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  #451    
Old April 25th, 2013 (6:39 AM).
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XxBestOnXx XxBestOnXx is offline
NDS Hacker/ Youtube Graphic
     
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    I have found the overworld of the pokemon and the trainers in Pokémon Black!
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      #452    
    Old May 11th, 2013 (9:07 AM).
    Spiky-Eared Pichu's Avatar
    Spiky-Eared Pichu Spiky-Eared Pichu is offline
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      New updates coming! I know version 1.8.0 is taking long, but I'm doing my best to balance both generations in the tool so they have the same features. Today I finished writing the saving code for Gen IV scripts, and it works like a charm. Saving is a bit slower than reading, but it depends on the amount of scripts and functions and the command extension. The progress bar will animate when saving so you'll know when the tool is working.

      Also, about a week ago I implemented support for Gen V buildings, including both the building editor and the list. This is how it looks like:



      Thanks for your support, I hope to release this new version very soon!
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        #453    
      Old May 12th, 2013 (1:01 AM).
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      Hacker Bisharp Hacker Bisharp is offline
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        Quote:
        Originally Posted by Spiky-Eared Pichu View Post
        New updates coming! I know version 1.8.0 is taking long, but I'm doing my best to balance both generations in the tool so they have the same features. Today I finished writing the saving code for Gen IV scripts, and it works like a charm. Saving is a bit slower than reading, but it depends on the amount of scripts and functions and the command extension. The progress bar will animate when saving so you'll know when the tool is working.

        Also, about a week ago I implemented support for Gen V buildings, including both the building editor and the list. This is how it looks like:



        Thanks for your support, I hope to release this new version very soon!
        Thank goodness an update! Now I feel more confident, keep it up!
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          #454    
        Old May 20th, 2013 (5:19 AM).
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        BlacknYellowHD BlacknYellowHD is offline
           
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          Good luck. I hope Gen 5 Map Hacking is supported soon, too.
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            #455    
          Old May 20th, 2013 (7:28 AM).
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          Platinum Lucario Platinum Lucario is offline
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          Quote:
          Originally Posted by BlacknYellowHD View Post
          Good luck. I hope Gen 5 Map Hacking is supported soon, too.
          It already is in the latest version, which is 1.7.0. You can change the map model, headers, tilesets and movement permissions, but you can't change buildings yet. That will be in the next version. ;)
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            #456    
          Old May 22nd, 2013 (2:34 AM).
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          GoGoJJTech GoGoJJTech is offline
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          Yyyyeeeaaaahhhhhhh...
          I still cant use this tool, it opens the tool, but upon opening a rom the computer freezes, and gives an error, then the tool just closes itself, and comp is fine. Then it says ndsmeclosed suddenly, sorry if you lost anything, the usual message. Im using XP
          wow, this is not how i wanted my 150th post to look...
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            #457    
          Old May 22nd, 2013 (11:35 AM).
          YORAMRW YORAMRW is offline
          8-bit producer & Pokémon GB music hacker
             
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            Windows XP is a bit LáááGGY... Certainly if you a have lack of working memory [RAM], which is often the issue by old computers. If you use Windows 7 with a 600+ GB hard drive, everything will work fine, until 100 years later, when all space is used.
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              #458    
            Old May 25th, 2013 (2:44 AM).
            Okiesmokie Okiesmokie is offline
               
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              Is there any chance you would release the source code to this tool? I'm very interested in how you accomplished a lot of these things.
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                #459    
              Old May 27th, 2013 (4:58 AM).
              rYuz4ki rYuz4ki is offline
                 
