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  #326    
Old March 15th, 2013 (6:46 PM). Edited March 15th, 2013 by BlackWhiteRobin.
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    Quote:
    Originally Posted by karatekid552 View Post
    Oooooh..... Sorry... My bad.

    BTW how do I do that? Hackmew's Knowledge Tutorial doesn't say anything about the "offset=offset" thing.

    EDIT: Do I just repoint those offset to the one on the right?

    EDIT2: Nevermind! I got it to work. Knizz, YOU-HAVE-MY-ETERNAL-GRATITUDE.

    EDIT3: BTW How come the Help System is not in Pokemon Liquid Crystal? Does Anyone know how to remove that?
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      #327    
    Old March 15th, 2013 (9:43 PM).
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      Okay just asking, does anyone know the locations of the limiters on the Item amount.
      I know about the bytes at 0x98998, 0x10864C and 0x10DA14, but I'm not sure where the others are.
      If anyone can help, that'd be appreciated
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        #328    
      Old March 16th, 2013 (7:05 AM).
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        Quote:
        Originally Posted by robin22gongon View Post
        Oooooh..... Sorry... My bad.

        BTW how do I do that? Hackmew's Knowledge Tutorial doesn't say anything about the "offset=offset" thing.

        EDIT: Do I just repoint those offset to the one on the right?

        EDIT2: Nevermind! I got it to work. Knizz, YOU-HAVE-MY-ETERNAL-GRATITUDE.

        EDIT3: BTW How come the Help System is not in Pokemon Liquid Crystal? Does Anyone know how to remove that?
        I'm going to give you a little tip, whenever you see something in brackets: [___] like these, it always means what is contained at the given offset. This comes up a lot, and it will help you understand chemistry:p, there is a connection here... Let me know when you notice it:p.
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          #329    
        Old March 16th, 2013 (12:19 PM).
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        Would there be a way to duplicate the Berry Pouch/TM Case and use it to hold different items?
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          #330    
        Old March 16th, 2013 (5:32 PM).
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          Changing the Level At Which Eggs Hatch

          So, a very simple hack here. Simply allows you to define what level the hatched Pokémon will be at when it hatches. These offsets are BPRE only. I haven't the time to search for RSE's right now. If you backtrack from the Pokémon Encrypter with index 0x19 (Exp Points), you should find the same movs in RSE.

          Code:
          081375B0: XX 21
          08046CBE: XX 22
          0804623E: XX 22
          See? Easy. Simply change the XX's to the level you want eggs to be. The XX's must all have the same value, or weird things will happen. The maximum allowed value is 0x64 (100). The game bugs out if you set it any higher.
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            #331    
          Old March 16th, 2013 (10:32 PM). Edited March 16th, 2013 by Wobbu.
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            I found the offsets from Pokémon Emerald (BPEE) for changing the level of Pokémon when they hatch from eggs.

            Code:
            08070A38: XX 22
            08071414: XX 22
            081C3200: XX 21
            Thanks to Jambo51 for finding the FireRed offsets and making it easy to find the Emerald offsets.

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              #332    
            Old April 1st, 2013 (8:51 PM).
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              And another one, would it be possible to port the R/S/E Pokedex to FR? Just the appearance and functions not the main Pokedex content. I'm curious since I discovered that the Ruins of Alph was ported to FR so I thought it would be possible to do the same with a Pokedex.

              Also a port of how the Pokemon Info Screen like the one jsziede posted to FR?
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                #333    
              Old April 2nd, 2013 (8:55 PM).
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                Quote:
                Originally Posted by Chaos Rush View Post
                Here are some offsets for the Pokedex HUD:
                0x451F55 = X position of text list
                0x451F56 = Y position of text list
                0x451F5D = X position of Habitat picture
                0x451F5E = Y position of Habitat picture
                0x451F65 = X position of "Seen:__ Owned:__" box
                0x451F66 = Y position of "Seen:__ Owned:__" box
                0x451F61 = BG Palette number that habitat picture uses
                0x4520C8 = # of list entries on main pokedex page (National Pokedex enabled only)

                Mess around with the bytes at those offsets, allowing you to do stuff like this:
                I know this post of Chaos Rush was decades ago but I found another offset.
                452010 = # of list entries on main Pokedex page (Regional)
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                  #334    
                Old April 19th, 2013 (10:29 AM).
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                  Hello I'm currently trying to figure out how to add more Gym badges. But I'm having trouble finding where to start.
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                    #335    
                  Old May 5th, 2013 (11:42 AM). Edited May 5th, 2013 by NarutoActor.
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                  Hello' everyone, I am working on a Java-Based Cross Platform Program to allow hackers to edit the wild data for GBA games and not be limited to the first 3 generations like advance map does. This is manly intended for the use of the 649 patch, but I can also be used for fakemon hacks since the list of pokemon is user-defined.

