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  #25601    
Old July 6th, 2013 (10:50 AM). Edited July 6th, 2013 by pokefreake.
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    I'm trying to edit the title screen for my hack (it's much easier than I expected so far) but when I tried to change the pokemon it said the compressed file was too big. I followed A tutorial that I found exactly and I still got the error. My sprite is 80 by 80 if this helps any.

    Never mind I figured it out. New question. Does anyone know how to insert a new color map using gimp? I'm still working on the title and needed to change the colors so I can edit it easier.
      #25602    
    Old July 6th, 2013 (3:46 PM).
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      How could I delete the badge requirements of HMs like Surf or Fly?
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        #25603    
      Old July 6th, 2013 (6:34 PM). Edited July 6th, 2013 by karatekid552.
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      karatekid552 karatekid552 is offline
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        Quote:
        Originally Posted by SacredMurathJohn View Post
        How could I delete the badge requirements of HMs like Surf or Fly?
        You have to edit all of the scripts, which can be tough to find.

        Quote:
        Originally Posted by pokefreake View Post
        I'm trying to edit the title screen for my hack (it's much easier than I expected so far) but when I tried to change the pokemon it said the compressed file was too big. I followed A tutorial that I found exactly and I still got the error. My sprite is 80 by 80 if this helps any.

        Never mind I figured it out. New question. Does anyone know how to insert a new color map using gimp? I'm still working on the title and needed to change the colors so I can edit it easier.
        Inserting new color maps in GIMP is not fun, not fun at all. If you just want to edit the colors in the color map, that is much easier. Just go into the windows menu and open the color map window. There you can edit colors.
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          #25604    
        Old July 7th, 2013 (7:38 AM).
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          Quote:
          Originally Posted by SacredMurathJohn View Post
          How could I delete the badge requirements of HMs like Surf or Fly?
          What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

          Speaking of thinking outside the box, I have a question:
          I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
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            #25605    
          Old July 7th, 2013 (9:06 AM).
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          LocksmithArmy LocksmithArmy is offline
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            Quote:
            Originally Posted by coolking49 View Post
            What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

            Speaking of thinking outside the box, I have a question:
            I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
            the invisible person works fine... the sprite can be anything, just make it hidden under movement

            you could put a script in front of the door, just like for cinnabar's gym... when someone walks up to the door it gives a lil text and makes the person walk the other direction...

            you ask alot of questions that can be answered by simply looking at the scripts already in the game...
            you wanna know about a locked door, go to the locked door already in the game and see how they did it...
            gamefreak already solved most of the problems you will run into...
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              #25606    
            Old July 7th, 2013 (9:15 AM).
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            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by coolking49 View Post
              What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

              Speaking of thinking outside the box, I have a question:
              I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
              For the HMs, you need to backtrack from the location of the messages in the script (use A-Text to find them) and the find the script. I have posted a method for how to do this several times, so search both this thread and simple questions as I don't want to type this again. After you find the script, you can repoint it and make a new one.

              Actually, game freak did it this way several times. Just make a script tile, and after the lockall command, use the command checkplayerfacing (that name might be wrong... Check in the command database for XSE [F1]) and only have the script continue if the player is facing the door. If they are, then run your flag checks and such.

              Edit: LSA is very right, that is how good hackers do things. They don't waste time trying to do things that other people have done.
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                #25607    
              Old July 7th, 2013 (11:32 PM).
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              Garuga17 Garuga17 is offline
                 
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                I have a question, how do you repoint the moves table in a-trainer? I have new move table repointed, but it seems that a-trainer uses the old movetable, so that i can't make trainer to use new moves....

                any idea?

                i tried searching this thread and find no luck
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                  #25608    
                Old July 8th, 2013 (1:35 AM).
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                  Quote:
                  Originally Posted by Garuga17 View Post
                  I have a question, how do you repoint the moves table in a-trainer? I have new move table repointed, but it seems that a-trainer uses the old movetable, so that i can't make trainer to use new moves....

                  any idea?

                  i tried searching this thread and find no luck
                  That'd be very tricky to do unless you've the source code of the program, and thus, could open the source and modify it. If you've only got the program itself, the situation might be hopeless.

