The PokéCommunity Forums Fan Games Game Development Pokémon Essentials
Your suggestions for Essentials

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Reply
 
Thread Tools
  #126    
Old July 1st, 2013 (6:47 AM).
Pia Carrot's Avatar
Pia Carrot Pia Carrot is offline
Kick it
  • Silver Tier
 
Join Date: Aug 2010
Age: 21
Gender: Male
Nature: Adamant
Posts: 700
I found this a while back. What the "AOT" does is make it so graphics will update while the game window is not selected, so the game cannot be paused by simply switching to another window. The advantages of this are obvious: RPG Maker XP plays music even if the window is not selected, which can make Cutscenes or other things awful. This will make it so they will be in sync no matter what.

Thing is you will have to compile the aot.exe yourself since the download links are dead.
__________________





Reply With Quote

Relevant Advertising!

  #127    
Old July 1st, 2013 (6:24 PM).
Deo's Avatar
Deo Deo is offline
  • Gold Tier
 
Join Date: Dec 2008
Location: Canada, BC
Posts: 368
AOT would be very, very useful. Definitely adding it to my game, hopefully Maruno decides to add it to Essentials.

On the topic of music-related issues...

Is there any possible way we could get a way to loop non-midi music in the future? Midis are absolute garbage and don't always sound the same for everyone. I haven't really messed around with FMod that much (I'm not entirely sure it even works with Essentials without some modifications) but this is something that would help greatly. It's such a waste to have a very talented composer, and no way to properly loop the music.
__________________
Reply With Quote
  #128    
Old July 1st, 2013 (9:38 PM).
Pia Carrot's Avatar
Pia Carrot Pia Carrot is offline
Kick it
  • Silver Tier
 
Join Date: Aug 2010
Age: 21
Gender: Male
Nature: Adamant
Posts: 700
Quote:
Originally Posted by Daedalus View Post
AOT would be very, very useful. Definitely adding it to my game, hopefully Maruno decides to add it to Essentials.

On the topic of music-related issues...

Is there any possible way we could get a way to loop non-midi music in the future? Midis are absolute garbage and don't always sound the same for everyone. I haven't really messed around with FMod that much (I'm not entirely sure it even works with Essentials without some modifications) but this is something that would help greatly. It's such a waste to have a very talented composer, and no way to properly loop the music.
I think this is an RPG Maker Problem. Whether fixes have been made or not I can't recall but I have never had any real problems with getting MP3 to loop, I am not sure about other formats though.

The only reason MIDI is a viable choice is the filesize, really.
__________________





Reply With Quote
  #129    
Old July 6th, 2013 (3:15 AM).
xalien95's Avatar
xalien95 xalien95 is offline
Developer of Pokémon Omicron
     
    Join Date: Jan 2011
    Location: Italy, Monopoly
    Age: 21
    Gender: Male
    Posts: 76
    Yesterday I found an awesome feature in the Editor of Pokémon Essentials 12.1: Edit Regional Dexes!
    So I decided to use it and to add Hoenn (from Pokémon Emerald), Sinnoh (from the enhanced dex in Platinum) and Unova (from the new dex in Black and White 2)... but this's the problem:

    I can't add the number 000 Victini to the Unova dex.

    I tried to find the script compiler of the PBS file pokemon.txt (pbCompilePokemonData in Compiler), but
    Code:
    sections=[]
    is an array, and all I did with arrays was to define a customized animation for an animatedsprite XD

    My suggestion is:
    - add the possibility to add "000" to a regional dex

    Spoiler:
    I saw a lot of fakemon projects, so here's another suggestion if you would:
    - add the possibility to add different numbers for fake-pokemon generations ([f001],[f002],etc. that will be reconverted like [(last official pokemon number)+001],[(last official pokemon number)+002],etc.) or the possibility to massive move pokémon in the National Dex with the Editor (move up or down a full generation without changing every national dex number in pokemon.txt). The same could be applied for moves, abilities, items. With this the official pokemon, moves, etc. will be before the fake ones (good for national dex list).
    Reply With Quote
      #130    
    Old July 6th, 2013 (5:21 AM).
    Maruno's Avatar
    Maruno Maruno is offline
    Lead Dev of Pokémon Essentials
       
      Join Date: Jan 2008
      Location: England
      Posts: 5,173
      A Regional Dex number of 0 means "not in this Dex". You'll need to tweak where the Regional Dex Numbers are displayed to instead show "the Regional Dex number minus 1" for the appropriate Dexes - there's an old thread about exactly this.

