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  #25776    
Old July 5th, 2013 (1:56 AM).
Gigal1 Gigal1 is offline
     
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    Hi guys I have a simple question, what's the best pokemon rom to hack? tool wise.

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      #25777    
    Old July 5th, 2013 (2:23 AM). Edited July 5th, 2013 by DrFuji.
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    DrFuji DrFuji is offline
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    Quote:
    Originally Posted by silviog.s View Post
    Another simple question: anyone knows how can I make a script where a NPC gives me some Battle Points (BP) in Pokémon Emerald?
    You can give the player Battle Points by using the following commands in XSE:

    Code:
    setvar 0x8004 0xYY // Where 0xYY is the number of Battle Points you wish to give
    special 0x1CA
    Quote:
    Originally Posted by Jay the penguin View Post
    I have a question about the warp command in xse

    I am trying to use the warp command in one of my scripts and it just takes me to a black screen. What can I do to fix that?
    In addition to what jsziede said above, ensure that the map you're warping to isn't corrupted. Try walking through a regular door warp on the overworld in addition to warping through scripting. If you still wind up with a black screen then the chances are that your map's data has been corrupted somewhere along the way. You will have to reinsert the map or repoint any misdirected footers if this is the case.

    Quote:
    Originally Posted by Gigal1 View Post
    Hi guys I have a simple question, what's the best pokemon rom to hack? tool wise.
    In terms of what game is the best to hack, that's a pretty subjective question. However, just about anybody will tell you that Fire Red has the most compatibility with tools. If that's all you're looking for then go for FR, but don't let accessibility be the only deciding factor when deciding which ROM to hack.
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      #25778    
    Old July 5th, 2013 (3:41 AM).
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    karatekid552 karatekid552 is offline
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      Quote:
      Originally Posted by Sky93 View Post
      I tried doing that and it's still showing up funky. It was originally FF 01 00 01 and I changed it to FF F1 00 01 and I even tried FA 01 00 01 to no avail. Any other suggestions or am I just doing this wrong?
      You are changing the wrong thing, there should not be any FFs there to start off with. The person who explained this best is JPAN. Download a copy of his hacked engine v1.1 and open up the .doc file on his zipped folder. Now scroll down until you get to the section titled, "Overworld Data Explained". Read all of it and you will figure out how to change the palette slot.
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        #25779    
      Old July 5th, 2013 (4:25 AM).
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        I am using Jpans engine and i added the usual bytes for surf although it now changes the OW to the bike and then freezes the player but animations still play....
        I have tried other bytes. and it still does this.
        Does anyone have any idea why it is doing this?
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          #25780    
        Old July 5th, 2013 (7:47 AM).
        magistovolt magistovolt is offline
           
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          What line do I edit and how do I edit it in a HEX editor to make it so all pokemon with a different ID will obey the trainer.

          Im using cygnus free version
            #25781    
          Old July 5th, 2013 (8:39 AM).
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          Jay the penguin Jay the penguin is offline
             
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            Quote:
            Originally Posted by jsziede View Post
            Make sure that the map bank number and map number and coordinates are in hex, not decimal.
            Also, put waitstate on the next line.

            Code:
            #org @example
            warp 0xA 0x21 0xFF 0xC 0x2
            waitstate
            end
            Well I did try that actually and it still just takes me to a black screen but maybe I'll try again.
            thanks though!
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              #25782    
            Old July 5th, 2013 (8:48 AM).
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            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by M.L View Post
              I am using Jpans engine and i added the usual bytes for surf although it now changes the OW to the bike and then freezes the player but animations still play....
              I have tried other bytes. and it still does this.
              Does anyone have any idea why it is doing this?
              Easy, reset the var that controls byte ows to 0 using the setvar command in a script. There is also a byte that needs to be changed to FF in the routine, but I need to dig that up.
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                #25783    
              Old July 5th, 2013 (12:39 PM).
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                Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.
                  #25784    
                Old July 5th, 2013 (3:34 PM).
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by MasterWarlord View Post
                  Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.
                  You can also have them be evolutions and give pokemon stuff. They just can't be put in the position where their dex entries would be loaded. Unless you have Jambo51's asm skill, this is the best you can do.
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                    #25785    
                  Old July 5th, 2013 (11:27 PM).
                  athenian200 athenian200 is offline
                     
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                    When I start a new game normally in Pokémon Emerald, and exit the truck... my Mom talks to me as soon as I exit the truck, and this begins a script that leads me inside the house.

                    I'm in the process of moving this event to another town. I've gotten as far as having the player exit the truck at the new location, and making the truck appear or disappear based on flags. However, so far I have NOT been able to find ANY method of triggering a script the moment you exit the truck (such as happens in the normal game). Putting a script on the title you start off on doesn't work, I've tried it... such a script only activates once you step off the tile and then move back onto it. :/

                    All that's covered in tutorials is how to make scripts that trigger when you step on a tile, read a sign, or talk to someone. I would have examined the script in the default game for hints, but I can't seem to find a script with that dialogue in the truck, OR on any NPC/script tile in Littleroot Town itself. So, I'm completely baffled as to how the game triggers this.

