Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #451    
Old April 24th, 2013 (5:43 PM).
MC50 MC50 is offline
     
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    The ability Forewarn doesn't work. Not only does it not work, it crashes the game.

    This is with an unmodified essentials.

    ---------------------------
    Pokemon Essentials Basic
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `pbRandom' for #<PokeBattle_Battler:0xc16d680>

    PokeBattle_Battler:913:in `pbAbilitiesOnSwitchIn'

    PokeBattle_Battle:1175:in `pbOnActiveAll'

    PokeBattle_Battle:1174:in `each'

    PokeBattle_Battle:1174:in `pbOnActiveAll'

    PokeBattle_Battle:731:in `pbStartBattleCore'

    PokeBattle_Battle:512:in `pbStartBattle'

    PokemonField:990:in `pbWildBattle'

    PokemonField:989:in `pbSceneStandby'

    PokemonField:991:in `pbWildBattle'

    PokemonField:988:in `pbBattleAnimation'


    I'm pretty sure Frisk works the same way.

    This only happens if the Forewarn park is YOUR OWN pokemon, it seems to work for the enemy. If you switch the pokemon in, the ability does not activate at all.

    Also, as an aside, and this is less important, Sitrus Berries heal 30 HP as they did in RSE, but nowadays they heal 25% of your maximum HP.
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      #452    
    Old April 25th, 2013 (4:01 AM). Edited April 25th, 2013 by TACHAN.
    TACHAN TACHAN is offline
       
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      I fixed the Forewarn's bug. It was simple.

      Search in PokeBattle_Battler the line:
      move=moves[pbRandom(moves.length)]

      Change to:
      move=moves[@battle.pbRandom(moves.length)]


      EDIT: For Frisk it is necessary to do the same thing:

      Search in PokeBattle_Battler the line:
      item=items[pbRandom(items.length)]

      Change to:
      item=items[@battle.pbRandom(items.length)]
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        #453    
      Old April 29th, 2013 (12:46 AM).
      thor348's Avatar
      thor348 thor348 is offline
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        Also, if you place an event with the graphic of one of the bridges over water, there is a reflection. But when you attempt to surf below it, you are under the reflection rather then on top. I've tried several attempts to solve this visual cosmetic issue but gave up after 30 min.
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          #454    
        Old May 5th, 2013 (7:37 AM).
        Neirn's Avatar
        Neirn Neirn is offline
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          I was in Editor.exe and was trying to create a new trainer in a fresh copy of essentials. My result:
          Anyways, whenever I attempt to create a new trainer it comes up with this on a fresh copy of essentials:
          Spoiler:
          ---------------------------
          Pokemon Essentials
          ---------------------------
          Exception: NoMethodError

          Message: undefined method `[]' for nil:NilClass

          PokeBattle_Pokemon:729:in `initialize'

          PokemonTrainers:102:in `new'

          PokemonTrainers:102:in `pbNewTrainer'

          PokemonTrainers:88:in `loop'

          PokemonTrainers:111:in `pbNewTrainer'

          PokemonTrainers:80:in `each'

          PokemonTrainers:80:in `pbNewTrainer'

          PokemonEditor:3696:in `pbTrainerBattleEditor'

          PokemonEditor:3653:in `pbListScreenBlock'

          PokemonEditor:1572:in `loop'



          This exception was logged in

          C:\Users\Kevin\Saved Games/Pokemon Essentials/errorlog.txt.

          Press Ctrl+C to copy this message to the clipboard.
          ---------------------------
          OK
          ---------------------------

          It happens right after I try to choose the opponent's first Pokemon. Help?
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            #455    
          Old May 5th, 2013 (7:48 AM).
          Nickalooose Nickalooose is offline
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            Quote:
            Originally Posted by Videomixer View Post
            I was in Editor.exe and was trying to create a new trainer in a fresh copy of essentials. My result:
            Anyways, whenever I attempt to create a new trainer it comes up with this on a fresh copy of essentials:
            Spoiler:
            ---------------------------
            Pokemon Essentials
            ---------------------------
            Exception: NoMethodError

            Message: undefined method `[]' for nil:NilClass

            PokeBattle_Pokemon:729:in `initialize'

            PokemonTrainers:102:in `new'

            PokemonTrainers:102:in `pbNewTrainer'

            PokemonTrainers:88:in `loop'

            PokemonTrainers:111:in `pbNewTrainer'

            PokemonTrainers:80:in `each'

            PokemonTrainers:80:in `pbNewTrainer'

            PokemonEditor:3696:in `pbTrainerBattleEditor'

            PokemonEditor:3653:in `pbListScreenBlock'

            PokemonEditor:1572:in `loop'



            This exception was logged in

            C:\Users\Kevin\Saved Games/Pokemon Essentials/errorlog.txt.

