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  #26276    
Old August 22nd, 2013 (7:28 PM).
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I searched for this and could not find the answer.

I'm using the Pokemon Ruby rom.
I am not looking to a Safari-styled zone but merely a ONE TIME safari-styled battle

i.e. you click on a rock that is in front of an eevee and it asks if you want to use it, then you proceed to a safari-styled battle with the Throw Rock, Bait, Throw Ball options.

Anyone have any idea on if this is possible or?
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  #26277    
Old August 22nd, 2013 (7:50 PM).
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  #26278    
Old August 23rd, 2013 (5:07 AM).
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    Thank you! I'll be reading those right away!
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      #26279    
    Old August 23rd, 2013 (6:52 AM).
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      Quote:
      Originally Posted by karatekid552 View Post
      So, I downloaded this version and I used it to try and expand the hero sprite, but for some reason the option to uncheck the box under the secondary tab is not available, so I skipped that step and moved on to expanding the canvas and changing every offset of each frame, but when I made my sprite, it still ended up bleeding into the next frame. After I tried editing a normal trainer sprite and followed the tut exactly, even unchecking the box, and the same thing still happened. Is there possibly a different process I could use to do this?
      Heres the tut. http://www.pokecommunity.com/showthread.php?t=302814
      Also, KarateKid, I saw your tut about this, and looked at the part for extending, but other than editing the size in the hex editor, the process seems to be the same. Although I haven't tried it yet, ill still give it a shot.
        #26280    
      Old August 23rd, 2013 (7:10 AM).
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        Quote:
        Originally Posted by SpadeEdge16 View Post
        So, I downloaded this version and I used it to try and expand the hero sprite, but for some reason the option to uncheck the box under the secondary tab is not available, so I skipped that step and moved on to expanding the canvas and changing every offset of each frame, but when I made my sprite, it still ended up bleeding into the next frame. After I tried editing a normal trainer sprite and followed the tut exactly, even unchecking the box, and the same thing still happened. Is there possibly a different process I could use to do this?
        Heres the tut. http://www.pokecommunity.com/showthread.php?t=302814
        Also, KarateKid, I saw your tut about this, and looked at the part for extending, but other than editing the size in the hex editor, the process seems to be the same. Although I haven't tried it yet, ill still give it a shot.
        The process in darth's tut is the same, only it deals with the raw hex instead. Now, if you don't repoint frames, it will bleed. That is because these are uncompressed frames. Just force the program to repoint all frames to free space so that they are all black (or transparent color) when the program loads them next time.
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          #26281    
        Old August 23rd, 2013 (7:28 AM).
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          Quote:
          Originally Posted by karatekid552 View Post
          The process in darth's tut is the same, only it deals with the raw hex instead. Now, if you don't repoint frames, it will bleed. That is because these are uncompressed frames. Just force the program to repoint all frames to free space so that they are all black (or transparent color) when the program loads them next time.
          For me, when I edit the frames, I use the "FSF" on NSE to get my offset, but then when it changes, the canvas is black (not my transparent color). So does that mean its not using free space?
            #26282    
          Old August 23rd, 2013 (8:21 AM).
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          It's black since you repointed. So now it's loading a bunch of FFs, and now you are free to either draw or import.
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            #26283    
          Old August 23rd, 2013 (8:33 AM).
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            Quote:
            Originally Posted by gogojjtech View Post
            It's black since you repointed. So now it's loading a bunch of FFs, and now you are free to either draw or import.
            Yeah, I understand that and I know it should be working. its a very simple process, yet its not working for me and im not sure if im overlooking something or not. I have noticed that when I click the magnifying glass to find a new offset for me, it finds one that's currently being used by another sprite, so I thought maybe I would have to get rid of the offset in both places, but then realized it overwrites it, so it shouldn't matter. I cant think of what the problem might be.
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              #26284    
            Old August 23rd, 2013 (8:34 AM).
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            Well you could use a hex editor and search for free space yourself, that way you're never wrong. I do that.
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              #26285    
            Old August 23rd, 2013 (8:39 AM).
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              Quote:
              Originally Posted by gogojjtech View Post
              Well you could use a hex editor and search for free space yourself, that way you're never wrong. I do that.
              Could I also use a FSF? instead of the one in NSE? and search for the bytes? Im not too skilled with using my hex editor yet. How many bytes would I search for if im doing that? is it 8 ofr each frame?
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                #26286    
              Old August 23rd, 2013 (8:40 AM).
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              No, just look for a bunch of FFs. Like about 400 bytes worth, even though a frame is only like 200. Just be sure it's after 720000 in FR and Ruby, and F00000 in emerald.
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                #26287    
              Old August 23rd, 2013 (8:44 AM).
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                Quote:
                Originally Posted by gogojjtech View Post
                No, just look for a bunch of FFs. Like about 400 bytes worth, even though a frame is only like 200. Just be sure it's after 720000 in FR and Ruby, and F00000 in emerald.
                So, open FSF, needed bytes: 400, search from offset 720000? Then do that for every frame?
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                  #26288    
                Old August 23rd, 2013 (8:45 AM).
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                Yeah, or in a hex editor. either way, you're searching for FFs. and yeah, every frame since you need a new offset for each.
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                  #26289    
                Old August 23rd, 2013 (8:54 AM).
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  Yeah, or in a hex editor. either way, you're searching for FFs. and yeah, every frame since you need a new offset for each.
                  Finally...got it to work. Thanks so much. You too KarateKid. I can finally move forward now haha.
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                    #26290    
                  Old August 23rd, 2013 (9:24 AM). Edited August 23rd, 2013 by GoGoJJTech.
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                  Now I myself have a question. How could I check if the player is on a bike?
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                    #26291    
                  Old August 23rd, 2013 (1:00 PM).
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                    I hate to re-post, but it seems as if my post was unnoticed. I know there was another question being answered while I asked. I was just hoping if anyone had an answer for it? Arabic/Pashto/Persion Farsi font in Pokemon Fire Red? Anyway to do it?
                      #26292    
                    Old August 23rd, 2013 (1:08 PM).
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                    Quote:
                    Originally Posted by Jamlpr View Post
                    I hate to re-post, but it seems as if my post was unnoticed. I know there was another question being answered while I asked. I was just hoping if anyone had an answer for it? Arabic/Pashto/Persion Farsi font in Pokemon Fire Red? Anyway to do it?
                    I don't think so. There are other languages of gen 3 ROMs, but it's advised to stay in U.S versions. To make your own Font, you might need to ask others who know how.
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                      #26293    
                    Old August 23rd, 2013 (3:27 PM).
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                      Hello,

