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  #25276    
Old May 28th, 2013 (7:14 AM).
kablam kablam is offline
     
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    Possible reasons for a warp not working even if you have the correct map bank and warp numbers? For some reason the exit warp for my cave just refuses to work. The other entrance/exit work fine and this entrance works as well. Just this particular exit for some reason does not work in game.

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      #25277    
    Old May 28th, 2013 (7:27 AM).
    BlackWhiteRobin's Avatar
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      Quote:
      Originally Posted by ZangoMango View Post
      Sure. Here's the Details log:
      Spoiler:
      See the end of this message for details on invoking
      just-in-time (JIT) debugging instead of this dialog box.

      ************** Exception Text **************
      System.OverflowException: Arithmetic operation resulted in an overflow.
      at Sprite_Editor.RomFunctions.ConvertStringToByteArray(String& str)
      at Sprite_Editor.SpriteData.GetCompressedData(Int32 species)
      at Sprite_Editor.Form1.WriteToROMButton_Click(Object sender, EventArgs e)
      at System.Windows.Forms.Control.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ButtonBase.WndProc(Message& m)
      at System.Windows.Forms.Button.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


      ************** Loaded Assemblies **************
      mscorlib
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
      CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
      ----------------------------------------
      Advanced Pokémon Sprite Editor
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///C:/Users/HP/Desktop/ROM%20Hackin/advanced%20series/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
      ----------------------------------------
      Microsoft.VisualBasic
      Assembly Version: 8.0.0.0
      Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
      ----------------------------------------
      System
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
      ----------------------------------------
      System.Windows.Forms
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      ----------------------------------------
      System.Drawing
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      ----------------------------------------
      System.Runtime.Remoting
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
      ----------------------------------------
      System.Core
      Assembly Version: 3.5.0.0
      Win32 Version: 3.5.30729.5420 built by: Win7SP1
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
      ----------------------------------------
      System.Xml
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
      ----------------------------------------

      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.

      For example:

      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>

      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.



      And here's what my shiny sprite looks like, if you think it may be causing the error:
      Spoiler:


      Edit: I just made the shiny look the same as the normal sprite, just to put an okay looking sprite in there, but same error. Hm
      Are you still getting the "Index was outside the bounds of the array" in this one?

      Or is it just an error when Saving it/Writing to ROM/ctrl+s?

      And is that the original sprite or did you edit it?

      Try importing it one by one not import all. (Do it this way; Import Normal Front Sprite, Import Shiny Back Sprite/Import the Normal Back Sprite and edit the shiny palette yourself.)
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        #25278    
      Old May 28th, 2013 (8:11 AM).
      karatekid552's Avatar
      karatekid552 karatekid552 is offline
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        Quote:
        Originally Posted by kablam View Post
        Possible reasons for a warp not working even if you have the correct map bank and warp numbers? For some reason the exit warp for my cave just refuses to work. The other entrance/exit work fine and this entrance works as well. Just this particular exit for some reason does not work in game.
        Does it warp you to a black screen? That could mean the next map is corrupted. If it isn't doing anything at all, then it is probably the tile you are standing on. A tile will only let you warp if it has warp properties. Check out the tile you are using in the Block Editor to see if it does have those properties.
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          #25279    
        Old May 28th, 2013 (8:37 AM).
        ZangoMango's Avatar
        ZangoMango ZangoMango is offline
           
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          Quote:
          Originally Posted by robin22gongon View Post
          Are you still getting the "Index was outside the bounds of the array" in this one?

          Or is it just an error when Saving it/Writing to ROM/ctrl+s?

          And is that the original sprite or did you edit it?

          Try importing it one by one not import all. (Do it this way; Import Normal Front Sprite, Import Shiny Back Sprite/Import the Normal Back Sprite and edit the shiny palette yourself.)
          It's just that "unhandled exception" error when Writing to ROM.

          It's the original Venusaur sprite, I just saved it from unLZ and imported it without messing with it. One thing is, when I import Venusaur into APSE and Synchronize Palettes, the colors are a little messed up, but then I just import it again right after and it clears up all the imperfections. Don't really understand why that is but ok.

          I've been importing it one by one thus far.

