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  #476    
Old July 8th, 2013 (8:56 AM).
Radical Raptr's Avatar
Radical Raptr Radical Raptr is offline
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    Quote:
    Originally Posted by Rayquaza. View Post
    Updated Oldoak Town fixing errors and what-not:

    Spoiler:
    its okay, but I think you should instead of having the stairs connected to the water, flesh out some land on the far right and have stairs going to the top level that way

    other than that it looks great, I like the new building
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      #477    
    Old July 8th, 2013 (9:14 AM).
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    Maruno Maruno is offline
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      Quote:
      Originally Posted by Rayquaza. View Post
      Updated Oldoak Town fixing errors and what-not:

      Spoiler:
      There's no way out of the bottom right area if you don't have a Pokémon that knows Waterfall (or Fly/Teleport, but you shouldn't consider those two an acceptable escape plan). Although, maybe you're not letting players traverse waterfalls in either direction, in which case that's fine.
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        #478    
      Old July 8th, 2013 (9:23 AM).
      Rayquaza.'s Avatar
      Rayquaza. Rayquaza. is offline
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        Quote:
        Originally Posted by Maruno View Post
        There's no way out of the bottom right area if you don't have a Pokémon that knows Waterfall (or Fly/Teleport, but you shouldn't consider those two an acceptable escape plan). Although, maybe you're not letting players traverse waterfalls in either direction, in which case that's fine.
        There won't be a waterfall feature so the player won't be able to up/down the waterfall. The whole HM feature for Pokémon Chaos is to be scrapped for a new & original system.
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          #479    
        Old July 8th, 2013 (1:14 PM).
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        Luka S.J. Luka S.J. is offline
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          Quote:
          Originally Posted by Varion View Post
          Spoiler:


          Route 60, the first route in my game. :3
          I really like that map. The design of the overall route is official-looking. I just think that some of the tile styles clash. For instance the Trees and the Grass fit well together, in terms of both style and colour. On the other hand, the tall grass tiles (while nice) do not fit the rest, in terms of both style and colour. Same goes for the sign and fence. Those two, were actually the things that stood out the most. They just look randomly placed. My advice would be: change the colour of the tall grass to fit more with the rest of the scene, change the sign and fence (they really stick out), and perhaps tone down the shadow of the trees and other elements a little. At the moment, the shadows are really intense.

          Quote:
          Originally Posted by Rayquaza. View Post
          The whole HM feature for Pokémon Chaos is to be scrapped for a new & original system.
          Lol, don't know how I feel about that statement.
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            #480    
          Old July 8th, 2013 (11:17 PM).
          Rayquaza.'s Avatar
          Rayquaza. Rayquaza. is offline
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            Quote:
            Originally Posted by Luka S.J. View Post
            Lol, don't know how I feel about that statement.

            Ok, inspired and not completed, if you don't mind that is. Although mine contribute towards the story for more than just the HM system (I'm guessing yours did too).
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              #481    
            Old July 9th, 2013 (10:20 PM).
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            Whitney's Shaymin Whitney's Shaymin is offline
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            Here's my Route 3. I'm trying to get better tilesets but anyways...


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              #482    
            Old July 10th, 2013 (12:05 AM).
            Rayquaza.'s Avatar
            Rayquaza. Rayquaza. is offline
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              Quote:
              Originally Posted by pokemoner2500 View Post
              Here's my Route 3. I'm trying to get better tilesets but anyways...


              @pokemoner2500, the may is wayyyyy too straight and empty and the patches of grass are pretty randomly placed; on every route a play should be forced to walk through grass and here the player can avoid all of it.

              I suggest using flowers, ledges, pathways and less random patches of grass. Also try to make the map more natural by removing the 'man-made' feel to it. Maybe by putting in more trees or maybe by removing some.

              http://callmegav.deviantart.com/art/Route-One-265599445

              This map here is one of Abnegation's maps and although this is a big map it has no empty space which the player could be lost in. It doesn't have to look like this but could have more shape to it.

              Hope this advice helps.
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                #483    
              Old July 10th, 2013 (10:45 AM).
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              nuzamaki90 nuzamaki90 is offline
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                Some of you have seen it already but Id still like some constructive criticism and opinions on this next map. Just to inform you, it's a little big and the huge empty space is there for a reason because that part of route isn't finished and its connecting to another map and I only wanted to show this one.

                So this is Route 16 of Rasen, it's one of my larger maps and it connects to Route 17 which is a shaped like a slope. On this route you actually have to travel with one of your rivals

                Spoiler:
                  #484    
                Old July 10th, 2013 (11:50 AM).
                Luka S.J.'s Avatar
                Luka S.J. Luka S.J. is offline
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                  Quote:
                  Originally Posted by nuzamaki90 View Post
                  Some of you have seen it already but Id still like some constructive criticism and opinions on this next map. Just to inform you, it's a little big and the huge empty space is there for a reason because that part of route isn't finished and its connecting to another map and I only wanted to show this one.