                  You could try opening it with a hex editor, and search if the original offset is mentioned anywhere in an understandable format. If not, there's not much you can do about it.
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                    #25609    
                  Old July 8th, 2013 (1:24 PM).
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                    Hey. I'm new to this site as well as ROM editing, and I was wondering how to make the "hero's" sprite a different sprite, like Gary, throughout the entire game. Thanks in advance
                      #25610    
                    Old July 8th, 2013 (1:40 PM).
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                    Use NSE to edit in-game OWs, trainers, items, whatever.
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                      #25611    
                    Old July 8th, 2013 (1:47 PM).
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                    Unimpressed_Tyranitar Unimpressed_Tyranitar is offline
                       
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Use NSE to edit in-game OWs, trainers, items, whatever.

                      Huh? Sorry, it's just like I said, I'm new to this. Very new to this
                        #25612    
                      Old July 8th, 2013 (1:50 PM).
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                      GoGoJJTech GoGoJJTech is offline
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                      Go into the Tools section and find NSE (nameless sprite editor)
                      The one you want is NSE classic.
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                        #25613    
                      Old July 8th, 2013 (1:56 PM).
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                        Ok.Done. How would I change my characters sprite to Gary? This confuses me sorry
                          #25614    
                        Old July 8th, 2013 (1:57 PM).
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                        Well Gary does not have fishing, bike, or running frames, so you need to get those. PM me if you want a full explanation.
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                          #25615    
                        Old July 8th, 2013 (10:07 PM).
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                        Sky93 Sky93 is offline
                           
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                          So im fairly sure this is a simple problem but I can't figure it out. I have a script dependent on a person, and everything looks fine in Amap:
                          Spoiler:


                          but when I go into the game, he is in the wrong place before the script is even triggered:

                          Spoiler:

                          any tips?
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                            #25616    
                          Old July 9th, 2013 (12:24 AM).
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                          destinedjagold destinedjagold is offline
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                          Quote:
                          Originally Posted by Sky93 View Post
                          So im fairly sure this is a simple problem but I can't figure it out. I have a script dependent on a person, and everything looks fine in Amap:


                          but when I go into the game, he is in the wrong place before the script is even triggered:


                          any tips?
                          It's probably caused by a level script on the map.
                          On Advance Map, simply go to the ‘Header’ tab of the map, then check out the ‘Map Script/s’ and see if one of those scripts are the cause of moving your NPC to another spot.
                          Or, if you're being lazy, then just simply change the NPC's ‘Person Event Number’.

                          :3
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                            #25617    
                          Old July 9th, 2013 (1:36 AM). Edited July 9th, 2013 by MasterWarlord.
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                            Alright, so I've been going around my Fire Red rom replacing various Pokemon with 4th/5th gen pokemon. Totaled up to around 100. Got in all their sprites and icons fine. I've been making use of the 25 Unown slots between Celebi and Treecko as various extra mons.

                            Most of the Unown slots are evolutions of existing gen 1 and 2 mons in the rom. I can add in some of the evolutions fine, but adding in others somehow causes YAPE to crash. I have multiple Unown slots functioning 100% fine, but others are weird.



                            I have not tampered with the rom whatsoever outside of editing Pokemon and attacks, so I very much doubt I've overwritten something.

                            These "bugged" Unown slots are functional to some awkward degrees. . .I can go in and edit them if I go to them directly without going to an evolution. The current evolution table where I previously was stays, though, and I can't go to any other Pokemon after going to this Pokemon, having to close and reopen it. I also cannot make these bugged slots evolve themselves, even into "normal" slots.

