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  #476    
Old June 14th, 2013 (9:04 AM).
YORAMRW YORAMRW is offline
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    Wow! Sounds good. You don't have to bring 1.8 out next week, which means that it isn't complete. Feel free to complete it, you don't need to hurry.
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      #477    
    Old June 14th, 2013 (9:14 AM).
    Incineroar's Avatar
    Incineroar Incineroar is online now
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    I'm really excited to see direct .nsbtx editing. It'll make editing a ton easier.

    Also, right as of now, you can pinch to zoom on 3D models in the viewers, however, click-drag rotation doesn't seem to work as they are only mapped to WASD. Would you be able to add that for people using touchscreens, or even for people with mice, so you can click on the model and rotate it?
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      #478    
    Old June 14th, 2013 (10:02 AM).
    Trifindo's Avatar
    Trifindo Trifindo is offline
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      Thanks a lot Spiky!
      I will be waiting for this new version!
      Only a question: ¿does 1.8 version support .nsbmd importing for buildings?
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        #479    
      Old June 15th, 2013 (8:26 AM).
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      Platinum Lucario Platinum Lucario is offline
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      Don't worry Marc, you don't have to release version 1.8.0 next week. Just take your time and try and get the things you need to complete for what you originally planned for in version 1.8.0. ^^

      But even if you decide to release 1.8.0 next week, that's fine. I'm sure I wouldn't mind a few bugs in which I can post here in this thread. :)
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        #480    
      Old June 16th, 2013 (10:50 AM).
      YORAMRW YORAMRW is offline
      8-bit producer & Pokémon GB music hacker
         
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        Sounds all good! Markitus95, just do what you want.
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          #481    
        Old June 18th, 2013 (12:27 PM).
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        Spiky-Eared Pichu Spiky-Eared Pichu is offline
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          Finally, today I'm releasing SDSME 1.8.0. This long-awaited version adds support for script saving, and makes the ROM loading process faster for games that have been previously opened by the tool. B2W2 scripts have been disabled due to some glitches, and new features for generation V have been added. This version also fixes significant bugs found in 1.7.0, like the matrix and building editor ones. Thanks to Pokewiz000 we have a Chinese translation too now.

          You can get it here: http://www.mediafire.com/?kq77b55j47mr18l

          Thanks for your support, and have fun!
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            #482    
          Old June 18th, 2013 (6:01 PM).
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          VERGUNDAI VERGUNDAI is offline
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            Spiky you just keep getting more amazing! I like that! Keep it up, I will too update my friends to check this out! 1.8.0. here I come!
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              #483    
            Old June 19th, 2013 (12:37 AM).
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            Hacker Bisharp Hacker Bisharp is offline
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              Thanks for the new version!
              Which are the feature planned for the 1.9.0 release?
              How do I know which path I'm editing? I am referring to the wild Pokémon.
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                #484    
              Old June 19th, 2013 (12:45 AM).
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              Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                Quote:
                Originally Posted by Hacker Bisharp View Post
                Thanks for the new version!
                Which are the feature planned for the 1.9.0 release?
                How do I know which path I'm editing? I am referring to the wild Pokémon.
                To make everything easier, double click the wild Pokémon cell in the header you're editing. This will open the encounters for that header

                1.9.0 will hopefully include a NSBTX editor and B2W2 scripts.
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                  #485    
                Old June 19th, 2013 (1:29 AM).
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                Trifindo Trifindo is offline
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                  Thanks a lot Spiky!
                  You are the best!!
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                    #486    
                  Old June 19th, 2013 (8:04 AM).
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                  Michielleus Michielleus is offline
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                    Hey Spiky! I don't think you've read my previous post, but the trainer class editor doesn't edit images. This is because the editor targets an uncompressed file instead of the compressed one, which the game uses.

                    Other than that, great job!
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                      #487    
                    Old June 19th, 2013 (8:31 AM).
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                    Trifindo Trifindo is offline
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                      Spiky, thanks a lot for the script editor, I made my first script in DP: http://www.youtube.com/watch?v=ndRTzCut7Sw



                      Have you got a list showing the different commands from DP, HGSS and BW?
                      I think it can be really useful!
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                        #488    
                      Old June 19th, 2013 (10:55 AM).
                      YORAMRW YORAMRW is offline
                      8-bit producer & Pokémon GB music hacker
                         
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                        Quote:
                        Originally Posted by Trifindo View Post
                        Spiky, thanks a lot for the script editor, I made my first script in DP: http://www.youtube.com/watch?v=ndRTzCut7Sw



                        Have you got a list showing the different commands from DP, HGSS and BW?
                        I think it can be really useful!
                        Niiiccce!
                        Please try to make a map with BW-like trees in DP.
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                          #489    
                        Old June 22nd, 2013 (11:37 AM).
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                        OiawesomeDG OiawesomeDG is offline
                           