                  So this is Route 16 of Rasen, it's one of my larger maps and it connects to Route 17 which is a shaped like a slope. On this route you actually have to travel with one of your rivals

                  Spoiler:
                  I actually like those maps. Their general layout is quite nice. Several issues I see, though. For one, the player can go through all the routes completely bypassing the tall grass. Unless you don't own a Pokemon at this stage, the way forward should have some wild encounter obstacles. Then the "S" shaped paths - I really don't see the point of those. You could have just made them straight, and added some general decorations to the sides or something. Some of your trees are weirdly resized. My final comment would be on the bottom left area. It looks really awkward and unnatural. It's just really random - don't know what else to say. Other than that, I do like the shape of your maps.
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                    #485    
                  Old July 11th, 2013 (12:57 AM). Edited July 11th, 2013 by Radical Raptr.
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                    Spoiler:

                    well...it's been a while since i posted a map here
                    This is just a test map to show off some tile's I've been messing with; its a mix of custom and kyledove's public tiles erma96's grass tile I customized

                    I generally dont use a style like this so I really just need to know if it looks good I guess, haha
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                      #486    
                    Old July 11th, 2013 (1:51 AM).
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                    Pharetra Pharetra is offline
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                      Quote:
                      Originally Posted by Saving Raven View Post
                      Spoiler:

                      well...it's been a while since i posted a map here
                      This is just a test map to show off some tile's I've been messing with; its a mix of custom and kyledove's public tiles erma96's grass tile I customized

                      I generally dont use a style like this so I really just need to know if it looks good I guess, haha
                      I like it. The colours blend nicely and the atmosphere is good. I do think that the two big grass patches are a bit too big.
                        #487    
                      Old July 11th, 2013 (2:18 AM).
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                      Radical Raptr Radical Raptr is offline
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                        Quote:
                        Originally Posted by P-Sign View Post
                        I like it. The colours blend nicely and the atmosphere is good. I do think that the two big grass patches are a bit too big.
                        haha, thanks! I'm a big fan of your work so it feels awesome that you like it, I noticed a couple errors of my own (such as the colors of the tree-truncks and stumps, and the PC placement, but these are all tileset errors I'm fixing)
                        anyway, I see what you mean about the grass, I'll see what I can do
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                          #488    
                        Old July 13th, 2013 (8:03 AM).
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                        Whitney's Shaymin Whitney's Shaymin is offline
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                        I'm trying out a new grass tile. Tell me what you think of it.

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                          #489    
                        Old July 13th, 2013 (8:41 AM).
                        Radical Raptr's Avatar
                        Radical Raptr Radical Raptr is offline
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                          Quote:
                          Originally Posted by pokemoner2500 View Post
                          I'm trying out a new grass tile. Tell me what you think of it.

                          I've never liked it, but thats my own picky taste, its fine I suppose, but the map looks too square and small
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                            #490    
                          Old July 13th, 2013 (1:25 PM).
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                          tImE tImE is offline
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                            Quote:
                            Originally Posted by pokemoner2500 View Post
                            I'm trying out a new grass tile. Tell me what you think of it.

                            It's very well done, but the shadows beneath the leafs are too dark, which makes the tile look very square.

                            Also: Map showcase and review isn't the best thread to ask for critique on individual tiles.
                            Use the screenshot showcase instead. ;D

                            As for the map itself: 6/10
                            Nothing really bad about it, but it's pretty boring and very square.
                            Try adding a few ledges or mountains.
                            And also: The style of "randomly placed" tall grass doesn't really look good in my opinion.
                            Try to group it up instead.
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                              #491    
                            Old July 13th, 2013 (3:06 PM).
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                            Harvey_Create Harvey_Create is offline
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                              Here is "Sacred Grotto".
                              There is a couple issues with the mountain tiles i need to fix, but i like these new tiles.
                              I am currently making them match a bit better.

                              Spoiler:
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                                #492    
                              Old July 13th, 2013 (3:42 PM).
                              Radical Raptr's Avatar
                              Radical Raptr Radical Raptr is offline
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                                Quote:
                                Originally Posted by Harvey_Create View Post
                                Here is "Sacred Grotto".
                                There is a couple issues with the mountain tiles i need to fix, but i like these new tiles.
                                I am currently making them match a bit better.

                                Spoiler:
                                minor issues aside, the map is decent, I'd say 8/10
                                There's nothing that really blows my mind, but its a very good map and the tiles are nice - I like what you're goin' for here. The sand patch on the right always throws me, because I personally do not like the whole 2 edge touch design that many people use; I suppose its fine but its always something I never liked - it feels like you ran out of room and wanted to squeeze it in there. Of course that's my own problem, and others may thing differently.
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                                  #493    
                                Old July 14th, 2013 (2:04 PM).
                                Whitney's Shaymin's Avatar
                                Whitney's Shaymin Whitney's Shaymin is offline
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                                Here is Jacalob City, a town of beauty and peace.