                  Here is the problem, I can not find out how wild data is structured in FireRed. I tried using offsets that are given' in advance map, and using backwards searches with a hex editor but I am running dry. I am hoping someone has the information, or that someone can at least help find it, without it I can not continue with the program. I already made the GUI, I just need to implement the structure. Here is a screen shot to show the program so far.
                  Spoiler:


                  Hello' everyone, I am working on a Java-Based Cross Platform Program to allow hackers to edit the wild data for GBA games and not be limited to the first 3 generations like advance map does. This is manly intended for the use of the 649 patch, but I can also be used for fakemon hacks since the list of pokemon is user-defined.

                  Here is the problem, I can not find out how wild data is structured in FireRed. I tried using offsets that are given' in advance map, and using backwards searches with a hex editor but I am running dry. I am hoping someone has the information, or that someone can at least help find it, without it I can not continue with the program. I already made the GUI, I just need to implement the structure. Here is a screen shot to show the program so far.
                  Spoiler:
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                    #336    
                  Old May 5th, 2013 (1:33 PM).
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                    Quote:
                    Originally Posted by NarutoActor View Post
                    Hello' everyone, I am working on a Java-Based Cross Platform Program to allow hackers to edit the wild data for GBA games and not be limited to the first 3 generations like advance map does. This is manly intended for the use of the 649 patch, but I can also be used for fakemon hacks since the list of pokemon is user-defined.

                    Here is the problem, I can not find out how wild data is structured in FireRed. I tried using offsets that are given' in advance map, and using backwards searches with a hex editor but I am running dry. I am hoping someone has the information, or that someone can at least help find it, without it I can not continue with the program. I already made the GUI, I just need to implement the structure. Here is a screen shot to show the program so far.
                    Spoiler:
                    Did you ever track down the data you edited? If not, you can easily find where it is by making an ips-file and use a hex editor to open the ips-file (that of course now holds the content between the original file and the hacked file with edited wild pokemon data). Ips file data structure is the following:

                    [First 5 bytes = "PATCH" in ASCII code][3-byte data address][How many bytes to write to this address (2 bytes)][Data to write to...][3-byte data address][How many bytes to write to this address (2 bytes)][Data to write to...]....["EOF" in ASCII]

                    What comes to other things, I like what I'm seeing here
                    And especially, since I've been doing similar things with Java myself just now.
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                      #337    
                    Old May 5th, 2013 (2:08 PM). Edited May 5th, 2013 by Iacobus.
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                      Quote:
                      Originally Posted by NarutoActor View Post
                      Hello' everyone, I am working on a Java-Based Cross Platform Program to allow hackers to edit the wild data for GBA games and not be limited to the first 3 generations like advance map does. This is manly intended for the use of the 649 patch, but I can also be used for fakemon hacks since the list of pokemon is user-defined.

                      Here is the problem, I can not find out how wild data is structured in FireRed. I tried using offsets that are given' in advance map, and using backwards searches with a hex editor but I am running dry. I am hoping someone has the information, or that someone can at least help find it, without it I can not continue with the program. I already made the GUI, I just need to implement the structure. Here is a screen shot to show the program so far.
                      Spoiler:
                      I'm not to sure if you should be writing a program if you can't figure it out yourself, but hey..

