ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

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  #25276    
Old May 28th, 2013 (7:50 PM).
buckeyestilidie buckeyestilidie is offline
     
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    Quote:
    Originally Posted by karatekid552 View Post
    The ones that work in game. Those you can use:p.



    Well, cheats (I'll assume GameShark or AR type) work by "hooking" into the ram and then altering it. So, in order to prevent cheating, you would need to use ASM and rewirte all of the RAM storage to shift it around. This would be quite difficult. My advice is to put something at stake for cheating. Like anyone caught cheating has to pay each of the other guys $20. Cheating is fairly easy to note, excessive shinies, high stats, more than one of a single legendary, more than one master ball, and pokemon not found in FR. So, I would say put up a little punishment for cheating and hope you can trust them:p.
    What about rare candies? Could you see in the code if someone put the code in?

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      #25277    
    Old May 28th, 2013 (9:01 PM).
    destinedjagold's Avatar
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    Quote:
    Originally Posted by CrystalStatic View Post
    Does anyone know where I can find an overworld sprite of Snorunt? I've been looking for a LONG time now... With no success
    Maybe this could help?
    Clicky~

    But what robin22gongon provided you also has Snorunt's OW sprite. Just scroll a little bit down.


    Quote:
    Originally Posted by robin22gongon View Post
    Oh really? Were you looking so hard you never used Google and didn't click the second result?
    You need to be more patient and kind with others, like how others are patient and kind with your questions.

    Quote:
    Originally Posted by 885ertd View Post
    Whenever I try to make a new person event in Advance Map say something, the message box doesn't happen, even though I can hit "Open Script" and see that the script should work. The person will still face me, but it won't talk. What's gone wrong?
    Post your script in the Script Help Thread. Maybe something is wrong with the script itself...
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      #25278    
    Old May 29th, 2013 (2:31 AM).
    GoGoJJTech's Avatar
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    Well if its actually FACING you, then its just your msgbox command. Xse 1.0 has a problem where you need to put
    msgbox @msg
    Callstd 0x6

    Instead of
    Msgbox @msg 0x6

    So check which xse you have. Gamer2020 has the newest version in his/her/it's toolbox.
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      #25279    
    Old May 29th, 2013 (3:37 AM).
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      Quote:
      Originally Posted by gogojjtech View Post
      Well if its actually FACING you, then its just your msgbox command. Xse 1.0 has a problem where you need to put
      msgbox @msg
      Callstd 0x6

      Instead of
      Msgbox @msg 0x6

      So check which xse you have. Gamer2020 has the newest version in his/her/it's toolbox.
      FYI, that's not a bug, it's how the message box is actually implemented in the game. All XSE 1.1 does is more cleverly accept the input information. But if you look at the raw data what you'll actually see is

      Code:
      loadpointer @msg
      callstd 0x6
      XSE simplifies it and hides that complexity from you, that's all.
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        #25280    
      Old May 29th, 2013 (3:51 AM).
      karatekid552's Avatar
      karatekid552 karatekid552 is offline
      What happens if I push it?....
         
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        Quote:
        Originally Posted by Jambo51 View Post
        FYI, that's not a bug, it's how the message box is actually implemented in the game. All XSE 1.1 does is more cleverly accept the input information. But if you look at the raw data what you'll actually see is

