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  #901    
Old August 5th, 2013 (5:39 PM).
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BourbonWhiskey BourbonWhiskey is offline
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    Thank you very much. Truly, this is an informative thread. A real gem especially for beginners like me. I hope I will be able to put my dream hack game into completion soon.
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      #902    
    Old August 21st, 2013 (4:51 AM).
    freddy f1shf1nger's Avatar
    freddy f1shf1nger freddy f1shf1nger is offline
       
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      This tutorial has been pretty helpful and has gotten me through some things which were tricky thanks.
      However I am yet to get a working give egg script and was wondering whether this could be clarified?
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        #903    
      Old August 21st, 2013 (7:26 PM). Edited August 28th, 2013 by Orifiel.
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      Orifiel Orifiel is offline
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        HELP! My script won't work when I step in the script green one.
        nothing happens, I set the var number into 4050 and unknown to 300?
        It works once, why doesn't it work again?!

        Here's my script
        Spoiler:
        '---------------
        #org 0x8004A9
        if 0x1 goto 0x8800535
        checkflag 0x8CE
        msgbox 0x8800559 MSG_NORMAL '"[red_rs]Prof.Birch: That's indeed ..."
        applymovement 0x1 0x8800538
        applymovement 0x2 0x880053C
        waitmovement 0x0
        msgbox 0x880058A MSG_NORMAL '"Oh! [red_rs][player]! Why don't yo..."
        applymovement MOVE_PLAYER 0x880053F
        waitmovement 0x0
        applymovement 0x1 0x8800544
        applymovement 0x2 0x8800547
        waitmovement 0x0
        msgbox 0x88005BC MSG_NORMAL '"So I was saying..\pThat white drag..."
        applymovement 0x2 0x880054A
        waitmovement 0x0
        hidesprite 0x2
        msgbox 0x880078E MSG_NORMAL '"So, [player]! Your father told me\..."
        setdooropened 0x1F 0x24
        applymovement 0x1 0x8800553
        waitmovement 0x0
        hidesprite 0x1
        applymovement MOVE_PLAYER 0x8800556
        waitmovement 0x0
        warp 0x1 0x4 0xFF 0x7 0xC
        setflag 0x8CE
        release
        end

        '---------------
        #org 0x800535
        release
        end


        '---------
        ' Strings
        '---------
        #org 0x800559
        = [red_rs]Prof.Birch: That's indeed correct, [red_rs]Hope.

        #org 0x80058A
        = Oh! [red_rs][player]! Why don't you come\nhere and join us.

        #org 0x8005BC
        = So I was saying..\pThat white dragon that set this\nregion in fire was Reshiram.\lI've been seeing it many times.\pAnyone who tries the ceremony with it\nReshiram will come out in rage.\p[red_rs]Hope: I see, Thank you professor.\nI'll be going now, a journey far away.\p[red_rs]Prof.Birch: You be careful now [red_rs]hope, I've been\nhearing a group of bad people are\lup to now good as always.\p[red_rs]Hope: No worries, I'm strong enough to\nprotect my self from those guys.\lSee ya, Professor.

        #org 0x80078E
        = So, [player]! Your father told me\nthat he left you a POKèMON, right?\pWell then, why don't you come inside\nand let me have a word with you.


        '-----------
        ' Movements
        '-----------
        #org 0x800538
        #raw 0x2 'Face Left
        #raw 0x56 'Exclamation Mark (!)
        #raw 0xFE 'End of Movements

        #org 0x80053C
        #raw 0x2 'Face Left
        #raw 0xFE 'End of Movements

        #org 0x80053F
        #raw 0xB 'Step Right (Normal)
        #raw 0xB 'Step Right (Normal)
        #raw 0x9 'Step Up (Normal)
        #raw 0xFE 'End of Movements

        #org 0x800544
        #raw 0x0 'Face Down
        #raw 0xFE 'End of Movements

        #org 0x800547
        #raw 0x1 'Face Up
        #raw 0xFE 'End of Movements

        #org 0x80054A
        #raw 0x8 'Step Down (Normal)
        #raw 0xA 'Step Left (Normal)
        #raw 0xA 'Step Left (Normal)
        #raw 0xA 'Step Left (Normal)
        #raw 0xA 'Step Left (Normal)
        #raw 0xA 'Step Left (Normal)
        #raw 0xA 'Step Left (Normal)
        #raw 0xFE 'End of Movements