                            Weirder still, I overwrote Celebi, a normal Pokemon, with a new Pokemon. Sure, it's right next to the Unown slots, but it should be normal, right? Nope, Celebi's slot is one of the "broken" ones. The regular Pokemon in the rom are fine, but yes.

                            One of the Unown slots even somehow has had random evolutions assigned to it, evolving into Entei and Beedrill somehow. They can be removed and this particular slot functions fine but it's weird enough that it's making me panic something was overwritten.

                            My best guess is something along the lines of there only being so many evolutions being allowed in the game and I broke the table by adding too many and/or the Unown slots just being really trippy. Looking for an explanation as to why this happened more than anything, pretty much assumed the rom is screwed.
                              #25618    
                            Old July 9th, 2013 (2:45 AM).
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                            akihiko123 akihiko123 is offline
                               
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              What is the entire script? Both of them, for both events? and no, I didn't forget you:P
                              the script of the TRAINERFLAG is 803647
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                                #25619    
                              Old July 9th, 2013 (3:15 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
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                                the script of the TRAINERFLAG is 803647
                                No, can you post both scripts. The whole things. Open up both of them in XSE and copy and paste them here. The offset tells me absolutely nothing.
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                                  #25620    
                                Old July 9th, 2013 (7:28 AM).
                                Glitch Kitty Glitch Kitty is offline
                                   
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                                  I used a tool to randomise Roms of Pokemon Gold and Silver but the tool doesn't make a log file of its randomisation...is there a tool I could use to open my roms and see how/when my pokemon evolve now ?
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                                    #25621    
                                  Old July 9th, 2013 (3:24 PM).
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                                    How would I go about making a new script for the Elite 4 (solely so I could give them different text)? I was thinking I would somehow edit a gym leader script so that they could be re-matched (after beating the league and returning they could be battled again, but with higher level Pokemon). I'd also like to do the same with the champion, but I don't see how I'd be able to re-create every step he takes and how he enters you into the Hall of Fame. This is for Ruby, by the way.
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                                      #25622    
                                    Old July 9th, 2013 (4:01 PM).
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                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by SevilitheArcanine View Post
                                      How would I go about making a new script for the Elite 4 (solely so I could give them different text)? I was thinking I would somehow edit a gym leader script so that they could be re-matched (after beating the league and returning they could be battled again, but with higher level Pokemon). I'd also like to do the same with the champion, but I don't see how I'd be able to re-create every step he takes and how he enters you into the Hall of Fame. This is for Ruby, by the way.
                                      They are all map scripts, found in the header, except for the battles themselves, which are attached to the people. To create a rematch script, just use the checkflag command and then set a flag after the first battle, so it is skipped the second time and a different battle is loaded.
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                                        #25623    
                                      Old July 9th, 2013 (7:17 PM). Edited July 9th, 2013 by FlamingMelon.
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                                        EDIT: I actually found one in the deep recesses of the archives, disregard this!
                                        Does ANYONE out there have a Leaf Green .ini for the Advance Series tools? Can't find one anywhere on the FACE of the EARTH, and the closest I've gotten is using a slightly-reconfigured Fire Red (which only got as far as opening the rom).
                                          #25624    
                                        Old July 9th, 2013 (8:02 PM).
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                                        GengarSlayer GengarSlayer is offline
                                           
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                                          So i'm creating a pokemon fire red hack and i want the first pokemon that the player recieves to be an egg. any ideas how i can get an egg at the beginning??
                                            #25625    
                                          Old July 9th, 2013 (9:21 PM).
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                                          SevilitheArcanine SevilitheArcanine is offline
                                             
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                                            Quote:
                                            Originally Posted by karatekid552 View Post
                                            They are all map scripts, found in the header, except for the battles themselves, which are attached to the people. To create a rematch script, just use the checkflag command and then set a flag after the first battle, so it is skipped the second time and a different battle is loaded.
                                            I see what you mean, and I edited the gym battle script, except for one problem: how do I know what flag to use?
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