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#1
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![]() DOWNWORLDERS Based off of The Mortal Instruments/The Infernal Devices series by Cassandra Clare GMed by Retro Bug SIGN UPS OPEN BACKSTORY + PLOT: To the human eye the world has always remained the same with the exception of development and advancement of buildings, culture, civilization, and technology. The reason for that is most humans lack what is known as the Sight, the ability to see into the Shadow World where its inhabitants, Downworlders, Shadowhunters, and demons, have created their own civilization in human society. Humans who possess the Sight are rare, but can be employed to those that are apart of the Shadow World. All Shadowhunters naturally possess the Sight, as it allows them to break down any glamours demons and Downworlders may have. Shadowhunters are a race of humans who have angelic blood running through their veins and are sworn to protect humankind from the demon epidemic on Earth. Their thousand-year existence is due to a man, Jonathan Shadowhunter, who asked a warlock to summon the angel known as Raziel. He then begged the angel to save humanity against the horde of demons that had just invaded Earth. Raziel used a cup, later known to Shadowhunters as the Mortal Cup, to mix his blood with Jonathan's to create warriors now known as Shadowhunters or Nephilim. The angel Raziel also supplied them with the Mortal Sword and the Mortal Mirror and all three collectively are known as the Mortal Instruments. The brave men and woman who drank from the cup became Shadowhunters and so would their children, and their children's children and so on. These Shadowhunters were also gifted the first Gray Book, a book which held all the runes that Shadowhunters could mark on themselves to help them protect humankind. Downworlders are hybrid spawns of demons or a demon infection; they are the Children of Lilith or warlocks, Children of Lylic or faeries, Children of the Night or vampires, and Children of the Moon or werewolves. YOUR PARTICIPATION:
ShadowhuntersTalented, remarkable, and victorious are true Shadowhunter qualities. You possess all three and even more, because of such traits and talent you have been prompted by the Inquisitor, one of the highest ranking members of the Clave, to join the special division. Responsibility as a Shadowhunter and a member of the Clave (and to avoid offending the Inquisitor, which would be a fate worse than death) has urged you to join despite the vague description you were given. The Inquisitor told you a fascinating tale about how you, one of the most promising Shadowhunters of your generation, might be able to succeed where others have failed and restore honor to the Nephilim, including the innocents ones that died that tragic day. Given that most Shadowhunters grow up and are trained in Alicante, Idris, the place where the battle occurred, chances are your family or someone very close to you died on that day. If not, stories of Downworlders have long been circulating as scary tales and retellings such The Scarlet Battle and have been passed from lips to ears for two decades. Whether or not it is time for you to finally avenge your fallen family or comrades or to see how your skills match up against the others who also said to be as powerful or better than you, the opportunity is too large to pass up. Upon acceptance you are told more gruesome details of how stronger demons than ever before have made their home on Earth, and it is up to you to not only find the Artifact children, but take on theses foes that have killed hundreds of your kind. RULES & REGULATIONS:
THE FORM: DownworldersName: (Your real name) ShadowhuntersName: (Your name) ACCEPTANCE: Downworlders1. Suren Yuri/The Seelie Queen - Fair Folk - Retro Bug Shadowhunters1. Samara & Kosti Ashtower - New York Institute - Retro Bug CREDIT: To:
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#2
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ADDITIONAL IMPORTANT INFORMATION & MY SUs:
DOWNWORLDER RACES: The Children of the Night: Also known as vampires/darklings/fledgings, are immortal, deceased humans who have contracted a disease. This disease originates from a demon that was mortal enemies with the demon that lycanthropy originates from. Not only did they pass on their diseases but their prejudices against one another hence why vampires and werewolves do not get along. In order to become a vampire one must drink vampire blood, be drained of their blood, die, buried, be reborn, and then fed blood. A human that has consumed blood is called a darkling who is constantly drawn to the place where they received the blood or the vampire they got it from. A darkling is often worried that they will turn into a vampire due to the fact that they drunk vampire blood. Next the darkling must either be drained of their blood or refused blood to go further in the transformation. After a person becomes a darkling they are able to reverse the effects only if they drink holy water mixed with their own blood. There is only a 24-hour window where the human must die in order to become a vampire. They must then be buried while they are in the transition state and then they must dig themselves out of the earth/their grave becoming fully reborn. Fledglings or newly born vampire have a thirst for blood and will kill anything around them just to drink blood, they must consume a substantial amount of blood in order to complete the transformation to a full vampire. A vampire's strength depends on their age as it multiplies as they get older, it is very rare for a younger vampire to be stronger than one who is older but it also depends on age difference between the two. Their fangs are sheathed or unsheathed depending on if the vampire knows how to control it most younger vampire cannot therefore their fangs are always showing. When it comes to shape shifting vampire can shape shift into bats, rats, and dust. When it comes to night vision vampires have the best eyesight of all Downworlders only comparable to Werewolves. Vampires do not feel the effects of the weather, they don’t feel hot or cold it’s almost like complete numbness. Needless to say whatever age the person died at is the age they will look for the rest of their immorality. SHADOWHUNTERS: A complex society of demon hunters that goes back a thousand years and have the blood of angels coursing through their veins. The first and best known Shadowhunter is Jonathan Shadowhunter who summoned the angel Raziel with the help of a warlock to create the very first Nephilim via the Mortal Cup, as well as his blood and the angel's Raziel's blood. It is an endless tale told time and time again, every Shadowhunter knows the story and could repeat it in their sleep if need be (and some of them do)! Vast majorities of Shadowhunters grow up in their home country, Idris. Mundanes do not know of Idris existence, nor do they know where it is. It’s a country between Germany and France with layers upon layers protective spells covering it that transport the unknowing from one side to the next without them even realizing it. Shadowhunter take pride in calling Idris home and no long matter how long they are away it’ll always remain home to them. This is why being exile is one of the harshest punishments available. Idris only has one city, it’s capital Alicante, and the next largest portion of it is forest. Brosline Forest is where many clans of Downworlders live and thrive. There is Lake Lyn, the biggest and most dangerous lake, its waters are poisonous to Shadowhunters causing them to hallucinate while it has varying affects on Fair Folk. It is said that this is the very lake Raziel raised from when he created Shadowhunters. Alicante is where the Clave and Covenant hold their meeting at the Gard. There are several other Clave related buildings in Alicante, which all are made of the same demon repelling material, the same material used in seraph blades. Such as the Academy, where young Shadowhunters go to school to learn the Killing Arts. They’re also trained in a multitude of languages, both human and demonic so that they can be placed anywhere in the world. Shadowhunters who are of age, eighteen, and have been trained to be demon hunters are considered a member unless they’ve given it up or were forced out. The Council, the Inquisitor, and the Consul lead the Clave. The Council is the governing body of the Clave they make the laws and make choices for all Nephilim, every