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  #1    
Old June 4th, 2013 (7:58 AM). Edited June 4th, 2013 by ProfGrove.
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ProfGrove ProfGrove is offline
     
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    Escavalier





    Type: Bug/Steel

    Nature: Brave

    Ability: Swarm



    Moves: Substitute, Pursuit,Swords Dance, Mega Horn

    EVs’: 252 Def. /252 Spec. Def.

    I will add to this post once I get my team together, but that's all I have for now.

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      #2    
    Old June 4th, 2013 (8:06 AM).
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    PlatinumDude PlatinumDude is offline
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    I know this team isn't done yet, but I'd like to give some pointers about Escavalier.

    What's the point of using a Brave nature if it's not investing in Attack at all? Investing in defenses without investing in HP doesn't use defensive EVs well. Escavalier is also too slow to use Substitute + Swords Dance, and is better off attacking right off the bat, or supporting the team with its good defensive typing:
    -Megahorn
    -Iron Head
    -Double-Edge/Return
    -Pursuit
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Swarm

    or
    -Megahorn
    -Iron Head
    -Toxic
    -Pursuit
    Nature: Careful
    EVs: 248 HP/8 Atk/252 SDef
    Item: Leftovers
    Ability: Swarm
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      #3    
    Old June 4th, 2013 (8:14 AM). Edited June 4th, 2013 by ProfGrove.
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    ProfGrove ProfGrove is offline
       
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      Good points, will work on it. I completely forgot about the item. And, my next Pokemon will be a Seismitoad. I'm putting one together at the moment.

      Seismitoad





      Type: Water/Ground

      Nature: Docile

      Ability: Swift Swim

      Item: Leftovers

      Moves: Rain Dance, Aqua Ring,Substitute, Rock Slide

      EVs’: 252 Att. /252 Spec. Att./4 Spe.

      I'm basing most of my choices by typing and whatnot. I'm currently looking at a Drapion next, but have a bunch of Pokemon in my mind and don't really know how to set up a team that works together. I believe my team will start with what I put down and slowly change through time and battling. I also feel that showing a couple Pokemon setups at a time is a good way of introducing a team because people will take the time to look at each individual Pokemon closer and am encouraged to improve them.
        #4    
      Old June 4th, 2013 (9:13 AM).
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      PlatinumDude PlatinumDude is offline
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      Lack of STAB freakin' hurts on Seismitoad. What's the point of using Rain Dance if you're not using Water moves?:
      -Rain Dance
      -Hydro Pump/Surf
      -Earth Power
      -Sludge Wave/Hidden Power (Ice)/Stealth Rock
      Nature: Modest
      EVs: 96 HP/252 SAtk/160 Spe
      Item: Damp Rock/Life Orb
      Ability: Swift Swim

      But I like how you had Seismitoad and Escavalier together, since Rain Dance reduces Escavalier's Fire weakness.
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        #5    
      Old June 4th, 2013 (9:28 AM).
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      ProfGrove ProfGrove is offline
         
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        Thanks, I like your setups and reasoning too. That's why this next one has HP. This next one, I honestly didn't know what to do with the attacks too much, besides putting a lot of critical hit ones on there.


        Drapion




        Type: Poison/Dark

        Nature: Impish

        Ability: Sniper

        Item: Scoped Lens

        Moves: Night Slash, CrossPoison, Slash, Pursuit

        EVs’: 252 HP /252 Def. /4Spec. Def.
          #6    
        Old June 4th, 2013 (9:36 AM).
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        PlatinumDude PlatinumDude is offline
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        Focusing on critical hits isn't a reliable strategy. Its defensive typing is better suited for taking resisted special moves, since its base 110 Defense is somewhat undermined by a weakness to Earthquake:
        -Toxic Spikes
        -Taunt
        -Whirlwind/Knock Off
        -Crunch
        Nature: Careful
        EVs: 248 HP/244 SDef/16 Spe
        Item: Black Sludge
        Ability: Battle Armor

        If you want a more offensive take on Drapion, use these:
        -Swords Dance
        -Crunch
        -Earthquake
        -Aqua Tail/Poison Jab/Taunt
        Nature: Jolly
        EVs: 252 Atk/4 Def/252 Spe
        item: Life Orb/Lum Berry/Black Sludge
        Ability: Sniper

        or
        -Crunch
        -Pursuit
        -Earthquake
        -Aqua Tail/Poison Jab
        Nature: Jolly/Adamant
        EVs: 4 HP/252 Atk/252 Spe
        Item: Choice Band
        Ability: Sniper
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          #7    
        Old June 4th, 2013 (4:28 PM).
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        ProfGrove ProfGrove is offline
           
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          I'm wondering if my team is too weak after looking at Smogon and am thinking of just running all legendaries with what their choices are. Is it possible to win with a team of NU and RU? Or, should I just grab all the games and get legendaries?
            #8    
          Old June 4th, 2013 (5:31 PM).
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          PlatinumDude PlatinumDude is offline
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          You just have to know how each member of the team synergizes with each other. That's all that matters.
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            #9    
          Old June 4th, 2013 (6:29 PM). Edited June 4th, 2013 by ProfGrove.
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          ProfGrove ProfGrove is offline
             
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            Quote:
            Originally Posted by PlatinumDude View Post
            You just have to know how each member of the team synergizes with each other. That's all that matters.
            Okay, still working on this team even if it doesn't win cause I like these Pokemon. I'm going to throw up the whole list at once when I'm done, hopefully by tomorrow or tonight.