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                Hey guys, are there any substitute programs to convert .obj files to .imd if I can't find Maya 7? I have every other file to export and import maps into the game, so it's frustrating to get stuck this close. Thanks in advance.
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                  #460    
                Old May 27th, 2013 (9:19 AM).
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                VERGUNDAI VERGUNDAI is offline
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                  Quote:
                  Originally Posted by rYuz4ki View Post
                  Hey guys, are there any substitute programs to convert .obj files to .imd if I can't find Maya 7? I have every other file to export and import maps into the game, so it's frustrating to get stuck this close. Thanks in advance.
                  i thought the new mkds fixed this.... guess not, or maybe i read something wrong...
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                    #461    
                  Old May 27th, 2013 (9:18 PM).
                  rYuz4ki rYuz4ki is offline
                     
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                    Turns out it's in their current or upcoming beta release. I only just found that out.
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                      #462    
                    Old May 28th, 2013 (3:21 AM).
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                    andibad andibad is offline
                       
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                      Quote:
                      Originally Posted by Okiesmokie View Post
                      Is there any chance you would release the source code to this tool? I'm very interested in how you accomplished a lot of these things.
                      yeah i still interesting about that, but for now i not shocked what he did. but this tools is need re-organize on coding. but is still awesome :D
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                        #463    
                      Old May 28th, 2013 (5:34 PM).
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                      Joexv Joexv is offline
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                      Omg thank you so much!!!! now i can have fun on the newer roms!! Mwuahahahahahahahahhahah!!!!!!
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                        #464    
                      Old May 31st, 2013 (10:44 AM).
                      YORAMRW YORAMRW is offline
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                        Quote:
                        Originally Posted by VERGUNDAI View Post
                        i thought the new mkds fixed this.... guess not, or maybe i read something wrong...
                        Spiky said to me that he will write a converting program, maybe. He isn't sure that he will do that, so don't rely on that. It would be very good from him if he do that.
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                          #465    
                        Old June 1st, 2013 (2:38 PM). Edited June 2nd, 2013 by YORAMRW.
                        YORAMRW YORAMRW is offline
                        8-bit producer & Pokémon GB music hacker
                           
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                          I have a question, because I have seen this picture:
                          It's from late September, and it's posted by Team Fail. They said that it is your tool, and I found it nearly after it was posted. I see that you can view the entire map on the screen. This must be one of your beta stages, but I have missed this.
                          What was this nice feature, and are you planning to reinsert this awesome stuff in a next beta? It would be very cool.
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                            #466    
                          Old June 2nd, 2013 (1:09 AM).
                          pokemontouroku's Avatar
                          pokemontouroku pokemontouroku is offline
                             
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                            .youtube.com/watch?v=UiftyCeTuog

                            Please watch this.I want to fix Textures.

                            Someone Tell me!!

                            Yoshi is very cute
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                              #467    
                            Old June 2nd, 2013 (3:06 AM).
                            Spiky-Eared Pichu's Avatar
                            Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                              Quote:
                              Originally Posted by gatarda View Post
                              I have a question, because I have seen this picture:
                              It's from late September, and it's posted by Team Fail. Thay said that it is your tool, and I found it nearly after it was posted. I see that you can view the entire map on the screen. This must be one of your beta stages, but I have missed this.
                              What was this nice feature, and are you planning to reinsert this awesome stuff in a next beta? It would be very cool.
                              That's not SDSME, and it never was like that (but I wish it were). That's a map matrix viewer someone else made.

                              I have been looking for a better way to display matrices, and the only good result I ever got was a window that showed all the move permissions at once. However, it was slow, and HGSS sometimes crashed it. Showing multiple maps or at least buildings in 3D may be considered for a big version like 2.0.0, but it would take sometime as I'd have to write a new rendering code from scratch
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                                #468    
                              Old June 2nd, 2013 (7:09 AM).
                              YORAMRW YORAMRW is offline
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                                @Spiky-Eared-Pichu That sounds cool. I am wondering what there will be in 2.0.0 ("Something Huge"). It certainly sounds really good for 2.0.0: Viewing all 3D model maps around the selected one, using the pointers and headers with the Matrix Viewer, and visible buildings on the overworld. We should ask Team Fail about the tool.
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                                  #469    
                                Old June 2nd, 2013 (12:30 PM).
                                Trifindo's Avatar
                                Trifindo Trifindo is offline
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                                  Quote:
                                  Originally Posted by pokemontouroku View Post
                                  .youtube.com/watch?v=UiftyCeTuog

                                  Please watch this.I want to fix Textures.