            Press Ctrl+C to copy this message to the clipboard.
            ---------------------------
            OK
            ---------------------------

            It happens right after I try to choose the opponent's first Pokemon. Help?
            Edit the PBS directly (need more characters)
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              #456    
            Old May 5th, 2013 (8:49 AM).
            Apple Juice's Avatar
            Apple Juice Apple Juice is offline
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            Trying to add the VS sequence, I've added VS_BAR_SWITCH=Number of switch to line 262 of the Settings in scripts, and an error comes up:

            undefined local variable or method 'switch' for nil:NilClass

            Now I've tinkered around with it and I change Number of Switch to "true" it allows me to play the game but once the sequence is supposed to commence, another error comes up.
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              #457    
            Old May 5th, 2013 (8:51 AM). Edited May 5th, 2013 by Neirn.
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            Neirn Neirn is offline
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              Quote:
              Originally Posted by Nickalooose View Post
              Edit the PBS directly (need more characters)
              Okay then. What do you mean by "need more characters?" Anyways, I'll edit the PBS file directly then.

              Quote:
              Originally Posted by Apple Juice View Post
              Trying to add the VS sequence, I've added VS_BAR_SWITCH=Number of switch to line 262 of the Settings in scripts, and an error comes up:

              undefined local variable or method 'switch' for nil:NilClass

              Now I've tinkered around with it and I change Number of Switch to "true" it allows me to play the game but once the sequence is supposed to commence, another error comes up.
              Pokemon Essentials 11 already has a built in VS. Sequences. Want me to teach you how to use them?
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                #458    
              Old May 5th, 2013 (11:17 AM).
              MC50 MC50 is offline
                 
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                The move Perish Song doesn't work. It doesn't even display a "Failed" message, it just ends your turn immediately. It DOES seem to be coded, but no pokemon ever gets a perish count.

                Also, I ran into a strange bug. The opponent used Drain Punch on me, and when they absorbed HP, it kept waddling back and forth as if it couldn't decide what number to land on - I had to close the game. They DID have Big Root attached, so that may have an effect.
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                  #459    
                Old May 5th, 2013 (11:31 AM).
                AmethystRain's Avatar
                AmethystRain AmethystRain is offline
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                  That Drain Punch thing is definitely Big Root's effect. If you look back a little bit, I believe Maruno posted a fix for that.
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                    #460    
                  Old May 5th, 2013 (11:39 AM). Edited May 5th, 2013 by Maruno.
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                  I fixed it myself once I realized what I did wrong. Thanks for the offer to help though!
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                    #461    
                  Old May 5th, 2013 (12:01 PM).
                  Maruno's Avatar
                  Maruno Maruno is offline
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                    I happen to be going through the move/ability/item effects nowadays, so if you've got any more bugs involving them, now's your chance.

                    Please try to restrict your reports to only those effects which are supposed to exist already.
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                      #462    
                    Old May 5th, 2013 (2:01 PM).
                    Nickalooose Nickalooose is offline
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                      Quote:
                      Originally Posted by Videomixer View Post
                      Okay then. What do you mean by "need more characters?" Anyways, I'll edit the PBS file directly then.
                      That I needed more characters to post the message, editing the PBS directly should do your job, if you haven't noticed already.
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                        #463    
                      Old May 12th, 2013 (3:54 PM).
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                      BenjaminVR BenjaminVR is offline
                         
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                        Help me.
                        When i try to open "Game.exe" appears "RGSS stop Working"
                        Only in Pokémon Essentials 11.

                        Sorry for Bad English. I use Google Translate
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                          #464    
                        Old May 17th, 2013 (11:17 AM).
                        Billy-- Billy-- is offline
                           
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                          I don't know if this was said, but nothing happens with the move Accupressure...
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                            #465    
                          Old May 21st, 2013 (3:25 PM).
                          FL's Avatar
                          FL FL is offline
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                            The "Call" battle option never appears and "scent" items only works when the pokémon is in the Hyper Mode as said in http://www.pokecommunity.com/showthread.php?t=301157
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                              #466    
                            Old May 22nd, 2013 (10:58 PM).
                            MC50 MC50 is offline
                               
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                              Couple more notes you may or may not have noticed.

                              - Weak Armor is slightly messed up - It's supposed to change your stats AFTER you are hit, not before. The way it is now, you'll take a -def hit on the first move used on you, which makes the ability worse.

                              - I'm less certain on this one, but according to Smogon, Aqua Ring and Ingrain have their HP amount healed increased by Big Root.
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                                #467    
                              Old May 23rd, 2013 (3:59 AM).
                              Maruno's Avatar
                              Maruno Maruno is offline
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                                Quote:
                                Originally Posted by MC50 View Post
                                Couple more notes you may or may not have noticed.