        Code:
        loadpointer @msg
        callstd 0x6
        XSE simplifies it and hides that complexity from you, that's all.
        But for some reason, 1.1 refuses to use that syntax, making all scripts that were made on 1.0 incompatible. It would be nice if both formats were accepted.
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          #25281    
        Old May 29th, 2013 (4:02 AM).
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          One of the questions which... I don't know, were asked earlier? I just want to ask, how to cancel the option of the selected a Boy or a Girl in FireRed? I mean, once we choose one, we can't go back and pick the other. Obviously I ask this because I have something different than Boy and Girl in my mind. So how do I make it so?
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            #25282    
          Old May 29th, 2013 (4:26 AM).
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          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by ★Hoenn★ View Post
            One of the questions which... I don't know, were asked earlier? I just want to ask, how to cancel the option of the selected a Boy or a Girl in FireRed? I mean, once we choose one, we can't go back and pick the other. Obviously I ask this because I have something different than Boy and Girl in my mind. So how do I make it so?
            So, you want to be able to go back and select a different gender later? I'm slightly confused....
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              #25283    
            Old May 29th, 2013 (8:50 AM).
            TweenyTodd TweenyTodd is offline
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              Quote:
              Originally Posted by karatekid552 View Post
              So, you want to be able to go back and select a different gender later? I'm slightly confused....
              He wants to take the choice of gender out of the game. I think there is a program to completely erase the intro, however there should be a way to take just the gender choice out. I'll look into the program later.
                #25284    
              Old May 29th, 2013 (10:02 AM).
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                I have for you three questions.

                1. It is possible to make HEADBUTT TREES in Pokemon Ruby? And what SCRIPT would look like?
                2. It is possible to make SINNOH UNDERGROUND minigame in Pokemon Ruby? And when it is possible how would look like scirpt and what I should prepared.
                3. How add extra one Trainer Sprite without earsing existing ones to Pokemon Ruby?
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                  #25285    
                Old May 29th, 2013 (10:12 AM).
                religious2 religious2 is offline
                   
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                  Okay, I was playing pokemon flora sky and hacking it at the same time. I deleted bulk up for my infernape, but I felt bad, so I went to a-tack, and I changed rock smash effect to that of bulk up, so that it damages and rasies attack and defense. I tried the game, it glitched everything up. I couldn't use rock smash again or it would freeze. I couldn't even teach it a new move or the game would freeze. Rock smash type be an upside down normal type. Literally. Normal was upside down. Remember, I changed the effect of rock smash from 69 to 108. So I decided to change rock smash back to original. I went to a-tack, but whenever I click on rock smash, it shows: Runtime error 308. Invalid property value. And Everytime I click ok or cancel, it exits a-tack. So I can't edit rock smash. Which leaves my game glitched up. Help?
                    #25286    
                  Old May 29th, 2013 (11:12 AM).
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                  You probably didnt repoint or something. If its the whole move table then you messed up all the routines...
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                    #25287    
                  Old May 29th, 2013 (12:35 PM).
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by Ksiazek Bartlomiej View Post
                    I have for you three questions.

                    1. It is possible to make HEADBUTT TREES in Pokemon Ruby? And what SCRIPT would look like?
                    2. It is possible to make SINNOH UNDERGROUND minigame in Pokemon Ruby? And when it is possible how would look like scirpt and what I should prepared.
                    3. How add extra one Trainer Sprite without earsing existing ones to Pokemon Ruby?
                    1. There is a thread around here somewhere.......

                    2. That would probably require a little ASM if you wanted to play with other people, and it would require a lot of different scripting, not something I can make a simple example for.

                    3. Have fun:p. There are 6(?) ASM routines that load trainer sprites and all of them have limiters to prevent an expansion. You would need to repoint the sprite table, expand it, and then hacking the routines to allow for more.

                    My suggestions- learn ASM and get very comfortable with scripting. Pick something you want to do, a goal, and try to find a way to do it. Start small and then get bigger.
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                      #25288    
                    Old May 29th, 2013 (12:41 PM).
                    religious2 religious2 is offline
                       
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      You probably didnt repoint or something. If its the whole move table then you messed up all the routines...
                      I'm kinda new to this, so is there anyway to fix this?
                        #25289    
                      Old May 29th, 2013 (1:58 PM).
                      GoGoJJTech's Avatar
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                      Get a fresh copy of flora sky then try again, this time write down the steps you took to do it. I can only help if i know how to.
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                        #25290    
                      Old May 29th, 2013 (2:06 PM).
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                      Quote:
                      Originally Posted by ZangoMango View Post
                      Sure. Here's the Details log:
                      Spoiler:
                      See the end of this message for details on invoking
                      just-in-time (JIT) debugging instead of this dialog box.