      As for your second suggestion, the Editor can't edit National Dex numbers because of reasons (some of which are the same reasons why you can't create new species or delete them). Edit pokemon.txt directly to fiddle with the National Dex numbers. You could also create a Regional Dex which is just a copy of the National Dex and use that instead. There's no way of distinguishing between generations in Essentials, and I don't see why there ever should be.
      __________________
      Go to the Pokémon Essentials Wiki

      | Downloads | Tutorials | Fangames |
      | All Animations Project |

      Follow me on Twitter: @maruno42


      Reply With Quote
        #131    
      Old July 6th, 2013 (12:54 PM).
      xalien95's Avatar
      xalien95 xalien95 is offline
      Developer of Pokémon Omicron
         
        Join Date: Jan 2011
        Location: Italy, Monopoly
        Age: 21
        Gender: Male
        Posts: 76
        Quote:
        Originally Posted by Maruno View Post
        there's an old thread about exactly this.
        Sorry, I didn't find it, do you remember the thread title or could you link it?
        Thanks and sorry in advance for the off-topic XD

        Oh.. if I'll adapt the pokemon.txt PBS file with I, II, III, IV and V regional dexes, will you be interested in adding it to the next version of Essentials?
        Reply With Quote
          #132    
        Old July 6th, 2013 (4:17 PM).
        Maruno's Avatar
        Maruno Maruno is offline
        Lead Dev of Pokémon Essentials
           
          Join Date: Jan 2008
          Location: England
          Posts: 5,173
          Quote:
          Originally Posted by xalien95 View Post
          Sorry, I didn't find it, do you remember the thread title or could you link it?
          Thanks and sorry in advance for the off-topic XD

          Oh.. if I'll adapt the pokemon.txt PBS file with I, II, III, IV and V regional dexes, will you be interested in adding it to the next version of Essentials?
          Here's the thread. It didn't say anything more than I've already said, but I decided to edit my post with the script changes required (I think that's all of them).

          The Regional Dexes in Essentials have only been defined to serve as an example of how to do them, not out of a desire for completion. Aside from the "all regions" projects which never pan out, I don't think there's much desire for all official Regional Dexes to be defined anyway - people are probably making their own instead. So no, I wouldn't be interested in adding them to Essentials (it's easy enough with my new Editor function). You can of course post your version of pokemon.txt as a resource.
          __________________
          Go to the Pokémon Essentials Wiki

          | Downloads | Tutorials | Fangames |
          | All Animations Project |

          Follow me on Twitter: @maruno42


          Reply With Quote
            #133    
          Old July 14th, 2013 (11:23 PM).
          dexter1o6 dexter1o6 is offline
             
            Join Date: Jul 2013
            Age: 29
            Gender: Male
            Posts: 64
            The battletype option: 'shift' or 'set'.

            In the official games, when choosing 'shift', you are able to switch pokemon after one of the opponents pokemon faints. Before switching, you are shown which pokemon will be send out. This function has been included in essentials, probably a long time ago.

            Suggestion:
            In the official games, the 'shift' settings, which is my personal preference, is rather unfair: although you are allowed to switch, your opponent is not. For this reason I often choose 'set' as the battletype. Why not make the opponent switch pokemon too? As soon as you picked your replacement of your fainted pokemon, the opponent gets a free option to withdraw. Of course, your pokemon will decide which pokemon to sent out after hearing about your new pokemon.

            Thank you for your consideration.
            Reply With Quote
              #134    
            Old July 29th, 2013 (6:55 PM).
            pika chu 8's Avatar
            pika chu 8 pika chu 8 is offline
               
              Join Date: Dec 2010
              Gender: Male
              Nature: Timid
              Posts: 6
              I think a cool thing for Pokemon Essentials is to be able to modify which Pokemon can be used with the DNA Splicers. This could add more possibilities as to say a fused Fakemon or like something like Eevee could use. It could go back and forth with its forms
              Sorry if this was repeated I may have not seen it.
              __________________
              I have made this kit and will post a topic about this soon after I make more than 15 posts.. :/

              What this is, is a essentials battle kit for Gen III. I kept searching
              on the web and couldn't find one of these. Since I made one for private
              use, I thought wynaut post in public? So I posted here. Right in Public.