                      What hex values would I need to change to make the charcoal, mystic water, twistedspoon etc from 10% boost to 20%, like in Gen IV? Thanks a lot!
                        #26294    
                      Old August 23rd, 2013 (6:15 PM).
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        Now I myself have a question. How could I check if the player is on a bike?
                        This is in the walkrun states, which is at 0x2037078. I think it is +1 for bike. See how that byte changes in the memory viewer.
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                          #26295    
                        Old August 23rd, 2013 (6:36 PM).
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                          I'm new here so please dont brutalize me if I do something wrong ._.


                          Okay, I'm ROM hacking for the first time, Pokemon FireRed. I cant post my links to the pics of the problem because apparently I cant post links until I've posted 15 times :l So I will try to make the problem as clear as possible using words.

                          Basically, in the intro with OAK, I am replacing the sprites for both the male trainer and the rival.

                          I get the into the game fine, all is good, they look nice and pretty and all looks right.

                          That is, BEFORE I name them.

                          My male trainers problem is a small one, he looks fine, but again, once I name him (custom name, he stays looking fine if I choose a preset name, not giving the screen the opportunity to do the black transition) his colors change. His shirt is fine, his pants, hair, headband, all fine. MOST of his skin is fine as well, but the dark shading on the skin changes to a...dark green color. Again, this is ONLY if I go to the "name your character" screen. I just ignored this and changed the text so oak says "you seem sick" to just play off the glitch.

                          The rivals is MUCH worse. Exact same as above, but...all of the skin changes to blood red. All of it, not just the dark shading. Only does it if I go to the naming screen, but this ones a little...hard to play off. "Oh your rival seems to be bleeding profusely from EVERYWHERE"

                          Yeah no...

                          If anyone has an answer as to how to fix this odd coloring problem it would be greatly appreciated... I'll try and go post 15 times so I can put up images of this weird issue..
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                            #26296    
                          Old August 23rd, 2013 (7:57 PM).
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                            How would one go about changing what HM's can be used depending on the badge you earned?
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                              #26297    
                            Old August 23rd, 2013 (8:11 PM).
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                              Quote:
                              Originally Posted by Henakuo View Post
                              I'm new here so please dont brutalize me if I do something wrong ._.


                              Okay, I'm ROM hacking for the first time, Pokemon FireRed. I cant post my links to the pics of the problem because apparently I cant post links until I've posted 15 times :l So I will try to make the problem as clear as possible using words.