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                                  #494    
                                Old July 15th, 2013 (2:04 AM).
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                                Harvey_Create Harvey_Create is offline
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                                  Quote:
                                  Originally Posted by pokemoner2500 View Post
                                  Here is Jacalob City, a town of beauty and peace.
                                  Spoiler:
                                  I like the setup, looks like it can be a nice city. I would recommend adding cliffs and more trees to fill it in a bit. It's kind of open. But hey, i started the same way. Lol


                                  Here is my map. Its kind of a hidden village. I added in Sprites to make it look how it would in a screenshot. Caution: Quite wide!

                                  Spoiler:
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                                    #495    
                                  Old July 15th, 2013 (2:38 AM).
                                  Nickalooose Nickalooose is offline
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                                    Quote:
                                    Originally Posted by Harvey_Create View Post
                                    Here is my map. Its kind of a hidden village. I added in Sprites to make it look how it would in a screenshot. Caution: Quite wide!

                                    Spoiler:

                                    I like this Harvey, well done, I like that the trees look like they've been there a while and have grown in their own way and not man made (square or symmetrical)... Can't fault it, except for one thing, the cliff doesn't finish on the left side of the map.
                                    So you can only get here by flying then?!
                                      #496    
                                    Old July 15th, 2013 (2:55 AM).
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                                    Harvey_Create Harvey_Create is offline
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                                      Quote:
                                      Originally Posted by Nickalooose View Post
                                      I like this Harvey, well done, I like that the trees look like they've been there a while and have grown in their own way and not man made (square or symmetrical)... Can't fault it, except for one thing, the cliff doesn't finish on the left side of the map.
                                      So you can only get here by flying then?!
                                      O_O I PUT A TREE OVER IT!

                                      Oh gawd, i need to sleep. Ill fix that in a bit. Thanks. My question is, Do all of the tiles match? Obviously beside the waterfall.(Heavily edited in paint cause i was hating GIMP.) But I need to know if the trees match the mountains and grass.
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                                        #497    
                                      Old July 15th, 2013 (3:32 AM).
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                                      tImE tImE is offline
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                                        Quote:
                                        Originally Posted by Harvey_Create View Post
                                        O_O I PUT A TREE OVER IT!

                                        Oh gawd, i need to sleep. Ill fix that in a bit. Thanks. My question is, Do all of the tiles match? Obviously beside the waterfall.(Heavily edited in paint cause i was hating GIMP.) But I need to know if the trees match the mountains and grass.
                                        I think it fits well.
                                        My only complaint is that the mountains and shore have different brown colors.
                                        Use the same ;D
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                                          #498    
                                        Old July 15th, 2013 (3:38 AM).
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                                        Harvey_Create Harvey_Create is offline
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                                          Quote:
                                          Originally Posted by tImE View Post
                                          I think it fits well.
                                          My only complaint is that the mountains and shore have different brown colors.
                                          Use the same ;D
                                          Ill look into fixing that. Thanks!
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                                            #499    
                                          Old July 17th, 2013 (7:36 PM). Edited July 17th, 2013 by XmarkXalanX.
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                                          XmarkXalanX XmarkXalanX is offline
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                                            Not one of the best maps on here, but I figure this is the best place to get some proper suggestions and criticism.

                                            Route X4 of my game.
                                            Spoiler:
                                            Click image for larger version

Name:	Route X4.png
Views:	50
Size:	100.6 KB
ID:	68857
                                            Yes, I realize there is a completely random lightpost at the top of the hill. It's supposed to stick out like a sore thumb and it has its purpose in-game. Haha. Also, there is a constant thunderstorm on this Route, due to the lightning rods placed throughout the area, in case the rods throw you off.
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                                              #500    
                                            Old July 17th, 2013 (7:49 PM).
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                                            Harvey_Create Harvey_Create is offline
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                                              Quote:
                                              Originally Posted by XmarkXalanX View Post
                                              Not one of the best maps on here, but I figure this is the best place to get some proper suggestiona and criticism.

                                              Route X4 of my game.
                                              Spoiler:
                                              Attachment 68857
                                              Yes, I realize there is a completely random lightpost at the top of the hill. It's supposed to stick out like a sore thumb and it has its purpose in-game. Haha. Also, there is a constant thunderstorm on this Route, due to the lightning rods placed throughout the area, in case the rods throw you off.
                                              I like it. The things i dont like though are 1 tile wide grass, and the fact that the grass is on dirt. It wouldnt function as a good playable map. try making everything you walk on/thru at least 2 tiles wide
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