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Tool Spiky's DS Map Editor (NOW OPEN-SOURCE)

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  #426    
Old May 28th, 2013 (3:21 AM).
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    Quote:
    Originally Posted by Okiesmokie View Post
    Is there any chance you would release the source code to this tool? I'm very interested in how you accomplished a lot of these things.
    yeah i still interesting about that, but for now i not shocked what he did. but this tools is need re-organize on coding. but is still awesome :D
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      #427    
    Old May 28th, 2013 (5:34 PM).
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    Omg thank you so much!!!! now i can have fun on the newer roms!! Mwuahahahahahahahahhahah!!!!!!
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      #428    
    Old May 31st, 2013 (10:44 AM).
    YORAMRW YORAMRW is offline
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      Quote:
      Originally Posted by VERGUNDAI View Post
      i thought the new mkds fixed this.... guess not, or maybe i read something wrong...
      Spiky said to me that he will write a converting program, maybe. He isn't sure that he will do that, so don't rely on that. It would be very good from him if he do that.
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        #429    
      Old June 1st, 2013 (2:38 PM). Edited June 2nd, 2013 by YORAMRW.
      YORAMRW YORAMRW is offline
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        I have a question, because I have seen this picture:
        It's from late September, and it's posted by Team Fail. They said that it is your tool, and I found it nearly after it was posted. I see that you can view the entire map on the screen. This must be one of your beta stages, but I have missed this.
        What was this nice feature, and are you planning to reinsert this awesome stuff in a next beta? It would be very cool.
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          #430    
        Old June 2nd, 2013 (1:09 AM).
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          .youtube.com/watch?v=UiftyCeTuog

          Please watch this.I want to fix Textures.

          Someone Tell me!! :)

          Yoshi is very cute :P
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            #431    
          Old June 2nd, 2013 (3:06 AM).
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            Quote:
            Originally Posted by gatarda View Post
            I have a question, because I have seen this picture:
            It's from late September, and it's posted by Team Fail. Thay said that it is your tool, and I found it nearly after it was posted. I see that you can view the entire map on the screen. This must be one of your beta stages, but I have missed this.
            What was this nice feature, and are you planning to reinsert this awesome stuff in a next beta? It would be very cool.
            That's not SDSME, and it never was like that (but I wish it were). That's a map matrix viewer someone else made.

            I have been looking for a better way to display matrices, and the only good result I ever got was a window that showed all the move permissions at once. However, it was slow, and HGSS sometimes crashed it. Showing multiple maps or at least buildings in 3D may be considered for a big version like 2.0.0, but it would take sometime as I'd have to write a new rendering code from scratch :)
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              #432    
            Old June 2nd, 2013 (7:09 AM).
            YORAMRW YORAMRW is offline
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              @Spiky-Eared-Pichu That sounds cool. I am wondering what there will be in 2.0.0 ("Something Huge"). It certainly sounds really good for 2.0.0: Viewing all 3D model maps around the selected one, using the pointers and headers with the Matrix Viewer, and visible buildings on the overworld. We should ask Team Fail about the tool.
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                #433    
              Old June 2nd, 2013 (12:30 PM).
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                Quote:
                Originally Posted by pokemontouroku View Post
                .youtube.com/watch?v=UiftyCeTuog

                Please watch this.I want to fix Textures.

                Someone Tell me!! :)

                Yoshi is very cute :P
                Really good map! I thank that you must use a different emulator like DeSmuME and change the renderer in config/ 3D settings. (Open GL 3.2 is nice)

                On the other hand, did you edited the .bdhc files?

                Good luck!!
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                  #434    
                Old June 3rd, 2013 (7:33 PM).
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                  Quote:
                  Really good map! I thank that you must use a different emulator like DeSmuME and change the renderer in config/ 3D settings. (Open GL 3.2 is nice)

                  On the other hand, did you edited the .bdhc files?

                  Good luck!!
                  Thank you for your commments.

                  I could fix textures by using NO$GBA. I did't edit the .bdhc files.

                  I imported it from the other maps.I'm sorry I wasn't up to your expectation.

                  I could make simple textures animation.Please watch this.:P

                  .youtube.com/watch?v=O0dCuOK_8H4
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                    #435    
                  Old June 4th, 2013 (5:20 AM).
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                    Quote:
                    Originally Posted by pokemontouroku View Post
                    Thank you for your commments.

                    I could fix textures by using NO$GBA. I did't edit the .bdhc files.

                    I imported it from the other maps.I'm sorry I wasn't up to your expectation.

