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  #26276    
Old August 21st, 2013 (8:09 PM).
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    The latter. Another way would be to convert 1884 into hex (you'd get 0x75C) and add that to x250C04. Never add decimal and hexadecimal values together without converting one of them if you want results that make any sense.
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      #26277    
    Old August 21st, 2013 (9:39 PM).
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      Quote:
      Originally Posted by karatekid552 View Post
      What version exactly? I have an issue with a custom version of 1.7.2.2 where this happens. On 1.7.5.X, this is not an issue.
      Where can I get 175X? I haven't been able to find it...
        #26278    
      Old August 22nd, 2013 (5:06 AM).
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        Quote:
        Originally Posted by SpadeEdge16 View Post
        Where can I get 175X? I haven't been able to find it...
        http://www.pokecommunity.com/attachment.php?attachmentid=58090&d=1292194929

        That is the absolute latest version.
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          #26279    
        Old August 22nd, 2013 (12:48 PM).
        zacharianinja zacharianinja is offline
           
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          ok quick question. anyone know what this means?
          "invalid pointer to map footer"
          it appears when i try to load a map i have edited in advmap.
            #26280    
          Old August 22nd, 2013 (12:54 PM).
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            Is it possible to make pokemon follow you like in HG/SS in FireRed? Also, is it possible to put something similar to poke amie from X/Y in FireRed? (I'm thinking no, but one of us really wants to know)
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              #26281    
            Old August 22nd, 2013 (1:37 PM).
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            Quote:
            Originally Posted by zacharianinja View Post
            ok quick question. anyone know what this means?
            "invalid pointer to map footer"
            it appears when i try to load a map i have edited in advmap.
            This means that you have corrupted data. Do not use Advance map 1.95 since it's an unfinished beta and is extremely buggy. Use 1.92
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              #26282    
            Old August 22nd, 2013 (2:30 PM).
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              Kind of a quick question for Fire Red here:

              Is there a trainer battle number where even if you lose the script continues like normal? The closest I have found was the one below, but that has that whole little bit with Prof. Oak teaching you how to fight even though you've been playing the series for years now and I don't really want that.

              Code:
               trainerbattle 0x9 0x(trainer number) 0x3 0x(pointers) 0x(more pointers)
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                #26283    
              Old August 22nd, 2013 (2:42 PM).
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              Quote:
              Originally Posted by TheTorraRegion View Post
              Is it possible to make pokemon follow you like in HG/SS in FireRed? Also, is it possible to put something similar to poke amie from X/Y in FireRed? (I'm thinking no, but one of us really wants to know)

              Mmmm.

              sssshhhh.....
              Le pug is talking.

              I'm thinking no unless Copy Player [35] or something of the Movement Type in AdvanceMap can be implemented and even then it would look bad.

              ...okay le pug is done.
              still sssshhhh.....
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                #26284    
              Old August 22nd, 2013 (3:03 PM). Edited August 22nd, 2013 by GoGoJJTech.
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              Quote:
              Originally Posted by TheTorraRegion View Post
              Is it possible to make pokemon follow you like in HG/SS in FireRed? Also, is it possible to put something similar to poke amie from X/Y in FireRed? (I'm thinking no, but one of us really wants to know)
              Use ASM, and you get a good result like Jambo51.

              Quote:
              Originally Posted by Teh Blazer View Post
              Kind of a quick question for Fire Red here:

              Is there a trainer battle number where even if you lose the script continues like normal? The closest I have found was the one below, but that has that whole little bit with Prof. Oak teaching you how to fight even though you've been playing the series for years now and I don't really want that.

              Code:
               trainerbattle 0x9 0x(trainer number) 0x3 0x(pointers) 0x(more pointers)
              There's a research and development thread on this: http://www.pokecommunity.com/showthread.php?t=204875
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                #26285    
              Old August 22nd, 2013 (5:53 PM).
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                Quote:
                Originally Posted by TheTorraRegion View Post
                Is it possible to make pokemon follow you like in HG/SS in FireRed? Also, is it possible to put something similar to poke amie from X/Y in FireRed? (I'm thinking no, but one of us really wants to know)
                I can tell you that it involves writing directly to the OAMT states. That is all Jambo51 told me.
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                  #26286    
                Old August 22nd, 2013 (6:28 PM).
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                  I was wondering how I would insert a new font in to a game? Fire Red in specific. I would like to do a translation for Pashto speakers (native to Afghanistan). It's an Arabic script language with 8 more letters to the alphabet. Any idea how this would be done? Any attempt in the Advance Text Editor just gives me question marks instead of letters.

                  Thank you very much!
                    #26287    
                  Old August 22nd, 2013 (6:33 PM).
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                    One more quick question: what is ASM (sorry. New. Ugh....)
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                      #26288    
                    Old August 22nd, 2013 (7:08 PM). Edited August 22nd, 2013 by awipe1.
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                      Quote:
                      Originally Posted by TheTorraRegion View Post
                      One more quick question: what is ASM (sorry. New. Ugh....)
                      I'm sure this can answer all your questions about ASM (except for actually doing it )
                      http://www.pokecommunity.com/showthread.php?t=299696
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                        #26289    
                      Old August 22nd, 2013 (7:28 PM).
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                      I searched for this and could not find the answer.