                      As defined in the AM ini, the pointer to the wild Pokémon data is located after the following byte sequence:
                      03 48 04 80 09 E0 00 00 FF FF 00 00

                      For FR (English) we find the following: B8 9C 3C 08

                      When we go to 0x3C9CB8 in our hex editor, we see the following:
                      02 1B 00 00 D0 73 3C 08 00 00 00 00 00 00 00 00 00 00 00 00 02 1C 00 00 08 74 3C 08 00 00 00 00 00 00 00 00 00 00 00 00 02 1D 00 00 40 74 3C 08 00 00 00 00 00 00 00 00 00 00 00 00

                      I hope you see a pattern here.. Anyway, here is what you need to know:
                      02 1B 00 00 D0 73 3C 08 00 00 00 00 00 00 00 00 00 00 00 00

                      Bank Number
                      Map Number
                      Filler
                      Grass Pointer
                      Water Pointer
                      Trees Pointer
                      Fishing Pointer

                      I checked the Bank and Map in AM and this seems to be the data for the MONEAN CHAMBER.
                      If I go and check the Wild Pokémon, this map appears to have only grass encounters. Looking at the zero-pointers for water, trees and fishing, this could be right. So, let's investigate a bit further.

                      We go to 0x3C73D0 in hour hex editor and again see a bunch of data. For everyone's sake, I only copied what belongs to the map (to the grass encounter data of the map).
                      07 00 00 00 A0 73 3C 08 19 19 C9 00 19 19 C9 00 1919C9001919C9001919C9001919C9001919C9001919C9001919C9001919C9001919C9001919C900

                      The first byte is the encounter ratio. Then we have 3 filler bytes (?) followed by a pointer.
                      After the pointer, we have our 12 Pokémon with their minimum and maximum levels. Bytes are in this order: minimum level, maximum level, Pokémon number.

                      Hope this is enough for now.
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                        #338    
                      Old May 12th, 2013 (10:25 AM). Edited April 9th, 2015 by Spherical Ice.
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                      Okay, so you can control which map out of a pre-determined list of maps the Seagallop Ferry (special 0x17B) will take you to, but how would you change what map the values of the variables correspond to?
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                        #339    
                      Old May 12th, 2013 (8:24 PM).
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                        Hey guys! This post by knizz:
                        Quote:
                        Originally Posted by knizz View Post
                        For FireRed:
                        If you want to skip the intro: [0x080EC5D0]=0x08078915.
                        If you want to skip the intro+titlescreen: [0x080EC5D0]=0x0800C301.
                        If you want to skip the tutorial+oak:
                        • [0x0800C4C4]=0x08056645
                        • [0x08054A68]=0x4C3C
                        • [0x08054A6A]=0x6820
                        • [0x08054A6C]=0x4900
                        • [0x08054A6E]=0xE001
                        • [0x08054A70]=name of the player
                          Spoiler:

                          081C5758 : GREEN
                          081C575E : RED
                          081C5762 : LEAF
                          081C5767 : FIRE
                          081C576C : GARY
                          081C5771 : KAZ
                          081C5775 : TORU
                          081C577A : ASH
                          081C577E : KENE
                          081C5783 : GEKI
                          081C5788 : JAK
                          081C578C : JANNE
                          081C5792 : JONN
                          081C5797 : KAMON
                          081C579D : KARL
                          081C57A2 : TAYLOR
                          081C57A9 : OSCAR
                          081C57AF : HIRO
                          081C57B4 : MAX
                          081C57B8 : JON
                          081C57BC : RALPH
                          081C57C2 : KAY
                          081C57C6 : TOSH
                          081C57CB : ROAK
                          081C57D0 : OMI
                          081C57D4 : JODI
                          081C57D9 : AMANDA
                          081C57E0 : HILLARY
                          081C57E8 : MAKEY
                          081C57EE : MICHI
                          081C57F4 : PAULA
                          081C57FA : JUNE
                          081C57FF : CASSIE
                          081C5806 : REY
                          081C580A : SEDA
                          081C580F : KIKO
                          081C5814 : MINA
                          081C5819 : NORIE
                          081C581F : SAI
                          081C5823 : MOMO
                          081C5828 : SUZI
                        • [0x08054A7E]=0x4E34
                        • [0x08054B3A]=0x0000
                        • [0x08054B3C]=0x0000
                        plz credit lol
                        If you do this:
                        Quote:
                        Originally Posted by knizz
                        If you want to skip the intro+titlescreen: [0x080EC5D0]=0x0800C301.
                        the intro animation and the title screen will be removed BUT the Help System is removed too.

                        I'm guessing that the Help System is loaded as soon as the Titlescreen is displayed or maybe when the screen is refreshed and since it wasn't displayed or refreshed, it didn't load the Help System too.