          I've tried changing the most minor things (like changing a light purple color in a shiny palette to white) and it still gives me that unhandled exception error when I Write to ROM.

          (thanks for the extensive help btw)
            #25280    
          Old May 28th, 2013 (12:11 PM).
          Akiba's Avatar
          Akiba Akiba is offline
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            #25281    
          Old May 28th, 2013 (4:14 PM).
          BlackWhiteRobin's Avatar
          BlackWhiteRobin BlackWhiteRobin is offline
             
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            Quote:
            Originally Posted by ZangoMango View Post
            It's just that "unhandled exception" error when Writing to ROM.

            It's the original Venusaur sprite, I just saved it from unLZ and imported it without messing with it. One thing is, when I import Venusaur into APSE and Synchronize Palettes, the colors are a little messed up, but then I just import it again right after and it clears up all the imperfections. Don't really understand why that is but ok.

            I've been importing it one by one thus far.

            I've tried changing the most minor things (like changing a light purple color in a shiny palette to white) and it still gives me that unhandled exception error when I Write to ROM.

            (thanks for the extensive help btw)
            Aha! Now I know what the problem is! (Sorry for the late reply. I had to sleep too.) What you should do is take a clean FR ROM, Open it with APSE, export the Venusaur sprite (File>Export) Then open the ROM you are using and import the Venusaur sprite you exported earlier. Hope it helps. It works for me always.
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              #25282    
            Old May 28th, 2013 (5:02 PM).
            buckeyestilidie buckeyestilidie is offline
               
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              Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
                #25283    
              Old May 28th, 2013 (5:03 PM). Edited May 28th, 2013 by karatekid552.
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
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                Quote:
                Originally Posted by kearnseyboy6 View Post
                Aaaah, i use NSE Classic for overworlds and 2.0 for sprites. Now, I spent ages figuring what is wrong and it was the PALETTE! I used 0x13 (from deoxys triangle overworld) and that caused the glitch...

                I know theres only a few palettes to use in overworlds, and its too late for me to apply JPAN's engine, so which palettes can I use? Just the overworld (people ones?)
                The ones that work in game. Those you can use:p.

                Quote:
                Originally Posted by buckeyestilidie View Post
                Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
                Well, cheats (I'll assume GameShark or AR type) work by "hooking" into the ram and then altering it. So, in order to prevent cheating, you would need to use ASM and rewirte all of the RAM storage to shift it around. This would be quite difficult. My advice is to put something at stake for cheating. Like anyone caught cheating has to pay each of the other guys $20. Cheating is fairly easy to note, excessive shinies, high stats, more than one of a single legendary, more than one master ball, and pokemon not found in FR. So, I would say put up a little punishment for cheating and hope you can trust them:p.
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                  #25284    
                Old May 28th, 2013 (6:41 PM).
                Renegade's Avatar
                Renegade Renegade is offline
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                  Does anyone know where I can find an overworld sprite of Snorunt? I've been looking for a LONG time now... With no success
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                    #25285    
                  Old May 28th, 2013 (6:57 PM). Edited May 28th, 2013 by BlackWhiteRobin.
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                    Quote:
                    Originally Posted by CrystalStatic View Post
                    Does anyone know where I can find an overworld sprite of Snorunt? I've been looking for a LONG time now... With no success
                    Oh really? Were you looking so hard you never used Google and didn't click the second result?

                    http://www.psypokes.com/dex/psydex/361/picdex
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                      #25286    
                    Old May 28th, 2013 (7:10 PM).
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                    Renegade Renegade is offline
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                      Quote:
                      Originally Posted by robin22gongon View Post
                      Oh really? Were you looking so hard you never used Google and didn't click the second result?

                      http://www.psypokes.com/dex/psydex/361/picdex
                      I meant an overworld sprite that I can download and insert into a ROM.
                        #25287    
                      Old May 28th, 2013 (7:23 PM).
                      BlackWhiteRobin's Avatar
                      BlackWhiteRobin BlackWhiteRobin is offline
                         
