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  #1326    
Old August 12th, 2013 (6:29 PM). Edited August 12th, 2013 by Rayd12smitty.
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Rayd12smitty Rayd12smitty is offline
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    Quote:
    Originally Posted by Evil Arms View Post
    Looks pretty good. Also, while pointless, maybe a box with the time below the Day/Night/Morning?
    My original plan was to put the time, but I couldn't figure out how...XD Thanks though! If you know how I could do it, I'll change it to the time.

    Quote:
    Originally Posted by Saving Raven View Post
    I love it, Its very cool and like a real pause screen instead of the classic Pokemon style - Its very refreshing
    good work!
    Thanks man! I've always had one, it was just much simpler. Glad you like it
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      #1327    
    Old August 12th, 2013 (6:30 PM).
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      Quote:
      Originally Posted by Rayd12smitty View Post
      New menu system for my game! I thought it was time for an upgrade. Thanks to Carmaniac and Venom12 for help learning how to script and the original menu script they made and edited which helped me learn to make this.



      What do you think?

      Minor Edit: Added red outline to the selected menu option
      That looks pretty amazing. I am quite jealous.
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        #1328    
      Old August 12th, 2013 (6:36 PM). Edited August 12th, 2013 by Rayd12smitty.
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        Quote:
        Originally Posted by joeyhugg View Post
        That looks pretty amazing. I am quite jealous.
        Thanks! Took about 100 tries to get right but it was worth it

        Quick little update on my menu. Thanks LostSoulsDev/Carmaniac for help with the time thing.

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          #1329    
        Old August 14th, 2013 (3:15 AM).
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        Rayquaza. Rayquaza. is offline
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          It may be a video but there's no place else to put this so here is my starter selection sequence:

          Spoiler:


          No scripting involved!
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            #1330    
          Old August 14th, 2013 (5:03 AM).
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            Turtwig vs Mudkip.

            Why would you do that to me? The only way it could be was if you added Squirtle.
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              #1331    
            Old August 18th, 2013 (6:39 PM).
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              not much activity up here...

              I'll just leave this little gem here, thoughts? comments? good day
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                #1332    
              Old August 19th, 2013 (12:00 AM).
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                Quote:
                Originally Posted by Saving Raven View Post
                not much activity up here...

                I'll just leave this little gem here, thoughts? comments? good day
                My only though is, unfortunately, the fact that you've mixed the 1x and 2x styles of spriting again.
                The Item-Icon is too High Res. Either make the whole game high-res or the whole game low-res. It does not look good to mix.

                Otherwise, it's a nice idea, but why not make your own outfits, rather than having the original ones? Makes for a much cooler feature!
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                  #1333    
                Old August 19th, 2013 (7:52 AM).
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                  Quote:
                  Originally Posted by tImE View Post
                  My only though is, unfortunately, the fact that you've mixed the 1x and 2x styles of spriting again.
                  The Item-Icon is too High Res. Either make the whole game high-res or the whole game low-res. It does not look good to mix.

                  Otherwise, it's a nice idea, but why not make your own outfits, rather than having the original ones? Makes for a much cooler feature!
                  well I guess I'll see about making it low res, it just looks terrible that way
                  and so far I've added 2 standard custom ones, and then 3 of my favorite ones - I plan on adding more, but I'm not really sure what to add or create - thanks for the thought though
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                    #1334    
                  Old August 19th, 2013 (1:39 PM).
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                  DarkDoom3000 DarkDoom3000 is offline
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                    Quote:
                    Originally Posted by Saving Raven View Post
                    well I guess I'll see about making it low res, it just looks terrible that way
                    and so far I've added 2 standard custom ones, and then 3 of my favorite ones - I plan on adding more, but I'm not really sure what to add or create - thanks for the thought though
                    I have to agree with tImE- Having different resolution pictures next to each other makes it look very jarring. Keep the resolution constant. it makes it look more polished and professional.
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                      #1335    
                    Old August 19th, 2013 (1:45 PM).
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                      Quote:
                      Originally Posted by DarkDoom3000 View Post
                      I have to agree with tImE- Having different resolution pictures next to each other makes it look very jarring. Keep the resolution constant. it makes it look more polished and professional.
                      that makes sense, but instead of showing the icon I decided to make it show the player wearing the outfit, so you can tell what it looks like without having to exit the bag menu and then go back if you dont like it
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                        #1336    
                      Old August 22nd, 2013 (3:09 PM).
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                      Here is the title screen of my new game, with a logo done by the fantastic Master-Pixel on Deviantart!

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                        #1337    
                      Old August 22nd, 2013 (3:14 PM).
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                      Logo looks incredibly out of place. It lacks any remotely similar jagged edges as the rest of the title screen has...
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                        #1338    
                      Old August 23rd, 2013 (10:26 AM).
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                        I'm lovin that menu! It looks really nice! Only problem is, the text on the four icons on the right seem to be high definition, which looks out of place.
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                          #1339    
                        Old August 23rd, 2013 (10:29 AM).
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                          Quote:
                          Originally Posted by Rickyboy View Post
                          Hey guys. Under the cover of darkness Pokemon Imperial Sky is still being worked on. I finished multiple menus and stuff already, but here's one I've worked on for so long I'm not sure if it's good or not...



