Sixth Generation The Kalos region awaits! Explore the first 3D Pokémon region while putting a stop to Team Flare. Then, revisit the Hoenn region with Omega Ruby and Alpha Sapphire!

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Old May 13th, 2013 (5:28 PM). Edited May 14th, 2013 by Guy.
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So this was something speculate on in the past, and Bulbagarden pointed out something very interesting recently. From one of the smaller screenshots in this month's CoroCoro there is an image of what appears to be the male protagonist making a diagonal turn.



For the past five generations, we've always been restricted to a grid lock system; only being able to move up, down, left, and right. If this change in movement is implemented it would be a pretty big step for GameFreak. Although, with the D-Pad being removed for the new Slide Pad on the 3DS this would only make sense.

What do you think? Would you like the new system of moving diagonally? Do you prefer the original grid movement? Think we're just looking at the image wrong and just imagining things? Talk about it!

For one thing, moving diagonally will allow us to move in full circles and it'll definitely make it harder to escape the sights of a nearby trainer. However, if this is definitely proof of diagonal movement, then I think GameFreak is moving themselves in the right direction.
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Old May 13th, 2013 (7:51 PM).
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    I thought GF said this this game will still be on the grid system as the other games, of course they may have changed it.
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    Old May 13th, 2013 (7:55 PM).
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      I'm guessing it'll probably keep the grid system, only with diagonal movement added in (like dungeons in PMD). My reasoning behind this is the existence of hidden items; it seems like finding these invisible items would be really annoying if we get non-grid movement. Of course, I may be completely wrong about this, as there are probably ways to get around this problem (like having no hidden items).
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      Old May 13th, 2013 (7:58 PM).
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        I lol'd at the tittle

        That is an interesting point. For me something so simple doesn't matter too, too much, but It would be nice in the long run, if anything make it less two dimensional
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        Old May 13th, 2013 (9:11 PM).
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        I think it will be a mixture of the classic grid system and diagonal movement, though I wouldn't mind if the grid system was removed completely. The diagonal movements with the 3DS's slide pad will make for more natural movements and I always thought with d-pad restricts that and makes walking seem unnatural. We don't naturally walk in straight movements and we do make diagonal movements and curves so it makes sense for the character to be able to move freely. Plus the feature of a slide pad is there on the 3DS so why not make use of that technology available? I'll likely have to get used to using a slide pad instead of a d-pad , but I'm all for this change if it happens.
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        Old May 13th, 2013 (11:30 PM).
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        The Hidden items problem is something i really didnt think about until now...
        But i would still love to see completely free movement from our protagonist, would make the whole 3D feeling even better.
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        Old May 14th, 2013 (12:22 AM).
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        It would be a waste if diagonal movement wasn't used but I don't really care.
        Whether we move grid way or diagonally, nothing drastic really happens :D
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        Old May 14th, 2013 (2:19 AM).
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        This is such a good idea, it makes movement much less restricted and much more realistic! I can only assume this is down to the Circle Pad allowing precision movement which is long overdue imo.
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        Old May 14th, 2013 (2:21 AM).
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          I welcome the idea of moving diagonally a lot...
          BUT then other trainers would be able to do the same, thus when I enter a new route all trainers in it will turn & look at me & then I would have to battle many at once, sounds crazy but true...
          I way to overcome this would be, ofc, to make the trainers & NPCs zombies with grid movement
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          Old May 14th, 2013 (3:06 AM).
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            If you squint you can actually see that he's just running towards the right, past the Lass trainer, he's not making a diagonal turn, it's just the trainer's hair is blocking the view of his legs making it hard to tell unless you look very closely.
            Since the textures are still grid based then so is movement.
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            Old May 14th, 2013 (5:14 AM). Edited May 14th, 2013 by Guy.
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            Here's a much better look at walking AND standing diagonally.