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                        Quote:
                        Originally Posted by CrystalStatic View Post
                        I meant an overworld sprite that I can download and insert into a ROM.
                        Why don't you just make them? There's the sprite you can use all that's left is giving it a 16x32 resolution, coloring it's background and either index it and insert it to your ROM or redraw it using an OW editor.
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                          #25288    
                        Old May 28th, 2013 (7:47 PM).
                        885ertd 885ertd is offline
                           
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                          Whenever I try to make a new person event in Advance Map say something, the message box doesn't happen, even though I can hit "Open Script" and see that the script should work. The person will still face me, but it won't talk. What's gone wrong?
                            #25289    
                          Old May 28th, 2013 (7:50 PM).
                          buckeyestilidie buckeyestilidie is offline
                             
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                            Quote:
                            Originally Posted by karatekid552 View Post
                            The ones that work in game. Those you can use:p.



                            Well, cheats (I'll assume GameShark or AR type) work by "hooking" into the ram and then altering it. So, in order to prevent cheating, you would need to use ASM and rewirte all of the RAM storage to shift it around. This would be quite difficult. My advice is to put something at stake for cheating. Like anyone caught cheating has to pay each of the other guys $20. Cheating is fairly easy to note, excessive shinies, high stats, more than one of a single legendary, more than one master ball, and pokemon not found in FR. So, I would say put up a little punishment for cheating and hope you can trust them:p.
                            What about rare candies? Could you see in the code if someone put the code in?
                              #25290    
                            Old May 28th, 2013 (9:01 PM).
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                            destinedjagold destinedjagold is offline
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                            Quote:
                            Originally Posted by CrystalStatic View Post
                            Does anyone know where I can find an overworld sprite of Snorunt? I've been looking for a LONG time now... With no success
                            Maybe this could help?
                            Clicky~

                            But what robin22gongon provided you also has Snorunt's OW sprite. Just scroll a little bit down.


                            Quote:
                            Originally Posted by robin22gongon View Post
                            Oh really? Were you looking so hard you never used Google and didn't click the second result?
                            You need to be more patient and kind with others, like how others are patient and kind with your questions.

                            Quote:
                            Originally Posted by 885ertd View Post
                            Whenever I try to make a new person event in Advance Map say something, the message box doesn't happen, even though I can hit "Open Script" and see that the script should work. The person will still face me, but it won't talk. What's gone wrong?
                            Post your script in the Script Help Thread. Maybe something is wrong with the script itself...
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                              #25291    
                            Old May 29th, 2013 (2:31 AM).
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                            Well if its actually FACING you, then its just your msgbox command. Xse 1.0 has a problem where you need to put
                            msgbox @msg
                            Callstd 0x6

                            Instead of
                            Msgbox @msg 0x6

                            So check which xse you have. Gamer2020 has the newest version in his/her/it's toolbox.
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                              #25292    
                            Old May 29th, 2013 (3:37 AM).
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                            Jambo51 Jambo51 is offline
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                              Quote:
                              Originally Posted by gogojjtech View Post
                              Well if its actually FACING you, then its just your msgbox command. Xse 1.0 has a problem where you need to put
                              msgbox @msg
                              Callstd 0x6

                              Instead of
                              Msgbox @msg 0x6

                              So check which xse you have. Gamer2020 has the newest version in his/her/it's toolbox.
                              FYI, that's not a bug, it's how the message box is actually implemented in the game. All XSE 1.1 does is more cleverly accept the input information. But if you look at the raw data what you'll actually see is

                              Code:
                              loadpointer @msg
                              callstd 0x6
                              XSE simplifies it and hides that complexity from you, that's all.
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                                #25293    
                              Old May 29th, 2013 (3:51 AM).
                              karatekid552's Avatar
                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by Jambo51 View Post
                                FYI, that's not a bug, it's how the message box is actually implemented in the game. All XSE 1.1 does is more cleverly accept the input information. But if you look at the raw data what you'll actually see is

