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  #26    
Old April 24th, 2013 (9:27 AM).
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    I still get the same previous issue (Crash). After several tries I figured that it happens only when I update the BattleScriptPro.ini file.

    EDIT: Ok, it was apparently caused by the font setting to 9.75!!!
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      #27    
    Old April 24th, 2013 (10:06 AM).
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      Quote:
      Originally Posted by Kurapika View Post
      I still get the same previous issue (Crash). After several tries I figured that it happens only when I update the BattleScriptPro.ini file.

      EDIT: Ok, it was apparently caused by the font setting to 9.75!!!
      Odd. Mines is set to precisely the same thing, and I get absolutely no problems with it. Well, glad you worked it out.
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        #28    
      Old April 24th, 2013 (10:24 AM).
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      Kurapika Kurapika is offline
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        My luck is poop.
        I still can't use BSP yet. ;_; I am now getting this handled error:
        Spoiler:

        Could it be because I have VS2010 installed?
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          #29    
        Old April 24th, 2013 (12:04 PM).
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          Do you have both the X86 AND X64 folders in the folder with BSP, as well as the 2 DLLs?
          Do the folders contain the DLL named in that error message?

          If you literally extract the entire folder as is from the zip, it should work. If it doesn't, I can't help, because literally everything you need to run the thing is there.
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            #30    
          Old April 24th, 2013 (1:21 PM).
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            Oh well, I'll just cry in my corner. ;_;
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              #31    
            Old June 24th, 2013 (2:13 PM).
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              can somebody please make video tutorial for this?
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                #32    
              Old June 27th, 2013 (12:58 PM).
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                Sweet Program! I can't wait to Try it out! :D
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                  #33    
                Old July 4th, 2013 (5:36 AM).
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                  Hey Jambo, does Ev hack work?
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                    #34    
                  Old July 4th, 2013 (3:53 PM).
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                    It's a setting for ROMs which have my custom code added. That is, the EVs will have no effect without the code, which I haven't released yet.
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                      #35    
                    Old July 4th, 2013 (7:32 PM). Edited July 4th, 2013 by Chaos Rush.
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                      I JUST discovered this thread.

                      I am so glad I did! The ability to edit the INI for the Trainer Editor is amazing! Now I can have opponents use custom moves more easily, rather than doing it through hex! Thanks Jambo

                      EDIT: Some minor glitches I noticed:
                      -It will automatically change the class of the first trainer listed to 'PKMN TRAINER'
                      -Editing a Pokemon's levels doesn't seem to save
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                        #36    
                      Old July 5th, 2013 (7:56 AM).
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                        Quote:
                        Originally Posted by Chaos Rush View Post
                        EDIT: Some minor glitches I noticed:
                        -It will automatically change the class of the first trainer listed to 'PKMN TRAINER'
                        Cheers, fixed it now.

                        Quote:
                        Originally Posted by Chaos Rush View Post
                        -Editing a Pokemon's levels doesn't seem to save
                        I can't replicate this at all. Do you have any more specifics?
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                          #37    
                        Old July 5th, 2013 (7:17 PM). Edited July 5th, 2013 by destinedjagold.
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                        Question: No checkbox/feature for double battles in your Trainer Editor?
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                          #38    
                        Old July 5th, 2013 (8:34 PM).
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                          Nice tools... If I may ask though Jambo you seem to be the only one with the knowledge to create such complex tools. What would it take to Rebuild XSE and Advance map? I know there are great tools but there is a problem with XSE it seems after awhile for no reason that I can find just starts compiling things into my script that I did not put there and then my rom will end up unable to run any scripts at all. I have to delete it and then re-extract it from a .rar file I have saved... I don't want to discredit Hackmew or Lu-oh in any way or in any form, I just would really like to see a new script editor like XSE but more up to date along with a new map editor. I have personally been learning Programming from a site called Computerscienceforeveryone.com, it uses C to teach all the fundamentals I am bearly on lesson 7. But once I have the logic down then I will do what ever it takes to take all the tools the pokemon gba games and turn them into one tool that does it all....
                          My question is for you Jambo is what will it take to make this wonder tool happen? I don't want to do it alone, I want it to be a community thing and "Open Source" so if we ever disappear it can be updated even with out us.... Any Ideas or advice will be much help
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                            #39    
                          Old July 6th, 2013 (3:12 AM). Edited July 6th, 2013 by Jambo51.
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                          Jambo51 Jambo51 is offline
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                            Quote:
                            Originally Posted by destinedjagold View Post
                            Question: No checkbox/feature for double battles in your Trainer Editor?
                            It has no effect on the game, apart from, maybe doubling the cash amount. Actual Double Battles are handled in scripting.