Shadowhunter of age is apart of the Council. The Consul is a highly ranked member of the Clave and advisor to the Council and advises over all the meetings, it is a ten-year term. It is they who appoints Shadowhunters to head an Institute or pick a new Inquisitor if the previous one has died or unable to do their duty. The sole force behind determining if a Shadowhunter is guilty of breaking the Covenant, (formerly) The Accords, or the Law of the Clave is the Inquisitor. They are allowed to put forth punishment if the trialed Shadowhunter is deemed guilty. Lastly, the Mortal Sword can only wielded by them and it known not to get on their bad side for they also wield immense executive decisions. DOWNWORLDERS: When it comes to Downworlders their society is more integrated into human society than Shadowhunter’s. They have learned how to adapt to the human world, so much so that most of them live normal mundane lives. Downworlders are naturally distrusting with anything to do with Nephilim because of how events occurred before the Accords were signed and now after. If a Shadowhunter killed a Downworlder all the Downworlder’s property or “spoils” were given to the Shadowhunter who killed him or her. When it comes to the four races and their relations, each of them would rather stick with than own kind then venture out with any others. Vampires and werewolves have a special hatred toward each other, this prejudice is said to come from the demons that carried vampirism and lycanthropy. Fair Folk are known as the most mischievous and can seen as the most dangerous because of their love of trickery. Warlocks mostly keep to themselves; out of any of the four races they are the most outgoing. However, it is not unusual for bonds to form between due to common interests such as the Artifacts. Downworld is a part of a city that is almost inclusively a section where Downworlders live and come to congregate. Mundanes however do turn up from time to time; as on the outside it is a place of business with merchants, shop owners, restaurant owners, etc. When it comes to the social scene Downworlders, warlocks and faeries in particular, are known for their partying ways. TERMINOLOGY: Downworlders: They are hybrid creatures. This term is applied to those who are half Mundane and half Demon, The Children of the Night/Moon/Lilith/Lylic. Shadowhunters use this as a degrading term, and feel like Downworlders are lesser than them because they are part Angel. SHADOWHUNTER INFORMATION:
RUNES: They look like a bunch of lines and zigzags, sometimes they form a familiar shape depending on the rune. THE CLAVE RULES: Some (not all) of the strict rules the Clave has that must be followed. The Cold One --- NAME: Samara Ashtower A Bright Soul --- NAME: Kosti Ashtower One Twisted Fey --- NAME: Suren Yuri
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#3
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Maaaah I was like the only one not credited, I'm feeling so left out! (ok truthfully I didn't know much about this RP in the making but that was because you didn't tell me much :p ) Won't have time to join right now but good luck Retroooo.
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#4
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I'll most likely be joining(hoping you except new forum members). I'll try and have my SU by either tonight or sometime tomorrow.
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#5
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Name: Agent
Age: 31 Family Symbol: Link Location: Current residence in New York Shadowhunter Institute Appearance: The Agent stands about 6 feet tall. He is dark-skinned, brown haired, which he maintains at a short, clean look, and brown-eyed. He has an athletic build, and maintain his body in top form and health. Black is the color of battle among the Shadowhunters, and thus he is always in such attire, representing the endless battle which he will fight. Wearing a night-black suit, his outfit is complemented by a black tie, with a white, collared business shirt, black slacks, and matching loafers. He also wears a pair of black gloves. He never deviates from this attire, as to maintain the professionalism of those he represents, though he may change the subtle style of the tie he wears to add in his own charm, however, minuscule he chooses to have it shown. Consequently, his slight change of the tie is one of the last bits of his own individuality which he maintains, along with his family ring. He has two permanent marks for runes on the back of his hands, hidden by the gloves. On his left wrist is the rune for Endurance, and on his right is Dexteritas. Also straight in the middle of his chest is the Fortis rune. Reference Picture. Reference Picture 2. Personality: The Shadowhunter formally known simple as 'Agent' is an enigma. Rarely, if ever, does he choose to share personal details about his past, and it is unlikely for any to be able to acquire such information out of him. In fact, in general he is a man of few words. He is even more cryptic to those who he would dispassionately refer to as 'irrelevant individuals', those not on a need to know basis to know certain information. These would apply to the vast population of humans, but also to many lower-ranked Shadowhunters or Downworlders. When he does choose to speak more freely, he is perceived as being courteous and soft-spoken in manner, as well as articulate and intelligent, attributed possibly by his British accent. He is also a man of uncompromising morals, firm beliefs and principles which guide his path and directs his actions. He has a strict belief and code of personal ethics, and in the belief in the necessity for honesty and chivalry in people. In many ways, he perceives the world as a substantial, expansive business, and views himself as an employee in this ultra-national corporation. He thus believes in the need for a sense of required business ethics in the way one conducts their affairs in life. This business-minded manner he apprehends the world also incorporates a similar business efficiency in the way he handles his work and his affairs. He completes his tasks with the highest level of productivity and quality he is capable of, and views this efficiency in a positive and stimulating manner. Conversely, he believes inefficiency and irrelevancy in a negative light. As time went on, Agent had begun to pour in more ideas and notions of what could be viewed as inefficient and irrelevant, until he had come to an evolution in his way of thinking, perceiving much emotion and attachments themselves, such as anger and love, as inefficient in the completion of his tasks. Thus, he does not easily bring his emotions into confrontations, rarely becoming emotional (whether anger, fear, or other emotions). Though this business-minded concept is what he models his actions upon, he also performs his tasks not only with this highest level of efficiency, but also with a hint of grace and elegance. The Shadowhunter also has a strong sense of justice and duty. He is a firm believer of the law, and views it as a necessity for the stabilization of society. This is somewhat strange, as many of the actions and jobs which he chooses to do can be viewed as despicable, deplorable, and sinful. He is ruthless, impassive, and cold-blooded. It further proves an irony in his expectation of the moral character of others, while he himself breaks many of these own rules, laws and morals. To this, he would say that while morality must be embraced, there are those in society that voluntarily go against such principles. Thus, he must also break his own character so that he could prevent the sins of others. His long term goal in mind is the creation of a perfect world without sin, immorality, or tyranny. Yet in such a world, men like himself cannot exist, and this he realizes to be true. He despises pain, suffering, fighting, and evil, but he himself accepts that he himself must embody these traits in order to try to eradicate them. As a Shadowhunter, Agent views the Downworlders as one of the many problems of the world, a sin that must be purged in order to strive for his long-term goal of paradise. He is also quite a perceptive individual, able to pick up details when presented to him. He has a fairly exceptional skill of being able to read other people, especially their own virtues and flaws if he has spent enough time with them. Because of his views of honor, these are also extended to the battlefield. He believes