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  #576    
Old April 19th, 2013 (10:37 PM).
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    Why is BST an important number?
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      #577    
    Old April 19th, 2013 (11:32 PM).
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      Quote:
      Originally Posted by AdrianD View Post
      Why is BST an important number?

      Generally higher BST means better Pokemon but that's not always the case. It's just the total of all base stats but it means nothing by itself.

      Slaking has 670 BST and is NU.
      Blaziken has 520 BST and is Uber.

      You have to take into account movepool, abilities and typing as well.
        #578    
      Old April 20th, 2013 (8:02 AM).
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        Can you tell me a good moveset for a Manectric in OU?
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          #579    
        Old April 20th, 2013 (8:18 AM).
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        Quote:
        Originally Posted by koopafan29 View Post
        Can you tell me a good moveset for a Manectric in OU?
        I'm afraid to say this, but Manectric sucks in OU because it's outclassed by Jolteon, which is faster and stronger than Manectric is, but if you really want to use it in OU for some reason:
        -Volt Switch
        -Hidden Power (Grass/Ice)/Thunderbolt
        -Overheat
        -Switcheroo
        Nature: Timid
        EVs: 4 HP/252 SAtk/252 Spe
        Item: Choice Scarf
        Ability: Lightningrod

        or
        -Thunderbolt
        -Volt Switch
        -Flamethrower
        -Hidden Power (Grass/Ice)
        Nature: Timid
        EVs: 4 HP/252 SAtk/252 Spe
        Item: Life Orb/Expert Belt
        Ability: Lightningrod
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          #580    
        Old April 20th, 2013 (9:46 PM).
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          has anyone had a successful Tailwind team?
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            #581    
          Old April 21st, 2013 (11:35 PM). Edited April 22nd, 2013 by Pokedra.
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            Quote:
            Originally Posted by AdrianD View Post
            has anyone had a successful Tailwind team?
            Tailwind teams are rarely successful in singles, it runs out quickly and only benefits your team slightly. Trick Room is far superior if you want to run some bulkier and slower sweepers. Tailwind Ho-Oh is one of the 'viable' sets I've seen. If you're looking for doubles help then yeah ask someone else haha.

            Granted Tailwind can catch people off so it's not entirely useless. It's just harder to run then conventional teams.
              #582    
            Old April 22nd, 2013 (12:56 AM).
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              Quote:
              Originally Posted by AdrianD View Post
              has anyone had a successful Tailwind team?
              Opposite Day has :O http://www.pokecommunity.com/showthread.php?t=248388

              it's also a good move to slap on Tornadus or whatever gets it and can afford filler, mainly because it can turn the match around and is also very unexpected
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                #583    
              Old April 22nd, 2013 (8:59 AM).
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                Quote:
                Originally Posted by Pokedra View Post
                Tailwind teams are rarely successful in singles, it runs out quickly and only benefits your team slightly. Trick Room is far superior if you want to run some bulkier and slower sweepers. Tailwind Ho-Oh is one of the 'viable' sets I've seen. If you're looking for doubles help then yeah ask someone else haha.

                Granted Tailwind can catch people off so it's not entirely useless. It's just harder to run then conventional teams.
                I dont play singles. I play doubles
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                  #584    
                Old April 25th, 2013 (11:41 AM).
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                Just looking for suggestions.

                Skarmory @ Leftovers
                Calm or Careful nature
                EV trained for HP
                Moveset:
                Whirlwind
                Stealth Rock
                Spikes
                Roost or Toxic

                It will be paired with a faster Pokemon with either high Attack or Sp. Attack, to deal damage while the opposing Pokemon's health are being slowly worn down by Skarmory.
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                  #585    
                Old April 25th, 2013 (11:55 AM).
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                  Quote:
                  Originally Posted by ⊗Slenderman⊗ View Post
                  Just looking for suggestions.

                  Skarmory @ Leftovers
                  Calm or Careful nature
                  EV trained for HP
                  Moveset:
                  Whirlwind
                  Stealth Rock
                  Spikes
                  Roost or Toxic

                  It will be paired with a faster Pokemon with either high Attack or Sp. Attack, to deal damage while the opposing Pokemon's health are being slowly worn down by Skarmory.
                  I'm a little rusty so I don't know if it still applies with Gen V's metagame but it's typically recommended to have at least one attack in the event of an opponent using Taunt. Idk how prevalent Taunt is now, though. I would maybe throw out Spikes or Roost/Toxic for Drill Peck so you're covered in that regard. For your EVs I do recommend putting some in HP and then distributing the rest in Def and/or SpD
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                    #586    
                  Old April 25th, 2013 (12:37 PM).
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                  Quote:
                  Originally Posted by ⊗Slenderman⊗ View Post
                  Just looking for suggestions.