                          Please critique anything, colors, placement, etc. It's pretty much the most important menu in the game, so I want to make sure it looks appealing. Just don't mention the placement of the pokemon's names, I want to see if I can't get those to read diagonally with the purple boxes.
                          I love your design, its so simple, and yet so perfect - using this model it makes adding the "call" feature for shadow pokemon much easier - regardless, how does it show the player? will it just show the ball throwing animation? as it seems to be so low to the ground it seems wrong to have the traditional player back shot throwing the pokeball in such a manner

                          a question though is where will the "shiny star" (the icon for shiny pokemon) appear? on the purple area of the box? or somewhere else

                          the whole design is just so appealing, I love it and how it looks, its just great - a fantastic turn from the traditional rectangle boxes

                          as for the scenery, it's great and gives me high hopes for the other backdrops
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                            #1340    
                          Old August 23rd, 2013 (11:24 AM).
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                          I went back and changed the logo so it would be in the more tradition style. As always, I absolutely NEED feedback.

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                            #1341    
                          Old August 24th, 2013 (2:37 PM).
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                          carmaniac carmaniac is offline
                          Where the pickle surprise at?
                             
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                            Got some work done on my game. So what I've added is events which change depending on time. When it's night you'll find that people will go home from outside and some new people may appear depending on the area. You'll also find houses which require you to knock the door or find you can't get in at all.
                            I've still got quite a bit of work to do yet, adding in a couple of people, changing the window skins and the day/night tones.
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                            My balls seem to be fine.
                              #1342    
                            Old August 24th, 2013 (5:47 PM).
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                              Quote:
                              Originally Posted by carmaniac View Post
                              Got some work done on my game. So what I've added is events which change depending on time. When it's night you'll find that people will go home from outside and some new people may appear depending on the area. You'll also find houses which require you to knock the door or find you can't get in at all.
                              I've still got quite a bit of work to do yet, adding in a couple of people, changing the window skins and the day/night tones.
                              That's really interesting; when you say people go home do you mean they actually travel back to their house? Or just that at night they are found inside, and during the day they are outside, but you won't actually see them walk to or from their home?
                                #1343    
                              Old August 31st, 2013 (4:30 PM).
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                                Not a pokemon screenshot, just something i'm using to familiarise myself with vx ace
                                Attached Thumbnails
                                Elder Thorn.png‎  
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                                A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                                  #1344    
                                Old September 1st, 2013 (6:48 AM).
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                                  Quote:
                                  Originally Posted by desbrina View Post
                                  Not a pokemon screenshot, just something i'm using to familiarise myself with vx ace
                                  You're using water tile wrong. The tile that you are using is to make rivers/lakes have depth. Ypou should try to combine normal water tile with this to create prettier water.
                                  Here's a link to tutorial which shows what I mean.
                                    #1345    
                                  Old September 1st, 2013 (10:12 AM).
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                                    ok, this is the same but with the other water tile

                                    Click image for larger version

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                                    A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                                      #1346    
                                    Old September 3rd, 2013 (2:19 AM).
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                                      @Rayd12smitty: That's an excellent menu, I like it a lot. Good job man!
                                      @Saving Raven: Never seen that before, it's a good idea, but I would make just clothes, because changing a player outfit completely seems too strange.
                                      @carmaniac: Nice idea, adding new HM's makes the game have more options like that you're showing. Also, I liked the mapping, but adding a fog will make it look better.
                                      @Rickyboy: That's absolutely amazing! I love this new battle scene.

                                      I'll post some images soon
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                                        #1347    
                                      Old September 10th, 2013 (10:06 AM).
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                                      I've been working on a 3D wrapper for XP again, this is the results of it currently
                                        #1348    
                                      Old September 10th, 2013 (11:10 AM).
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                                        Quote:
                                        Originally Posted by hansiec View Post
                                        Attachment 69576


                                        I've been working on a 3D wrapper for XP again, this is the results of it currently
                                        How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
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                                          #1349    
                                        Old September 10th, 2013 (11:28 AM).
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                                        Quote:
                                        Originally Posted by zingzags View Post
                                        How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
                                        Explain by resource wise? I'm assuming you either mean what does it require to run (it uses Irrlicht, OpenGL, and my own wrapper), or how much system resources (which is not really to heavy)

                                        It should work in essentials without any custom port (or at this stage before I do some serious modifications to it)
                                          #1350    
                                        Old September 23rd, 2013 (4:44 AM).
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                                        Aamelo Aamelo is offline
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                                          Some Very Early Screenshots from something I am working on.

                                          NOTE: Everything on these Screens is still a HEAVY Work in Progress and the content you see might not be the final content. Sprites, Environments and Events might change from these screens into the Final Product! For Instance, the Hero Sprite in these sprites is not the final one.

                                          After a while here is finally a first batch of Screenshots from my work in progress Pokémon Fan Game - Pokémon: Dawn of Souls, as previsourly stated, these are still a very work in progress and they are not even close to what the first version of the project to be released is going to be - something that may still take a very good hand of months to happen.


                                          Here is a list by screens:
                                          First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
                                          Second Screen - Lumitron Town - "The White Town of Beauty" where you speak to a lady outside the laboratory that quickly tells you that Professor Pamila (Name most likely subject to change) is always a busy man. (Image contains a few errors that will be fixed)
                                          Third Screen - Part of Route 601, with a PlaceHolder Youngester that isn't still programmed in.
                                          Fourth Screen - A Work in Progress Battle Screen as well, with actual backgrounds.
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