                              Basically, in the intro with OAK, I am replacing the sprites for both the male trainer and the rival.

                              I get the into the game fine, all is good, they look nice and pretty and all looks right.

                              That is, BEFORE I name them.

                              My male trainers problem is a small one, he looks fine, but again, once I name him (custom name, he stays looking fine if I choose a preset name, not giving the screen the opportunity to do the black transition) his colors change. His shirt is fine, his pants, hair, headband, all fine. MOST of his skin is fine as well, but the dark shading on the skin changes to a...dark green color. Again, this is ONLY if I go to the "name your character" screen. I just ignored this and changed the text so oak says "you seem sick" to just play off the glitch.

                              The rivals is MUCH worse. Exact same as above, but...all of the skin changes to blood red. All of it, not just the dark shading. Only does it if I go to the naming screen, but this ones a little...hard to play off. "Oh your rival seems to be bleeding profusely from EVERYWHERE"

                              Yeah no...

                              If anyone has an answer as to how to fix this odd coloring problem it would be greatly appreciated... I'll try and go post 15 times so I can put up images of this weird issue..
                              I honestly have never heard of an issue like this before, but I will try my best to help you.

                              First off what I could recommend is to use JPANs hack applier, it makes it possible to create new OWs so you don't have to replace other ones.

                              This might be able to fix your issue with your rivals palette. Because instead of changing your rivals OW, you can just make a new OW and make that OW your rival.

                              As for the player, I would assume it would be something to do with ASM. Where the palette want's to stay at 0, and you have changed your palette to 3 or something like that.

                              The person I would ask about this issue would be karatekid552, i'm pretty sure he would understand exactly what is happening here and give you the direction to fix the problem.

                              However, I just HIGHLY recommend using JPANs hack applier for the rival, so you can make a brand new OW. For a guide to insert new OWs, use this.

                              http://www.pokecommunity.com/showthread.php?t=211535

                              and a link for the actual hack applier is here.

                              http://www.pokecommunity.com/showthread.php?t=194241
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                                #26298    
                              Old August 23rd, 2013 (8:23 PM). Edited August 23rd, 2013 by GoGoJJTech.
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                              Quote:
                              Originally Posted by Teh Blazer View Post
                              How would one go about changing what HM's can be used depending on the badge you earned?
                              You could search for the script for each move, and change the checkflag, or you could just set a different flag for each gym.

                              Quote:
                              Originally Posted by ArmoredGuns View Post
                              Hello,

                              What hex values would I need to change to make the charcoal, mystic water, twistedspoon etc from 10% boost to 20%, like in Gen IV? Thanks a lot!
                              Fourth gen hacking is not too popular yet, and only basic things are changable. You could try gen 3 since everything is already looked into.
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                                #26299    
                              Old August 23rd, 2013 (8:37 PM).
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                                Quote:
                                What hex values would I need to change to make the charcoal, mystic water, twistedspoon etc from 10% boost to 20%, like in Gen IV? Thanks a lot!
                                http://bulbapedia.bulbagarden.net/wiki/Item_data_structure_in_Generation_III

                                I forget which value it's documented as on here, but look for the one that's x0A for all the type-boosting hold items and change it to x14.
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                                  #26300    
                                Old August 23rd, 2013 (9:20 PM).
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                                  Quote:
                                  Originally Posted by awipe1 View Post
                                  I honestly have never heard of an issue like this before, but I will try my best to help you.

                                  First off what I could recommend is to use JPANs hack applier, it makes it possible to create new OWs so you don't have to replace other ones.

                                  This might be able to fix your issue with your rivals palette. Because instead of changing your rivals OW, you can just make a new OW and make that OW your rival.

                                  As for the player, I would assume it would be something to do with ASM. Where the palette want's to stay at 0, and you have changed your palette to 3 or something like that.

                                  The person I would ask about this issue would be karatekid552, i'm pretty sure he would understand exactly what is happening here and give you the direction to fix the problem.

                                  However, I just HIGHLY recommend using JPANs hack applier for the rival, so you can make a brand new OW. For a guide to insert new OWs, use this.

                                  http://www.pokecommunity.com/showthread.php?t=211535

                                  and a link for the actual hack applier is here.

                                  http://www.pokecommunity.com/showthread.php?t=194241
                                  Oh thank you very much for the resources! I'll give it a shot, if all decides to blow up in my face again you can expect to see my charred face up on the threads again x3
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