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  #25726    
Old July 1st, 2013 (1:38 PM).
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You need more than that, footprint table, habitat table, front sprite table, backsprite table, cry table, pokedex data table, pokemon data table, name table, pallet table, icon table, icon pallet table. Yeah... there's a patch in development for all 649, but honestly 411 is enough for one person. I know you won't use ones like farfetch'd, shuckle, anything you won't use, go ahead and replace.
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  #25727    
Old July 1st, 2013 (1:46 PM).
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akihiko123 akihiko123 is offline
     
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    Quote:
    Originally Posted by karatekid552 View Post
    no no no,

    Just the script I sent you. That is completely separate. That enables the trainer battle to happen.

    The trainerbattle script is completely different and should be put on a different npc. See diegoisawesome's tutorial on how to script that.
    Amd oh~! My last question, should i copy the script offset of it then paste it into Advance Map?
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      #25728    
    Old July 1st, 2013 (2:00 PM). Edited July 1st, 2013 by karatekid552.
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by ShiningLust View Post
      I got a question about hacked rom's
      idk if this is the right thread for this

      but my question is are there any hacked nds rom's cuz I've searched all over and I can't find anything but I heard there was does anyone know about this if so pm me cuz I would like to play them
      They do exist. Some hacks are Blaze Black (2) and Volt White (2), a RS remake, and a few others. There are threads on here, just not too many. Keep looking, you will find them.

      Quote:
      Originally Posted by akihiko123 View Post
      Amd oh~! My last question, should i copy the script offset of it then paste it into Advance Map?
      You have to compile it, then copy the script offset into A-Map.
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        #25729    
      Old July 1st, 2013 (3:14 PM).
      chaosakita chaosakita is offline
         
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        Quote:
        Originally Posted by gogojjtech View Post
        You need more than that, footprint table, habitat table, front sprite table, backsprite table, cry table, pokedex data table, pokemon data table, name table, pallet table, icon table, icon pallet table. Yeah... there's a patch in development for all 649, but honestly 411 is enough for one person. I know you won't use ones like farfetch'd, shuckle, anything you won't use, go ahead and replace.
        Thanks for your response.

        Oh, I found pointers from the "The 65535 pokemon" a couple of years ago. Do they seem right? It looks like people were able to edit past 440 after all.

        And I'm making a Touhoumon hack, and I'm planning on adding a bunch of extra forms in the future. I already filled up 25 slots with just Dark Touhoumon, and I didn't even use them all. So yeah, I think I do need more than 411.
          #25730    
        Old July 1st, 2013 (3:53 PM).
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        GoGoJJTech GoGoJJTech is offline
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        I made 412 possible, but other than that, I can't help you. (Burmy, I hate you as 412)
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          #25731    
        Old July 1st, 2013 (6:29 PM).
        chaosakita chaosakita is offline
           
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          This probably isn't a simple question, but can anyone tell me where all of the pokemon name , sprite, move, etc tables are located?
            #25732    
          Old July 1st, 2013 (11:33 PM).
          YogiBerra YogiBerra is offline
             
            Join Date: Oct 2010
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            That can all be found in the .ini provided with Gamer2020's Pokémon Game Editor

            Spoiler:
            [AXVE]
            ROMName=Pokémon Ruby (English)
            ItemData=&H3C5564
            AttackNames=&H1F8320
            TMData=&H376504
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1F716C
            NumberOfPokemon=412
            NationalDexTable=&H1FC516
            SecondDexTable=&H1FC1E0
            PokedexData=&H3B1858
            NumberOfDexEntries=387
            PokemonData=&H1FEC18
            AbilityNames=&H1FA248
            NumberOfAbilities=78
            Pointer2PointersToMapBanks=&H53324
            OriginalBankPointer0=&H307F60
            OriginalBankPointer1=&H308038
            OriginalBankPointer2=&H30804C
            OriginalBankPointer3=&H308060
            OriginalBankPointer4=&H308078
            OriginalBankPointer5=&H308094
            OriginalBankPointer6=&H3080B0
            OriginalBankPointer7=&H3080D0
            OriginalBankPointer8=&H3080EC
            OriginalBankPointer9=&H308108
            OriginalBankPointer10=&H30813C
            OriginalBankPointer11=&H30815C
            OriginalBankPointer12=&H3081A0
            OriginalBankPointer13=&H3081C8
            OriginalBankPointer14=&H308228
            OriginalBankPointer15=&H30825C
            OriginalBankPointer16=&H308290
            OriginalBankPointer17=&H3082C8
            OriginalBankPointer18=&H3082D0
            OriginalBankPointer19=&H3082D8
            OriginalBankPointer20=&H3082E0
            OriginalBankPointer21=&H3082EC
            OriginalBankPointer22=&H3082F0
            OriginalBankPointer23=&H3082F4
            OriginalBankPointer24=&H3082F8
            OriginalBankPointer25=&H308450
            OriginalBankPointer26=&H308500
            OriginalBankPointer27=&H308530
            OriginalBankPointer28=&H308538
            OriginalBankPointer29=&H30853C
            OriginalBankPointer30=&H308570
            OriginalBankPointer31=&H308574
            OriginalBankPointer32=&H308578
            OriginalBankPointer33=&H308584
            NumberOfMapsInBank0=53
            NumberOfMapsInBank1=4
            NumberOfMapsInBank2=4
            NumberOfMapsInBank3=5
            NumberOfMapsInBank4=6
            NumberOfMapsInBank5=6
            NumberOfMapsInBank6=7
            NumberOfMapsInBank7=6
            NumberOfMapsInBank8=6
            NumberOfMapsInBank9=12
            NumberOfMapsInBank10=7
            NumberOfMapsInBank11=16
            NumberOfMapsInBank12=9
            NumberOfMapsInBank13=23
            NumberOfMapsInBank14=12
            NumberOfMapsInBank15=12
            NumberOfMapsInBank16=13
            NumberOfMapsInBank17=1
            NumberOfMapsInBank18=1
            NumberOfMapsInBank19=1
            NumberOfMapsInBank20=2
            NumberOfMapsInBank21=0
            NumberOfMapsInBank22=0
            NumberOfMapsInBank23=0
            NumberOfMapsInBank24=85
            NumberOfMapsInBank25=43
            NumberOfMapsInBank26=11
            NumberOfMapsInBank27=1
            NumberOfMapsInBank28=0
            NumberOfMapsInBank29=12
            NumberOfMapsInBank30=0
            NumberOfMapsInBank31=0
            NumberOfMapsInBank32=2
            NumberOfMapsInBank33=0
            MapLabelData=&H3E73C8
            NumberOfMapLabels=88
            PokemonFrontSprites=&H1E8354
            PokemonBackSprites=&H1E97F4
            PokemonNormalPal=&H1EA5B4
            PokemonShinyPal=&H1EB374
            IconPointerTable=&H3BBD20
            IconPalTable=&H3BC400
            CryTable=&H452590
            FootPrintTable=&H3B4EE4
            PokemonAttackTable=&H207BC8
            PokemonEvolutions=&H203B68
            TMHMCompatibility=&H1FD0F0
            EnemyYTable=&H1E7C74
            PlayerYTable=&H1E9114
            EnemyAltitudeTable=&H1ECB14
            AttackData=&H1FB12C
            ContestMoveData=&H3CF594
            ContestMoveEffectData=&H3D00AC
            AttackDescriptionTable=&H3C09D8
            AbilityDescriptionTable=&H
            StarterPokemon=&H3F76C4
            StarterPokemonLevel=&H821A8
            StarterEncounterPokemon=&HB8EC
            StarterEncounterPokemonLevel=&HB8FA
            AttackAnimationTable=&H