that there is a certain amount of honor in battle, even if he views fighting itself with hatred. Yet if he views opponents in a virtuous enough manner, he would be willing to give them a merciful and shameless death upon their defeat. In general, Agent is accustomed to working alone, and this is the way he prefers. He dislikes the idea of having to rely on others, and conversely on others to rely on him. Yet he would be willing to cooperate with others if he believes they are working to achieve a common enough goal. History: To those few who have heard of the Shadowhunter referred to as 'the Agent', or simply 'Agent', many different rumors have fluttered around over the years. Some have suggested that he was born in hell, and raised up from the inferno by the Clave to be among the Shadowhunters as an expert demon killer. Some say he was the result of Nephilim experimental runes, placed upon his body at birth and then tested until perfected into the killing machine they desired. Some say that he was never a Shadowhunter to begin with, that he was originally a mundane that had committed horrible atrocities in his own world, and discovered their own world in the process of looking for shelter, and was accepted into society through Ascension. There are a handful of other tales as to the origins of the man, but the truth is a lot more elementary than the rumors. In truth, he was once a normal child (as far as Shadowhunter children go), much like many others. He grew up in Idris, where he had two parents who were Shadowhunters, and he would likely too be destined to join them. Then the Scarlet War came, and both of his parents would meet their end when he was only a child, leaving him orphaned. He was taken in by the Clave, as many others who shared similar fates at the time, and was trained until he was 18. By then, he would set off for quite a bit of time to the world of the mundane, while also taking missions from local institutes. He observed the life of the mundane, viewing much of their existence as irrelevant, but he did adopt one aspect of their society, primarily revolving around the business enterprise, which he took with him. If there was a single image he would bring back with him, it was that of the faceless corporate drone, one who embodies all of the laws and morals of those he would represent, while having no identity himself. No personal wealth or property. A tool of the collective. It was with this idea that he returned to Idris, and began to make a name for himself. What began as a simple tradition of omission of his name soon changed to the purposeful abandonment of it. He found himself no longer wishing to have it, as he viewed his lingering humanity as a weakness and inefficient quality to possess. He was soon liberated of it, the name being stripped away from records. He was now simply, their Agent. With his new title and growing reputation in check, he traveled through the mundane territory, moving through major cities and picking up work from the institutes whenever needed. He found himself in the New York Institute, now having been there for a few weeks, as much work needed to be done in the area. Perhaps hearing about his reputation, he was recently invited to join the group which would track down the Artifact children by the Inquisitor, and Agent accepted without much hesitation. He understood the enormity of the task he was handed, and he would do his best to carry out his orders with swift execution and flawless efficiency. Roleplay Sample: http://www.pokecommunity.com/showpost.php?p=7690546&postcount=116 Main Weaponry: The Jian sword, known as “The Gentleman of Weapons”
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#6
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DONE.
Spoiler:
Name: Thane Everstorm Age: 28 Family Symbol: A wave that encircles the entire ring. Location: San Diego, California, USA Appearance: Thane is tall, suave and definitely appealing to look at. The worst part about it is, he knows it. Thane stands well above 6 feet tall, with an athletic though hardly bulky build. In fact, Thane is arguably quite thin for his height, looking lanky with his long limbs. He has wavy dark brown hair, combed back in an unruly, yet styled mess. He keeps the hair out of his shimmering blue eyes that are said to undress even the most conservative of women. Thin, yet expressive (and kissable) lips hide a wide, bright white smile that seduces all. Thane has few impurities scarring his sculpted face, making the man truly a work of art. Thane keeps himself exceptionally well groomed. For example, he keeps his facial hair trimmed and styled, with only a little shadow to give his face some character and age (fearing his baby face). Additionally, it is said that Thane showers at least twice daily and washes his hair every other day to keep it in flawless condition. Thane's runes are branded on his upper body, on his shoulders and chest where he often plays them off as tattoos. On his right shoulder is Dexteritas, his left Endurance and on his chest is Voyance. To maintain this image of masculine perfection, Thane dresses himself with high standards. Rarely seen not dressed in the finest European suits, Thane continually dresses as if he has to attend a major meeting, or to create an illusion that he is more important than you (which in his mind, he kind of is). Thane usually keeps the color scheme neutral, favoring grays and blues, but this is not to say he doesn't occasionally mix it up and change up the color scheme entirely. Outside of suits, Thane wears button down casual shirts (matching the color scheme of his suits) with a pair of blue jeans and sneakers. As far as accessories go, Thane wears a silver Rolex watch and a few rings, including the family insignia one. Thane's battle gear is pretty standard issue. Often working solo missions, Thane is prepared for virtually any scenario. He wears black pants, shirt, gloves, belt and combat boots (pretty much like everyone else). However, that is where the similarities end. Thane's shirt has a hood to hide his face and keeps the sleeves drawn back for effective use of his weapon(s). Additionally, Thane's belt has a number of holsters for extra tools that may prove useful in stealth missions. In less than stealthy engagements, Thane usually puts on a Kevlar combat vest for extra protection. Spoiler:
![]() Personality: Thane is not what you would expect out of a Shadowhunter. This is mostly because at first glance, Thane hardly seems the type to argue, fight or even kill. This is because he is such a nice guy. No, it is because Thane is far too preoccupied with flirting with the opposite sex, or same sex if enough alcohol is involved. Generally speaking, Thane lives life in a very relaxed manner, taking it as comes and refusing to swim against the current. He goes with the flow and deals with whatever life throws at him as it comes. This means that Thane never really thinks too far ahead, refusing to make plans (unless it is a date of some kind) or worrying about the future. Additionally, Thane does not bother himself with living life with some strict code of honor to guide his actions. Instead, he allows his whims or desires guide his respective actions. This can be interpreted as living on selfish impulses, or living precariously on the edge of life like some thrill seeker, but Thane believes that he is simply living life truly. Thane is guided by his own individual philosophy that life is about enjoying who you are and what you are doing. In this respect, Thane lives in the present and strives to make life as enjoyable as he can. Undoubtedly, this conflicts with his profession that consumes much of his time. Just because Thane is concerned with his whole rather modest ambitions does not mean that Thane is a failure as a Shadowhunter. In fact, Thane believes that his easy going nature actually enhances his efficiency as one, allowing him to adjust to the conditions of the job and helping him deal with any moral conflict or ambiguity surrounding the questionable nature of it. Unlike some Shadowhunters, Thane does not see his profession as a noble crusade that needs to be done for the greater good, sometimes engaging in philosophical discussions with himself (or others) about the "war" and "conflicts" between the two groups. However, it is what it is and Thane continues on with his role leaving such thoughts as mere philosophy. Thane is able to improvise as needed because he is not necessarily concerned about how things get