                    Is there a special method of making scripts trigger the moment you enter an area?
                      #25786    
                    Old July 5th, 2013 (11:36 PM).
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                      Quote:
                      Originally Posted by athenian200 View Post
                      When I start a new game normally in Pokémon Emerald, and exit the truck... my Mom talks to me as soon as I exit the truck, and this begins a script that leads me inside the house.

                      I'm in the process of moving this event to another town. I've gotten as far as having the player exit the truck at the new location, and making the truck appear or disappear based on flags. However, so far I have NOT been able to find ANY method of triggering a script the moment you exit the truck (such as happens in the normal game). Putting a script on the title you start off on doesn't work, I've tried it... such a script only activates once you step off the tile and then move back onto it. :/

                      All that's covered in tutorials is how to make scripts that trigger when you step on a tile, read a sign, or talk to someone. I would have examined the script in the default game for hints, but I can't seem to find a script with that dialogue in the truck, OR on any NPC/script tile in Littleroot Town itself. So, I'm completely baffled as to how the game triggers this.

                      Is there a special method of making scripts trigger the moment you enter an area?
                      Yes there is. The script you are looking for is called a Level Script. It's located in the Header part of A-Map. You should see the Level Script heading. Just scroll through them until you see the correct script.
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                        #25787    
                      Old July 6th, 2013 (4:47 AM).
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                        Still not working :/
                        I should put the script code(or what do you call that) in the person you want to become a trainer right?
                        And oh~ if you forget me, i'm the one who ask you about Trainer Limits thingy xD
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                          #25788    
                        Old July 6th, 2013 (7:36 AM).
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                          I am a mapper for an upcoming hack and it seems that we have come to a problem. The base ROM is Firered and we edited the main town and everything, and confirmed that we were going to use this town. And we came to an issue which is hindering progress. The issue is when you go into the game, some of our tiles having little shreds of movement tiles in them. (Btw I use Advance Map 1.92)

                          Thank you in advance.
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                            #25789    
                          Old July 6th, 2013 (8:31 AM). Edited July 6th, 2013 by karatekid552.
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by UltimaCircuit View Post
                            I am a mapper for an upcoming hack and it seems that we have come to a problem. The base ROM is Firered and we edited the main town and everything, and confirmed that we were going to use this town. And we came to an issue which is hindering progress. The issue is when you go into the game, some of our tiles having little shreds of movement tiles in them. (Btw I use Advance Map 1.92)

                            Thank you in advance.
                            I think I know what you mean, but i'm not completely sure. Could you please post a video? Also, did you change tiles or animations?

                            Quote:
                            Originally Posted by akihiko123 View Post
                            Still not working :/
                            I should put the script code(or what do you call that) in the person you want to become a trainer right?
                            And oh~ if you forget me, i'm the one who ask you about Trainer Limits thingy xD
                            What is the entire script? Both of them, for both events? and no, I didn't forget you
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                              #25790    
                            Old July 6th, 2013 (9:03 AM).
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                            UltimaCircuit UltimaCircuit is offline
                               
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                              Yes, we did change tiles but our Lead Mapper went away for a moment without letting us know how to fix it. I do think it is the animations because the flowers and fences have little arrow like formations on them. I also cannot post links till I have 15 or more posts so I also sent the video to you via PM. I hope you don't mind.
                                #25791    
                              Old July 6th, 2013 (9:12 AM).
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                              karatekid552 karatekid552 is offline
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                                Quote:
                                Originally Posted by UltimaCircuit View Post
                                Yes, we did change tiles but our Lead Mapper went away for a moment without letting us know how to fix it. I do think it is the animations because the flowers and fences have little arrow like formations on them. I also cannot post links till I have 15 or more posts so I also sent the video to you via PM. I hope you don't mind.
                                You epically failed at youtube tags Don't worry, I did the same thing my first time using them.

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                                When using youtube tags, just take the video i.d. and put it in the tags. Compare this to your url:

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                                url: http://www.youtube.com/watch?v=xe_OyxkM1ao&feature=youtu.be
                                
                                tags: [YOUTUBE]xe_OyxkM1ao[/YOUTUBE]



                                Now, the issue is simple: Animations are attached to specific tiles in the tile set. I'm going to guess you didn't expect that? You probably thought they were attached to the blocks. When you redrew your tiles, you probably just randomly inserted them. Tiles with animations attached need to be replaced by new versions. Meaning, when you insert new water, you need put the new water tiles over the old water tiles. The only animations attached to the actual block data are doors.
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                                  #25792    
                                Old July 6th, 2013 (9:29 AM).
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                                UltimaCircuit UltimaCircuit is offline
                                   