            [AXPE]
            ROMName=Pokémon Sapphire (English)
            ItemData=&H3C55BC
            AttackNames=&H1F82B0
            TMData=&H376494
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1F70FC
            NumberOfPokemon=412
            NationalDexTable=&H1FC4A6
            SecondDexTable=&H1FC170
            PokedexData=&H3B18B0
            NumberOfDexEntries=387
            PokemonData=&H1FEBA8
            AbilityNames=&H1FA1D8
            NumberOfAbilities=78
            Pointer2PointersToMapBanks=&H53324
            OriginalBankPointer0=&H307EF0
            OriginalBankPointer1=&H307FC8
            OriginalBankPointer2=&H307FDC
            OriginalBankPointer3=&H307FF0
            OriginalBankPointer4=&H308008
            OriginalBankPointer5=&H308024
            OriginalBankPointer6=&H308040
            OriginalBankPointer7=&H308060
            OriginalBankPointer8=&H30807C
            OriginalBankPointer9=&H308098
            OriginalBankPointer10=&H3080CC
            OriginalBankPointer11=&H3080EC
            OriginalBankPointer12=&H308130
            OriginalBankPointer13=&H308158
            OriginalBankPointer14=&H3081B8
            OriginalBankPointer15=&H3081EC
            OriginalBankPointer16=&H308220
            OriginalBankPointer17=&H308258
            OriginalBankPointer18=&H308260
            OriginalBankPointer19=&H308268
            OriginalBankPointer20=&H308270
            OriginalBankPointer21=&H30827C
            OriginalBankPointer22=&H308280
            OriginalBankPointer23=&H308284
            OriginalBankPointer24=&H308288
            OriginalBankPointer25=&H3083E0
            OriginalBankPointer26=&H308490
            OriginalBankPointer27=&H3084C0
            OriginalBankPointer28=&H3084C8
            OriginalBankPointer29=&H3084CC
            OriginalBankPointer30=&H308500
            OriginalBankPointer31=&H308540
            OriginalBankPointer32=&H308508
            OriginalBankPointer33=&H308514
            NumberOfMapsInBank0=53
            NumberOfMapsInBank1=4
            NumberOfMapsInBank2=4
            NumberOfMapsInBank3=5
            NumberOfMapsInBank4=6
            NumberOfMapsInBank5=6
            NumberOfMapsInBank6=7
            NumberOfMapsInBank7=6
            NumberOfMapsInBank8=6
            NumberOfMapsInBank9=12
            NumberOfMapsInBank10=7
            NumberOfMapsInBank11=16
            NumberOfMapsInBank12=9
            NumberOfMapsInBank13=23
            NumberOfMapsInBank14=12
            NumberOfMapsInBank15=12
            NumberOfMapsInBank16=13
            NumberOfMapsInBank17=1
            NumberOfMapsInBank18=1
            NumberOfMapsInBank19=1
            NumberOfMapsInBank20=2
            NumberOfMapsInBank21=0
            NumberOfMapsInBank22=0
            NumberOfMapsInBank23=0
            NumberOfMapsInBank24=85
            NumberOfMapsInBank25=43
            NumberOfMapsInBank26=11
            NumberOfMapsInBank27=1
            NumberOfMapsInBank28=0
            NumberOfMapsInBank29=12
            NumberOfMapsInBank30=0
            NumberOfMapsInBank31=0
            NumberOfMapsInBank32=2
            NumberOfMapsInBank33=0
            MapLabelData=&H3E7420
            NumberOfMapLabels=88
            PokemonFrontSprites=&H1E82E4
            PokemonBackSprites=&H1E9784
            PokemonNormalPal=&H1EA544
            PokemonShinyPal=&H1EB304
            IconPointerTable=&H3BBD78
            IconPalTable=&H3BC458
            CryTable=&H4525EC
            FootPrintTable=&H3B4F3C
            PokemonAttackTable=&H207B58
            PokemonEvolutions=&H203AF8
            TMHMCompatibility=&H1FD080
            EnemyYTable=&H
            PlayerYTable=&H
            EnemyAltitudeTable=&H
            AttackData=&H1FB0BC
            ContestMoveData=&H3CF5EC
            ContestMoveEffectData=&H3D0104
            AttackDescriptionTable=&H3C0A30
            AbilityDescriptionTable=&H
            StarterPokemon=&H3F771C
            StarterPokemonLevel=&H821A8
            StarterEncounterPokemon=&HB8EC
            StarterEncounterPokemonLevel=&HB8FA
            AttackAnimationTable=&H