done, but rather that they get done in the end. That being said, Thane is somewhat concerned with efficiency and can get serious, especially with missions of great importance. He understands his duty as a Shadowhunter and the responsibilities that come with it. In conjunction with his easy going morality, and you have the recipe for an aloof character that has successfully distanced his work persona from his "true" self. In other words, Thane refuses to allow Shadowhunting to define who he is. Forging his own destiny and persona is Thane's utmost concern and his engagements with others demonstrate this greatly. He rarely talks about "work" with his co-workers, friends and family (if he can manage to do so), moving the conversation towards more casual means. While difficult, Thane tries to keep things casual, easy going and fun. He is informal, despite appearing to be formal (in his dress and appearance) on a regular basis, but polite to those he is interested in. Thane, however, can be rude to others, being exceptionally bossy to new recruits. Thane finds himself easily bothered by uptight individuals and those not open to his more relaxed approach towards life. In this regard, Thane is judgmental and irritable showing no fear in conveying his own opinions. That being said, he is not close minded and is willingly to hear others out. This is perhaps because of Thane's intellectual curiosity and desire to learn more about others and the outside world in some venture to find his real purpose. History: The Everstorms are not an old Shadowhunter family, only recently becoming one in the 17th century, but that hasn't stopped them from gaining notoriety amongst their kind. Wealth and prestige might as well be the family motto of the Everstorm family, as that is the main attributes they take pride in. When it comes to wealth Everstorms are known to have gaudy and expensive things, one look at their countryside manor (grander and larger than any other family) could tell you that. Wealth has let them buy more things that just materials, such as silence, loyalty, and power. When it comes to their family symbol, a tidal wave, it is said that it resembles their unchallengeable strength and ability to push passed ordinary limitations. Everstorms have always have a strong dealing in Nephilim politics and are seen in positions of powers such as being the Inquisitor and Consul, even heading several Institutes around the world. Similiar to other Shadowhunter families they had a disliking toward Downworlders, but it never went passed hatred, in fact they were the first known families to openly utilize them. The Everstorms saw them as tools to be used and discarded when they were overused. Inquisitor Everstorm and Esmarie Everstorm (nee Archmeadow) are a match made in heaven, as they both compliment each other. Known as the Academy Sweethearts because they were together from day one, from best friends to soul mates. Esmarie is known for her small structure, and how much her husbands towers over her, but also for her unending kindness. Esmarie's generation was the first generation of female Shadowhunter allowed in actual combat/missions; she was one of the best fighters (even better than her husband) in her prime. Holding his title for seven years Inquisitor Everstorm is known for his bitterness and ability to hold grudges against other families (finding a way to punish them for things their families did to his family/him in the past.) He vows respect and honor above all else, and has tried to bestow such things on his children. Settling for second best isn't something he wants for them. Everstorms always graduate first of their class and to make sure of that he mentored each of them young before they were allowed into the Academy. Along with Thane they have two younger daughters, Daise and Casilla, both of which are still enrolled in the Academy in Alicante and are spoiled rotten. Thane's younger days were hardly effected by the tragic events surrounding of the Scarlet Battle, being too young to grasp the concept of death in its entirety. Losing his grandfather and two uncles was not easy on the Everstorm family regardless despite Thane's personal ignorance. Thane's father became overprotective and Esmarie was a bit overbearing in her expectations for Thane and his sisters. As Thane grew older, he understood their rather abrupt changes but it did not make living in House Everstorm any easier. Thane, as the firstborn son, was hardly living his own life. He was expected to rise through the ranks of the Shadowhunters and be a worthy successor to the rising legend that Inquisitor Everstorm was crafting himself. As such, while in the comfort of the Everstorm countryside manor, Thane was forced to train early. His father pushed Thane to his limits, of both mind and body, to create the perfect candidate for the Shadowhunter academy. It was no easy task to keep Thane motivated, but his father was able to do well enough with his son. Soon, Thane motivated himself, though he at times simply used the training as a means of distracting Thane from watching his younger sisters be spoiled rotten, something Thane never quite grew fond of. When Thane was of age, he was enrolled into the Academy at Alicante in Idris at the wishes of his father. Unable to disagree with such sentiments, Thane accepted his fate and enrolled, knowing full well that he could not "slack off" at any given time lest he wanted to deal with his father. Thane attended all his classes, eventually seeing the whole thing as a blessing in disguise as Thane was away from the suffocating conditions at home. A star student, Thane was among the best of students, eventually graduating at the top of his class. Father's response was simple, "When do you start as a Shadowhunter?" Needless to say, Thane started right away. He was given the basic missions first. Nothing special or fascinating about them. Thane emerged as a good performer in the field, only struggling in his first couple encounters until he got his legs under him. Taking any job he could, Thane rose to the challenges presented to him and earned a couple of promotions due to his remarkable performances. In due time, Thane got a few special orders upon a request for a less direct job. This was Thane's entrance in a new division: Assassination. A broad and possibly poorly used term, Thane became more involved in stealth based missions, involving reconnaissance, scouting, sabotage and at times an assassination or capture of highly valued individuals. Thane's rank and number of speciality missions of this ilk were directly proportional. As Thane climbed the ranks, he received more jobs. The number further increased when his father ascended to the rank of Inquisitor and Thane became one of his most trusted and elite individuals. Some called bias, but Thane's resume spoke for itself. Despite all this, Thane never truly enjoyed the work and in some cases yearned for the mundane life. Hopefully Father would never find out about that. Roleplay Sample: Spoiler:
I will give you a present if I don't have to do this section
Main Weaponry: Hidden Blade (2x)
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Legend |
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#7
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Shadowhunters
Name: Clarice Soraruki
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#8
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First to complete the SU! Hope everything's good. Can't wait to get this started.
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#9
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Quote:
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@Everyone Else: Thank you so much for taking interest in my RP and I cannot wait to read your SUs. Questions are always welcomed, and if you need any assistance I'm here to help. As things go on I'm receiving some questions so I've been tinkering with the two posts. So, when I do add more stuff I'll most likely create a OOC post or edit one so you guys will know what changed. Some reminders too. Downworlders:
Shadowhunters:
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#10
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Quote:
Shadowhunters:
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#11
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#12
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@Ichiro: Accepted! I'm glad you've joined this! Pleasantly surprised. Dylan seems like... a cool cat.
