sorry about the lines, in my absence I totally forgot how to take them away @__@

              Obviously not available for anyone to use.
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                #410    
              Old April 21st, 2013 (9:27 AM). Edited April 21st, 2013 by Rayquaza..
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                Quote:
                Originally Posted by Apple Juice View Post


                Just a route for my game Pokemon Amber. Sorry about the lines, in my absence I totally forgot how to take them away @__@

                Obviously not available for anyone to use.
                Go onto Map View mode instead of Event View mode and press F4 to view all layers.

                While I like the layout of the map the tiles you use ruin it for me. It doesn't look very natural to have grass and then rock without a tile that nicely connects the two.

                Here's some of my stuff:
                Spoiler:
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                  #411    
                Old April 21st, 2013 (11:41 AM).
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                  Okay thought I would share mine. Old Volcano (no name yet).
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                    #412    
                  Old April 21st, 2013 (1:20 PM).
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                    Quote:
                    Originally Posted by Rayquaza. View Post
                    Go onto Map View mode instead of Event View mode and press F4 to view all layers.

                    While I like the layout of the map the tiles you use ruin it for me. It doesn't look very natural to have grass and then rock without a tile that nicely connects the two.

                    Here's some of my stuff:
                    Spoiler:
                    The mountain map is nicely compacted (a good thing). There aren't really any open spaces for the player to get lost in, which is always nice. It would probably look better with some more vegetation (flowers mainly, that vary in color) There is another thing, though. The stairs leading down from the peak are way too long. I'd suggest pushing in part of the mountain in and splitting the stairway to avoid putting the player in a trance. Nice to see a mystery dungeon map on here - I see nothing out of the ordinary on them.
                      #413    
                    Old April 21st, 2013 (6:34 PM).
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                      Quote:
                      Originally Posted by Apple Juice View Post
                      Just a route for my game Pokemon Amber. Sorry about the lines, in my absence I totally forgot how to take them away @__@
                      Obviously not available for anyone to use.
                      The bridge on the right somehow manages to connect to a layer one above its starting point. I agree with Rayquaza regarding the mountain tiles; either use a bordering set of tiles to start the grass off on each layer or have a smoother blend between rock and grass on the mountain tiles themselves. The bodies of water look particularly bad in this respect; I'd suggest a using a smoother tileset or ditching the water entirely, especially with the bottom edges being so far up; it appears as if you can walk behind them. I'll also suggest moving the sign up north to somewhere less in the midst of the path; possibly in front of the tree slightly to the right, or overlapping the two-tile path in front of the tree north of that. Other than that, nice work.
                        #414    
                      Old April 27th, 2013 (2:02 PM).
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                        Location: Abandoned Kanto Safari Zone - Center Area
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                        The Kanto Safari Zone was one of the biggest tourist attractions in Kanto, and the pride of Fuchsia City. Eventually, the Warden packed up and moved it to Johto. Unfortunately, this left the old one to wither. People sometimes visit it, just to wander around. But in the 10 years between RBY and F&P, nobody has maintained it, and it’s been left to nature’s devices.

                        The Abandoned Kanto Safari Zone plays a plot-critical point in Demo 3 of Faith & Prayer Version. What’s the plot relevance? You’ll just have to wait to find out!
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                          #415    
                        Old April 29th, 2013 (2:33 PM).
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                          My World Map for a GBC RPG.
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                            #416    
                          Old May 7th, 2013 (12:23 AM). Edited May 7th, 2013 by Varion Bluefire.
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                            Route 1 for pokemon genetics. :I
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                              #417    
                            Old May 16th, 2013 (9:59 AM).
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                            Here's my newest city Jacalob City

                            It's home to the second gym

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                              #418    
                            Old May 16th, 2013 (1:06 PM).
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                            Rayd12smitty Rayd12smitty is offline
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                              It honestly just looks like you placed things randomly. The trees are perfectly symmetrical on the sides and it looks pretty plain. Maybe add some paths, spread some things out, try to be less random.

                              Another small thing which is likely a tile limitation for you, but only 2 buildings have shadows and the rest don't.
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                                #419    
                              Old May 17th, 2013 (9:44 AM).
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                                Quote:
                                Originally Posted by Derxwna Kapsyla View Post


                                The Kanto Safari Zone was one of the biggest tourist attractions in Kanto, and the pride of Fuchsia City. Eventually, the Warden packed up and moved it to Johto. Unfortunately, this left the old one to wither. People sometimes visit it, just to wander around. But in the 10 years between RBY and F&P, nobody has maintained it, and it’s been left to nature’s devices.

