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  #151    
Old March 17th, 2011 (5:40 AM).
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    Someone I know on a different forum is doing a hack of LeafGreen, and wanted to add his own title screen after he saw mine. Since the palette offsets are different, I was wondering if you could either tell me how to go about finding those offsets or if you could just post them here. Any help is appreciated, thanks.
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      #152    
    Old March 20th, 2011 (4:55 PM). Edited March 23rd, 2011 by ~Anbuja.
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      hey i followed now every little step through a video and still don't get it

      this is what turn at the end around why??
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        #153    
      Old March 23rd, 2011 (2:57 PM).
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        Quote:
        Originally Posted by Anbuja's_BlooDY
        hey i followed now every little step through a video and still don't get it
        this is what turn at the end around why??

        It looks to me like you failed to replace one of the palettes from the list of offsets in the palette editing part of the tutorial. Go back to APE and check if one of them hasn't been replaced.
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          #154    
        Old March 24th, 2011 (12:03 AM). Edited March 24th, 2011 by ~Anbuja.
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          Quote:
          Originally Posted by shinyabsol1 View Post
          It looks to me like you failed to replace one of the palettes from the list of offsets in the palette editing part of the tutorial. Go back to APE and check if one of them hasn't been replaced.
          yes i think too so i checked them again if i replaced everthing ans get it this time almost

          just the press start button looks messy.
          thanks for the replie without it i wouldnt had never looked if i am replaced everyoffset that is written there.

          but this time i changed every pallet with offsets

          NEVERMIND:D
          this time i just changed the white colour of the press start button with the white of the title of the game in paint and loaded it again in ntm and nlz advance and this itme i t worked
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            #155    
          Old April 16th, 2011 (5:04 PM). Edited April 16th, 2011 by Darksergio.
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            Cool tutorial, i'm gonna try it out for sure!!!!!!!!
            Keep up posting nice tuts ;D
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              #156    
            Old June 23rd, 2011 (2:15 PM).
            Wisy Wisy is offline
               
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              Damn! I got disappointed when I first entered the topic and I saw the tutorial was gone. Is it normal around here to delete all your work when you leave the forums?
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                #157    
              Old June 23rd, 2011 (10:48 PM).
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              No sense in keeping this open anymore.

              Closed
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                #158    
              Old August 5th, 2013 (1:56 AM).
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              The tutorial has been restored.
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                #159    
              Old August 5th, 2013 (9:49 AM).
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                What font is used for "Waterfall Version"?
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                  #160    
                Old August 8th, 2013 (4:25 AM).
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                Quote:
                Originally Posted by awipe1 View Post
                What font is used for "Waterfall Version"?
                I forgot sadly but I think it was 1 of the default fonts (check in photoshop with the text).
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                  #161    
                Old September 21st, 2013 (8:42 PM).
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                  Nice to see this thread was reopened. Any advances in doing this with Emerald?
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                    #162    
                  Old October 30th, 2013 (9:54 AM).
                  Fristi61 Fristi61 is offline
                     
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                    I may be out of line here, but if I may make a small suggestion:

                    I tried this a few times, the result being similar to that of some others who have posted in this thread, with the image being jumbled up in the top left corner.
                    After a while, I figured out that on the last bit of step 6, when pressing write to ROM, I needed to check the "automatically fix pointers" box.
                    This checkbox was not ticked by default and, since it wasn't explicitly mentioned that I had to check it in the tutorial, I at first assumed it not to be necessary.

                    Maybe the above is completely wrong, and if so, feel free to put me in my rightful place

                    If I am right though, I think adding a little note at the end of part 6 saying "remember to check the fix pointers box" or something to that effect could prevent people from having this problem in the future.
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                      #163    
                    Old December 8th, 2013 (12:05 PM). Edited January 3rd, 2014 by Shadow Wolf.
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                      The one that i put in


                      How it came out in game



                      Why is this happening?????
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                        #164    
                      Old March 17th, 2014 (2:14 AM).
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                        Thanks! I got confused at first but it really helped! I got mine done.
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                          #165    
                        Old July 28th, 2014 (6:47 AM). Edited July 28th, 2014 by BlackStorm20x.
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                          Can this work with Ruby? When I open it in NLZ, it stops responding. Or do I need the Ruby palette numbers? Because I want my title screen to look like my avatar picture, just without work in progress.
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                            #166    
                          Old July 31st, 2014 (10:35 PM). Edited July 31st, 2014 by MMASniper.
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                            Why does my titlescreen show those messed up blocks?