                  Skarmory @ Leftovers
                  Calm or Careful nature
                  EV trained for HP
                  Moveset:
                  Whirlwind
                  Stealth Rock
                  Spikes
                  Roost or Toxic

                  It will be paired with a faster Pokemon with either high Attack or Sp. Attack, to deal damage while the opposing Pokemon's health are being slowly worn down by Skarmory.
                  Specially defensive Skarmory is viable, but as AzaleaLightning said, it must use an offensive move to avoid being Taunt bait, though it can also use Taunt itself to prevent being set up on, but it'll get screwed over by faster Taunt users or Sableye/Whimsicott (they have Prankster to ensure their Taunt goes first). Also, it must always use Roost for increased longevity:
                  -Spikes/Stealth Rock
                  -Whirlwind
                  -Roost
                  -Brave Bird/Taunt
                  Nature: Careful/Impish
                  EVs: 224 HP/32 Def/252 SDef or 224 HP/252 Def/32 SDef
                  Item: Leftovers/Shed Shell
                  Ability: Sturdy

                  Or, if you want to get hazards as fast as possible:
                  -Stealth Rock
                  -Spikes
                  -Taunt
                  -Brave Bird
                  Nature: Jolly
                  EVs: 252 HP/4 Def/252 Spe
                  Item: Custap Berry
                  Ability: Sturdy
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                    #587    
                  Old April 28th, 2013 (8:59 AM).
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                    Hey guys, does a pokemon with NOT perfect IVs but perfect EVs make a substantial difference in competitive? For example: I have a weavile EVd thusly

                    Atk: 252
                    Spe: 252
                    Hp: 4

                    But with IVs of 16 14 31 16 11 2 in Hp, atk, def, spa, spd, and spe respectively. This guy is a sweeper( first ev trained pkmn) your comments would be greatly appreciated.
                      #588    
                    Old April 28th, 2013 (10:54 PM).
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                      Quote:
                      Originally Posted by RELOH View Post
                      Hey guys, does a pokemon with NOT perfect IVs but perfect EVs make a substantial difference in competitive? For example: I have a weavile EVd thusly

                      Atk: 252
                      Spe: 252
                      Hp: 4

                      But with IVs of 16 14 31 16 11 2 in Hp, atk, def, spa, spd, and spe respectively. This guy is a sweeper( first ev trained pkmn) your comments would be greatly appreciated.
                      Apart from Speed it should be ok.

                      Speed is important however, you should always go a 31 IV in speed for WiFi. I mean attack and defense could make a difference but honestly with max-min damage rolls it shouldn't change much.
                        #589    
                      Old April 29th, 2013 (7:52 AM).
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                        Any good sets and team mates for a liligant in RU coz it practically owns it
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                          #590    
                        Old April 29th, 2013 (9:30 AM).
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                        Quote:
                        Originally Posted by koopafan29 View Post
                        Any good sets and team mates for a liligant in RU coz it practically owns it
                        Lilligant is most commonly seen using Quiver Dance:
                        -Quiver Dance
                        -Giga Drain
                        -Hidden Power (Rock/Fire)
                        -Sleep Powder
                        Nature: Timid
                        EVs: 4 HP/252 SAtk/252 Spe
                        Item: Life Orb
                        Ability: Chlorophyll

                        Ideal teammates for Lilligant include those who can take out opponents that wall its attacks (like Steels if Lilligant opts for HP Rock or Dragons if it opts for HP Fire). Lilligant works well in Fire/Water/Grass cores, particularly.
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                          #591    
                        Old May 3rd, 2013 (3:29 PM). Edited May 3rd, 2013 by WolfMirage.
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                          hello, first off im looking for good pokes to pair with Kabutops, as i do plan to join the next wifi toument and i know Kabutops is weak to ground, fighting, Electr and grass and im wondering if i starting by selecting pokes that resist maybe 1 or 2 of kabutops weakness or maybe a poke that resist all or that is kinda neutral to kabutops weakness, u know pokes that help cover kabutops short coming.

