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Tutorial Item Creation in FireRed: Step by Step, From Start to Finish

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  #51    
Old February 9th, 2013 (3:18 PM).
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I can make evolutionary stones with this
thanks
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  #52    
Old July 10th, 2013 (10:31 PM).
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Criminon Criminon is offline
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    A couple questions about the evolution stones. I'm new to hex editing, and when I search for the offset, it doesn't find it. I'm making an evolution stone, and I figured it would make sense to use the ????? after leaf stone. It's 63, in dec, it's 99. subtract 13, and I have 86. multiply by 4 and I have 344. Converting to hex I have 158. Adding that to the offset, I have 252A14. When I open hex workshop, I click edit -> find and I type in the offset 252A14. It says it cannot be found. When I right click the info and go to "goto" and type it in, it brings me to what seems to be a random spot. When I type the digits into that spot, it has no effect. Could someone explain hex workshop, or maybe lead me to a better one? Thanks!


    edit - got it. thanks!
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      #53    
    Old August 5th, 2013 (7:44 PM). Edited August 11th, 2013 by awipe1.
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    awipe1 awipe1 is offline
       
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      Alright so I created my item but I am having a problem.

      I don't want this item to be able to be used, or to be tossed or to be given to a pokemon. It's an important item and you need to collect 20 of them in the game. Is there a way to make the item so the player can't throw them away?
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        #54    
      Old November 24th, 2013 (9:28 AM).
      Gorrioncillo Gorrioncillo is offline
         
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        sorry to reopen the post, i find this very useful, but for some reason the pointer of the bag, after use the custom item, goes to some place far away from the custom item, i don't know what i'm doing wrong, is there some way to fix it?
        if you need mor explain, well, the pointer to the item which i want to use just disappears.
        when i move the arrows up it appears again, but with some bugs, i follow, and many times, the steps of this tutorial, please help me.
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          #55    
        Old May 27th, 2014 (5:40 AM).
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          nice man. small problem tho when i go into my bag to get the item my screen goes black and it doesnt work, help?
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            #56    
          Old July 9th, 2014 (8:15 AM).
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          Huy567 Huy567 is offline
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            Uhm..is there a way to make a custom item that has more than one effect? like arceus's plates or giratina's griseous orb. I'm trying to recreate those items in pokemon firered for my hack in progress and i have no idea how to make an item that changes type. As for forme, the only instance i can think of is castforme, but it changes according to weather.
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              #57    
            Old August 17th, 2014 (7:04 AM).
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              Hey guys,i have a problem,when i use my new item is not running my script,the only thing is doing is closing the bag
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                #58    
              Old August 18th, 2014 (12:17 AM).
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                Quote:
                Originally Posted by Huy567 View Post
                Uhm..is there a way to make a custom item that has more than one effect? like arceus's plates or giratina's griseous orb. I'm trying to recreate those items in pokemon firered for my hack in progress and i have no idea how to make an item that changes type. As for forme, the only instance i can think of is castforme, but it changes according to weather.
                That requires ASM. I've got some code that will change a poke's index number when it's holding certain items, but I still need to document and post it.
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                  #59    
                Old October 11th, 2014 (6:33 AM).
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                Lance32497 Lance32497 is offline
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                  What if Im not using JPAN ENGINE? What offset will I put in FIELD USAGE?
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                    #60    
                  Old January 31st, 2015 (8:04 AM).
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                    Could i make battle items with this?
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                      #61    
                    Old January 31st, 2015 (12:40 PM).
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                      Quote:
                      Originally Posted by DuckLEague View Post
                      Could i make battle items with this?
                      nope, that requires ASM

                      Oh Arceus, please be merciful and remove the 25 character limit
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                        #62    
                      Old February 28th, 2015 (5:25 PM).
                      Daniel *2000* Daniel *2000* is offline
                         
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                        Hey. Im a beginner and plz help me so what is that jpan engine thingy and how can i use it? i downloaded it but i didnt understand ANYTHING! i would be really thankful if someone answered...
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                          #63    
                        Old March 21st, 2015 (6:01 AM).
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                          Why does the game crashes when i change its Field usage of the tutorial?
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                            #64    
                          Old April 20th, 2015 (6:14 AM).
                          PokeballGO! PokeballGO! is offline
                             
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                            Quote:
                            Originally Posted by Lance32497 View Post
                            What if Im not using JPAN ENGINE? What offset will I put in FIELD USAGE?

