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  #1    
Old August 7th, 2013 (4:15 PM).
Crocky's Avatar
Crocky Crocky is offline
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    Hey All,
    Today I stumbled across this thread, which made me find out you can change the wild Pokémon music without ASM. I thought, hey, if you could do this with wild Pokémon, why not trainers?

    Introducing the script that makes it all happen, using XSE:

    Spoiler:
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    checktrainerflag 0x9
    if 0x1 goto @alreadybattled
    playsong 0x11D 0x0
    msgbox @before 0x6
    special 0x03B
    playsong 0x10A 0x0
    trainerbattle 0x0 0x9 0x0 @before @after
    release
    end

    #org @alreadybattled
    msgbox @beaten 0x6
    release
    end

    #org @before
    = Go, all my fight!

    #org @after
    = Tch!

    #org @beaten
    = Your good at this!


    If you instert this into a FireRed game using XSE, you will find yourself in a battle with an unnamed cooltrainer who uses a level 5 Ekans, with the great Hoenn trainer battle music instead of the default Kanto trainer battle music. This is because the Hoenn Trainer battle music is still in the FRLG Game, and so are the leftover RS trainer sprites. (You can easily change the trainer you would like to battle, and the music to any music in the Fire Red game)

    The way this script works is that it makes the trainer you are interacting with face you, then check to see if you already battled said trainer, because without this you can just re battle the trainer whenever you talk to them. If you didn't, it plays the male trainer encounter (this also can easily be changed) theme, and proceeds to enter the battle. It then plays your selected music for the battle and ends normally.

    Currently, this script doesn't work when you give the trainer any amount of view radius above 0. If any of you know a way to stop the trainer battle from looping without the checktrainerflag, I believe it will work with view radius.
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      #2    
    Old August 12th, 2013 (6:24 AM).
    giradialkia's Avatar
    giradialkia giradialkia is offline
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    This had been left unapproved for a number of days since I wasn't too sure of its validity as a tutorial (it works, but it could do with being developed further). As such, I've approved it in the hopes that it CAN be developed further, and have its kinks worked out.

    Furthermore, the following thread is generally very similar, something I only realised upon approving this thread:
    http://www.pokecommunity.com/showthread.php?t=305091
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      #3    
    Old August 12th, 2013 (7:34 AM). Edited August 12th, 2013 by xGal.
    xGal xGal is offline
    Mhm
       
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      Great

      Nice found!

      Anyway, I think it's better you'll just show the command and not the script itself

      What I meant is to just show the:
      Code:
      special 0x03B
       playsong 0x10A 0x0
       trainerbattle 0x0 0x9 0x0 @before @after
      and then, an example of it in a script .

      I was looking for this a lot of time, thanks!

      EDIT:

      Quote:
      Originally Posted by Crocky
      If any of you know a way to stop the trainer battle from looping without the checktrainerflag, I believe it will work with view radius
      Code:
      #dynamic 0x800000
       
      #org #start
      special 0x3B
      playsong 0x10A 0x0
      trainerbattle 0x0 0x9 0x0 @before @after
      msgbox @1 \\This is the message will play after you defeat the trainer. No checktrainerflag is needed.
      release
      end
       
      #org @before
      = Let me battle you
       
      #org @after
      = I battled you!
       
      #org @1
      = No more battles again.
      Also, I have been talking a little with Jambo51 about it and he said it's very limited - it only works with trainers who don't have encounters.

      But after all, it can help a little for guys with poor hex editing knowledge .
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        #4    
      Old August 12th, 2013 (8:28 AM).
      Wobbu's Avatar
      Wobbu Wobbu is offline
      Drag a needle on the good today
         
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        ALL OF THIS IS FOR EMERALD

        Well, I don't know if this helps, but here's something.

        Code:
        '---------------
        #org 0xEC4617
        special 0x139
        playsong 0x1FF 0x0
        trainerbattle 0x0 0xCE 0x1 0x8EC4637 0x8EC464C
        msgbox 0x8EC4656 0x6 '"Did it work?"
        release
        end
        
        
        '---------
        ' Strings
        '---------
        #org 0xEC4637
        = This is a test yo!
        
        #org 0xEC464C
        = I lost.
        
        #org 0xEC4656
        = Did it work?
        If you talk to the trainer, the encounter music will play. If you press A quick enough, then you'll proceed to the battle with the normal battle music. If you don't press A, then you'll battle a ? Pokémon while the encounter music is still playing. After you run or defeat it (catching it will freeze the game), the battle will end like normal. Then you'll be paused in the overworld with the normal map music playing, and then the normal trainer battle will start. After you talk to the trainer again, Gary's champ music will play (playsong 0x1FF 0x0) and the trainer's last used Pokémon will battle you as a wild Pokémon with zero HP.
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          #5    
        Old August 12th, 2013 (8:37 AM).
        xGal xGal is offline
        Mhm
           
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          Quote:
          Originally Posted by jsziede View Post
          ALL OF THIS IS FOR EMERALD

          Well, I don't know if this helps, but here's something.