                            Huh, apparently you can force double battle using that too. Odd. Well, I shall endeavour to add it soon.

                            And it's now added and working. I also tweaked a couple of money related things and they seem to work significantly better now!

                            Quote:
                            Originally Posted by DarkPsychic View Post
                            Nice tools... If I may ask though Jambo you seem to be the only one with the knowledge to create such complex tools. What would it take to Rebuild XSE and Advance map? I know there are great tools but there is a problem with XSE it seems after awhile for no reason that I can find just starts compiling things into my script that I did not put there and then my rom will end up unable to run any scripts at all. I have to delete it and then re-extract it from a .rar file I have saved... I don't want to discredit Hackmew or Lu-oh in any way or in any form, I just would really like to see a new script editor like XSE but more up to date along with a new map editor. I have personally been learning Programming from a site called Computerscienceforeveryone.com, it uses C to teach all the fundamentals I am bearly on lesson 7. But once I have the logic down then I will do what ever it takes to take all the tools the pokemon gba games and turn them into one tool that does it all....
                            My question is for you Jambo is what will it take to make this wonder tool happen? I don't want to do it alone, I want it to be a community thing and "Open Source" so if we ever disappear it can be updated even with out us.... Any Ideas or advice will be much help
                            Please, please, punctuate your posts. Break them up into paragraphs, it makes them so much easier to read.

                            Anyway, people, in my experience, tend not to want a "Do it all" tool, besides which, it would be incredibly complex to code.

                            There's nothing wrong with XSE to my knowledge, so I see no good reason to make a new script compiler. Having said that, I could fairly easily build one off the framework of BSP, since scripting languages are all fairly similar at heart.

                            I'm making a map editor, but it's an incredibly complex programme to make. Give Lu-Ho a little slack, it may be a buggy tool, but at least it works!
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                              #40    
                            Old July 6th, 2013 (8:15 PM). Edited July 16th, 2013 by DarkPsychic.
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                              Quote:
                              Please, please, punctuate your posts. Break them up into paragraphs, it makes them so much easier to read.

                              Anyway, people, in my experience, tend not to want a "Do it all" tool, besides which, it would be incredibly complex to code.

                              There's nothing wrong with XSE to my knowledge, so I see no good reason to make a new script compiler. Having said that, I could fairly easily build one off the framework of BSP, since scripting languages are all fairly similar at heart.

                              I'm making a map editor, but it's an incredibly complex programme to make. Give Lu-Ho a little slack, it may be a buggy tool, but at least it works!
                              Sorry about that....

                              I think I get it, when I really think about it if there was just one tool that did it all then I don't think I would be learning about programming an computer science.

                              I have nothing at all against XSE or Advance Map as I hope to one day create such tools, I aspire to be able to program like Hackmew, Lu-Ho and your self not to mention a few others on here. I wish Hackmew and Lu-Ho would come back and update all their tools or at least released their source code like Pksv so the tools always get the love they deserve...

                              I can only imagine how much work and time it takes to make such a great program. I have sat here for a hour just looking at the source code for Pksv trying to get a understanding of how a program like gba modding tools are made. I do see that is uses C and Asm but I am still just learning the basics of C and the syntax is still very foreign to me so Asm is by far alien to me still.

                              I do promise though that one day I will come out will a tool so I can show my appreciation to the Modding community.
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                                #41    
                              Old July 6th, 2013 (8:45 PM). Edited July 6th, 2013 by Garuga17.
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                                Your trainer editor looks great, i've just recently trying to find a way to edit the a-trainer's ini, and this thread came out, what a life savior! i will be using this!

                                EDIT: I think i found a bug in trainer editor, i find it kinda hard when saving the pokemon's moves. it always turn out to be the move "tackle" (well not sure if it is a bug or my offset though)

                                EDIT 2: Well, its not always tackle actually, it always turns out to be the first attack in pokemon moveset, or if i leave the attack blank(the "-"), the empty attack will swicth to the next slot, its similiar with earlier bug that chas rush posted perhaps?
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                                  #42    
                                Old July 8th, 2013 (7:25 AM).
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                                  Quote:
                                  Originally Posted by Garuga17 View Post
                                  Your trainer editor looks great, i've just recently trying to find a way to edit the a-trainer's ini, and this thread came out, what a life savior! i will be using this!

                                  EDIT: I think i found a bug in trainer editor, i find it kinda hard when saving the pokemon's moves. it always turn out to be the move "tackle" (well not sure if it is a bug or my offset though)

                                  EDIT 2: Well, its not always tackle actually, it always turns out to be the first attack in pokemon moveset, or if i leave the attack blank(the "-"), the empty attack will swicth to the next slot, its similiar with earlier bug that chas rush posted perhaps?
                                  I think I managed to fix this (if I understood what you were talking about).