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            Old May 14th, 2013 (5:19 AM).
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            A welcome change indeed. Honestly, I'd be happy if we just got diagonal movement added to the grid system, but I'd be ecstatic if it was totally free movement. It will more than likely be the former, but with even that I'm definitely excited! There have been multiple times when I have wanted to move diagonally in this game (and mashing right up right up right up got old =P), so this is wonderful!
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            Old May 14th, 2013 (11:08 AM).
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            Quote:
            Originally Posted by Aerilyn View Post
            However, if this is definitely proof of diagonal movement, then I think GameFreak is moving themselves in the right direction.
            Nicely done.

            It does look like diagonal movement, but it could just be how the graphics look when your chracter is facing up and you move to the right. That little transition between the two.

            If it's diagonal movement then... I'd rather just have the ability to move completely freely. That or the classic grid. Something in between doesn't really appeal to me and as much as I'd get used to it, I wouldn't prefer it.
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            Old May 14th, 2013 (11:18 AM).
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            So will enemy trainers also be able to position themselves diagonally? Sounds like escaping trainer battles will be a bit of a challenge then!
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            Old May 14th, 2013 (11:21 AM).
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              Quote:
              Originally Posted by Rivvon View Post
              So will enemy trainers also be able to position themselves diagonally? Sounds like escaping trainer battles will be a bit of a challenge then!
              PokéGear Solid, next thing ya know, one of the outfits will be a cardboard box
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              Old May 14th, 2013 (11:24 AM).
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              Doesn't really make avoiding them anymore difficult. Just run in a diagonal the next square over and you won't have to encounter them then. Just about the same as before, just with more directions.
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              Old May 14th, 2013 (11:28 AM).
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              Quote:
              Originally Posted by Jake♫ View Post
              Doesn't really make avoiding them anymore difficult. Just run in a diagonal the next square over and you won't have to encounter them then. Just about the same as before, just with more directions.
              I just mean that with more directions means more chances for them to find you xD You can cut corners but the enemy trainers can probably still spin to face you with inhuman speed! xD
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              Old May 14th, 2013 (11:30 AM).
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                Sound like we'll be able to have more fun avoiding them if so. However if trainers are still situated horizontally and vertically they may be easier to avoid.
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                Old May 14th, 2013 (12:37 PM).
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                Oh well, I guess it will be easier to be in their line of sight which is a good thing for me.
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                Old May 14th, 2013 (12:40 PM).
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                I love the fact we are going to be able to move freely around Kalos!!
                Avoiding trainers is still possible imo, maybe more difficult if they can move around as we do.
                If not, I'm pretty sure they'll still find a way to catch us with their challenging look
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                Old May 14th, 2013 (1:02 PM).
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                  Quote:
                  Originally Posted by waveguidebuizel View Post
                  I'm guessing it'll probably keep the grid system, only with diagonal movement added in (like dungeons in PMD). My reasoning behind this is the existence of hidden items; it seems like finding these invisible items would be really annoying if we get non-grid movement. Of course, I may be completely wrong about this, as there are probably ways to get around this problem (like having no hidden items).
                  The hidden items could still easily be done with hot spots.
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                  Old May 14th, 2013 (4:01 PM).
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                  I love the fac they've finally incorporated this. It seemed like such a peasely feature to have, but it really makes a gameplay difference, esp. with how trainers "find" you.

                  Also, if a bush shakes, you won't risk getting involved in a different wild battle if you're diagonally beside it, since you could just dash into the shakey bush without having to pass by one in an L pattern.

                  i.e.

                  XO
                  O*

                  If "X" is you and "*" is a shakey bush, you would normally need to go ->v or v-> to get to the bush. Assuming the feature comes back, you could just dash horizontally into it without risking anything.
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                  Old May 14th, 2013 (11:15 PM).
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                    in the video the movement looked non-grid although it could just be the 3-D making it look more fluid.
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                    Old May 15th, 2013 (2:14 AM).
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                    Serebii already reported that diagonal movement was confirmed so we can pretty much celebrate =D
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                      #25    
                    Old May 15th, 2013 (3:42 AM).
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                    Well I guess if they have diagonal movement there won't be any of this:
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