              Inside the Kit are all Gen III games and some files to help you set up
              with your friend. And please, since I'm still a kid, I don't really care about
              grammar errors. Just give suggestions and stuff that could make it more
              awesome and better at serving its purpose.

              The file : http://adf.ly/cKEX5
              Reply With Quote
                #135    
              Old July 29th, 2013 (7:03 PM).
              Wootius's Avatar
              Wootius Wootius is offline
              Glah
                 
                Join Date: Mar 2013
                Gender: Male
                Posts: 306
                Dexter.

                That's a great idea. I've already edited mine to not tell what they switch in, but that's even better. If I do edit the AI to look at that I'll be sure to let you know.
                __________________
                Pokemon Rebalanced: Red
                Where every Pokemon is useful.
                Reply With Quote
                  #136    
                Old July 30th, 2013 (2:40 AM).
                dexter1o6 dexter1o6 is offline
                   
                  Join Date: Jul 2013
                  Age: 29
                  Gender: Male
                  Posts: 64
                  @Lauerolus: At first, I wanted to 'quickly' edit mine, but I already failed to find the script to edit. I then decided to put the idea here, and continued making a game without it for now. (because making a time-expensive change without a game to back it up would be stupid anyway)
                  Reply With Quote
                    #137    
                  Old July 30th, 2013 (4:12 AM).
                  Wootius's Avatar
                  Wootius Wootius is offline
                  Glah
                     
                    Join Date: Mar 2013
                    Gender: Male
                    Posts: 306
                    PokeBattle_AI, look for pbEnemyShouldWithdrawEx? and others with withdraw in their name.
                    __________________
                    Pokemon Rebalanced: Red
                    Where every Pokemon is useful.
                    Reply With Quote
                      #138    
                    Old July 30th, 2013 (1:41 PM).
                    Maruno's Avatar
                    Maruno Maruno is offline
                    Lead Dev of Pokémon Essentials
                       
                      Join Date: Jan 2008
                      Location: England
                      Posts: 5,173
                      Quote:
                      Originally Posted by pika chu 8 View Post
                      I think a cool thing for Pokemon Essentials is to be able to modify which Pokemon can be used with the DNA Splicers. This could add more possibilities as to say a fused Fakemon or like something like Eevee could use. It could go back and forth with its forms
                      Sorry if this was repeated I may have not seen it.
                      It's an item effect. You're welcome to edit it yourself. It's not something I'm going to do in Essentials for a number of reasons, not least of which being that Pokéfusions are a terrible idea (even worse than "give new forms to all the Pokémons!"). I have legitimate reasons too.
                      __________________
                      Go to the Pokémon Essentials Wiki

                      | Downloads | Tutorials | Fangames |
                      | All Animations Project |

                      Follow me on Twitter: @maruno42


                      Reply With Quote
                        #139    
                      Old August 7th, 2013 (8:07 AM).
                      tImE's Avatar
                      tImE tImE is offline
                      It's still me, 44tim44 ;)
                         
                        Join Date: Mar 2007
                        Location: Somewhere in Scandinavia...
                        Nature: Relaxed
                        Posts: 685
                        Would it be possible to add a way to make "battle cutscenes". For example, the old man catching Weedle, Pokédudes guides or Wally catching his Ralts?
                        __________________
                        Reply With Quote
                          #140    
                        Old August 7th, 2013 (2:15 PM).
                        dexter1o6 dexter1o6 is offline
                           
                          Join Date: Jul 2013
                          Age: 29
                          Gender: Male
                          Posts: 64
                          I don't think that will contribute to essentials, but luckily for you that is not for me to decide.

                          However, although I didn't really look into this, I think you may be able to do this yourself:

                          Using graphics (probably the easiest):
                          1. show a video. Look at the intro for an example, look at the battlescripts to use the right settings of all images. (If no interaction is needed, then why go through all the trouble?)

                          Using scripts (probably the hardest, only recommended if you want the player to interact with the actual battle):
                          1. event 'Hi, I'm an old man who will catch a weedle'
                          2. switch the graphics of the player with that of an old man (don't know how to do that, though)
                          3. enforce an automatic battle (or one with all options disabled except for the one you want to be played). I don't know how to do this either
                          4. after the battle, switch back the graphics, and delete the pokemon that was just caught. How to delete a Pokemon you can find in the wiki.
                          5. event 'so that's how the old man caught all his pokemon'.
                          Reply With Quote
                            #141    
                          Old August 8th, 2013 (6:07 AM).
                          tImE's Avatar
                          tImE tImE is offline
                          It's still me, 44tim44 ;)
                             
                            Join Date: Mar 2007
                            Location: Somewhere in Scandinavia...
                            Nature: Relaxed
                            Posts: 685
                            Quote:
                            Originally Posted by dexter1o6 View Post
                            I don't think that will contribute to essentials, but luckily for you that is not for me to decide.

