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  #101    
Old April 27th, 2013 (5:32 PM).
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oxysoft oxysoft is offline
     
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    I have created a subreddit for the engine and it is growing at an alarming rate

    http://www.reddit.com/r/pokesharp
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      #102    
    Old May 1st, 2013 (3:46 AM).
    Vayden Vayden is offline
       
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      Well, I dont want to create any sort of harassment or insult here, but still, thats quite ridiculous. I have spent some time watching the developement of dawn by now, with all of its ups and downs. krissel indeed deserves credit for all the work he put into it. even if you have rewritten parts of the code, the main part still belongs to him, and should be published with his name attached to it. anything else would'nt be fair.
      If I was him, I wouldnt drop it either, because its his work.
        #103    
      Old May 1st, 2013 (7:02 PM). Edited May 1st, 2013 by oxysoft.
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      oxysoft oxysoft is offline
         
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        Quote:
        Originally Posted by Vayden View Post
        Well, I dont want to create any sort of harassment or insult here, but still, thats quite ridiculous. I have spent some time watching the developement of dawn by now, with all of its ups and downs. krissel indeed deserves credit for all the work he put into it. even if you have rewritten parts of the code, the main part still belongs to him, and should be published with his name attached to it. anything else would'nt be fair.
        If I was him, I wouldnt drop it either, because its his work.
        Maruno should really start handing out the infractions. I have already stated that the code in the engine is mine and not his apart from some utility classes and some bits of code I did not feel like redoing. I don't see how you can tell I built upon their engine from just seeing some pictures of the GUI of the map editor. If you don't want to believe me then do so, I really don't give a **** about what people think of me. Do people here not think with their head for a second?
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          #104    
        Old May 2nd, 2013 (4:05 AM).
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        Maruno Maruno is offline
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          Don't tell me what I should be doing.

          Frankly, the only things you've shown are quite clearly taken from the Dawn engine without proper credit. If you're unwilling to release your source code to prove otherwise, then all we have to go on is material which portrays you as a thief.
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            #105    
          Old May 2nd, 2013 (11:23 AM).
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          oxysoft oxysoft is offline
             
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            Quote:
            Originally Posted by Maruno View Post
            Don't tell me what I should be doing.

            Frankly, the only things you've shown are quite clearly taken from the Dawn engine without proper credit. If you're unwilling to release your source code to prove otherwise, then all we have to go on is material which portrays you as a thief.
            Like I said, think whatever you want of me but I've got almost a thousand people following my work, I could care less about what a few people think of me. I refuse to show my source code because I want this to be my project and I fear that some master of C# may pick it up and render me irrelevant.
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              #106    
            Old May 2nd, 2013 (12:08 PM).
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            iTeruri iTeruri is offline
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              That's what we call irony, ladies and gentlemen.

              You are making a fool of yourself. First it turns out you reused code. I'm all for reusing code, but also for giving credit where credit is due. If you were upfront in saying that you reused some code, and the creators of that code are okay with it, that's fine. But then you say that you don't want your code to be reused.

              If people can't use any of your code, you shouldn't use any code not written by yourself. It's that simple. You cannot claim ownership on somebody elses code like that.
                #107    
              Old May 3rd, 2013 (2:49 AM). Edited May 3rd, 2013 by KingCharizard.
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              KingCharizard KingCharizard is offline
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                Quote:
                Originally Posted by oxysoft View Post
                Like I said, think whatever you want of me but I've got almost a thousand people following my work, I could care less about what a few people think of me. I refuse to show my source code because I want this to be my project and I fear that some master of C# may pick it up and render me irrelevant.
                If you're as good as you think you wouldn't be rendered irrelevant. Secondly, how are you gonna create a pokemon engine and not be willing to release it open source, its not like you have any legal rights to the code. The more you go on and on and are reluctant to release the code it make me think your hiding something.

                Do what you want ultimately its up to you. But even if you come out with something stable you might lose alot of potential users because they will think the engine is not yours.

                Also I gotta ask, where do you come up with your numbers? over 1000 followers? Really? how did you get that statistic..
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                  #108    
                Old May 3rd, 2013 (11:23 AM).
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                oxysoft oxysoft is offline
                   
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                  Quote:
                  Originally Posted by KingCharizard View Post
                  Also I gotta ask, where do you come up with your numbers? over 1000 followers? Really? how did you get that statistic..
                  /r/pokesharp on reddit

                  Also, I have agreed to send the source code to Maruno, which he will compare with Pokemon Dawn; He is trusted on Pokecommunity and I know he will not release the source or do anything with it. I will send it to him soon, I was doing some major code cleanup yesterday
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                    #109    
                  Old May 3rd, 2013 (2:51 PM).
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                  Maruno Maruno is offline
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                    This is true. So until I've had a chance to look oxysoft's code over and reach a verdict, any more posts about the matter at all by anyone will be infracted as spam.
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                      #110    
                    Old May 5th, 2013 (5:11 AM).
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                    oxysoft oxysoft is offline
                       
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                      I have sent my code to Maruno yesterday. Now, we wait.
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                        #111    
                      Old May 6th, 2013 (3:00 PM).
                      Varion Bluefire's Avatar
                      Varion Bluefire Varion Bluefire is offline
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                        *waiting game* Tick tock.

                        I hope this turns out to be ok.
                        I'm really looking forward to using it.
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                          #112    
                        Old May 6th, 2013 (4:14 PM).
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                        oxysoft oxysoft is offline
                           
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                          Quote:
                          Originally Posted by Varion View Post
                          *waiting game* Tick tock.