                        Maybe we can mess up with it and make it load the Titlescreen but not load the Help System.
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                          #340    
                        Old May 13th, 2013 (6:52 PM).
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                        @Icobus
                        I knew most of what you posted but the information about the advance map's ini I did not know about, and proved quite useful(Thank you)
                        I have done some more research and testing, and some of your results are off.
                        Quote:
                        07 00 00 00 A0 73 3C 08 19 19 C9 00 19 19 C9 00 1919C9001919C9001919C9001919C9001919C9001919C9001919C9001919C9001919C9001919C900

                        The first byte is the encounter ratio. Then we have 3 filler bytes (?) followed by a pointer.
                        After the pointer, we have our 12 Pokémon with their minimum and maximum levels. Bytes are in this order: minimum level, maximum level, Pokémon number.
                        There are only 12 pokemon for grass encounters
                        5 for water
                        and 10 for fishing
                        also the pointer that you describe is actually the pointer to the wild-data, the data after the pointer belongs to a different map/bank
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                          #341    
                        Old May 20th, 2013 (4:11 PM).
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                        I found all of the Special Tables, for anyone who cares.
                        0x0815FD60
                        FR Special Table

                        0x081DBA64
                        Emerald Special Table

                        0x0814B194
                        Ruby Special Table
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                          #342    
                        Old May 20th, 2013 (7:51 PM).
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                          So, second real post here, and I apologize effusively if I'm posting this in the wrong place, but as far as I'm aware this is a good place to post this question:

                          So, my friends and I are embarking upon starting our own Pokemon Hack, and we want to do it for the GBA/3rd Gen. I was originally thinking just hacking Emerald, but I noticed that in a lot of tutorials people are using FireRed.

                          Is there a reason for this? Are there pros and cons for using FireRed or LeafGreen over Ruby/Sapphire? Is Emerald any harder for some reason, like the Battle Frontier?

                          So, if anyone could give some quick information over the differences between hacking the different GBA games, or if there's none at all, I would greatly appreciate it. Thanks!
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                            #343    
                          Old May 21st, 2013 (2:49 AM).
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                            Quote:
                            Originally Posted by Zivlok View Post
                            So, second real post here, and I apologize effusively if I'm posting this in the wrong place, but as far as I'm aware this is a good place to post this question:

                            So, my friends and I are embarking upon starting our own Pokemon Hack, and we want to do it for the GBA/3rd Gen. I was originally thinking just hacking Emerald, but I noticed that in a lot of tutorials people are using FireRed.

                            Is there a reason for this? Are there pros and cons for using FireRed or LeafGreen over Ruby/Sapphire? Is Emerald any harder for some reason, like the Battle Frontier?

                            So, if anyone could give some quick information over the differences between hacking the different GBA games, or if there's none at all, I would greatly appreciate it. Thanks!
                            This is the place to post questions: http://174.133.255.180/showthread.php?t=79614

                            Anyways, the topic you are bringing up is one that comes up often. We actually had a whole thread around here dedicated to it not too often ago, but I can't find it right now....

                            Either way, in the beginning, no on hacked FR. Almost all of the early hacks were on Ruby. However, it was eventually found that people liked FR more for a couple of reasons:

                            -The base graphics were better in many opinions.
                            -Some things are coded to be way simpler.
                            -ASM hackers found that the introduction of DMA made finding things easier.


                            Now, Emerald shares a lot of the coding traits of FR, but most people don't hack it simply because of the lack of resources. There are very few tutorials that include Emerald offsets, so it is difficult for people to find what they want. However, that does not mean that it hasn't been hacked. Flora Sky is an Emerald hack that came out pretty good. It really all sits on the amount of extra work you want to do.
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                              #344    
                            Old May 27th, 2013 (8:45 PM). Edited May 31st, 2013 by knizz.
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                              I thought I'd post this here:
                              Screenshot from 2013-05-28 05:36:50.pngScreenshot from 2013-05-29 17:19:26.pngScreenshot from 2013-06-01 00:17:32.png
                              It's what I'm working on at the moment.
                              It's an online version of my database
                              with server-synced comments.

                              Update:
                              I uploaded it at http://capsule.whypanic.org:1024/
                              (Tested with Chromium; FF is slow)
                              And you'll need a firered rom to use it.
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                                #345    
                              Old May 28th, 2013 (2:37 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by knizz View Post
                                I thought I'd post this here:
                                Attachment 68434
                                It's what I'm working on at the moment.
                                It's an online version of my database
                                with server-synced comments.