                                Code:
                                loadpointer @msg
                                callstd 0x6
                                XSE simplifies it and hides that complexity from you, that's all.
                                But for some reason, 1.1 refuses to use that syntax, making all scripts that were made on 1.0 incompatible. It would be nice if both formats were accepted.
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                                  #25294    
                                Old May 29th, 2013 (4:02 AM).
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                                Elaitenstile Elaitenstile is offline
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                                  One of the questions which... I don't know, were asked earlier? I just want to ask, how to cancel the option of the selected a Boy or a Girl in FireRed? I mean, once we choose one, we can't go back and pick the other. Obviously I ask this because I have something different than Boy and Girl in my mind. So how do I make it so?
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                                    #25295    
                                  Old May 29th, 2013 (4:26 AM).
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                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by ★Hoenn★ View Post
                                    One of the questions which... I don't know, were asked earlier? I just want to ask, how to cancel the option of the selected a Boy or a Girl in FireRed? I mean, once we choose one, we can't go back and pick the other. Obviously I ask this because I have something different than Boy and Girl in my mind. So how do I make it so?
                                    So, you want to be able to go back and select a different gender later? I'm slightly confused....
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                                      #25296    
                                    Old May 29th, 2013 (8:50 AM).
                                    TweenyTodd TweenyTodd is offline
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                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      So, you want to be able to go back and select a different gender later? I'm slightly confused....
                                      He wants to take the choice of gender out of the game. I think there is a program to completely erase the intro, however there should be a way to take just the gender choice out. I'll look into the program later.
                                        #25297    
                                      Old May 29th, 2013 (10:02 AM).
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                                        I have for you three questions.

                                        1. It is possible to make HEADBUTT TREES in Pokemon Ruby? And what SCRIPT would look like?
                                        2. It is possible to make SINNOH UNDERGROUND minigame in Pokemon Ruby? And when it is possible how would look like scirpt and what I should prepared.
                                        3. How add extra one Trainer Sprite without earsing existing ones to Pokemon Ruby? <I want make three teams in my game. MAGMA, AQUA and ROCKET>
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                                          #25298    
                                        Old May 29th, 2013 (10:12 AM).
                                        religious2 religious2 is offline
                                           
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                                          Okay, I was playing pokemon flora sky and hacking it at the same time. I deleted bulk up for my infernape, but I felt bad, so I went to a-tack, and I changed rock smash effect to that of bulk up, so that it damages and rasies attack and defense. I tried the game, it glitched everything up. I couldn't use rock smash again or it would freeze. I couldn't even teach it a new move or the game would freeze. Rock smash type be an upside down normal type. Literally. Normal was upside down. Remember, I changed the effect of rock smash from 69 to 108. So I decided to change rock smash back to original. I went to a-tack, but whenever I click on rock smash, it shows: Runtime error 308. Invalid property value. And Everytime I click ok or cancel, it exits a-tack. So I can't edit rock smash. Which leaves my game glitched up. Help?
                                            #25299    
                                          Old May 29th, 2013 (11:12 AM).
                                          GoGoJJTech's Avatar
                                          GoGoJJTech GoGoJJTech is offline
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                                          You probably didnt repoint or something. If its the whole move table then you messed up all the routines...
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                                            #25300    
                                          Old May 29th, 2013 (12:35 PM).
                                          karatekid552's Avatar
                                          karatekid552 karatekid552 is offline
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                                            Quote:
                                            Originally Posted by Ksiazek Bartlomiej View Post
                                            I have for you three questions.

                                            1. It is possible to make HEADBUTT TREES in Pokemon Ruby? And what SCRIPT would look like?
                                            2. It is possible to make SINNOH UNDERGROUND minigame in Pokemon Ruby? And when it is possible how would look like scirpt and what I should prepared.
                                            3. How add extra one Trainer Sprite without earsing existing ones to Pokemon Ruby? <I want make three teams in my game. MAGMA, AQUA and ROCKET>
                                            1. There is a thread around here somewhere.......

                                            2. That would probably require a little ASM if you wanted to play with other people, and it would require a lot of different scripting, not something I can make a simple example for.

                                            3. Have fun:p. There are 6(?) ASM routines that load trainer sprites and all of them have limiters to prevent an expansion. You would need to repoint the sprite table, expand it, and then hacking the routines to allow for more.

                                            My suggestions- learn ASM and get very comfortable with scripting. Pick something you want to do, a goal, and try to find a way to do it. Start small and then get bigger.
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