                                  Someone Tell me!!

                                  Yoshi is very cute
                                  Really good map! I thank that you must use a different emulator like DeSmuME and change the renderer in config/ 3D settings. (Open GL 3.2 is nice)

                                  On the other hand, did you edited the .bdhc files?

                                  Good luck!!
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                                    #470    
                                  Old June 3rd, 2013 (7:33 PM).
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                                  pokemontouroku pokemontouroku is offline
                                     
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                                    Quote:
                                    Really good map! I thank that you must use a different emulator like DeSmuME and change the renderer in config/ 3D settings. (Open GL 3.2 is nice)

                                    On the other hand, did you edited the .bdhc files?

                                    Good luck!!
                                    Thank you for your commments.

                                    I could fix textures by using NO$GBA. I did't edit the .bdhc files.

                                    I imported it from the other maps.I'm sorry I wasn't up to your expectation.

                                    I could make simple textures animation.Please watch this.

                                    .youtube.com/watch?v=O0dCuOK_8H4
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                                      #471    
                                    Old June 4th, 2013 (5:20 AM).
                                    Trifindo's Avatar
                                    Trifindo Trifindo is offline
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                                      Quote:
                                      Originally Posted by pokemontouroku View Post
                                      Thank you for your commments.

                                      I could fix textures by using NO$GBA. I did't edit the .bdhc files.

                                      I imported it from the other maps.I'm sorry I wasn't up to your expectation.

                                      I could make simple textures animation.Please watch this.

                                      .youtube.com/watch?v=O0dCuOK_8H4
                                      Oh! Well I think we will be able to edit the .bdhc files in the future!

                                      Good animation system!
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                                        #472    
                                      Old June 8th, 2013 (10:21 AM).
                                      Trifindo's Avatar
                                      Trifindo Trifindo is offline
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                                        Hi Spiky! I have a problem with the buiding editor:
                                        I use the SDSME170 and when I want to edit the position or any setting of a buiding, I got this error and I can´t edit the building:

                                        http://img850.imageshack.us/img850/4166/errorbuildings.png



                                        I can´t edit buildings in DP, Platinium or HGSS.
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                                          #473    
                                        Old June 8th, 2013 (10:49 AM).
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                                        Michielleus Michielleus is offline
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                                          I believe Spiky was already aware of that problem. You can actually edit them, but they have to be at a certain position. To be exact, the position can't be a negative value. (Sometimes you'll see the X of a position be -7. If you save that one, it'll crash.)
                                          I think it's fixed in 1.8
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                                            #474    
                                          Old June 8th, 2013 (11:06 AM).
                                          Trifindo's Avatar
                                          Trifindo Trifindo is offline
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                                            Quote:
                                            Originally Posted by Michielleus View Post
                                            I believe Spiky was already aware of that problem. You can actually edit them, but they have to be at a certain position. To be exact, the position can't be a negative value. (Sometimes you'll see the X of a position be -7. If you save that one, it'll crash.)
                                            I think it's fixed in 1.8
                                            Thanks for comment, but I have the same problem with other settings: when I change the Model Index to 23 or 25 (instead of 24) I got the same message.

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                                              #475    
                                            Old June 14th, 2013 (7:21 AM).
                                            Spiky-Eared Pichu's Avatar
                                            Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                              I'm planning to release 1.8.0 next week. However, it's been impossible to finish B2W2 scripts, so they will be disabled for now (like in 1.7.0). The other games (BW included) will have script reading and saving support. I have also fixed lots of bugs and added some new features, specially for the Gen V games. I have changed some code in the background too, which will make direct NSBTX editing possible.

                                              Thanks for your support!
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