            [BPRE]
            ROMName=Pokémon Fire Red (English)
            ItemData=&H3DB028
            AttackNames=&H247094
            TMData=&H45A80C
            ItemIMGData=&H3D4294
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H459B60
            PokemonNames=&H245EE0
            NumberOfPokemon=412
            NationalDexTable=&H251FEE
            SecondDexTable=&H251CB8
            PokedexData=&H44E850
            NumberOfDexEntries=387
            PokemonData=&H254784
            AbilityNames=&H24FC40
            NumberOfAbilities=78
            Pointer2PointersToMapBanks=&H5524C
            OriginalBankPointer0=&H352004
            OriginalBankPointer1=&H352018
            OriginalBankPointer2=&H352204
            OriginalBankPointer3=&H3522F4
            OriginalBankPointer4=&H3523FC
            OriginalBankPointer5=&H35240C
            OriginalBankPointer6=&H352424
            OriginalBankPointer7=&H352444
            OriginalBankPointer8=&H35246C
            OriginalBankPointer9=&H352484
            OriginalBankPointer10=&H3524A4
            OriginalBankPointer11=&H3524F4
            OriginalBankPointer12=&H35251C
            OriginalBankPointer13=&H35253C
            OriginalBankPointer14=&H352544
            OriginalBankPointer15=&H35256C
            OriginalBankPointer16=&H35257C
            OriginalBankPointer17=&H352584
            OriginalBankPointer18=&H35258C
            OriginalBankPointer19=&H352594
            OriginalBankPointer20=&H352598
            OriginalBankPointer21=&H35259C
            OriginalBankPointer22=&H3525A4
            OriginalBankPointer23=&H3525AC
            OriginalBankPointer24=&H3525B8
            OriginalBankPointer25=&H3525C0
            OriginalBankPointer26=&H3525CC
            OriginalBankPointer27=&H3525D4
            OriginalBankPointer28=&H3525D8
            OriginalBankPointer29=&H3525DC
            OriginalBankPointer30=&H3525E0
            OriginalBankPointer31=&H3525E4
            OriginalBankPointer32=&H352600
            OriginalBankPointer33=&H352614
            OriginalBankPointer34=&H352628
            OriginalBankPointer35=&H352648
            OriginalBankPointer36=&H352668
            OriginalBankPointer37=&H35267C
            OriginalBankPointer38=&H352690
            OriginalBankPointer39=&H352694
            OriginalBankPointer40=&H352698
            OriginalBankPointer41=&H35269C
            OriginalBankPointer42=&H3526A4
            NumberOfMapsInBank0=4
            NumberOfMapsInBank1=122
            NumberOfMapsInBank2=59
            NumberOfMapsInBank3=65
            NumberOfMapsInBank4=3
            NumberOfMapsInBank5=5
            NumberOfMapsInBank6=7
            NumberOfMapsInBank7=9
            NumberOfMapsInBank8=5
            NumberOfMapsInBank9=7
            NumberOfMapsInBank10=19
            NumberOfMapsInBank11=9
            NumberOfMapsInBank12=7
            NumberOfMapsInBank13=1
            NumberOfMapsInBank14=9
            NumberOfMapsInBank15=3
            NumberOfMapsInBank16=1
            NumberOfMapsInBank17=1
            NumberOfMapsInBank18=1
            NumberOfMapsInBank19=0
            NumberOfMapsInBank20=0
            NumberOfMapsInBank21=1
            NumberOfMapsInBank22=1
            NumberOfMapsInBank23=2
            NumberOfMapsInBank24=1
            NumberOfMapsInBank25=2
            NumberOfMapsInBank26=1
            NumberOfMapsInBank27=0
            NumberOfMapsInBank28=0
            NumberOfMapsInBank29=0
            NumberOfMapsInBank30=0
            NumberOfMapsInBank31=6
            NumberOfMapsInBank32=4
            NumberOfMapsInBank33=4
            NumberOfMapsInBank34=7
            NumberOfMapsInBank35=7
            NumberOfMapsInBank36=4
            NumberOfMapsInBank37=4
            NumberOfMapsInBank38=0
            NumberOfMapsInBank39=0
            NumberOfMapsInBank40=0
            NumberOfMapsInBank41=1
            NumberOfMapsInBank42=0
            MapLabelData=&H3F1CAC
            NumberOfMapLabels=109
            PokemonFrontSprites=&H2350AC
            PokemonBackSprites=&H23654C
            PokemonNormalPal=&H23730C
            PokemonShinyPal=&H2380CC
            IconPointerTable=&H3D37A0
            IconPalTable=&H3D3E80
            CryTable=&H48C914
            FootPrintTable=&H43FAB0
            PokemonAttackTable=&H25D7B4
            PokemonEvolutions=&H259754
            TMHMCompatibility=&H252BC8
            MoveTutorCompatibility=&H459B7E
            EnemyYTable=&H2349CC
            PlayerYTable=&H235E6C
            EnemyAltitudeTable=&H23A004
            AttackData=&H250C04
            AttackDescriptionTable=&H4886E8
            AbilityDescriptionTable=&H24FB08
            AttackAnimationTable=&H1C68F4