            Smeargle


            Type: Normal

            Item: Focus Sash | Ability: Own Tempo | Nature: Jolly

            EVs: 252 HP | 4 Def | 252 Spe



            Shift Gear

            Baton Pass

            Substitute

            Spore



            Escavalier


            Type: Bug/Steel

            Item: Leftovers| Ability: Swarm| Nature: Adamant

            EVs: 252 HP | 252 Atk | 4 Spe


            Swords Dance

            Mega Horn

            Iron Head

            Pursuit



            Seismitoad


            Type: Water/Ground

            Item: Leftovers | Ability: Swift Swim | Nature: Docile

            EVs: 252 HP | 4 Def | 252 Spe



            Rain Dance

            Aqua Ring

            Hydro Pump

            Stealth Rock



            Drapion


            Type: Poison/Dark

            Item: Scoped Lens| Ability: Sniper | Nature: Impish

            EVs: 252 Atk | 4 Def | 252 Spe



            Pursuit

            Night Slash

            Crunch

            Poison Tail



            Scrafty



            Type: Dark/Fighting

            Item: Leftovers| Ability: Shed Skin| Nature: Careful

            EVs: 252 Atk | 4 Def | 252 Spe



            Dragon Dance

            Crunch

            Hi Jump Kick

            Ice Punch



            Swoobat



            Type: Psychic/Flying

            Item: Leftovers | Ability: Simple | Nature: Jolly

            EVs: 252 Spec Atk | 4 Spec Def | 252 Spe



            Calm Mind

            Psychic

            Substitute

            Air Slash



            It's basically the Smeargle to set up for the other four with Drapion being a lucky critical hit Pokemon to hopefully knock out some Ubers, lol. That's the idea, at least.
              #10    
            Old June 4th, 2013 (8:20 PM).
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            PlatinumDude PlatinumDude is offline
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            This looks like a UU team to me, considering the presence of Scrafty. Seismitoad isn't exactly the best choice in UU because of its...averageness. Kingdra is a better Rain setter-upper; also, if you intend on keeping Seismitoad, mono-Water isn't that good, since there may be a good chance you'll run into a Water Absorb user in UU:

            Kingdra:
            -Substitute/Rain Dance/Draco Meteor
            -Dragon Dance
            -Waterfall
            -Outrage
            Nature: Adamant/Lonely
            EVs: 252 Atk/4 SDef/252 Spe
            Item: Leftovers/Lum Berry
            Ability: Sniper/Swift Swim

            or
            -Draco Meteor
            -Hydro Pump/Surf
            -Dragon Pulse
            -Hidden Power (Electric)/Surf
            Nature: Modest/Timid
            EVs: 252 SAtk/4 SDef/252 Spe
            Item: Choice Specs
            Ability: Swift Swim/Sniper

            or
            -Dragon Dance
            -Waterfall
            -Outrage
            -Rest
            Nature: Adamant
            EVs: 252 Atk/4 SDef/252 Spe
            Item: Chesto Berry
            Ability: Swift Swim/Sniper

            Escavalier is just too slow to set up Swords Dance. Like I said before, it's better off hitting things straight off the bat with Choice Band-boosted Megahorns. Replace SD with Return and Lefties with Choice Band; change the EV spread to 248 HP/252 Atk/8 SDef; this allows Escavalier to take less damage from entry hazards.

            As I said before, relying on critical hits is an unreliable strategy. If you want Drapion to be offensive, these are your best bets:
            -Pursuit
            -Earthquake
            -Aqua Tail
            -Crunch/Toxic Spikes
            Nature: Jolly
            EVs: 4 HP/252 Atk/252 Spe
            Item: Life Orb/Choice Band
            Ability: Sniper

            or
            -Swords Dance
            -Crunch
            -Earthquake
            -Aqua Tail/Taunt
            Nature: Jolly
            EVs: 4 HP/252 Atk/252 Spe
            Item: Life Orb
            Ability: Sniper

            What's the point of a Careful nature if Scrafty isn't investing in Special Defense? Use a Jolly nature instead. Scrafty should only use a Careful nature when it's using Bulk Up.

            Jolly lowers Special Attack. Timid may be what you're looking for here. Swoobat may not be useful in UU, but at least it has Simple to make setup somewhat easier. Mono-Psychic is terrible, since Dark types can come in and Pursuit Swoobat to death:
            -Calm Mind
            -Stored Power
            -Hidden Power (Fighting/Ground)
            -Air Slash/Substitute
            Nature: Timid
            EVs: 252 SAtk/4 SDef/252 Spe
            Item: Life Orb/Leftovers
            Ability: Simple

            Sigilyph is also a better option in UU because of Magic Guard; it also hits harder:
            -Cosmic Power/Calm Mind
            -Stored Power
            -Psycho Shift
            -Roost
            Nature: Bold
            EVs: 252 HP/252 Def/4 SDef
            Item: Flame Orb
            Ability: Magic Guard

            or
            -Psychic/Psyshock
            -Air Slash/Ice Beam
            -Heat Wave
            -Roost/Hidden Power (Fighting)
            Nature: Timid
            EVs: 252 SAtk/4 SDef/252 Spe
            Item: Life Orb
            Ability: Magic Guard
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              #11    
            Old June 5th, 2013 (7:20 AM). Edited June 5th, 2013 by ProfGrove.
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            ProfGrove ProfGrove is offline
               
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              You're right, that team is going to be destroyed. I'm working on a new team and will post when it is ready. I still kind of want to make the Drapion just because it seems cool to do, lol. I'll probably do it, but won't use it other than in-game.
               
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