                                  I also tracked down some erroneous writes to the ROM during loading and stopped that from happening (should speed up the loading process slightly).

                                  Finally, I implemented the "Are you sure you wish to quit?" feature for when you've made changes and haven't saved them.
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                                    #43    
                                  Old July 8th, 2013 (6:40 PM).
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                                    Quote:
                                    Originally Posted by Jambo51 View Post
                                    I think I managed to fix this (if I understood what you were talking about).

                                    I also tracked down some erroneous writes to the ROM during loading and stopped that from happening (should speed up the loading process slightly).

                                    Finally, I implemented the "Are you sure you wish to quit?" feature for when you've made changes and haven't saved them.

                                    well, after i downloaded the new version, and trying to save, its suprisingly works

                                    Its weird though, well, what i meant is, for ex, when you assign magikarp to have the move flail, and hit save, it turns out to be splash (which is magikarp's first move in his moveset), i tried with the un-modified rom, but find no luck.

                                    But.. hey, who cares, it works now, and that is what i'm looking for, thanks!
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                                      #44    
                                    Old July 13th, 2013 (4:35 PM).
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                                    I found a problem with the BSP, the commands.BSH is corrupt. Even in the zip
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                                      #45    
                                    Old July 13th, 2013 (11:11 PM).
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                                      Will definitely use these in my hack!
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                                        #46    
                                      Old July 14th, 2013 (12:45 AM). Edited July 14th, 2013 by Jambo51.
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                                        Quote:
                                        Originally Posted by gogojjtech View Post
                                        I found a problem with the BSP, the commands.BSH is corrupt. Even in the zip
                                        Try reading the instructions more carefully. The DATABASE required for the tool's operation isn't bundled in the zip. You need to download it by hitting F5. This is all stuff I say clearly on BSP's bit on the first page. I do this so that when you first start using the tool, you have the most up to date database at your disposal.
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                                          #47    
                                        Old July 14th, 2013 (4:45 PM).
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                                        Ok, it works now. I downloaded the update thinking I knew everything it said on the page already...
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                                          #48    
                                        Old July 16th, 2013 (8:30 PM).
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                                          http://i.imgur.com/cUW1LxI.png

                                          The trainer editor seems to get confused sometimes about how much space teams need- this slot had 1 mon originally but the editor seems to think it deserves 2, and refuses to repoint. This tends to happen after repointing other trainers- in any case, it would be nice if repointing was always an option even if it isn't needed.

                                          That said, the tool is great and I wish I'd seen it earlier- the .INI support is a godsend when working with a repointed move table, and the UI is much better than A-Trainer's. Great job with this!

                                          edit: I also can't go back on using custom movesets for some reason, and it's filling them with absurd defaults (--/explosion/explosion/explosion).
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                                            #49    
                                          Old July 17th, 2013 (2:50 AM). Edited July 17th, 2013 by Jambo51.
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                                            Quote:
                                            Originally Posted by DoesntKnowHowToPlay View Post
                                            http://i.imgur.com/cUW1LxI.png

                                            The trainer editor seems to get confused sometimes about how much space teams need- this slot had 1 mon originally but the editor seems to think it deserves 2, and refuses to repoint. This tends to happen after repointing other trainers- in any case, it would be nice if repointing was always an option even if it isn't needed.
                                            Interesting. I'll have a look and see what I can figure out. I'm fairly sure that Pokémon 0x17 isn't Chansey either (unless you've changed that and not yet saved).

                                            I'll add a force repoint option, so you can use it if you want to. This is now added.

                                            Quote:
                                            Originally Posted by DoesntKnowHowToPlay View Post
                                            That said, the tool is great and I wish I'd seen it earlier- the .INI support is a godsend when working with a repointed move table, and the UI is much better than A-Trainer's. Great job with this!
                                            Thanks! Your information was invaluable, though, so don't underplay your part in this!

                                            Quote:
                                            Originally Posted by DoesntKnowHowToPlay View Post
                                            edit: I also can't go back on using custom movesets for some reason, and it's filling them with absurd defaults (--/explosion/explosion/explosion).
                                            You should be able to go back on it, the data should collapse after removing movesets. I did lose a lot of progress one night when my PC crashed, so maybe I lost that code and forgot to re-add it. Regardless, I'll look into it. I added proper code to deal with this. I'm unsure if it works, though. Currently testing.

                                            As to what it fills the movesets with, that was pure and simple trolling on my part.
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                                              #50    
                                            Old July 30th, 2013 (11:53 AM).
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                                              I seem to be unable to edit the money value in the Trainer Editor. When I change it it shows up as 0$, then when I refresh it, it automatically goes back to the old number.

                                              Apart form that it's a great tool.
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