            [BPGE]
            ROMName=Pokémon Leaf Green (English)
            ItemData=&H3DAE64
            AttackNames=&H247070
            TMData=&H45A22C
            ItemIMGData=&H3D40D0
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H459580
            PokemonNames=&H245EBC
            NumberOfPokemon=412
            NationalDexTable=&H251FCA
            SecondDexTable=&H251C94
            PokedexData=&H44E270
            NumberOfDexEntries=387
            PokemonData=&H254760
            AbilityNames=&H24FC1C
            NumberOfAbilities=78
            Pointer2PointersToMapBanks=&H5524C
            OriginalBankPointer0=&H351FE4
            OriginalBankPointer1=&H351FF8
            OriginalBankPointer2=&H3521E4
            OriginalBankPointer3=&H3522D4
            OriginalBankPointer4=&H3523DC
            OriginalBankPointer5=&H3523EC
            OriginalBankPointer6=&H352404
            OriginalBankPointer7=&H352424
            OriginalBankPointer8=&H35244C
            OriginalBankPointer9=&H352464
            OriginalBankPointer10=&H352484
            OriginalBankPointer11=&H3524D4
            OriginalBankPointer12=&H3524FC
            OriginalBankPointer13=&H35251C
            OriginalBankPointer14=&H352524
            OriginalBankPointer15=&H35254C
            OriginalBankPointer16=&H35255C
            OriginalBankPointer17=&H352564
            OriginalBankPointer18=&H35256C
            OriginalBankPointer19=&H352574
            OriginalBankPointer20=&H352578
            OriginalBankPointer21=&H35257C
            OriginalBankPointer22=&H352584
            OriginalBankPointer23=&H35258C
            OriginalBankPointer24=&H352598
            OriginalBankPointer25=&H3525A0
            OriginalBankPointer26=&H3525AC
            OriginalBankPointer27=&H3525B4
            OriginalBankPointer28=&H3525B8
            OriginalBankPointer29=&H3525BC
            OriginalBankPointer30=&H3525C0
            OriginalBankPointer31=&H3525C4
            OriginalBankPointer32=&H3525E0
            OriginalBankPointer33=&H3525F4
            OriginalBankPointer34=&H352608
            OriginalBankPointer35=&H352628
            OriginalBankPointer36=&H352648
            OriginalBankPointer37=&H35265C
            OriginalBankPointer38=&H352670
            OriginalBankPointer39=&H352674
            OriginalBankPointer40=&H352678
            OriginalBankPointer41=&H35267C
            OriginalBankPointer42=&H352684
            NumberOfMapsInBank0=4
            NumberOfMapsInBank1=122
            NumberOfMapsInBank2=59
            NumberOfMapsInBank3=65
            NumberOfMapsInBank4=3
            NumberOfMapsInBank5=5
            NumberOfMapsInBank6=7
            NumberOfMapsInBank7=9
            NumberOfMapsInBank8=5
            NumberOfMapsInBank9=7
            NumberOfMapsInBank10=19
            NumberOfMapsInBank11=9
            NumberOfMapsInBank12=7
            NumberOfMapsInBank13=1
            NumberOfMapsInBank14=9
            NumberOfMapsInBank15=3
            NumberOfMapsInBank16=1
            NumberOfMapsInBank17=1
            NumberOfMapsInBank18=1
            NumberOfMapsInBank19=0
            NumberOfMapsInBank20=0
            NumberOfMapsInBank21=1
            NumberOfMapsInBank22=1
            NumberOfMapsInBank23=2
            NumberOfMapsInBank24=1
            NumberOfMapsInBank25=2
            NumberOfMapsInBank26=1
            NumberOfMapsInBank27=0
            NumberOfMapsInBank28=0
            NumberOfMapsInBank29=0
            NumberOfMapsInBank30=0
            NumberOfMapsInBank31=6
            NumberOfMapsInBank32=4
            NumberOfMapsInBank33=4
            NumberOfMapsInBank34=7
            NumberOfMapsInBank35=7
            NumberOfMapsInBank36=4
            NumberOfMapsInBank37=4
            NumberOfMapsInBank38=0
            NumberOfMapsInBank39=0
            NumberOfMapsInBank40=0
            NumberOfMapsInBank41=1
            NumberOfMapsInBank42=0
            MapLabelData=&H3F1AE8
            NumberOfMapLabels=109
            PokemonFrontSprites=&H235088
            PokemonBackSprites=&H236558
            PokemonNormalPal=&H2372E8
            PokemonShinyPal=&H2380A8
            IconPointerTable=&H3D35DC
            IconPalTable=&H3D3CBC
            CryTable=&H48C1F0
            FootPrintTable=&H43F8EC
            PokemonAttackTable=&H25D794
            PokemonEvolutions=&H259734
            TMHMCompatibility=&H252BA4
            MoveTutorCompatibility=&H459B9E
            EnemyYTable=&H
            PlayerYTable=&H
            EnemyAltitudeTable=&H
            AttackData=&H250BE0
            AttackDescriptionTable=&H487FC4
            AbilityDescriptionTable=&H
            AttackAnimationTable=&H