Downworlders:
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#13
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Spoiler:
Downworlders
Name: Oliver Wells Alias Lucas Pattinson Age: 22 Race: Werewolf Location: San Diego, California Appearance: Oliver is probably the skinniest and most pansy-ass werewolf you have ever seen, if you have ever seen a werewolf, that is. He stands at 5'9", weighs a pathetic 140lbs with a pair of thick rimmed glasses and messy brown hair to help give his thin, mousey face a little more character. He has no facial hair, on account he has no talent in growing it. Unfortunately, his effects only seem to give him a physical personality that screams "NERD". The rest of his body type contains next to no muscle, though it's really funny watching him being able to punch through doors thanks to his wolfiness; he often surprises himself and forgets how much strength he actually has. The only 'interesting' part to him are his warm, golden brown eyes, the same colour as all of his brothers. To those not part of the Shadow world, his eyes are a light green. His clothes are either a size too big for him (passed down from an older and larger pack member) or some kind of comic book/gaming tee (or both) and is often wearing a simple hoodie of some sort. His pants seem to alternate between three or four different pair of jeans and only seems to own one pair of shoes, as no one else has seen him with anything but his black converse. He wears no jewellery (unless you count his glasses) and has no piercings, but one tattoo; a Triskelion on his back, the pack symbol. Of course, it was against his will (rather, his brothers managed to pin him down and tattoo it on him through his yelling and screaming) but apparently it means a lot to him. Sometimes, he uses it as an excuse that he's 'not so nerdy after all'. Oliver's wolf form seems to be as sad as as his human form is: skinny, underwhelming and rather un-frightening. His fur is a mousey brown, with dark rings around his eyes and a lighter underbelly. He is constantly wearing a wimpy look, sad-puppy-eyeing people to death rather than actually scaring them. He is yet to master how to acceptably fearsome growl or wolf howl. Personality: Unconfident and useless are some words that Oliver's pack uses to describe him. Awkward, clueless, lost but most of the time, Oliver has a really hard time just fitting in. He's always liked things that others has seen as nerdy, like comic books, super heroes, video games, and the fact he has terrible vision and the body of an eleven year old doesn't make things any better. Still, he doesn't mind being a nerd. And now that he's part of a wolf pack, he doesn't really have to worry about not having any friends anymore. Oliver is pretty smart when it comes to anything logical. Maths, science, history, english... even the more creative subjects like art and music he has a working knowledge on how to make it work. When it comes to anything supernatural or "downworldian" though, he has no words. There are no books that can ever help explain what he's going through, so it's a good thing he's got a pack. When his younger wolf brothers and sisters need help with their homework, Oliver can help, and when Oliver needs to know why he can't get the smell of wet dog out of his hair, that's where his wolf siblings can help. Of course, when it comes to any kind of conflict, by himself, Oliverwould be the one to just run away. With his pack though, he's the guy standing at the back, pretending to know what he's doing as everybody else looks all scary for him. He really is one of the worst werewolves ever. History: Oliver never knew his biological parents, on account they died when he was very young (one or two or something like that, he was never told the exact date). Instead, his first memories are within the walls of a Sacramento orphanage. This orphanage wasn't one of those horrible ones in clichéd movies where children were treated poorly; Oliver's early years of his life were happy and hardly tragic. Though he was never adopted, his food, clothes, school supplies and anything he needed was paid for by an 'anonymous benefactor' who Oliver never met or cared for (he assumed 'anonymous benefactor' meant 'government funding'). Throughout his school years up to about year 10, Oliver had a small group of friends whom he'd hang out with. They weren't a well moulded group; just a bunch of dudes who would talk about comic books and video games at lunch and after school, and despite them being his friends, he was never someone who could just go and make friends or ask a girl out or get invited to parties. Oliver never longed for the heavily social life, he just didn't like that nobody knew who he was. Around the fall during his sophomore year, Oliver was on a biology camp to some forest up north of California. A night expedition (during the full moon, mind you) had Oliver separated from the group and he somehow found himself alone in a very dark and very cold forest in the middle of the night. Being a total scaredy cat, Oliver attempted to find his way back, but ended up getting even more lost and more afraid, if that was possible. Next thing he knew, there was a whole lot of howling, growling and suddenly, a very large dog or wolf or bear or mountain lion for all he knew was running at him and grabbed him on the arm. Oliver's little heart couldn't take it any longer and he just passed out. When he came to, Oliver was surrounded by a bunch of very buff looking dudes looking rather concerned. Of course, he passed out again. A bucket of water woke the poor boy up again and when these buff looking dudes quickly let Oliver know they weren't here to hurt or do anything horrid to him, Oliver managed to keep his consciousness. One of them, who called himself Rhett, explained that he and the rest of them were werewolves, that he was the 'alpha' of their pack and that Oliver had been accidentally bitten by one of their younger members, making himself a werewolf. Rhett also explained that he and his 'pack', named 'De Sang', had actually been keeping watch over Oliver for some time now, as his parents were actually werewolves themselves, though Oliver himself had not inherited the gene (which was a rare thing to happen, but not unheard of). Rhett had actually been assigned as his guardian, as something rather dark was heading his way sometime in the future and handed him a letter. When Oliver expressed his disbelief, Rhett transformed, prompting the poor boy to pass out again. Oliver was taken back to his camp and returned home, only to have the orphanage explain that somebody had expressed interest in adopting him. An interview quickly told him that Rhett was the one responsible for providing him his entire life, and was now adopting him into his pack to protect him, teach him and to give him a proper home. Oliver accepted, albeit nervous about abandoning the life that he had built up until now. Him and his new family (a wolf pack consisting of five families and and 27 wolves (spoiler below with names)) moved south to San Diego and changed his name for his 'protection'. A month later, 'Lucas' first transformation went quite horribly. Not only could he not control it, but his actual 'wolf skills' were horrible: he couldn't hunt, follow his instincts, nothing. His second one was just as bad. And the third. And the fourth, etc. It wasn't until he was about two years into his wolfiness, far longer than anyone else in his pack, that he could actually hold himself during the moon, three years that he could partially change and three and a half years that he could shapeshift on command. Though he has been part of the pack for seven years now, he is called "accident" or "mistake" by his wolf brothers and sisters as his wolf is as skinny and useless as he is, but they still love him like a family. They just don't trust him with any kind of hunt. Today, Oliver attends university, studying Physics, and works at his Rhett's mechanic shop when he's not working on projects. When his letter opened, Oliver was unsure what to do, but with help from Rhett, decided that he and his 'father' would travel together to New York to understand what exactly was going on. Other: Oliver's 'pack' Spoiler:
The Pattinsons: Rhett (52) and his younger brother Byron (48) and his daughter, Emily (25); A French-Canadian family, The Roulets: Jacques (39), Béatrice (38) and children Davis (21), Hailey (16) and "adopted" Joey (14); The Garniers: Henry (36), Francine (31), daughter Keira (2) and "adopted children" Yasmine (24), Jeffrey (21) and Samantha (19); The Argents: Scott (28), Karyn (25) and "adopted" children Connor (17) and Chloe (15); The Goldsmiths: siblings David (35), Hannah (33), Liam (31) and twins Gerald (29) and Frank (29). David is married to Tara (30) and have an adopted son, Xin (17); and individuals Charles Jackson (24) and Vincent Russo (28).