                          now i know kabutops is not a super great choice as compared to other pokes, but it dose have some good points, that can be very usefull is properly exposed

                          please id greatly for any poke suggestions that r not legends or pokes that r not allowed to be in tourments
                            #592    
                          Old May 3rd, 2013 (4:07 PM).
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                          Quote:
                          Originally Posted by WolfMirage View Post
                          hello, first off im looking for good pokes to pair with Kabutops, as i do plan to join the next wifi toument and i know Kabutops is weak to ground, fighting, Electr and grass and im wondering if i starting by selecting pokes that resist maybe 1 or 2 of kabutops weakness or maybe a poke that resist all or that is kinda neutral to kabutops weakness, u know pokes that help cover kabutops short coming.

                          now i know kabutops is not a super great choice as compared to other pokes, but it dose have some good points, that can be very usefull is properly exposed

                          please id greatly for any poke suggestions that r not legends or pokes that r not allowed to be in tourments
                          Kabutops works well in Fire/Water/Grass cores. Teammates for it include Lilligant, Darmanitan, etc. Using something that resists Fighting or is immune to it works like Mismagius, Drifblim or Gengar.

                          Just saying, not all legendaries are uber powerful. Why don't you want them in the first place?
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                            #593    
                          Old May 3rd, 2013 (4:17 PM). Edited May 3rd, 2013 by WolfMirage.
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                            well i want this team to used in all comptions, but most, if not all forbid the use of legends and some other pokes, at least thats from i have seen, like i plan on entering the next comtions on pokemon gobal link site
                              #594    
                            Old May 19th, 2013 (8:38 AM).
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                              Is it worth having rock polish on terrakion in OU?
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                                #595    
                              Old May 19th, 2013 (10:04 AM).
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                              Quote:
                              Originally Posted by koopafan29 View Post
                              Is it worth having rock polish on terrakion in OU?
                              Yes. While Terrakion is fast enough already, there are times when it gets revenge killed by Choice Scard users and Pokémon like Starmie, so Rock Polish alleviates the issue.
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                                #596    
                              Old May 21st, 2013 (4:34 AM).
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                                Hi I'm playing pokemon diamond I'm going to gardenia city and I have this team: Prinplup Lv 17-Bubble,Metal Claw,Peck,Growl,Staravia Lv 17-Pluck,Double Team,Tackle and Quick Attack,I also have a geodude Lv 9-For Rock Smash.Whati I need to add my team pokemon/moves,I'm planning to take a rhyhorn...
                                  #597    
                                Old May 21st, 2013 (12:54 PM). Edited May 22nd, 2013 by LuxLax.
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                                  AngyMaster, try to get a Ponyta later in the game for ice weakness, and instead of a Ryhorn, why not a Hippotatas from that Maniac's Cave so you can actually use them for the Elite Four, and if you're worried about not having fissure, Hippowdown can learn it.You should also use normal types for HM's since they have a wide range of moves. And try to use honey trees when you get there, they have valuable pokemon like Munchlax and Heracross.
                                    #598    
                                  Old May 23rd, 2013 (2:29 AM).
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                                  Okay, umm...I assume this goes here.

                                  I was playing pokémon Emerald, EV training my Swampert in Desert Underpass. I tried to do that Ditto EV-training trick, but I did with a Wobbuffet :( So obviously my Wobbuffet can't switch, I can't run away, etc. Presumably due to Ditto getting reduced pp it's going to struggle and kill itself eventually. However my question is, as Swampert only saw it in Ditto form, not transformed into a Wobbuffet, how many EVs will Swampert get? 1(Ditto) or 2(Wobbuffet)?
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                                    #599    
                                  Old May 26th, 2013 (12:04 PM).
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                                    jw, any thoughts or ideal for using kingler on team r welcome.
                                      #600    
                                    Old May 26th, 2013 (12:50 PM).
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                                    Quote:
                                    Originally Posted by WolfMirage View Post
                                    jw, any thoughts or ideal for using kingler on team r welcome.
                                    Kingler isn't as good in the OU environment because of its bad Special Defense and average Speed. Kingler truly shines in the lower tiers because of its massive Attack and Defense, letting it set up Swords Dance and/or Agility with ease.:
                                    -Swords Dance
                                    -Agility
                                    -Crabhammer
                                    -Return
                                    Nature: Adamant/Jolly
                                    EVs: 48 HP/252 Atk/208 Spe
                                    Item: Life Orb
                                    Ability: Hyper Cutter

                                    Kingler should use Swords Dance against defensive teams and Agility against offensive ones.
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