            [BPEE]
            ROMName=Pokémon Emerald (English)
            ItemData=&H5839A0
            AttackNames=&H31977C
            TMData=&H616040
            ItemIMGData=&H614410
            NumberOfItems=377
            NumberOfAttacks=354
            MoveTutorAttacks=&H61500C
            PokemonNames=&H3185C8
            NumberOfPokemon=412
            NationalDexTable=&H31DC82
            SecondDexTable=&H31D94C
            PokedexData=&H56B5B0
            NumberOfDexEntries=387
            PokemonData=&H3203CC
            AbilityNames=&H31B6DB
            NumberOfAbilities=78
            Pointer2PointersToMapBanks=&H84AA4
            OriginalBankPointer0=&H485D60
            OriginalBankPointer1=&H485E44
            OriginalBankPointer2=&H485E58
            OriginalBankPointer3=&H485E6C
            OriginalBankPointer4=&H485E84
            OriginalBankPointer5=&H485EA0
            OriginalBankPointer6=&H485EC0
            OriginalBankPointer7=&H485EE4
            OriginalBankPointer8=&H485F00
            OriginalBankPointer9=&H485F1C
            OriginalBankPointer10=&H485F54
            OriginalBankPointer11=&H485F74
            OriginalBankPointer12=&H485FB8
            OriginalBankPointer13=&H485FE0
            OriginalBankPointer14=&H48603C
            OriginalBankPointer15=&H486070
            OriginalBankPointer16=&H4860AC
            OriginalBankPointer17=&H4860E8
            OriginalBankPointer18=&H4860F0
            OriginalBankPointer19=&H4860F8
            OriginalBankPointer20=&H486100
            OriginalBankPointer21=&H48610C
            OriginalBankPointer22=&H486110
            OriginalBankPointer23=&H486114
            OriginalBankPointer24=&H486118
            OriginalBankPointer25=&H4862C8
            OriginalBankPointer26=&H4863BC
            OriginalBankPointer27=&H486520
            OriginalBankPointer28=&H486528
            OriginalBankPointer29=&H48652C
            OriginalBankPointer30=&H486560
            OriginalBankPointer31=&H486564
            OriginalBankPointer32=&H486568
            OriginalBankPointer33=&H486574
            NumberOfMapsInBank0=56
            NumberOfMapsInBank1=4
            NumberOfMapsInBank2=4
            NumberOfMapsInBank3=5
            NumberOfMapsInBank4=6
            NumberOfMapsInBank5=7
            NumberOfMapsInBank6=8
            NumberOfMapsInBank7=6
            NumberOfMapsInBank8=6
            NumberOfMapsInBank9=13
            NumberOfMapsInBank10=7
            NumberOfMapsInBank11=16
            NumberOfMapsInBank12=9
            NumberOfMapsInBank13=22
            NumberOfMapsInBank14=12
            NumberOfMapsInBank15=14
            NumberOfMapsInBank16=14
            NumberOfMapsInBank17=1
            NumberOfMapsInBank18=1
            NumberOfMapsInBank19=1
            NumberOfMapsInBank20=2
            NumberOfMapsInBank21=0
            NumberOfMapsInBank22=0
            NumberOfMapsInBank23=0
            NumberOfMapsInBank24=107
            NumberOfMapsInBank25=60
            NumberOfMapsInBank26=88
            NumberOfMapsInBank27=1
            NumberOfMapsInBank28=0
            NumberOfMapsInBank29=12
            NumberOfMapsInBank30=0
            NumberOfMapsInBank31=0
            NumberOfMapsInBank32=2
            NumberOfMapsInBank33=0
            MapLabelData=&H5A1480
            NumberOfMapLabels=213
            PokemonFrontSprites=&H301418
            PokemonBackSprites=&H3028B8
            PokemonNormalPal=&H303678
            PokemonShinyPal=&H304438
            PokemonAnimations=&H30A18C
            IconPointerTable=&H57BCA8
            IconPalTable=&H57C388
            CryTable=&H69DCF4
            FootPrintTable=&H56E694
            PokemonAttackTable=&H32937C
            PokemonEvolutions=&H32531C
            TMHMCompatibility=&H31E898
            MoveTutorCompatibility=&H615048
            EnemyYTable=&H300D38
            PlayerYTable=&H3021D8
            EnemyAltitudeTable=&H305DCC
            AttackData=&H31C898
            ContestMoveData=&H58C2B4
            ContestMoveEffectData=&H58CDCC
            AttackDescriptionTable=&H61C524
            AbilityDescriptionTable=&H31BAD4
            StarterPokemon=&H5B1DF8
            StarterPokemonLevel=&HB1178
            StarterEncounterPokemon=&H32706
            StarterEncounterPokemonLevel=&H32714
            AttackAnimationTable=&H2C8D6C
            BattleFrontierTrainers=&H5D5ACC
            SlateportBattleTentTrainers=&H5DDA14
            VerdanturfBattleTentTrainers=&H5DE610
            FallarborBattleTentTrainers=&H5DF084
            NumberOfBattleFrontierTrainers=300
            NumberOfSlateportBattleTentTrainers=70
            NumberOfVerdanturfBattleTentTrainers=30
            NumberOfFallarborBattleTentTrainers=30
            TrainerClasses=&H30FCD4
            NumberOfTrainerClasses=65
            BattleFrontierPokemon=&H5D97BC
            SlateportBattleTentPokemon=&H5DE02C
            VerdanturfBattleTentPokemon=&H5DEC28
            FallarborBattleTentPokemon=&H5DF96C
            NumberOfBattleFrontierPokemon=882
            NumberOfSlateportBattleTentPokemon=70
            NumberOfVerdanturfBattleTentPokemon=45
            NumberOfFallarborBattleTentPokemon=45
            BattleFrontierHeldItems=&H5CECB0
            NumberOfBattlefrontierHeldItems=62

            [AXVF]
            ROMName=Pokémon Rubis (Français)
            ItemData=&H3CCFC4
            AttackNames=&H200728
            TMData=&H37D168
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1FF574
            NumberOfPokemon=412
            NationalDexTable=&H204962
            SecondDexTable=&H20462C
            PokedexData=&H
            NumberOfDexEntries=387

            [AXPF]
            ROMName=Pokémon Saphir (Français)
            ItemData=&H3CCAF4
            AttackNames=&H2006B8
            TMData=&H37D0F8
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1FF504
            NumberOfPokemon=412
            NationalDexTable=&H2048F2
            SecondDexTable=&H2045BC
            PokedexData=&H
            NumberOfDexEntries=387