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#14
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Valentin Cortés |
Lt. Col. Fantastic |
Nicknames: Evan, Sun Pope, Charles, Chuck, Kickyo Psoas |
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#15
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Lt. Col. Fantastic: Accepted. Valentin... is gorgeous, I shall have lots of fun with him!
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#16
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heeeeey i'm done read it already! ;)
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#17
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@Skymin: Accepted! Oliver... what a chump, naah just kiddin' (kinda)!
@Jegretis: I realized I never answered your RP Sample question, um, probably no less than three paragraphs or so is more than fine for me! Sign-Ups are coming along nicely! ^^; Keep chugging along guys!
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#18
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Valentin Cortés has awesome hair, just have to say it.
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#19
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![]() Spoiler:
Callum Windsong, also known as the Black Dove
Age: Spoiler:
Twenty-Seven
Family Symbol: Spoiler:
A Cross with Wings
Location: Spoiler:
Currently Unknown, somewhere in the Mundane World
Appearance: Spoiler:
Although not of a particularly daunting stature, Callum rises to an impressive 6'2", primarily due to long legs, yet also contributed to from his relatively lengthy torso. Despite his frail and lanky appearance, he is actually quite fit, possessing both a substansial amount of strength and an impressive endurance--although this might also be attributed to a few of the many glyphs inscribed upon his body. Starting on his right shoulder, a rune resembling a sword reaches down towards his elbow. A wicked, double-edged sword, it is a Fortis rune that has more than tripled the strength on his right arm. It is surrounded in a tribal-like design(see reference image) that extends down his side to form an Endurance rune that spans across his side in the tribal pattern. A clear fore-arm makes way for the Voyance inscribed upon the back of his right hand to be crisply noticed. Inscribed upon his chest is a lustrous orchid that shines quite brightly, a tribute to the deeper meaning of the mark. Although his long legs alone attribute to his speed, he has twin Dexteritas runes on the black of his calves, taking on a tribal design that wraps their down his calves and somewhat around the front his legs. (REFERENCE IMAGE) As is the bloodline trait of the Windsong family, Callum possess regal blond--almost platinum--locks that fall gracefully into place. At one point, as was customary, his hair was long and wild, and when it would it blow, it would a strong gust or breeze. Although since his exile, he has kept his short and swept up for numerous reasons, one of them being utter defiance to his clan. Also another sign of his family, he has a pale, flawless complexion that is offset by deep, boring golden eyes. With sharp features and a prominent chin, he is quite attractive, living up to the meaning of his name, "Dove."
Although exiled, Callum has not abandoned many of the Shadowhunter customs, probably due to the comfort that the routine provides for a scattered mind such as his. When going into combat, he dresses nearly in all black, with an exception of white clothing in nearly every ensemble to mourn this passing of his dearly beloved, Celine Winterose. Loose or excessive clothing tends to leave one at a disadvantage in fight, so Callum keeps it minimal. To accompany form-hugging leggings--they surprisingly don't inhibit his range and are Spoiler:
made of a special, weather and weapon resistant material--he wears a simple white dress shirt that is gilded in an ornate gold around the collar piece, along the opening, and upon the cuffs. Black combat boots with steel-toes come hand-in hand with an elegant, black, knee-length trench coat with heavy brass buttons. Like the leggins, the overcoat is made of the same protective material. To top of his outfit, he wears a simple black hat that resembles an old detectives hat, but more sleek and elegant, with a round brim that extends just enough to obscure his face in the shadows. To ensure further protection of his identity, he wears a pair of dark, almost burgundy sun glasses. When not in combat, Callum dares to go a bit more showy with his attire. REFERENCE IMAGE
Although the lack of an aggressor calls for less of a need, Callum still tends to stick with his form-conforming clothing. Bar the occasional splash of color, his outfits still tend to be of a black and white color. While boots are still his footwear of preference, he is a fan of elegance and has a variety of different shoe styles that he likes to display. Cuffs, collars, zippers and buttons are all things that attract Callum to certain pieces of clothing. He tends to dress rather expensively, buying clothing that is often custom tailored and made of high-quality fabrics, unlike most of the clothes that are produced today. Due to the frivolous life that he leads, his clothes tend to be thick and heavy, made resistant to the hazards of combat. combat Personality: Spoiler:
Callum is a rather eccentric character—a true basket case if there ever was one. He will fight tooth and claw to the very death to accomplish his goals. As youth facing insurmountable odds, he grew an unwieldy determination and innate persistence. Calloused by the rigor of his training and harshness of his childhood, there was not much that could actually get to Callum, who, while unstable, tends to remain calm and relatively civil. Although his thoughts appear to be nonsense at times, if could follow the dots, his sophistication is apparent.
When he was young, as probably all young people are, Callum was obsessed with ideas of “justice” and “doing good.” It was his first real decision in life that he wanted to help people, to make a difference—he aspired to inspire before he expired. When he dedicated himself to something, Callum really put his heart and soul, giving the matter his all. Although he was brazen and headstrong, as again, many youths are, he possessed a definite charismatic factor that set him apart from others. Naive and reckless, he lived for the moment and feared not what his actions implied. This happened to the volatile combination that would allow love to bring to life the mad-man hidden inside of us all, out of Callum. Celine was like no other to Callum, and in all honesty, they did make quite the perfect pair if not for one fact: she was an exile. This one fact, this forbidden love made him angry, as he quickly grew tired of having to remain in the shadows with his love, which he held so dear. That still, did not scar his psyche like witnessing the murder of his beloved, by his own father no less. As he sat their, restrained, something went off in his brain that will never ever go back on. With his subconscious in pieces, he began to develop sociopathic tendencies such as a huge disregard for life, as is evidenced by his dealings with the Forsaken. Although he no longer has the mental fortitude that he once did, his metal prowess is still notable--and perhaps his lunacy gives him a bit of an edge. With a warped idea of how to cause peace, he will stop at no ends to not only avenge the death of his beloved, but to craft a new world in her honor, one devoid of such strife and misery. Although many of his actions ironically cause the very same feelings he seeks to end, he is ignorant to such and will listen to no man who attempts to reason with him. A master at controlling his emotions, Callum will give off fronts to get anything or any information that he needs from people. Attached to the melodrama, he will often feign emotions simply to illicit a response from his opposition. While many regard it as useless, it often does knock people down a few pegs. Nothing really matters to Callum, that is, except for avenging his beloved and ensuring a world proper to avoid such strife. History: Spoiler:
Hailing from a prestigious order of Shadowhunters who preferred to stick among their own kind, Callum spent most of his youth in the trees of Brosline Forest. Not having the luxury that civilization entails, he quickly learned that he had to take what he needed. With the members of the Windsong clan engrossed in such itinerant ways, they learned to survive on the bare minimum, often turning to nature to remedy many of their problems. For this reason, Windsong warriors are bred to be fierce—an honor reserved only for the upper Windsong family, with few exceptions.