                            They're along the bottom where the press start should be and it makes a sideways L with the blocks. It is as if they're the transparent ones but the color I chose is completely different. I can't post a link because I have posted 15 times yet lol so if anyone is willing to help direct message me and I can link up the image!
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                              #167    
                            Old August 1st, 2014 (11:07 PM).
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                              Quote:
                              Originally Posted by MMASniper View Post
                              Why does my titlescreen show those messed up blocks?

                              They're along the bottom where the press start should be and it makes a sideways L with the blocks. It is as if they're the transparent ones but the color I chose is completely different. I can't post a link because I have posted 15 times yet lol so if anyone is willing to help direct message me and I can link up the image!
                              The answer is you made a mistake. Do it all over again. That's how mine got done right lol
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                                #168    
                              Old August 1st, 2014 (11:12 PM).
                              MMASniper MMASniper is offline
                                 
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                                I did redo it like 3-5 different times lol, I even did it like it said to load the raw in 16bit verses 256. Didn't matter which one I did it in, it comes out like the picture I attached. Now that couldn't be a transparency problem could it?
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                                  #169    
                                Old August 5th, 2014 (8:56 AM).
                                MMASniper MMASniper is offline
                                   
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                                  Quote:
                                  Originally Posted by VV View Post
                                  The answer is you made a mistake. Do it all over again. That's how mine got done right lol
                                  *sigh* So I took a couple days off to think about ideas. I created a background image (because when I index the first color it makes most of the black in my image transparent or indexed) and tried doing it that way. I follow everything like it says and BAM! Different image I created all together but same exact error blocks. Now, I am stopping at stage 6, stage 7 talks about the blinking blocks or transparency. Could those error blocks be the ones considered? But even then, the new image I created, difference indexed color, still has the same exact blocks I linked previously messed up...hmmm
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                                    #170    
                                  Old February 13th, 2015 (12:38 PM).
                                  ItzDennisz ItzDennisz is offline
                                     
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                                    Who can help solve my problem?
                                    So I followed every step exactly the way it was written,
                                    but when I launched my game, everything was fine, but,
                                    the supposed-to-be-black edges on the letters are all weird coloured.
                                    That's the only problem, really.

                                    P.S. I cannot post any pictures since I haven't posted enough.
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                                      #171    
                                    Old May 17th, 2015 (9:20 AM).
                                    juliannom juliannom is offline
                                       
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                                      I've followed all the instructions and got this result:


                                      Any idea what problem it could be? I thought about the imported files to remove charizard / flames / gamefreak, but I can't think about what could be wrong...
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                                        #172    
                                      Old August 16th, 2015 (12:03 AM).
                                      The Legacy of The Legends Creator :D's Avatar
                                      The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                         
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                                        this is prolly gonna get locked -.-, completely stopping this thread from helping anyone. But i need help when i follow this, it takes outlike almost all my shades and its not the same image like yours shows it BARELY being changed
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                                        Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                        It has all the current pokes. And More!!
                                        Lost of variety of things to do while playing. See how high you can level your poke past 100?
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                                          #173    
                                        Old August 16th, 2015 (12:12 PM).
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                                          I appreciate the hell out of this tutorial, thank you, so much!
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                                            #174    
                                          Old August 27th, 2015 (6:38 PM).
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                                          I think It went pretty well since it was my first time using it thank you very much and to whoever shall see this it will all make sense in time :3

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                                            #175    
                                          Old May 25th, 2017 (3:37 PM).
                                          Ferroh Ferroh is offline
                                             
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                                            Very nice tutorial! There were a few things that weren't very clear to me in the tutorial that caused me to struggle a bit.


                                            To anyone trying this tutorial make sure you check the "automatically fix pointers" box in unlz-gba when writing your tilemap to the ROM (Step 6) as this box is not checked by default. aSeRo141414 finds this out in earlier posts.


                                            Another thing to make sure you have repointed your bitmap to an offset that has enough memory for your bitmap (Step 4). Repointing to 800000 caused some strange glitches in my title screen and caused my ROM to crash when reaching the name player screen, but this might be due to me using JPAN’s hacked engine. In any case, it wouldn’t hurt to repoint to an offset that you know has enough memory for the bitmap. To do this, use FSF and enter the number of bytes you need for the bitmap (in my case around 45000 bytes) and make sure to search from the 800000 offset.


                                            After the tutorial and these additional steps, I managed to get my title screen working! Thanks so much Black Charizard!
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