            [BPEF]
            ROMName=Pokémon Emeraude (Français)
            ItemData=&H587D6C
            AttackNames=&H3212AC
            TMData=&H61A3C8
            ItemIMGData=&H618798
            NumberOfItems=377
            NumberOfAttacks=354
            MoveTutorAttacks=&H619394
            PokemonNames=&H3200F8
            NumberOfPokemon=412
            NationalDexTable=&H3257F2
            SecondDexTable=&H3254BC
            PokedexData=&H
            NumberOfDexEntries=387

            [BPRF]
            ROMName=Pokémon Rouge Feu (Français)
            ItemData=&H3D3324
            AttackNames=&H2414A0
            TMData=&H453BA8
            ItemIMGData=&H3CE114
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H453164
            PokemonNames=&H2402EC
            NumberOfPokemon=412
            NationalDexTable=&H24C43E
            SecondDexTable=&H24C108
            PokedexData=&H
            NumberOfDexEntries=387

            [BPGF]
            ROMName=Pokémon Vert Feuille (Français)
            ItemData=&H3D3160
            AttackNames=&H24147C
            TMData=&H452968
            ItemIMGData=&H3CDF50
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H451F24
            PokemonNames=&H2402C8
            NumberOfPokemon=412
            NationalDexTable=&H24C41A
            SecondDexTable=&H24C0E4
            PokedexData=&H
            NumberOfDexEntries=387

            [AXVI]
            ROMName=Pokémon Rubino (Italiano)
            ItemData=&H3C5FF8
            AttackNames=&H1F9FBC
            TMData=&H3769F4
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1F8E08
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [AXPI]
            ROMName=Pokémon Zaffiro (Italiano)
            ItemData=&H3C5C9C
            AttackNames=&H1F9F4C
            TMData=&H376984
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1F8D98
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPEI]
            ROMName=Pokémon Smeraldo (Italiano)
            ItemData=&H58000C
            AttackNames=&H319140
            TMData=&H612BDC
            ItemIMGData=&H610FAC
            NumberOfItems=377
            NumberOfAttacks=354
            MoveTutorAttacks=&H611BA8
            PokemonNames=&H317F8C
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPRI]
            ROMName=Pokémon Rosso Fuoco (Italiano)
            ItemData=&H3D1EE8
            AttackNames=&H240138
            TMData=&H4517E8
            ItemIMGData=&H3CCDA4
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H450B3C
            PokemonNames=&H23EF84
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPGI]
            ROMName=Pokémon Verde Foglia (Italiano)
            ItemData=&H3D1D24
            AttackNames=&H240114
            TMData=&H451018
            ItemIMGData=&H3CCBE0
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H45036C
            PokemonNames=&H23EF60
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [AXVS]
            ROMName=Pokémon Rubi (Español)
            ItemData=&H3C8FFC
            AttackNames=&H1FD040
            TMData=&H379A9C
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1FBE8C
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [AXPS]
            ROMName=Pokémon Zafiro (Español)
            ItemData=&H3C8D38
            AttackNames=&H1FCFD0
            TMData=&H379A2C
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H1FBE1C
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPES]
            ROMName=Pokémon Esmeralda (Español)
            ItemData=&H58639C
            AttackNames=&H31F9E0
            TMData=&H618E80
            ItemIMGData=&H617250
            NumberOfItems=377
            NumberOfAttacks=354
            MoveTutorAttacks=&H617E4C
            PokemonNames=&H31E82C
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPRS]
            ROMName=Pokémon Rojo Fuego (Español)
            ItemData=&H3D4F50
            AttackNames=&H242800
            TMData=&H454E84
            ItemIMGData=&H3CF48C
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H4541D8
            PokemonNames=&H24164C
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPGS]
            ROMName=Pokémon Verde Hoja (Español)
            ItemData=&H3D4D8C
            AttackNames=&H2427DC
            TMData=&H454614
            ItemIMGData=&H3CF2C8
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H453968
            PokemonNames=&H241628
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [AXVJ]
            ROMName=
            ItemData=&H
            AttackNames=&H
            TMData=&H
            NumberOfItems =349
            NumberOfAttacks=354
            PokemonNames=&H1CA354
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [AXPJ]
            ROMName=
            ItemData=&H
            AttackNames=&H
            TMData=&H
            NumberOfItems=349
            NumberOfAttacks=354
            PokemonNames=&H
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPEJ]
            ROMName=
            ItemData=&H
            AttackNames=&H
            TMData=&H
            ItemIMGData=&H
            NumberOfItems=377
            NumberOfAttacks=354
            MoveTutorAttacks=&H
            PokemonNames=&H
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPRJ]
            ROMName=
            ItemData=&H
            AttackNames=&H
            TMData=&H
            ItemIMGData=&H
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H
            PokemonNames=&H
            NumberOfPokemon=412
            NationalDexTable=&H
            SecondDexTable=&H
            PokedexData=&H
            NumberOfDexEntries=387

            [BPGJ]
            ROMName=
            ItemData=&H
            AttackNames=&H
            TMData=&H
            ItemIMGData=&H
            NumberOfItems=375
            NumberOfAttacks=354
            MoveTutorAttacks=&H
            PokemonNames=&H
            NumberOfPokemon=412
            NationalDexTable=
            SecondDexTable=
            PokedexData=&H
            NumberOfDexEntries=387
              #25733    
            Old July 2nd, 2013 (2:50 AM).
            akihiko123's Avatar
            akihiko123 akihiko123 is offline
               