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                                  So, I would fix this problem by just taking the flower and putting it over the old one and recoloring? Or am I wrong? (Sorry I am so new to this animated tiles thing.)
                                    #25793    
                                  Old July 6th, 2013 (10:01 AM).
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                                  reshilegend reshilegend is offline
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                                    Quote:
                                    Originally Posted by UltimaCircuit View Post
                                    So, I would fix this problem by just taking the flower and putting it over the old one and recoloring? Or am I wrong? (Sorry I am so new to this animated tiles thing.)
                                    You can replace the flower/grass animation with NSE by using bookmarks. Simply view the bookmarks, choose the flower one and export it. After you edited it import the file again and save. The flower animation palette is the same as the green palette of the tileset 1 in AM.
                                    So just replacing the flower tile isn't enough.
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                                      #25794    
                                    Old July 6th, 2013 (10:50 AM). Edited July 6th, 2013 by pokefreake.
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                                      I'm trying to edit the title screen for my hack (it's much easier than I expected so far) but when I tried to change the pokemon it said the compressed file was too big. I followed A tutorial that I found exactly and I still got the error. My sprite is 80 by 80 if this helps any.

                                      Never mind I figured it out. New question. Does anyone know how to insert a new color map using gimp? I'm still working on the title and needed to change the colors so I can edit it easier.
                                        #25795    
                                      Old July 6th, 2013 (3:46 PM).
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                                        How could I delete the badge requirements of HMs like Surf or Fly?
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                                          #25796    
                                        Old July 6th, 2013 (6:34 PM). Edited July 6th, 2013 by karatekid552.
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                                        karatekid552 karatekid552 is offline
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                                          Quote:
                                          Originally Posted by SacredMurathJohn View Post
                                          How could I delete the badge requirements of HMs like Surf or Fly?
                                          You have to edit all of the scripts, which can be tough to find.

                                          Quote:
                                          Originally Posted by pokefreake View Post
                                          I'm trying to edit the title screen for my hack (it's much easier than I expected so far) but when I tried to change the pokemon it said the compressed file was too big. I followed A tutorial that I found exactly and I still got the error. My sprite is 80 by 80 if this helps any.

                                          Never mind I figured it out. New question. Does anyone know how to insert a new color map using gimp? I'm still working on the title and needed to change the colors so I can edit it easier.
                                          Inserting new color maps in GIMP is not fun, not fun at all. If you just want to edit the colors in the color map, that is much easier. Just go into the windows menu and open the color map window. There you can edit colors.
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                                            #25797    
                                          Old July 7th, 2013 (7:38 AM).
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                                          coolking49 coolking49 is offline
                                             
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                                            Quote:
                                            Originally Posted by SacredMurathJohn View Post
                                            How could I delete the badge requirements of HMs like Surf or Fly?
                                            What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

                                            Speaking of thinking outside the box, I have a question:
                                            I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
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                                              #25798    
                                            Old July 7th, 2013 (9:06 AM).
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                                            LocksmithArmy LocksmithArmy is offline
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                                              Quote:
                                              Originally Posted by coolking49 View Post
                                              What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

                                              Speaking of thinking outside the box, I have a question:
                                              I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
                                              the invisible person works fine... the sprite can be anything, just make it hidden under movement

                                              you could put a script in front of the door, just like for cinnabar's gym... when someone walks up to the door it gives a lil text and makes the person walk the other direction...

                                              you ask alot of questions that can be answered by simply looking at the scripts already in the game...
                                              you wanna know about a locked door, go to the locked door already in the game and see how they did it...
                                              gamefreak already solved most of the problems you will run into...
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                                                #25799    
                                              Old July 7th, 2013 (9:15 AM).
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                                              karatekid552 karatekid552 is offline
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                                                Quote:
                                                Originally Posted by coolking49 View Post
                                                What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

                                                Speaking of thinking outside the box, I have a question:
                                                I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
                                                For the HMs, you need to backtrack from the location of the messages in the script (use A-Text to find them) and the find the script. I have posted a method for how to do this several times, so search both this thread and simple questions as I don't want to type this again. After you find the script, you can repoint it and make a new one.

                                                Actually, game freak did it this way several times. Just make a script tile, and after the lockall command, use the command checkplayerfacing (that name might be wrong... Check in the command database for XSE [F1]) and only have the script continue if the player is facing the door. If they are, then run your flag checks and such.

                                                Edit: LSA is very right, that is how good hackers do things. They don't waste time trying to do things that other people have done.
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                                                  #25800    
                                                Old July 7th, 2013 (11:32 PM).
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                                                Garuga17 Garuga17 is offline
                                                   
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                                                  I have a question, how do you repoint the moves table in a-trainer? I have new move table repointed, but it seems that a-trainer uses the old movetable, so that i can't make trainer to use new moves....

                                                  any idea?

                                                  i tried searching this thread and find no luck
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