          Code:
          '---------------
          #org 0xEC4617
          special 0x139
          playsong 0x1FF 0x0
          trainerbattle 0x0 0xCE 0x1 0x8EC4637 0x8EC464C
          msgbox 0x8EC4656 0x6 '"Did it work?"
          release
          end
           
           
          '---------
          ' Strings
          '---------
          #org 0xEC4637
          = This is a test yo!
           
          #org 0xEC464C
          = I lost.
           
          #org 0xEC4656
          = Did it work?
          If you talk to the trainer, the encounter music will play. If you press A quick enough, then you'll proceed to the battle with the normal battle music. If you don't press A, then you'll battle a ? Pokémon while the encounter music is still playing. After you run or defeat it (catching it will freeze the game), the battle will end like normal. Then you'll be paused in the overworld with the normal map music playing, and then the normal trainer battle will start. After you talk to the trainer again, Gary's champ music will play (playsong 0x1FF 0x0) and the trainer's last used Pokémon will battle you as a wild Pokémon with zero HP.
          Nice! I will try to improve it on my free time!
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            #6    
          Old August 12th, 2013 (8:53 AM). Edited August 12th, 2013 by AtecainCorp..
          AtecainCorp.'s Avatar
          AtecainCorp. AtecainCorp. is offline
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            This code need small remade bro. When I test it in game. It was been script of never ending Battle. I figured way how to use your script This is small fix of this script. But Important to CHECKFLAG section.

            #dynamic 0x800000
            #org @start
            lock
            faceplayer
            checkflag 0x9
            if 0x1 goto @alreadybattled
            playsong 0x11D 0x0
            msgbox @before 0x6
            special 0x03B
            playsong 0x10A 0x0
            trainerbattle 0x0 0x9 0x0 @before @after
            setflag 0x9
            release
            end

            #org @alreadybattled
            msgbox @beaten 0x6
            release
            end

            #org @before
            = Go, all my fight!

            #org @after
            = Tch!

            #org @beaten
            = Your good at this!


            And done... It now read flag changes and give you text after Trainer Battle.

            We allways set OW People event in 0000 flag. Rom change our flag to that which we needed. And make it new flag known as 1F00 Thank you for this script. I use it in my Pokemon Ruby Renev hack. I need post there Team Rocket and Johto Trainer Battle themes. Now with your script i know what to do. Only one task which I must figured is How change by script WIld Battle Theme.

            By This limiting I've seen that is Ideal Script for GYM LEADERS and for E4 and CHAMPIONS. By This you can inster separate E4 theme in FRLG.
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              #7    
            Old August 12th, 2013 (11:38 AM).
            GoGoJJTech's Avatar
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            Flag 0x9 is not safe in any game we hack here.
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              #8    
            Old July 1st, 2014 (8:58 PM).
            You Watanabe's Avatar
            You Watanabe You Watanabe is offline
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              Can you manipulate victory themes?
              I'm doing a FireRed hack and I want to have the villain team to have its own victory theme when beaten, same for the elite four would be the gym leader's victory, and the champion would have its own victory theme. Can you help me out? This is one of my dilemmas. :/
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                #9    
              Old April 9th, 2015 (10:34 AM).
              Daman's Avatar
              Daman Daman is offline
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                Thanks ! This was very helpful !
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                  #10    
                Old April 2nd, 2017 (2:17 AM). Edited April 2nd, 2017 by RqTT.
                RqTT RqTT is offline
                   
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                  Hello guys!
                  I just figured out how to engage a trainer battle with custom music on Fire Red!
                  Here:
                  #dynamic 0x80000 --That's what I use..

                  #org @trainer
                  lock
                  faceplayer
                  checkflag "Put yourflag here"
                  if 0x1 call @done -Checks if the trainer is beaten, If yes then the script will call @done
                  msgbox @intro 0x6 -Intro here!!!
                  playsong "song to play in battle" 0x0
                  special 0x3B -Required for trainer battle!!
                  trainerbattle 0x1 "trainer to battle" 0x0 @intro @defeat @after -0x1 for no endless
                  call @after -It worked for me after i called the subscript @after here

                  #org @after
                  -Reminder:
                  You can continue making a script here, but you can also
                  just set the flag and end the script by releasing the NPC
                  setflag "the flag you set at checkflag"
                  release
                  end

                  #org @done
                  msgbox @battled 0x6
                  release
                  end

                  --Strings Now

                  #org @intro
                  = Yo! Let's battle

                  #org @defeat
                  = Dammit!

                  #org @battled
                  = I'm wasted!

                  Oh yeah.. Can somebody help me on engaging a wild battle with custom music on FR/LG?
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                    #11    
                  Old April 2nd, 2017 (3:11 AM).
                  Pokémon MB and GG Versions's Avatar
                  Pokémon MB and GG Versions Pokémon MB and GG Versions is offline
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                    I was just wondering if this would work, but I hadn't tried it yet. Awesome!
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