              Join Date: May 2013
              Location: Philippines
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              Quote:
              You have to compile it, then copy the script offset into A-Map.
              This must be the Picture of XSE right?
              Link: CLICK ME
              Then Click Compile and copy this[The one that i put Box on it]
              Link: CLICK ME
              THen Paste it here
              Link: CLICK ME
              Then save it.
              and if i try it now this just happen
              Link: CLICK ME
              i already click A but still now working :/
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                #25734    
              Old July 2nd, 2013 (4:26 AM).
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by akihiko123 View Post
                This must be the Picture of XSE right?
                Link: CLICK ME
                Then Click Compile and copy this[The one that i put Box on it]
                Link: CLICK ME
                THen Paste it here
                Link: CLICK ME
                Then save it.
                and if i try it now this just happen
                Link: CLICK ME
                i already click A but still now working :/
                Ummm, that is PKSV, which is still a good script editor, just not XSE. You did everything perfectly, the only reason nothing happened is because just code ran. The script ran, but just setting a flag does not make any visible changes. After doing this, go try to battle the battle that couldn't be battled before.(:p) It should work now.
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                  #25735    
                Old July 2nd, 2013 (5:38 AM). Edited July 2nd, 2013 by akihiko123.
                akihiko123's Avatar
                akihiko123 akihiko123 is offline
                   
                  Join Date: May 2013
                  Location: Philippines
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  Ummm, that is PKSV, which is still a good script editor, just not XSE. You did everything perfectly, the only reason nothing happened is because just code ran. The script ran, but just setting a flag does not make any visible changes. After doing this, go try to battle the battle that couldn't be battled before.(:p) It should work now.
                  Any ideas where to download it aside from MediaFire? 'coz MediaFire is acting weird today ._.
                  EDIT: oh~ Nevermind ;P i already got it xD
                  __________________
                  Future ! Future ! I Can read your future !
                  I am Psychic-Type Specialist named Seishin !
                  I've been with my Pokemons for a very long time !
                  So if you want to battle? There's NO WAY i'm gonna lose !

                  So, give me what you got!

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                    #25736    
                  Old July 2nd, 2013 (7:13 AM).
                  silviog.s silviog.s is offline
                     
                    Join Date: Jul 2013
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                    Posts: 4
                    Hey guys, simple question: it's possibly to determinate the Moves that a Pokémon get in a givepokemon script knows (GEN III)? (Like the Dratini that knows Extreme Speed in the GEN II/IV games.) If so, could someone please explain me how? Thanks in advance!

                    SilvioG.S
                      #25737    
                    Old July 2nd, 2013 (8:43 AM). Edited July 2nd, 2013 by karatekid552.
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
                      Join Date: Nov 2012
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                      Quote:
                      Originally Posted by silviog.s View Post
                      Hey guys, simple question: it's possibly to determinate the Moves that a Pokémon get in a givepokemon script knows (GEN III)? (Like the Dratini that knows Extreme Speed in the GEN II/IV games.) If so, could someone please explain me how? Thanks in advance!

                      SilvioG.S
                      I did it for LockSmithArmy's Ultra Violet hack by giving the player the pokemon and then using ASM to adjust its move set. This is quite advanced, but the routines I used can be found in JPAN's thread "Pokemon Data Decrypting".

                      Quote:
                      Originally Posted by akihiko123 View Post
                      Any ideas where to download it aside from MediaFire? 'coz MediaFire is acting weird today ._.
                      EDIT: oh~ Nevermind ;P i already got it xD
                      Make sure it is v1.1.1 or the version that can be found on Gamer2020's tool thread.
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                        #25738    
                      Old July 2nd, 2013 (9:00 AM).
                      Sky93's Avatar
                      Sky93 Sky93 is offline
                         
                        Join Date: Dec 2007
                        Location: GA, USA
                        Gender: Male
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                        Posts: 72
                        Hey, I was wondering why this overworld I inserted looks all wonky. The palette is messed up and I'm not sure why, but it looks completely fine in NSE. Anyone know why that is and how to fix it?
                        Attached Images
                        File Type: png glitched person.png‎ (8.0 KB, 11 views) (Save to Dropbox)
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                          #25739    
                        Old July 2nd, 2013 (9:14 AM).
                        GoGoJJTech's Avatar
                        GoGoJJTech GoGoJJTech is offline
                        (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                        • Gold Tier
                         
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                        There are unknown bytes associated with each OW, so if two have the same unknown byte, they will share the same pal in-game. in NSE press ctrl and M. Then in the bottom right, it says a sprite pointer or something. go there in a hex editor. you should find a string soon after XX 01 00 00. Change XX until it's ok in-game.
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                          #25740    
                        Old July 2nd, 2013 (10:25 AM).
                        ShiningLust's Avatar
                        ShiningLust ShiningLust is offline
                        Gym Leader of Ground Oden
                           
                          Join Date: Jun 2013
                          Location: Baytown,Tx
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          They do exist. Some hacks are Blaze Black (2) and Volt White (2), a RS remake, and a few others. There are threads on here, just not too many. Keep looking, you will find them.



                          You have to compile it, then copy the script offset into A-Map.
                          ok thanks i will keep looking idk if they did have any lol
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                            #25741    
                          Old July 2nd, 2013 (11:57 AM). Edited July 2nd, 2013 by pokéchanger.
                          pokéchanger pokéchanger is offline
                             
                            Join Date: Jun 2013
                            Gender: Male
                            Posts: 4
                            hey 4 more newbie questions...
                            how can i add a new type? like fairy?
                            can i make a triple type pokemon?
                            can i make triple (or more) battles?
                            and can i make a massive evolution tree? like 4 in a line and 10 different branches?
                            cheers everyone:D
                            p.s. can i make teams bigger?
                            And can there be 4 player options not just boy/girl?
                            sorry i ask so many questions but i really wanna get into this :D
                              #25742    
                            Old July 2nd, 2013 (1:01 PM).
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
                              Join Date: Nov 2012
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                              Quote:
                              Originally Posted by pokéchanger View Post
                              hey 4 more newbie questions...
                              how can i add a new type? like fairy?
                              can i make a triple type pokemon?
                              can i make triple (or more) battles?
                              and can i make a massive evolution tree? like 4 in a line and 10 different branches?
                              cheers everyone:D
                              p.s. can i make teams bigger?
                              And can there be 4 player options not just boy/girl?
                              sorry i ask so many questions but i really wanna get into this :D
                              1) Fairly simple ASM with a lot of hex editing.