                            Anyone know how to make it work without the JPAN engine? I can t find any info on how to do it anywhere. Ive got a crafting system ready to go, but i dont wanna have to rebuild every event in the game at least not this early in my hacking career lol there has got to be a field use somewhere on a regular FR rom that would work, right??
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                              #65    
                            Old April 20th, 2015 (9:02 AM).
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                            Quote:
                            Originally Posted by PokeballGO! View Post
                            Anyone know how to make it work without the JPAN engine? I can t find any info on how to do it anywhere. Ive got a crafting system ready to go, but i dont wanna have to rebuild every event in the game at least not this early in my hacking career lol there has got to be a field use somewhere on a regular FR rom that would work, right??
                            http://www.pokecommunity.com/showthread.php?t=281573
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                              #66    
                            Old April 20th, 2015 (12:36 PM).
                            PokeballGO! PokeballGO! is offline
                               
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                              Thank you for the link. It worked like a charm!
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                                #67    
                              Old May 15th, 2015 (9:31 AM).
                              juliannom juliannom is offline
                                 
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                                I've followed all the steps exactly like it's shown on the tutorial and then I added the items in a PokeMart just to check if the images were being shown accordingly. When I talked to the clerk I've got a black screen. Does anybody know what could be wrong?
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                                  #68    
                                Old September 21st, 2015 (3:07 PM). Edited September 21st, 2015 by Lunos.
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                                Lunos Lunos is offline
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                                  Welp, i've got a problem.
                                  I did it to the step of importing the item's 24x24 image, when i'm about to do so, NSE drops an error:
                                  Code:
                                  Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración 
                                  Just-In-Time (JIT) en lugar de a este cuadro de diálogo.
                                  
                                  ************** Texto de la excepción **************
                                  System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
                                     en NSE.MainForm.UpdatePalette(Int32 poffset)
                                     en NSE.ImportImage.(Object , EventArgs )
                                     en System.Windows.Forms.Control.OnClick(EventArgs e)
                                     en System.Windows.Forms.Button.OnClick(EventArgs e)
                                     en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                                     en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                                     en System.Windows.Forms.Control.WndProc(Message& m)
                                     en System.Windows.Forms.ButtonBase.WndProc(Message& m)
                                     en System.Windows.Forms.Button.WndProc(Message& m)
                                     en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                                     en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                                     en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
                                  
                                  
                                  ************** Ensamblados cargados **************
                                  mscorlib
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3655 (GDR.050727-3600)
                                      Código base: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
                                  ----------------------------------------
                                  NSE
                                      Versión del ensamblado: 1.7.5.0
                                      Versión Win32: 1.7.5.0
                                      Código base: file:///C:/Documents%20and%20Settings/Administrador/Mis%20documentos/pokemon/Aprendiendo%20del%20ROM-Hacking/Herramientas/NSE%201.7.5.0/NSE.exe
                                  ----------------------------------------
                                  Microsoft.VisualBasic
                                      Versión del ensamblado: 8.0.0.0
                                      Versión Win32: 8.0.50727.3053 (netfxsp.050727-3000)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
                                  ----------------------------------------
                                  System
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3644 (GDR.050727-3600)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
                                  ----------------------------------------
                                  System.Windows.Forms
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3645 (GDR.050727-3600)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                                  ----------------------------------------
                                  System.Drawing
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3644 (GDR.050727-3600)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                                  ----------------------------------------
                                  System.Runtime.Remoting
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
                                  ----------------------------------------
                                  System.Windows.Forms.resources
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
                                  ----------------------------------------
                                  Microsoft.VisualBasic.Compatibility
                                      Versión del ensamblado: 8.0.0.0
                                      Versión Win32: 8.0.50727.3053
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll
                                  ----------------------------------------
                                  mscorlib.resources
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3655 (GDR.050727-3600)
                                      Código base: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
                                  ----------------------------------------
                                  System.Xml
                                      Versión del ensamblado: 2.0.0.0
                                      Versión Win32: 2.0.50727.3654 (GDR.050727-3600)
                                      Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
                                  ----------------------------------------
                                  
                                  ************** Depuración JIT **************
                                  Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
                                  aplicación o equipo (machine.config) debe tener el
                                  valor jitDebugging establecido en la sección system.windows.forms.
                                  La aplicación también se debe compilar con la depuración
                                  habilitada
                                  
                                  Por ejemplo:
                                  
                                  <configuration>
                                      <system.windows.forms jitDebugging="true" />
                                  </configuration>
                                  
                                  Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
                                  se enviará al depurador JIT registrado en el equipo
                                  en lugar de controlarlo mediante el cuadro de diálogo.
                                  Note:
                                  Sorry, i know the most part is in Spanish ;_; ..