                                EDIT:
                                I uploaded it at http://capsule.whypanic.org:1024/
                                (Tested with Chromium; FF is slow)
                                And you'll need a firered rom to use it.
                                I have made several changes to your database on my own comouter as I have encountered new routines that aren't named. Would you like these offsets?
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                                  #346    
                                Old May 28th, 2013 (6:29 AM). Edited May 28th, 2013 by knizz.
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  I have made several changes to your database on my own comouter as I have encountered new routines that aren't named. Would you like these offsets?
                                  Sure, if you could give me the names as a list (or idb file), that'd be great.
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                                    #347    
                                  Old May 31st, 2013 (3:57 PM). Edited May 31st, 2013 by GoGoJJTech.
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                                  setflag 0x839 will set up the mystery gift option on the main menu. You will not receive gifts though, but you already knew that. FR and LG by the way.

                                  Edit1: offset 0x0800cbe8 calls the message: "The Wireless Adapter is not connected.", which is at offset 0x08415AA4
                                  Edit2: The routine calls either the message above or 0x0800cc04, which points to offset 0x08415ACB which is: "MYSTERY GIFT can't be used while the Wireless Adapter is attached." branching could lead to a new routine where we could put a sprite on screen or something like that.
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                                    #348    
                                  Old June 3rd, 2013 (8:43 AM).
                                  karatekid552's Avatar
                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
                                    Join Date: Nov 2012
                                    Location: Do you really want to know? Really?
                                    Gender: Male
                                    Nature: Bold
                                    Posts: 1,766
                                    Quote:
                                    Originally Posted by knizz View Post
                                    I thought I'd post this here:
                                    Attachment 68434Attachment 68444Attachment 68464
                                    It's what I'm working on at the moment.
                                    It's an online version of my database
                                    with server-synced comments.

                                    Update:
                                    I uploaded it at http://capsule.whypanic.org:1024/
                                    (Tested with Chromium; FF is slow)
                                    And you'll need a firered rom to use it.
                                    I was playing with the database in study hall today, and I must say, this is pretty cool, especially the built in emulator. There wouldn't happen to be a breakpoint feature that I can't find, would there?
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                                      #349    
                                    Old June 7th, 2013 (1:49 AM).
                                    MrDollSteak's Avatar
                                    MrDollSteak MrDollSteak is offline
                                    Formerly known as 11bayerf1
                                       
                                      Join Date: Dec 2008
                                      Location: Hong Kong
                                      Age: 22
                                      Gender: Male
                                      Posts: 817
                                      I've just got some very quick offsets for Pokedex hacking.

                                      I'm not sure whether it's already been posted, I don't think so, as I had to discover these on my own.

                                      I've found 2 limiters for the Kantodex that are quite useful, which when combined with Jambo51's already posted offsets, can allow for the Kantodex to act as a national dex.

                                      Even though Jambo already found the limiter for the Kantodex itself, it would still not display the correct seen/caught numbers as they were still limited to 150 as were the habitats.

                                      By changing the number 96 at the offset: 104BF2
                                      You can extend the limit to the seen/caught text. Eg. changing 96 to FA will allow for a max of 250 seen/caught Pokemon.

                                      By changing the number 97 at the offset: 106828
                                      You can extend the number of Pokemon that will be correctly featured in the habitat pages. Eg. changing 97 to FA will allow for the first 250 Pokemon in your pokedex to be displayed in the habitat pages before receiving the national dex.

                                      This can be helpful as it stops people from having to give the national dex at the start of the game.

                                      I'll just repost Jambo's limiters from his thread here

                                      0x10352C - mov r1, #0x97
                                      0x1035F6 - cmp r0, #0x96

                                      Just change those 2 bytes at that offset to the number of Pokemon you want in.
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                                        #350    
                                      Old June 7th, 2013 (10:23 PM).
                                      dunning2012 dunning2012 is offline
                                      Sparky
                                         
                                        Join Date: Oct 2012
                                        Gender: Male
                                        Nature: Quirky
                                        Posts: 8
                                        Just 2 quick questions.

                                        1) Does anyone know or know of a tutorial that can change the message that pops up when you are not able to use an item?

                                        Oak: You can't use that item here

                                        2) Anyone know of a way how we could increase the number of boxes in the PC for storing Pokemon?

                                        Cheers - I'm using Pokemon Fire Red
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