                            However, although I didn't really look into this, I think you may be able to do this yourself:

                            Using graphics (probably the easiest):
                            1. show a video. Look at the intro for an example, look at the battlescripts to use the right settings of all images. (If no interaction is needed, then why go through all the trouble?)

                            Using scripts (probably the hardest, only recommended if you want the player to interact with the actual battle):
                            1. event 'Hi, I'm an old man who will catch a weedle'
                            2. switch the graphics of the player with that of an old man (don't know how to do that, though)
                            3. enforce an automatic battle (or one with all options disabled except for the one you want to be played). I don't know how to do this either
                            4. after the battle, switch back the graphics, and delete the pokemon that was just caught. How to delete a Pokemon you can find in the wiki.
                            5. event 'so that's how the old man caught all his pokemon'.
                            While it would be entirely possible to make a full-screen frame by frame animation for this, I think that seeing as this is a feature in ALL Pokémon games to date, it's a feature worth adding to essentials. Especially since it could be used for things other than catching tutorials and I think a lot of people would actually use it.

                            Over in the Rom-Hacking subforums, I have seen a lot of games who utilize the catch tutorial to, for example, show Lance catching Red Gyarados or show Team Rocket catching a legendary Pokémon.

                            There is great potential in adding the feature is all I'm saying. But it's up to Maruno if he thinks it's worth it.
                            __________________
                            Reply With Quote
                              #142    
                            Old August 8th, 2013 (2:22 PM).
                            Nickalooose Nickalooose is offline
                            --------------------
                               
                              Join Date: Mar 2008
                              Gender: Female
                              Posts: 1,309
                              Quote:
                              Originally Posted by tImE View Post
                              Would it be possible to add a way to make "battle cutscenes". For example, the old man catching Weedle, Pokédudes guides or Wally catching his Ralts?
                              I started making this a while back, but never actually finished it... It's in my game somewhere lol since it doesn't cause an error, so it works... Think the only thing missing is going to the bag screen selecting PokéBall, then capturing the Weedle... If you want I can try and finish it and place it in Scripts and Tutorials.

                              I never finished it since I figured it was a waste of time... I liked that *cough*glitchy*cough* old man which was why I made it, hint hint ;)
                              Reply With Quote
                                #143    
                              Old August 8th, 2013 (2:46 PM).
                              tImE's Avatar
                              tImE tImE is offline
                              It's still me, 44tim44 ;)
                                 
                                Join Date: Mar 2007
                                Location: Somewhere in Scandinavia...
                                Nature: Relaxed
                                Posts: 685
                                Quote:
                                Originally Posted by Nickalooose View Post
                                I started making this a while back, but never actually finished it... It's in my game somewhere lol since it doesn't cause an error, so it works... Think the only thing missing is going to the bag screen selecting PokéBall, then capturing the Weedle... If you want I can try and finish it and place it in Scripts and Tutorials.

                                I never finished it since I figured it was a waste of time... I liked that *cough*glitchy*cough* old man which was why I made it, hint hint
                                Well, I'm not the best scripter, but I'll give it a shot! :D
                                __________________
                                Reply With Quote
                                  #144    
                                Old August 8th, 2013 (4:04 PM).
                                Nickalooose Nickalooose is offline
                                --------------------
                                   
                                  Join Date: Mar 2008
                                  Gender: Female
                                  Posts: 1,309
                                  I just checked on the bits and pieces that I've done, and I know why I didn't finish it, I would probably need Maruno or my friend to help me with it to progress further, I'm not sure yet... At the moment, this is what it looks like in battle:

                                  I'm going to sleep right now, so will check more into it tomorrow.