                          I hope this turns out to be ok.
                          I'm really looking forward to using it.
                          I don't know, I sent him the source like yesterday, no replies or anything,
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                            #113    
                          Old May 8th, 2013 (2:07 PM).
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                          Krissel095 Krissel095 is offline
                             
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                            Hey.
                            Oxysoft just sent me his complete source code and I tried to figure out how much was actually copied and how much is actually his work.

                            As it turned out, I was a little bit to harsh on my opinion on oxysoft and I really thought, he just copy & pasted most of the code. PokeSharp is actually based on the Pokemon Dawn Engine and most of its code, even though nearly everything got renamed and refactored, but the huge difference is, that he actually thought about the code and how it works. He read into over 500 classes and figured out how to change and extend the code and even seperated some parts of the engine.

                            I think "Inspiration from Pokemon Dawn" is credit enough, as he really just uses some parts of the engine and thought about the code in a really deep way not just pasting everything.

                            Greetings,
                            Chris
                              #114    
                            Old May 8th, 2013 (3:03 PM).
                            Maruno's Avatar
                            Maruno Maruno is offline
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                              That's the same conclusion I came to. While there were some bits of code which were simply copied from Dawn, much of it was obviously different and was either new or significantly adapted.

                              Since Dawn's creator Krissel has no problems here, neither do I, and neither should anyone else. There's still the issue that Oxysoft didn't give proper credit to the Dawn engine from the start, but it's there now so I suppose that'll do.
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                                #115    
                              Old May 8th, 2013 (5:23 PM).
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                              KingCharizard KingCharizard is offline
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                                Quote:
                                Originally Posted by Maruno View Post
                                That's the same conclusion I came to. While there were some bits of code which were simply copied from Dawn, much of it was obviously different and was either new or significantly adapted.

                                Since Dawn's creator Krissel has no problems here, neither do I, and neither should anyone else. There's still the issue that Oxysoft didn't give proper credit to the Dawn engine from the start, but it's there now so I suppose that'll do.
                                Thats very good to hear i'll be looking forward to the next update
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                                  #116    
                                Old May 8th, 2013 (5:58 PM).
                                Varion Bluefire's Avatar
                                Varion Bluefire Varion Bluefire is offline
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                                  Can't wait for the next update.
                                  Glad you got this whole coding mess sorted out!
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                                    #117    
                                  Old May 8th, 2013 (6:58 PM).
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                                  oxysoft oxysoft is offline
                                     
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                                    During this whole ordeal, I made this tool for entities when mass placing is required like for a forest or a bunch of trees.



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                                      #118    
                                    Old May 8th, 2013 (9:19 PM).
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                                    Barry Barry is offline
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                                      I don't know how I am just now finding out about this, but I am thrilled to see this at work. I just came across it over on Ragezone, then found it over here. Looks great so far. That's the best map editor I've ever seen.
                                        #119    
                                      Old May 9th, 2013 (3:01 AM).
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                                      iTeruri iTeruri is offline
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                                        Oxysoft, I apologize. Now that there is more clarity, I fully support you and the project again.
                                          #120    
                                        Old May 11th, 2013 (2:40 AM).
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                                        Pinkish Purple Pinkish Purple is offline
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                                        I just saw the first page, and I was blown away. I was looking at pg 3 onwards, and thought "this thing is dead now..." but then, out of the ashes, it revived! like a phoenix. Few such things ever happen. People just lose inspiration to make their things after being accused and pushed to a corner like that. This is a miracle map editor (Prolly should change the name to that ) and let's all hope it gets finished
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                                          #121    
                                        Old June 22nd, 2013 (10:47 AM). Edited June 23rd, 2013 by oxysoft.
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                                        oxysoft oxysoft is offline
                                           
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                                          Vacations are here. I should be able to get a lot of work done in the next 2 months. I already started working on the main engine and I have written a font renderer as well as a fast menu screen for testing. The font renderer already has 3 fonts to work with but you can also implement your own. Unfortunately, I have not provided any way to change the character table but I will most likely add this when I have time, it should not take long.

                                          Here is a picture displaying all three fonts with every single characters for each one of them.


                                          And here are two pictures of the new menu




                                          All three boxes will start a new game in a random map, there is no game saving ability for now and there won't be for a while, doing the essential first.

                                          The boxes when selected turn green and flash yellow every seconds, exactly like in the real game.

                                          Other than that, I finally made it possible to dump the game from the map editor into an actual game file which the engine can read but can't be loaded in the map editor. (File that is released for others to play, not an actual map editor project)

                                          The engine can already read the game file. Here is a map I made in the map editor and is being rendered in the game



                                          Next up: animations and player
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                                            #122    
                                          Old June 26th, 2013 (1:02 PM).
                                          Varion Bluefire's Avatar
                                          Varion Bluefire Varion Bluefire is offline
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                                            Loving the updates.
                                            I'm actually considering switching to this once it's released!
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                                              #123    
                                            Old June 26th, 2013 (6:31 PM). Edited June 26th, 2013 by oxysoft.
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                                            oxysoft oxysoft is offline
                                               
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                                              Here are the videos I uploaded



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                                                #124    
                                              Old June 27th, 2013 (12:17 AM).
                                              Varion Bluefire's Avatar
                                              Varion Bluefire Varion Bluefire is offline
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                                                In the final release, will it be possible to have 3D models?
                                                For buildings and such, but still using 2D overworld Sprites?
                                                Live Gen IV/V?
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                                                  #125    
                                                Old June 28th, 2013 (5:16 PM).
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                                                oxysoft oxysoft is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by Varion View Post
                                                  In the final release, will it be possible to have 3D models?
                                                  For buildings and such, but still using 2D overworld Sprites?
                                                  Live Gen IV/V?
                                                  Sorry but no. A good portion of the engine related to entities and the map would have to be reprogrammed and reworked.
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