                                The Abandoned Kanto Safari Zone plays a plot-critical point in Demo 3 of Faith & Prayer Version. What’s the plot relevance? You’ll just have to wait to find out!
                                since it is from the original game itself I suppose the map looks fine, and I like the tall grass, but maybe add a few things like fallen trees or something, its just an idea but it looks pretty good like that, maybe some rundown buildings or something like that

                                Quote:
                                Originally Posted by Varion View Post
                                Vury Big Image
                                Spoiler:


                                My World Map for a GBC RPG.
                                I would probably not be a good judge of this considering I don't know the style but I do not like it at all


                                Quote:
                                Originally Posted by Varion View Post
                                Double post:
                                Spoiler:


                                Route 1 for pokemon genetics. :I
                                Personally I do not like the mountain tiles that came with gen three, nor do i like the grass one that is default with essentials, but I guess for lack of tiles its fine, but the map seems really plain, I dont like how you put the ledges along side the corner of the mountain on both sides, have a little ledge, and rocks to block the path, its weird the way you have it
                                I also don't like the square little area thats almost in the middle of the map that goes directly down from the stairs close to the left side of the map, it looks unnatural
                                other than that everything just looks plain
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                                  #420    
                                Old May 22nd, 2013 (12:32 AM).
                                Sporefame19's Avatar
                                Sporefame19 Sporefame19 is offline
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                                  Lazaria Town (Starting Town):
                                  Spoiler:

                                  Oak Street (Route 1):
                                  Spoiler:

                                  Tampasia City (1st Gym):
                                  Spoiler:

                                  Rarecash Road (Route 2):
                                  Spoiler:

                                  Alkalase City (2nd Gym):
                                  Spoiler:
                                  Attached Thumbnails
                                  Lariza Town.PNG‎   Oak Street.png‎   Tampasia City.PNG‎   Rarecash Road.png‎   Alkalase.png‎  

                                    #421    
                                  Old May 22nd, 2013 (2:21 AM).
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                                    Quote:
                                    Originally Posted by Sporefame19 View Post
                                    Lazaria Town (Starting Town):
                                    Spoiler:

                                    Oak Street (Route 1):
                                    Spoiler:

                                    Tampasia City (1st Gym):
                                    Spoiler:

                                    Rarecash Road (Route 2):
                                    Spoiler:

                                    Alkalase City (2nd Gym):
                                    Spoiler:
                                    Honestly, I think that all these maps look really good, particularly Tampasia City. I have a few nitpicks, and there'd be a few things that I would do differently but nothing game-changing.

                                    There's a bit too much going on in Alkalase City, with 5 different types of buildings used. Maybe change the yellow building to the style of the green building? Also, I think the power plant building is imposing upon the street too much, making the space a bit cramped. And I'd lighten the colour of the road, although that's just how I'd do it. Otherwise good job!
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                                      #422    
                                    Old May 22nd, 2013 (10:49 PM).
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                                    Sporefame19 Sporefame19 is offline
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                                      Thank you WackyTurtle
                                      I fixed up Alkalase City:
                                      Spoiler:

                                      Also I finished this, Friendship Forest:
                                      Spoiler:
                                      Attached Thumbnails
                                      Alkalase.png‎   Friendship Forest.png‎  
                                        #423    
                                      Old May 23rd, 2013 (4:03 AM).
                                      Nickalooose Nickalooose is offline
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                                        Quote:
                                        Originally Posted by Sporefame19 View Post
                                        Thank you WackyTurtle
                                        I fixed up Alkalase City:
                                        Spoiler:

                                        Also I finished this, Friendship Forest:
                                        Spoiler:
                                        A couple concerns in that forest...
                                        The top left ledge looks silly when all the other ledges point west or south...
                                        The center west facing ledge doesn't end... Does it?
                                        The top right ledge should be more to the last left tree, I think that would look better.
                                        I also think you're letting players get off easy by not putting much grassy patches.

                                        The city...
                                        The gym has the power plants pillar things on the side, yet you have a power plant within the city, looks strange as the mixture of buildings doesn't suit.
                                        I don't like the trees surrounding the city, too "straight" for me, maybe add some oddly spaced ones or some different types or maybe a random pool of water instead of some trees, I dunno.
                                          #424    
                                        Old May 23rd, 2013 (9:29 AM).
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                                          Quote:
                                          Originally Posted by Sporefame19 View Post
                                          Thank you WackyTurtle
                                          I fixed up Alkalase City:
                                          Spoiler:

                                          Also I finished this, Friendship Forest:
                                          Spoiler:
                                          That looks much better, nice work!

                                          Friendship forest looks like it could be interesting, although from a gameplay perspective it looks a bit same-y. Make sure there are plenty of trainers/items etc. to ensure the player doesn't get bored.
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                                            #425    
                                          Old May 23rd, 2013 (11:32 PM).
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                                          nakagg nakagg is offline
                                             
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                                            How to capture the map?

                                            I want to know this since I'm studying mapping right now and want some criticism of my work.
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