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                          Hey spiky, I've been using this tool for a little while and 1.7.0 could edit HGSS trainers, however in 1.8.0 an error message appears when you try to edit trainers, everything else has been awesome so far, nice job.
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                            #490    
                          Old June 23rd, 2013 (7:30 AM).
                          Spiky-Eared Pichu's Avatar
                          Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                            Quote:
                            Originally Posted by OiawesomeDG View Post
                            Hey spiky, I've been using this tool for a little while and 1.7.0 could edit HGSS trainers, however in 1.8.0 an error message appears when you try to edit trainers, everything else has been awesome so far, nice job.
                            Thanks for reporting the bug. There was an incorrectly written path string that prevented the trainer editor from loading properly when using HGSS. While the bug is harmless to the game and won't mess up anything, it's quite visible, so I have already fixed it. You can get the new version 1.8.1 from the usual link
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                              #491    
                            Old June 23rd, 2013 (10:19 AM).
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                            catroZ catroZ is offline
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                              Hi, can you add a map editor please?
                              PS. I keep getting errors when I try to load my Black 2 ROM.It won't load my game no matter what I try to do. The ROM was tried&tested, I completed the E4 and got everything I was meant to get. I'm running Windows XP SP3 with Framework 4.0
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                                #492    
                              Old June 26th, 2013 (9:11 AM).
                              mitchellz14z mitchellz14z is offline
                                 
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                                nice, never knew things like that ecxited
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                                  #493    
                                Old June 28th, 2013 (1:04 AM).
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                                VERGUNDAI VERGUNDAI is offline
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                                  BW2 is currently disabled...until further notice! Don't worry, you can try BW in the mean time.
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                                    #494    
                                  Old June 28th, 2013 (7:19 AM).
                                  YORAMRW YORAMRW is offline
                                  8-bit producer & Pokémon GB music hacker
                                     
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                                    Why you can't save your edited palettes?
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                                      #495    
                                    Old June 28th, 2013 (3:28 PM).
                                    The Who?'s Avatar
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                                      Hey Spiky, is there any sort of tutorial/documentation on this? Thanks.
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                                        #496    
                                      Old July 8th, 2013 (1:05 PM).
                                      Hacker Bisharp's Avatar
                                      Hacker Bisharp Hacker Bisharp is offline
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                                        Why don't add a starter editor for the new version? It could be useful
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                                          #497    
                                        Old July 8th, 2013 (6:49 PM).
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                                        Chinchou(+_+) Chinchou(+_+) is offline
                                           
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                                          Help running this on Mac? is it even supported?
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                                            #498    
                                          Old July 9th, 2013 (12:43 AM).
                                          Spiky-Eared Pichu's Avatar
                                          Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                            A starter editor wouldn't be hard to add, but I think that it wouldn't make very much sense in a tool like SDSME. However, maybe in the future I will make other small tools for things like that. If I have enough time, I will also try to write some basic documents on how to use SDSME, because the tutorials available don't cover everything and are outdated.

                                            SDSME 1.9.0 will introduce a (once again) redesigned tileset editor, but that this time it will actually EDIT things. You'll be able to edit palettes and textures without MKDS, and also change some interesting settings that weren't previously available anywhere (transparency and texture flipping). Here's what it looks like (not finished, there are lots of features to add yet):

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                                            "Hacking has no limits. Don't try anything, DO IT!"

                                            Jump into DS hacking with SDSME!


                                            Beta 2 available!!


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                                              #499    
                                            Old July 9th, 2013 (12:42 PM).
                                            Trifindo's Avatar
                                            Trifindo Trifindo is offline
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                                              Quote:
                                              Originally Posted by Spiky-Eared Pichu View Post
                                              A starter editor wouldn't be hard to add, but I think that it wouldn't make very much sense in a tool like SDSME. However, maybe in the future I will make other small tools for things like that. If I have enough time, I will also try to write some basic documents on how to use SDSME, because the tutorials available don't cover everything and are outdated.

                                              SDSME 1.9.0 will introduce a (once again) redesigned tileset editor, but that this time it will actually EDIT things. You'll be able to edit palettes and textures without MKDS, and also change some interesting settings that weren't previously available anywhere (transparency and texture flipping). Here's what it looks like (not finished, there are lots of features to add yet):

                                              Thanks a lot Spiky it will make things easier!
                                              Are we going to be able to edit buildings 3d model in 1.9.0 version?
                                              Please continue with this awesome project. :D
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                                                #500    
                                              Old July 9th, 2013 (2:11 PM).
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                                              VERGUNDAI VERGUNDAI is offline
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                                                It would be awesome if the 3d modelling was possible, but the time it would take to develop a program would take a while. I'm looking at the 4th gen tools, plus the mkds editor, there is a possibility that one can put them all into one tool. Just like a ToolBox or something....
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