Callum has a direct link to the lesser Windsong family, tracing his lineage directly back to Caelestis Windsong, one of the first to drink from the Mortal Cup. His father was a powerful Shadowhunter by the name of Mithrandir Windsong, a highly revered Shadowhunter who answers directly to the Inquisitor. A grim and solemn man, he values his duty above all else, vowing to uphold the creed of the Covenant by any means, even if that means laying his life on the line—something that he is no stranger to. The head of the lower family, he was rather a bitter man who detested the head of the upper family, Igancius Windsong. Despite being destined to be the lesser of his cousin, he had one pride and joy: his son and Callum's older brother, Lucian. The finest warrior ever produced from the clan, he outshone everyone in his class, managing even to surpass all 6 of Ignacius's sons, much to his displeasure. From the moment that Callum was conceived, he was disliked by his father. Nearly at once, his mother was besieged with health issues during the pregnancy, garnering the ill will of a man who was forced to watch his beloved suffer. Time passed, and despite what all the best doctors said, her condition only worsened, finally coming to a head; she could either kill her child that she can live, or carry out the pregnancy of die for herself. Madly in love with the child that she was bearing, she had no second thoughts about her own life, much to the discontent of Mithrandir who desperately pleaded with her otherwise. Holding her precious little bundle for the first time, she looked in his eyes and spoke her last words ever to him, “You, my little Dove, will soar. You may not be a Falcon like your brother, or a Hawk like your cousins, but you will fly higher than they ever could, my little Dove.” In honor of that, he was given the name Callum. Born from tragedy, he would have to first escape his shackles before he could take flight. The effigy of hate for his father, Callum was pushed beyond his capabilities, often to ruinous extents. It was his brother, and his brother alone that prevented things from going too far. It was this brother, also, that imparted much of his skill upon Callum, giving him the advantage that he so desperately needed. Although he did not even come close in skill, under the watch of his brother, he grew to be quite a formidable warrior. Yet even that was not enough to wipe the smudge from his record, the enmity between them growing even larger as he managed to prove his father wrong. Life, at this point, still was nothing that Callum couldn't handle. It was not until the Scarlet Battle that things reached an extreme. It was here in this battle, this gruesome scene, that his older brother, Lucian was struck down. Although not apart of the original assassinations, he was one of the first to track the Downworlders down, brazenly taking them on by himself. When he died here, Mithrandir lost it and Callum faced a hatred unlike any other before. Relatively disowned by his father, and on mutual feelings, Callum made his way to an Institution. Although his father told him it was to “readjust his attitude” anyone from a mile away could see that it was merely a ploy to get him as far away as possible, the next best thing to killing him, something that his father longed to do, although he never could. It was here that he met Celine, the love of his life. A fellow Shadowhunter, she was exiled with her entire family when they were caught helping Downworlders. Spending a few years at this institution, he was finally called upon by his father, who had long since been living on borrowed years. Thinking that the old man had finally gotten over his bitterness, he immediately went to see him—bringing his beloved, and forbidden Celine along, given that they lived outside of the capitol city, Alicante. As Callum entered his home, he was informed by some other members of his clan that his father had become gravely ill and had something important to tell him before he passed. Figuring that it would be related to inheriting his role as head of the family, he entered the room with full intentions to make amends with the man who helped create him. As he entered, his father motioned him down to the bedside, saying, “I am weak... come closer please so that you may hear me.” And as Callum drew near, the soft look in his father's face disappeared, a contorted, vile look replacing it. “You are pure evil. I have never hated anything in my life as much as I hate you. It was only by your mother's grace that I made the mistake of letting you live so long.” The man paused, allowing his son to fully comprehend the gravity of the situation, “I've heard you've been running around with an exiled Shadowhunter.” The words hit Callum like a freight train. “You've brought much dishonor not only to me, and the lesser Windsong family, but the entire Windsong clan! Associating with the exiled is a clear violation of the Covenant and your actions tarnish us all!” He was sitting up in his bed at this point. “Well... where is that *****?!” he yelled, slamming his fists on the bed beside him. As if in reply to Mithrandir, two of his subordinates dragged the flailing girl inside and threw her to the ground in front of the two. “My lordship.” The duo bowed before retreating to the nearby shadows. “She is a pretty one, Callum,” Mithrandir wheezed. “It makes what I'm about to do quite a shame.” Hopping down onto the ground, he reached down in front of him, grabbed the girl by her hair, and yanked her up on her feet. Grabbing a knife, he slowly began to run it along her neck in a taunting gesture. “Just like that... and she'd be gone.” There was a wicked look in his eyes. “But where is the fun in that, my boy?” At this, he threw her to the ground and ran his knife down her torso, cutting her open so that he could begin his torture. “I may not be able to kill you, boy, but I will make you know my pain.” At this Callum, tried to speak, but could find no words. Emboldened by his father's treachery, he lunged with his trench knives in hand, being quickly restrained by his father's two assistants. “You see,” his father began, “it isn't just about watching the one that you love die.” With his head turned down, he balled his hand into a fist, more angry at himself than anyone else. “I wish that death had come quickly to my beloved...” He looked up now, staring his son directly in the eyes. “But I had to sit there!” he yelled, his anger causing him to draw the knife deeper than even he intended as he readied to pull out her intestines.“Not even able to ease the pain that she felt. And for what? This pathetic excuse of son?” He let out a deep, almost maniacal laughter as he plunged his hands into the still-live girls body cavity. “Well I'll have you know... you are NOT my son. Lucian is my only son—you're the spawn of evil!” As if he had planned it for years, he spoke synchronously with his actions, making it a rather chilling mental assault. When the girl let out her last scream, and gave her last spasm, Callum broke lose from the hold of his captors. “I swear, I'll kill you!” Callum charged the frail old man, grabbing a mounted stele from the wall before throwing everything he had behind one lunge. Before he could even blink, he was immediately restrained once again, although it didn't really matter. The punch, as it turned out, was too much for the old man, who buckled at the knees and fell backward onto the floor, never to get up again. At this instant, he was immediately cast out by those of his clan, being labeled “kin-slayer” and some other, more profane things. Being a family matter, the Covenant did not get involved at the behest of Ignacius, who hoped to turn the new head of the lower family in his favor to put an immediate end to the power scuffle that would ensure among the clan. Immediately upon his return home, Callum was met with