                      I'm using the Pokemon Ruby rom.
                      I am not looking to a Safari-styled zone but merely a ONE TIME safari-styled battle

                      i.e. you click on a rock that is in front of an eevee and it asks if you want to use it, then you proceed to a safari-styled battle with the Throw Rock, Bait, Throw Ball options.

                      Anyone have any idea on if this is possible or?
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                        #26290    
                      Old August 22nd, 2013 (7:50 PM).
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                      Originally Posted by TheTorraRegion View Post
                      One more quick question: what is ASM (sorry. New. Ugh....)
                      This link will help you understand what it is. :3
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                        #26291    
                      Old August 23rd, 2013 (5:07 AM).
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                        Thank you! I'll be reading those right away!
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                          #26292    
                        Old August 23rd, 2013 (6:52 AM).
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          So, I downloaded this version and I used it to try and expand the hero sprite, but for some reason the option to uncheck the box under the secondary tab is not available, so I skipped that step and moved on to expanding the canvas and changing every offset of each frame, but when I made my sprite, it still ended up bleeding into the next frame. After I tried editing a normal trainer sprite and followed the tut exactly, even unchecking the box, and the same thing still happened. Is there possibly a different process I could use to do this?
                          Heres the tut. http://www.pokecommunity.com/showthread.php?t=302814
                          Also, KarateKid, I saw your tut about this, and looked at the part for extending, but other than editing the size in the hex editor, the process seems to be the same. Although I haven't tried it yet, ill still give it a shot.
                            #26293    
                          Old August 23rd, 2013 (7:10 AM).
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                          karatekid552 karatekid552 is offline
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                            Quote:
                            Originally Posted by SpadeEdge16 View Post
                            So, I downloaded this version and I used it to try and expand the hero sprite, but for some reason the option to uncheck the box under the secondary tab is not available, so I skipped that step and moved on to expanding the canvas and changing every offset of each frame, but when I made my sprite, it still ended up bleeding into the next frame. After I tried editing a normal trainer sprite and followed the tut exactly, even unchecking the box, and the same thing still happened. Is there possibly a different process I could use to do this?
                            Heres the tut. http://www.pokecommunity.com/showthread.php?t=302814
                            Also, KarateKid, I saw your tut about this, and looked at the part for extending, but other than editing the size in the hex editor, the process seems to be the same. Although I haven't tried it yet, ill still give it a shot.
                            The process in darth's tut is the same, only it deals with the raw hex instead. Now, if you don't repoint frames, it will bleed. That is because these are uncompressed frames. Just force the program to repoint all frames to free space so that they are all black (or transparent color) when the program loads them next time.
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                              #26294    
                            Old August 23rd, 2013 (7:28 AM).
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              The process in darth's tut is the same, only it deals with the raw hex instead. Now, if you don't repoint frames, it will bleed. That is because these are uncompressed frames. Just force the program to repoint all frames to free space so that they are all black (or transparent color) when the program loads them next time.
                              For me, when I edit the frames, I use the "FSF" on NSE to get my offset, but then when it changes, the canvas is black (not my transparent color). So does that mean its not using free space?
                                #26295    
                              Old August 23rd, 2013 (8:21 AM).
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                              It's black since you repointed. So now it's loading a bunch of FFs, and now you are free to either draw or import.
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                                #26296    
                              Old August 23rd, 2013 (8:33 AM).
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                                Quote:
                                Originally Posted by gogojjtech View Post
                                It's black since you repointed. So now it's loading a bunch of FFs, and now you are free to either draw or import.
                                Yeah, I understand that and I know it should be working. its a very simple process, yet its not working for me and im not sure if im overlooking something or not. I have noticed that when I click the magnifying glass to find a new offset for me, it finds one that's currently being used by another sprite, so I thought maybe I would have to get rid of the offset in both places, but then realized it overwrites it, so it shouldn't matter. I cant think of what the problem might be.
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                                  #26297    
                                Old August 23rd, 2013 (8:34 AM).
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                                Well you could use a hex editor and search for free space yourself, that way you're never wrong. I do that.
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                                  #26298    
                                Old August 23rd, 2013 (8:39 AM).
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                                  Quote:
                                  Originally Posted by gogojjtech View Post
                                  Well you could use a hex editor and search for free space yourself, that way you're never wrong. I do that.
                                  Could I also use a FSF? instead of the one in NSE? and search for the bytes? Im not too skilled with using my hex editor yet. How many bytes would I search for if im doing that? is it 8 ofr each frame?
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                                    #26299    
                                  Old August 23rd, 2013 (8:40 AM).
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                                  No, just look for a bunch of FFs. Like about 400 bytes worth, even though a frame is only like 200. Just be sure it's after 720000 in FR and Ruby, and F00000 in emerald.
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                                    #26300    
                                  Old August 23rd, 2013 (8:44 AM).
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                                    Quote:
                                    Originally Posted by gogojjtech View Post
                                    No, just look for a bunch of FFs. Like about 400 bytes worth, even though a frame is only like 200. Just be sure it's after 720000 in FR and Ruby, and F00000 in emerald.
                                    So, open FSF, needed bytes: 400, search from offset 720000? Then do that for every frame?
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