                    I could make simple textures animation.Please watch this.:P

                    .youtube.com/watch?v=O0dCuOK_8H4
                    Oh! Well I think we will be able to edit the .bdhc files in the future! ^_^

                    Good animation system! ;)
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                      #436    
                    Old June 8th, 2013 (10:21 AM).
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                      Hi Spiky! I have a problem with the buiding editor:
                      I use the SDSME170 and when I want to edit the position or any setting of a buiding, I got this error and I can´t edit the building:

                      http://img850.imageshack.us/img850/4166/errorbuildings.png



                      I can´t edit buildings in DP, Platinium or HGSS.
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                        #437    
                      Old June 8th, 2013 (10:49 AM).
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                        I believe Spiky was already aware of that problem. You can actually edit them, but they have to be at a certain position. To be exact, the position can't be a negative value. (Sometimes you'll see the X of a position be -7. If you save that one, it'll crash.)
                        I think it's fixed in 1.8
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                          #438    
                        Old June 8th, 2013 (11:06 AM).
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                          Quote:
                          Originally Posted by Michielleus View Post
                          I believe Spiky was already aware of that problem. You can actually edit them, but they have to be at a certain position. To be exact, the position can't be a negative value. (Sometimes you'll see the X of a position be -7. If you save that one, it'll crash.)
                          I think it's fixed in 1.8
                          Thanks for comment, but I have the same problem with other settings: when I change the Model Index to 23 or 25 (instead of 24) I got the same message.

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                            #439    
                          Old June 14th, 2013 (7:21 AM).
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                            I'm planning to release 1.8.0 next week. However, it's been impossible to finish B2W2 scripts, so they will be disabled for now (like in 1.7.0). The other games (BW included) will have script reading and saving support. I have also fixed lots of bugs and added some new features, specially for the Gen V games. I have changed some code in the background too, which will make direct NSBTX editing possible.

                            Thanks for your support!
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                              #440    
                            Old June 14th, 2013 (9:04 AM).
                            YORAMRW YORAMRW is offline
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                              Wow! Sounds good. You don't have to bring 1.8 out next week, which means that it isn't complete. Feel free to complete it, you don't need to hurry.
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                                #441    
                              Old June 14th, 2013 (10:02 AM).
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                                Thanks a lot Spiky!
                                I will be waiting for this new version! ;)
                                Only a question: ¿does 1.8 version support .nsbmd importing for buildings?
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                                  #442    
                                Old June 15th, 2013 (8:26 AM).
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                                Don't worry Marc, you don't have to release version 1.8.0 next week. Just take your time and try and get the things you need to complete for what you originally planned for in version 1.8.0. ^^

                                But even if you decide to release 1.8.0 next week, that's fine. I'm sure I wouldn't mind a few bugs in which I can post here in this thread. :)
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                                  #443    
                                Old June 16th, 2013 (10:50 AM).
                                YORAMRW YORAMRW is offline
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                                  Sounds all good! :) Markitus95, just do what you want. :)
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                                    #444    
                                  Old June 18th, 2013 (12:27 PM).
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                                    Finally, today I'm releasing SDSME 1.8.0. This long-awaited version adds support for script saving, and makes the ROM loading process faster for games that have been previously opened by the tool. B2W2 scripts have been disabled due to some glitches, and new features for generation V have been added. This version also fixes significant bugs found in 1.7.0, like the matrix and building editor ones. Thanks to Pokewiz000 we have a Chinese translation too now.

                                    You can get it here: http://www.mediafire.com/?kq77b55j47mr18l

                                    Thanks for your support, and have fun!
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                                      #445    
                                    Old June 18th, 2013 (6:01 PM).
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                                      Spiky you just keep getting more amazing! I like that! Keep it up, I will too update my friends to check this out! 1.8.0. here I come!
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                                        #446    
                                      Old June 19th, 2013 (12:37 AM).
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                                        Thanks for the new version!
                                        Which are the feature planned for the 1.9.0 release?
                                        How do I know which path I'm editing? I am referring to the wild Pokémon.
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                                          #447    
                                        Old June 19th, 2013 (12:45 AM).
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                                          Quote:
                                          Originally Posted by Hacker Bisharp View Post
                                          Thanks for the new version!
                                          Which are the feature planned for the 1.9.0 release?
                                          How do I know which path I'm editing? I am referring to the wild Pokémon.
                                          To make everything easier, double click the wild Pokémon cell in the header you're editing. This will open the encounters for that header :)

                                          1.9.0 will hopefully include a NSBTX editor and B2W2 scripts.
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                                            #448    
                                          Old June 19th, 2013 (1:29 AM).
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                                            Thanks a lot Spiky!
                                            You are the best!! ;)
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                                              #449    
                                            Old June 19th, 2013 (8:04 AM).
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                                              Hey Spiky! I don't think you've read my previous post, but the trainer class editor doesn't edit images. This is because the editor targets an uncompressed file instead of the compressed one, which the game uses.

                                              Other than that, great job!
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                                                #450    
                                              Old June 19th, 2013 (8:31 AM).
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                                                Spiky, thanks a lot for the script editor, I made my first script in DP: http://www.youtube.com/watch?v=ndRTzCut7Sw



                                                Have you got a list showing the different commands from DP, HGSS and BW?
                                                I think it can be really useful!
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