                      ************** Exception Text **************
                      System.OverflowException: Arithmetic operation resulted in an overflow.
                      at Sprite_Editor.RomFunctions.ConvertStringToByteArray(String& str)
                      at Sprite_Editor.SpriteData.GetCompressedData(Int32 species)
                      at Sprite_Editor.Form1.WriteToROMButton_Click(Object sender, EventArgs e)
                      at System.Windows.Forms.Control.OnClick(EventArgs e)
                      at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                      at System.Windows.Forms.Control.WndProc(Message& m)
                      at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                      at System.Windows.Forms.Button.WndProc(Message& m)
                      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                      ************** Loaded Assemblies **************
                      mscorlib
                      Assembly Version: 2.0.0.0
                      Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
                      CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
                      ----------------------------------------
                      Advanced Pokémon Sprite Editor
                      Assembly Version: 1.0.0.0
                      Win32 Version: 1.0.0.0
                      CodeBase: file:///C:/Users/HP/Desktop/ROM%20Hackin/advanced%20series/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
                      ----------------------------------------
                      Microsoft.VisualBasic
                      Assembly Version: 8.0.0.0
                      Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
                      ----------------------------------------
                      System
                      Assembly Version: 2.0.0.0
                      Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
                      ----------------------------------------
                      System.Windows.Forms
                      Assembly Version: 2.0.0.0
                      Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                      ----------------------------------------
                      System.Drawing
                      Assembly Version: 2.0.0.0
                      Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                      ----------------------------------------
                      System.Runtime.Remoting
                      Assembly Version: 2.0.0.0
                      Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
                      ----------------------------------------
                      System.Core
                      Assembly Version: 3.5.0.0
                      Win32 Version: 3.5.30729.5420 built by: Win7SP1
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
                      ----------------------------------------
                      System.Xml
                      Assembly Version: 2.0.0.0
                      Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
                      CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
                      ----------------------------------------

                      ************** JIT Debugging **************
                      To enable just-in-time (JIT) debugging, the .config file for this
                      application or computer (machine.config) must have the
                      jitDebugging value set in the system.windows.forms section.
                      The application must also be compiled with debugging
                      enabled.

                      For example:



                      When JIT debugging is enabled, any unhandled exception
                      will be sent to the JIT debugger registered on the computer
                      rather than be handled by this dialog box.



                      And here's what my shiny sprite looks like, if you think it may be causing the error:
                      Spoiler:


                      Edit: I just made the shiny look the same as the normal sprite, just to put an okay looking sprite in there, but same error. Hm
                      Here's the thread I made: http://www.pokecommunity.com/showthread.php?t=302311
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                        #25291    
                      Old May 29th, 2013 (4:15 PM).
                      buckeyestilidie buckeyestilidie is offline
                         
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                        Everytime I try to save my hacked game it says "save error. Please exchange the backup memory." I'm very close to finishing my hack and need a few things left and this is one and then I'll be close to being done. Any ideas? Also it makes a .sav file but it won't let me load it when go to load.
                          #25292    
                        Old May 29th, 2013 (4:23 PM).
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                        Thats not a rom problem, its a vba problem. If you ever played Fr or Lg on an emulator you know you need to change the save type to flash 128k in vba options. So its not your fault, just an emulation error.
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                          #25293    
                        Old May 30th, 2013 (4:28 AM).
                        buckeyestilidie buckeyestilidie is offline
                           