celebration and showered in little, mostly meaningless, gifts. Yet none of this, he soon came to know was a proper substitute for his dearly beloved, and it was at this time that he vowed to avenge her murder as soon as possible. To do so he realized he would have to leave,and so he set out, much to the joy of his fellow clan members who were more than happy to escort him to the edge of their territory. Not wanted at home, and unwilling to go another brainwashing institution, he had no where to go, so he set off for the mundane world. It was here, when he observed the squalid conditions that a vile plan came across his mind. Tracking down Celine's family, he relayed the news of her cold-blooded death to them,as well as his plan on how to get back at the bastards who are responsible for killing her. The mundane cities were full of people who milled about, with no one but themselves, and no one who would care if they'd disappear—no alarm raised whatsoever. Spending months in wait, they amassed a sizeable army of the Forsaken and set about to go do their separate thing. Callum simply had to return home, declare a festival... and it'd all be rolling from there when Celine's family comes through with the army, staging the attack as if Callum had no involvement. As chaos ensued, the father approached him. “Now that we have done this, what are your next plans?” Callum casually demanded that he gather his wife and son and come with him, to a safe place where they could discuss things. Approaching a rotted out tree, he made his way down a crude stairwell, sparking a torch so as to light the way for his companions. The room that they found themselves in was small and bleak. The dingy gray that covered the area made it appear far smaller than it actually was. The only notable feature was the solid iron door built into the surrounding earth. “So, my friends, how are you?” Callum greeted them casually with a polite nod and a curt smile. They reached the door and he pulled it open, “After you.” As soon as the three entered the room, he slammed the door shut and sealed it from the outside. As Callum walked away, the trio let out a gaggle of dastardly screams upon realizing their fate—trapped, in a little prison box that is FILLED with Forsaken. Before he could make his exit, there was powerful explosion that blew the solid iron door off its frame, Callum rolling away to narrowly avoid it. Upon a quick scuffle with the son, he slayed him, but not without being left with a nasty welt on his face; which, ironically, actually played to his favor. When he was questioned of such, he merely said that he had no idea of what had occurred, and that he himself risked his life and nearly died to fend off the aggressors. Able to manage his emotions, his made himself appear shaken and distraught, although the matter had not really affected him one way or the other. It was at this trial, that Callum had his first real encounter the Inquisitor. Certainly a fearsome being, the leader of the Covenant is someone that he wouldn't challenge. Able to feel the immense power wafting off of him, he was, at the same time, drawn to him, to his power. It was certainly unlike anything the young Windsong boy had ever felt, and strangely it made him feel good. It was a mesmerizing effect that he wanted to be able to produce of his own accord, and he knew, that if he was to do such, he would need to remain on good standing with the man, so as to receive his personal training. Roleplay Sample: will be coming :s Spoiler:
Main Weaponry: Callum makes use of two ferocious Trench Knives made from bone and edged in Damascus steel. The blades are capable of converting to a form where they can be attached to a chain, allowing him to keep his distance when needed.
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#20
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Not to mention his majestic beard...
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#21
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@ANARCHit3cht: First, I must apologize for replying so late. Your SU is looking great and I look forward to accepting it once you add your Roleplay Sample, but I also have three quick, minor qualms I have.
I notice your character (tries to) attacks the Inquisitor, well, normally that would be fine and dandy. Except the Inquisitor is the one that is going to invited him into the group, which you need that in your history as well. So, as long as Callum didn't try to kill him (again) in that moment we can let that part slid. Next is that your character has a vendetta/mission against Shadowhunters. If that were ever found out he would be exiled and most likely hunted down and killed. So, let's just keep that in mind. He does have to work with other Shadowhunters in this new special division that they're forming. I'm hoping that won't be an issue. Third, this Forsaken army that he created would leave him with a kill on sight order. The Shadowhunters would never trust someone who did that again, he would be kicked out of The Clave and never, ever let allowed back in to The Clave or Idris. That's breaking the Covenant. They would strip of him everything, including his runes. So, this part I need you to remove unless you want to add a lot anonymity to it. @Supervegeta: This whole thing reminds me that while you're still accepted, no worries there, I would like you to add to your History how your character took to being approached by The Inquisitor and by being invited to this new special division group. This has already happened and it's quite important. Not requiring anything long, but I do need something.
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#22
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I'm pretty sure I finished.
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#23
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Accepted are ANARCHit3cht, Raikiri, and Kiklion.
Took my ages to get the first IC post up, so now posting time begins. @Shadowhunters: The Inquisitor has sent you a formal letter a little bit over a week ago saying you must be at the New York Institute by 4pm and to tell no one where you are going. Describe what you have been doing in that time frame and your arrival to the meeting room. @Downworlders: The letter addressed you to meet at the Yellow Benches in Strawberry Fields, Central Park, New York, New York on June 25th @ 4pm. Your letter will have had the phrase "Each child is a page in a book that must never be read." in it as well. The rest of it is as personalized as you want to make it. Describe your journey to New York if you're not already there, or what you've been doing up until then. Then have your character and caretaker arrive at the location. For the record the Vampire Coveness/Queen/Leader is named Ingrid the Prudent, but she has been away on business. Zebb is her second in command. Werewolf pack leader is Gareth with his second in command being Rein, his son. If you have any questions now is the time to ask! :)
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"I'm ready for a nap..." [YOU ARE CHALLENGED BY TIRED STUDENT RETRO BUG] Pokémon: ![]() ![]() ![]() ![]() The Meta Journey |
#24
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does the New York clan have a name and would it be acceptable for my characters to organise a meeting or if they turned up in New York, would the werewolves just know?
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#25
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Quote:
Ichiro has informed me that he is no longer able to participate in Downworlders. He's always welcomed back regardless of the numbers!
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"I'm ready for a nap..." [YOU ARE CHALLENGED BY TIRED STUDENT RETRO BUG] Pokémon: ![]() ![]() ![]() ![]() The Meta Journey |
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