                                - Weak Armor is slightly messed up - It's supposed to change your stats AFTER you are hit, not before. The way it is now, you'll take a -def hit on the first move used on you, which makes the ability worse.

                                - I'm less certain on this one, but according to Smogon, Aqua Ring and Ingrain have their HP amount healed increased by Big Root.
                                1. That's been mentioned before, and when I get round to looking at the abilities, I'll look into it.

                                2. Big Root already has those effects.
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                                  #468    
                                Old May 29th, 2013 (5:15 PM). Edited June 4th, 2013 by Rainbow.
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                                I'm having an error that shows up after the title screen. It shows up a few hours after I start making the game - I've seen it a few times now.

                                An alert pops up and says:
                                Script 'Scene_Intro' line 78: NameError occurred.

                                uninitialized constant IntroEventScene::PBSpecies

                                now I figured out this is an error with the titlescreen pokemon's cry, but I haven't touched that script - or any scripts - at all so I don't know why it's doing this.

                                Thanks if you can help.
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                                  #469    
                                Old May 30th, 2013 (1:38 PM).
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                                AmethystRain AmethystRain is offline
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                                  Another note for when you're looking at abilities- I've had a player inform me that a Pokemon with Hustle used Work Up, and the Work Up attack missed. Self-targeting moves shouldn't affected by the accuracy decrease
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                                    #470    
                                  Old June 1st, 2013 (2:00 PM).
                                  FL's Avatar
                                  FL FL is offline
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                                    Amulet Coin don't works if the pokémon holding it becomes faint. In the official games this don't happens.
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                                      #471    
                                    Old June 1st, 2013 (2:21 PM). Edited June 1st, 2013 by Maruno.
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                                    Maruno Maruno is offline
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                                      Quote:
                                      Originally Posted by AmethystRain View Post
                                      Another note for when you're looking at abilities- I've had a player inform me that a Pokemon with Hustle used Work Up, and the Work Up attack missed. Self-targeting moves shouldn't affected by the accuracy decrease
                                      It's known that Work Up is currently defined with the wrong target option, but that shouldn't affect the accuracy check - its accuracy is 0 and therefore should automatically pass it. Hustle has nothing to do with it. Maybe you've changed something?


                                      Quote:
                                      Originally Posted by FL . View Post
                                      Amulet Coin don't works if the pokémon holding it becomes faint. In the official games this don't happens.
                                      Okay. Amulet Coin (and Luck Incense) should always work so long as their bearer has been in battle.
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                                        #472    
                                      Old June 10th, 2013 (8:38 AM).
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                                      Neirn Neirn is offline
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                                        I encountered a bug when your rival that you are able to name(and presumably any trainers named by the players) is registered as the partner trainer, it will show the 'hidden' name. It is nothing major or game breaking, but it's there.
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                                          #473    
                                        Old June 11th, 2013 (10:49 PM).
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                                        zid_sen zid_sen is offline
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                                          I don't know anything but at the end of the intro, it got error, here:

                                          Code:
                                          Exception: Hangup
                                          Message: The script is taking too long.  The game will restart.
                                          Compiler:163:in `csvfield!'
                                          Compiler:217:in `csvPosInt!'
                                          Compiler:476:in `pbGetCsvRecord'
                                          Compiler:472:in `each'
                                          Compiler:472:in `pbGetCsvRecord'
                                          Compiler:691:in `pbCompileBTTrainers'
                                          Compiler:687:in `each'
                                          Compiler:687:in `pbCompileBTTrainers'
                                          Compiler:685:in `pbEachFileSectionEx'
                                          Compiler:1635:in `each_line'
                                          Exception: NoMethodError
                                          Message: undefined method `*' for nil:NilClass
                                          Game_Character_1:198:in `screen_z'
                                          Sprite_Character:148:in `update_or'
                                          PerspectiveTilemap:430:in `shadow_update'
                                          Shadow:179:in `update'
                                          Sprite_Character:37:in `perspectivetilemap_initialize'
                                          PerspectiveTilemap:424:in `shadow_initialize'
                                          Shadow:152:in `initialize'
                                          Spriteset_Map:162:in `new'
                                          Spriteset_Map:162:in `_animationSprite_initialize'
                                          Spriteset_Map:161:in `each'
                                          Exception: NoMethodError
                                          Message: undefined method `*' for nil:NilClass
                                          Game_Character_1:198:in `screen_z'
                                          Sprite_Character:148:in `update_or'
                                          PerspectiveTilemap:430:in `shadow_update'
                                          Shadow:179:in `update'
                                          Sprite_Character:37:in `perspectivetilemap_initialize'
                                          PerspectiveTilemap:424:in `shadow_initialize'
                                          Shadow:152:in `initialize'
                                          Spriteset_Map:162:in `new'
                                          Spriteset_Map:162:in `_animationSprite_initialize'
                                          Spriteset_Map:161:in `each'
                                          Exception: NoMethodError
                                          Message: undefined method `*' for nil:NilClass
                                          Game_Character_1:198:in `screen_z'
                                          Sprite_Character:148:in `update_or'
                                          PerspectiveTilemap:430:in `shadow_update'
                                          Shadow:179:in `update'
                                          Sprite_Character:37:in `perspectivetilemap_initialize'
                                          PerspectiveTilemap:424:in `shadow_initialize'
                                          Shadow:152:in `initialize'
                                          Spriteset_Map:162:in `new'
                                          Spriteset_Map:162:in `_animationSprite_initialize'
                                          Spriteset_Map:161:in `each'
                                          Exception: NoMethodError
                                          Message: undefined method `*' for nil:NilClass
                                          Game_Character_1:198:in `screen_z'
                                          Sprite_Character:148:in `update_or'
                                          PerspectiveTilemap:430:in `shadow_update'
                                          Shadow:179:in `update'
                                          Sprite_Character:37:in `perspectivetilemap_initialize'
                                          PerspectiveTilemap:424:in `shadow_initialize'
                                          Shadow:152:in `initialize'
                                          Spriteset_Map:162:in `new'
                                          Spriteset_Map:162:in `_animationSprite_initialize'
                                          Spriteset_Map:161:in `each'
                                          Can someone fix it?
                                          I never do anything to the script, so i don't know anything.
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                                            #474    
                                          Old June 16th, 2013 (11:08 PM).
                                          Derxwna Kapsyla's Avatar
                                          Derxwna Kapsyla Derxwna Kapsyla is offline
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                                            Bug in the latest version of Unmodded Essentials, Version 12: Setting Encounters.
                                            When attempting to set a new type of encounters on a location, the game crashes and gives you an error report. Report is as follows:
                                            Code:
                                            ---------------------------
                                            Pokemon Essentials
                                            ---------------------------
                                            Exception: NoMethodError
                                            
                                            Message: undefined method `<' for nil:NilClass
                                            PokemonEditor:1037:in `pbCommands2'
                                            PokemonEditor:2090:in `pbNewEncounterType'
                                            PokemonEditor:2200:in `pbEncounterEditorMap'
                                            PokemonEditor:2187:in `loop'
                                            PokemonEditor:2209:in `pbEncounterEditorMap'
                                            EditorMain #####:133:in `pbEditorMenu'
                                            EditorMain #####:130:in `loop'
                                            EditorMain #####:134:in `pbEditorMenu'
                                            EditorMain #####:85:in `loop'
                                            EditorMain #####:271:in `pbEditorMenu'
                                            
                                            This exception was logged in 
                                            C:\Users\Andrew\Saved Games/Pokemon Essentials/errorlog.txt.
                                            
                                            Press Ctrl+C to copy this message to the clipboard.
                                            ---------------------------
                                            OK   
                                            ---------------------------
                                            Not sure how to fix, but reporting it now since nobody else seems to have encountered it yet, and I'm not sure why.
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                                              #475    
                                            Old June 17th, 2013 (2:57 AM). Edited June 17th, 2013 by neglectorr.
                                            neglectorr neglectorr is offline
                                               
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                                              also, on the version 12 downloaded this morning.
                                              when u speak to your mom and grab the pokedex then walk in grass till encounter happens.

                                              if you then open de pokedex it crashes the game with error
                                              Code:
                                              ---------------------------
                                              Pokemon Essentials
                                              ---------------------------
                                              Exception: RuntimeError
                                              
                                              Message: Value 0 not defined by a constant in PBSpecies
                                              
                                              Compiler:1502:in `getConstantName'
                                              
                                              PokemonUtilities:1049:in `pbPokemonBitmapFile'
                                              
                                              PokemonPokedex:1054:in `pbPokedex'
                                              
                                              PokemonPokedex:1045:in `loop'
                                              
                                              PokemonPokedex:1083:in `pbPokedex'
                                              
                                              PokemonPokedex:1044:in `pbActivateWindow'
                                              
                                              PokemonPokedex:1044:in `pbPokedex'
                                              
                                              PokemonPokedex:1109:in `pbStartScreen'
                                              
                                              PokemonPauseMenu:159:in `pbStartPokemonMenu'
                                              
                                              PokemonPauseMenu:156:in `pbFadeOutIn'
                                              edit: i did not alter anything when testing this.
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