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                          Is there a way to change the bottom of the title screen where it says 2004 Gamefreak? I figured out how to change the gamefreak during the bootup but not at the actual title screen.
                            #25294    
                          Old May 30th, 2013 (4:42 AM).
                          Elaitenstile's Avatar
                          Elaitenstile Elaitenstile is offline
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                            Quote:
                            Originally Posted by karatekid552 View Post
                            So, you want to be able to go back and select a different gender later? I'm slightly confused....
                            Uh, like in Ruby/Sapphire we can cancel choice and go back and choose and choose another. Suppose I think the Boy doesn't look good, then I want to go back by pressing B Button. So now I can choose Boy/Girl again. How to do it...?
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                              #25295    
                            Old May 30th, 2013 (5:35 AM). Edited May 30th, 2013 by karatekid552.
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by ★Hoenn★ View Post
                              Uh, like in Ruby/Sapphire we can cancel choice and go back and choose and choose another. Suppose I think the Boy doesn't look good, then I want to go back by pressing B Button. So now I can choose Boy/Girl again. How to do it...?
                              Oh, oh, oh. That would require a little ASM to check if the "b" button is pressed on the screen and to go back to the selection screen.

                              Quote:
                              Originally Posted by buckeyestilidie View Post
                              Is there a way to change the bottom of the title screen where it says 2004 Gamefreak? I figured out how to change the gamefreak during the bootup but not at the actual title screen.
                              Yes, it is in UnLz and it is uncompressed. It may be tough to find, but put Unlz in grey scale mode and you should be able to find it a little easier.
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                                #25296    
                              Old May 30th, 2013 (6:06 AM).
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                              kearnseyboy6 kearnseyboy6 is offline
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                                Where is a good place to start to learn how to locate information in VBA. Say I want to find the animation 'ember' was used. I have no clue where to start..
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                                  #25297    
                                Old May 30th, 2013 (6:08 AM).
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by kearnseyboy6 View Post
                                  Where is a good place to start to learn how to locate information in VBA. Say I want to find the animation 'ember' was used. I have no clue where to start..
                                  For that, we already know. Go to Chaos Rush's creating battle animations thread and it will tell you how to find it. For other things, you can use the cheat finder or the memory finder in combination with the the graphic viewing windows.
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                                    #25298    
                                  Old May 30th, 2013 (8:56 AM).
                                  buckeyestilidie buckeyestilidie is offline
                                     
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                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    Oh, oh, oh. That would require a little ASM to check if the "b" button is pressed on the screen and to go back to the selection screen.



                                    Yes, it is in UnLz and it is uncompressed. It may be tough to find, but put Unlz in grey scale mode and you should be able to find it a little easier.
                                    Would it be 206 in UNLZ where it says "2004 pokemon 1995-Nintendo Creatures inc. GAME FREAK inc."? Would a pic help better?
                                      #25299    
                                    Old May 30th, 2013 (1:14 PM).
                                    Stevemagegod Stevemagegod is offline
                                       
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                                      Well i finally managed to figure out how to add my own sprite into Pokemon Emerald rom successfully. Now how do i change the Pokedex name entry for the new Pokemon?

                                      I swapped out Ivysaur for Torterra.
                                      When i go to the Pokedex entry for Ivysaur it still says ivysaur. How can i change the species name so it says Torterra?
                                        #25300    
                                      Old May 30th, 2013 (2:40 PM).
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                                      kearnseyboy6 kearnseyboy6 is offline
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                                        Quote:
                                        Originally Posted by buckeyestilidie View Post
                                        Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
                                        You could make a few map script in your game, each checking for anything out of the ordinary and then by just locking the player on the screen, which will freeze the game.

                                        eg...

                                        #dynamic 0x800000

                                        #org @cheatcheck
                                        checkitem RARECANDY 0x20 (use the item index number) \\checks if there's 32 rarecandies
                                        if B_>> goto @cheated \\if there's more then goto another script, if not continue
                                        end \\ends the script

                                        #org @cheated
                                        lock \\will freeze the game
                                        end

                                        You can also reset the game with 'special 0x10F' but these suggestions are a very rough way around doing your goal.You can check for Pokemon as well.
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