                                  Maruno if you'd like to offer some wisdom on this or like to know what I've done, send me a PM... Otherwise I'll just continue lol
                                  Reply With Quote
                                    #145    
                                  Old August 9th, 2013 (4:15 AM).
                                  Maruno's Avatar
                                  Maruno Maruno is offline
                                  Lead Dev of Pokémon Essentials
                                     
                                    Join Date: Jan 2008
                                    Location: England
                                    Posts: 5,173
                                    It's not something I'd care to add to Essentials (because it's not essential), but I can try to help out a bit if you like.
                                    __________________
                                    Go to the Pokémon Essentials Wiki

                                    | Downloads | Tutorials | Fangames |
                                    | All Animations Project |

                                    Follow me on Twitter: @maruno42


                                    Reply With Quote
                                      #146    
                                    Old September 4th, 2013 (5:41 PM). Edited September 4th, 2013 by Peaverin.
                                    Peaverin's Avatar
                                    Peaverin Peaverin is offline
                                       
                                      Join Date: Sep 2013
                                      Gender: Male
                                      Posts: 50
                                      Quote:
                                      Originally Posted by Evil Arms View Post
                                      I found this a while back. What the "AOT" does is make it so graphics will update while the game window is not selected, so the game cannot be paused by simply switching to another window. The advantages of this are obvious: RPG Maker XP plays music even if the window is not selected, which can make Cutscenes or other things awful. This will make it so they will be in sync no matter what.

                                      Thing is you will have to compile the aot.exe yourself since the download links are dead.
                                      Well, I saw your suggestion and I just created a post with something identical to "AOT". I find it in a brazilian forum.
                                      http://www.pokecommunity.com/showthread.php?t=307989
                                      I also wanted to say that Aot doesn't include Win32API compatibilty, so it isn't compatible with Essentials, while the one I posted is.
                                      Its very useful because the maps and other things can be loaded without the need of having selected the game window, and it also "fixes" that cutscenes problem you said.
                                      __________________
                                      Click Here to enter my project's Webpage!
                                      Hey guys, Im a Spanish boy. It's hard for me to speak completely good in english, but I'll do my best. Please, don't be too bad with me
                                      Reply With Quote
                                        #147    
                                      Old October 12th, 2013 (6:14 PM). Edited October 15th, 2013 by rigbycwts.
                                      rigbycwts's Avatar
                                      rigbycwts rigbycwts is offline
                                      Hmm, hmm.
                                         
                                        Join Date: Mar 2013
                                        Gender: Male
                                        Nature: Timid
                                        Posts: 96
                                        I would suggest a 3D-styled overworld similar to this:
                                        http ://www.youtube.com/watch?v=SAxFLqtLog8
                                        (remove space after http)

                                        Also, I would suggest adding Gen VI Pokémon to Essentials. There are a lot of info at Serebii recently.
                                        Reply With Quote
                                          #148    
                                        Old October 17th, 2013 (11:43 AM).
                                        DarkGrey's Avatar
                                        DarkGrey DarkGrey is offline
                                           
                                          Join Date: Sep 2011
                                          Gender: Female
                                          Posts: 47
                                          I think before people get all crazy about Gen 6, Essentials should be brought up to Gen 4 and 5 levels in terms of move, item and ability effects. There's still quite a few holes in that department, assuming the wiki is up to date.
                                          Reply With Quote
                                            #149    
                                          Old November 2nd, 2013 (4:59 AM). Edited November 2nd, 2013 by KingMB.
                                          KingMB KingMB is offline
                                             
                                            Join Date: Oct 2013
                                            Gender: Male
                                            Posts: 5
                                            Hello, my Suggestion would be

                                            1. a Discount Option or a clearance sale Option for the shop or some of the shop items.
                                            2. change the season every month, like in Gen 5. This can be done with "(month mod 4)" 0 = winter, 1 = spring, 2 = summer, 3 = autumn. and with this change the wether effects on certain maps, for example in winter on most maps a 50 % Chance for snowing, in autumn a 50 % Chance on most maps for raining and so on... although their must some exception like deserts or some beach-Maps where there is always warm-weather.

                                            (hope all can understand, because my english isn't the best)
                                            Reply With Quote
                                              #150    
                                            Old November 23rd, 2013 (7:21 AM).
                                            Obito Uchiha's Avatar
                                            Obito Uchiha Obito Uchiha is online now
                                               
                                              Join Date: Apr 2013
                                              Gender: Male
                                              Posts: 59
                                              My suggestion is to implement the medail-system of B/W2 and X/Y. It would be a nice gimmick for all these who have fun of collecting achievements.
                                              __________________
                                              Reply With Quote
                                              Reply
                                              Quick Reply

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 11:19 AM.