                              2) ASM-> Advanced-> Very Advanced.

                              3) Highly advanced ASM and a massive amount of battle scripting.

                              4) Again... ASM and a ton of hex editing... Lines can be done in YAPE and PGE, but without hacking the routine, the most branches is 5.

                              5) You would need to hack the intro and write new code to load every sprite.

                              The things you want 95% of us couldn't accomplish. Why don't you learn the basics first.
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                                #25743    
                              Old July 2nd, 2013 (1:15 PM).
                              Sagiri's Avatar
                              Sagiri Sagiri is offline
                                 
                                Join Date: Mar 2007
                                Age: 23
                                Posts: 732
                                Quote:
                                Originally Posted by karatekid552 View Post
                                1) Fairly simple ASM with a lot of hex editing.

                                2) ASM-> Advanced-> Very Advanced.

                                3) Highly advanced ASM and a massive amount of battle scripting.

                                4) Again... ASM and a ton of hex editing... Lines can be done in YAPE and PGE, but without hacking the routine, the most branches is 5.

                                5) You would need to hack the intro and write new code to load every sprite.

                                The things you want 95% of us couldn't accomplish. Why don't you learn the basics first.
                                If you wanted to, you can change the ???-image, and just repoint and expand the type effectiveness table. Just remember to change Curse into a Ghost-type move.

                                Though that only adds one more type, it would allow for Fairy-type without hacking the routines.
                                  #25744    
                                Old July 2nd, 2013 (2:14 PM).
                                karatekid552's Avatar
                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by Midnight Bear View Post
                                  If you wanted to, you can change the ???-image, and just repoint and expand the type effectiveness table. Just remember to change Curse into a Ghost-type move.

                                  Though that only adds one more type, it would allow for Fairy-type without hacking the routines.
                                  That is a terrible way, because then all of your eggs will be fairy type.
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                                    #25745    
                                  Old July 2nd, 2013 (5:57 PM).
                                  Sagiri's Avatar
                                  Sagiri Sagiri is offline
                                     
                                    Join Date: Mar 2007
                                    Age: 23
                                    Posts: 732
                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    That is a terrible way, because then all of your eggs will be fairy type.-_-
                                    Oh, that is true. I guess I'm just used to the newer games which lists them as Normal-type.

                                    So, never mind then. I wasn't thinking, apparently.
                                      #25746    
                                    Old July 2nd, 2013 (7:11 PM).
                                    karatekid552's Avatar
                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
                                      Join Date: Nov 2012
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                                      Quote:
                                      Originally Posted by Midnight Bear View Post
                                      Oh, that is true. I guess I'm just used to the newer games which lists them as Normal-type.

                                      So, never mind then. I wasn't thinking, apparently.
                                      It's fine. MANY other people have said that same thing.
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                                        #25747    
                                      Old July 2nd, 2013 (7:35 PM).
                                      silviog.s silviog.s is offline
                                         
                                        Join Date: Jul 2013
                                        Gender: Male
                                        Posts: 4
                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        I did it for LockSmithArmy's Ultra Violet hack by giving the player the pokemon and then using ASM to adjust its move set. This is quite advanced, but the routines I used can be found in JPAN's thread "Pokemon Data Decrypting".
                                        Thanks, man!

                                        Another simple question: anyone knows what are the flags for getting the Frontier Symbols (both Silver and Gold) in Pokémon Emerald?
                                          #25748    
                                        Old July 3rd, 2013 (12:49 AM).
                                        cyndaquil-burns-brightly's Avatar
                                        cyndaquil-burns-brightly cyndaquil-burns-brightly is offline
                                           
                                          Join Date: Apr 2013
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                                          Hi everyone,

                                          I'm making a hack that i have been working on for months now. I save all my maps in a file once I finished it.
                                          Recently, I finished mapping the entire game, but for some reason when I imported my maps back into the same rom Ive been using(by import i mean replacing most of the firered red maps), once I test out gameplay, the game crashes on me during the intro. My maps are all connected fine. I have not done anything different besides replace the original firered maps in the game. Someone please help, ive worked too hard on my game.
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                                            #25749    
                                          Old July 3rd, 2013 (3:35 AM).
                                          karatekid552's Avatar
                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
                                            Join Date: Nov 2012
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                                            Quote:
                                            Originally Posted by cyndaquil-burns-brightly View Post
                                            Hi everyone,

                                            I'm making a hack that i have been working on for months now. I save all my maps in a file once I finished it.
                                            Recently, I finished mapping the entire game, but for some reason when I imported my maps back into the same rom Ive been using(by import i mean replacing most of the firered red maps), once I test out gameplay, the game crashes on me during the intro. My maps are all connected fine. I have not done anything different besides replace the original firered maps in the game. Someone please help, ive worked too hard on my game.
                                            Sometimes A-map just buggs out and screws up. I hope you made back-ups of the rom, and not just the files. I personally make a back-up to Drop Box everytime I walk away from my computer, or have made the changes I want to make, and then fill out a quick change log. You wouldn't believe how many times all of these back-ups are used to save my butt. Anyways, if you don't have a back-up, try inserting all of the corrupted maps in new slots and relink them up. I mean create a new map banka and completely reinsert them. Most of the time, this fixes the issue.
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                                              #25750    
                                            Old July 3rd, 2013 (8:06 AM).
                                            Jake 53 Jake 53 is offline
                                            noob hacker
                                               
                                              Join Date: Jun 2012
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                                              Hey guys,

                                              I was editing Pokemon Light Platinum for my own use to make it a little harder (wild pokemon level editing) but now the game freezes every time I get in a battle or try to look at my pokemon. Any ideas for a fix?

                                              P.S. I do have a semi recent back up, but I would like to avoid using it if at all reasonable.
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