                                  Did i something wrong? D: ...
                                  I'm trying the tutorial with Pokemon Ruby, btw <3 ...

                                  EDIT:
                                  Okay? ...
                                  I've added a bookmark to NSE, using the image and palette offesets i've chose and it appearently imported correctly anyways..
                                  I've just did the insert step and now i'll use the item image editor.. uff..

                                  EDIT2:
                                  OH! COME ON! IT ISN'T COMPATIBLE WITH RUBY?! >____________< ....

                                  EDIT3:
                                  Okay, sorry, i'm just retarded.. Pokemon Ruby doesn't have images for the items..
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                                    #69    
                                  Old September 28th, 2015 (5:09 AM).
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                                  BadEgg~ BadEgg~ is offline
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                                      #70    
                                    Old October 9th, 2015 (8:57 PM).
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                                    spidercarlo spidercarlo is offline
                                       
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                                      Im having trouble, i tried making a new evolutionary stone, its called the corruption machine, its supposed to make mewtwo take its corrupt form, so i made mewtwo able to evolve with the item, and i gave my item the field usage of the other evolutionary stones, but when i use it on mewtwo in-game it does the feeding anymation that it would do with all the other pokemon, but then it just returns me to the bag, with the unused corrupting mchine, and mewtwo unevolved, any help?
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                                        #71    
                                      Old October 9th, 2015 (10:04 PM).
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                                      Buffel Saft Buffel Saft is offline
                                         
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                                        Quote:
                                        Originally Posted by spidercarlo View Post
                                        Im having trouble, i tried making a new evolutionary stone, its called the corruption machine, its supposed to make mewtwo take its corrupt form, so i made mewtwo able to evolve with the item, and i gave my item the field usage of the other evolutionary stones, but when i use it on mewtwo in-game it does the feeding anymation that it would do with all the other pokemon, but then it just returns me to the bag, with the unused corrupting mchine, and mewtwo unevolved, any help?
                                        You'll need to do a little bit of hex editing to make it work. See this thread for details: pokecommunity.com/showthread.php?t=296729
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                                          #72    
                                        Old October 10th, 2015 (9:42 AM). Edited October 10th, 2015 by spidercarlo.
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                                        spidercarlo spidercarlo is offline
                                           
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                                          Quote:
                                          Originally Posted by Buffel Saft View Post
                                          You'll need to do a little bit of hex editing to make it work. See this thread for details: pokecommunity.com/showthread.php?t=296729
                                          Thanks, I tried but it still gave me the same thing, it says huh? And goes back to the bag without having used the evolution stone, I tried testing if it was just my stone, so I tried the thunder stone with pikachu but that works fine, but when I used it on charmander there is just a black screen, any suggestion?

                                          EDIT: It now works with charmander evolving into charizard, but it still doesn't work with mew two
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                                            #73    
                                          Old October 24th, 2015 (6:57 AM).
                                          EdgeZard X's Avatar
                                          EdgeZard X EdgeZard X is offline
                                             
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                                            Quote:
                                            Originally Posted by spidercarlo View Post
                                            Thanks, I tried but it still gave me the same thing, it says huh? And goes back to the bag without having used the evolution stone, I tried testing if it was just my stone, so I tried the thunder stone with pikachu but that works fine, but when I used it on charmander there is just a black screen, any suggestion?

                                            EDIT: It now works with charmander evolving into charizard, but it still doesn't work with mew two
                                            Do you have the National Dex? Pokémon won't evolve if their evolution isn't in the regional Dex.
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                                              #74    
                                            Old November 25th, 2015 (7:18 AM).
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                                            Keromatsu Keromatsu is offline
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                                              Aw, man One month has passed! But I wanted to say something, it keeps telling me that index is out of bounds or something and tells me to quit or continue
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                                                #75    
                                              Old April 14th, 2016 (2:00 PM).
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                                              Trinsdar Trinsdar is offline
                                                 
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                                                Why can't I see any of the images?
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