        #org 0x800553
        #raw 0x1 'Face Up
        #raw 0xFE 'End of Movements

        #org 0x800556
        #raw 0x9 'Step Up (Normal)
        #raw 0xFE 'End of Movements


        EDIT: I figured it out. So, whatever.
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          #904    
        Old August 21st, 2013 (11:31 PM).
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          Can you fix the Yes and No Script?
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            #905    
          Old August 24th, 2013 (11:08 AM). Edited August 24th, 2013 by psynox.
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          psynox psynox is offline
             
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            Hey guys. so i understand all of this and stuff and watched a bunch of videos im almost 100% sure im during it right but i get nothing or a box with jiburish,and i cant get out the convo to help plz ???

            windows 7
            XSE v1.0.0
            advanceMapv1.95
            Attached Images
            File Type: png help!.PNG‎ (20.7 KB, 8 views) (Save to Dropbox)
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              #906    
            Old August 24th, 2013 (11:18 AM).
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              hay guys this is what i get and i used the basic one you wrote to see if i was doing something wrong
              Attached Images
              File Type: png help2.PNG‎ (83.6 KB, 12 views) (Save to Dropbox)
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                #907    
              Old August 24th, 2013 (11:55 PM).
              Satoshi Ookami's Avatar
              Satoshi Ookami Satoshi Ookami is offline
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              For some reason it's in braille writing... don't you have some "braille" command there?
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                #908    
              Old August 25th, 2013 (2:08 AM).
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              Rezordaxx Rezordaxx is offline
              Asks many questions!
                 
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                This is a usefull tutorial
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                  #909    
                Old August 29th, 2013 (1:57 PM).
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                Koolmaqe Koolmaqe is offline
                   
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                  Is 1.1.1 Available anywhere? I can't find a working link.. I have 1.0.0....

                  Any tips appreciated
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                    #910    
                  Old August 29th, 2013 (6:32 PM). Edited August 29th, 2013 by destinedjagold.
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                  destinedjagold destinedjagold is offline
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                  Quote:
                  Originally Posted by Koolmaqe View Post
                  Is 1.1.1 Available anywhere? I can't find a working link.. I have 1.0.0....

                  Any tips appreciated
                  Here's the thread to the latest XSE.

                  Or just click here to download it directly.

                  edit...
                  ...or you can click the download link on my signature~
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                    #911    
                  Old August 29th, 2013 (8:41 PM). Edited August 29th, 2013 by GoGoJJTech.
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                  GoGoJJTech GoGoJJTech is offline
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                  Quote:
                  Originally Posted by psynox View Post
                  hay guys this is what i get and i used the basic one you wrote to see if i was doing something wrong
                  That may be similar to the "Qaf Qaf" message, where it shows endless qaf's. You sure you have free space? Plus you should ask in the simple questions thread so you get help. You're lucky I just happened to read this :D

                  Quote:
                  Originally Posted by psynox View Post
                  Hey guys. so i understand all of this and stuff and watched a bunch of videos im almost 100% sure im during it right but i get nothing or a box with jiburish,and i cant get out the convo to help plz ???

                  windows 7
                  XSE v1.0.0
                  advanceMapv1.95
                  1: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
                  2: That's old XSE. The newest is in gamer2020's toolbox.
                  3: For #dynamic use an offset after 800000 since gamefreak does not use that area. The area you chose is HIGHLY unstable as the main code goes there.

                  EVERYONE, I RECOMMEND ASKING QUESTIONS IN SIMPLE QUESTIONS THREAD OR SCRIPT HELP THREAD SINCE IT'S RARE FOR PEOPLE TO COME HERE TO HELP YOU.
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                    #912    
                  Old August 30th, 2013 (2:24 PM). Edited August 31st, 2013 by giradialkia.
                  dunning2012 dunning2012 is offline
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                    Hi, I'm using JPAN's patch and I'm using XSE 1.1.1

                    Is there a way to use a script to check the time on your computer. Basically to make a script which will say a door is locked at a certain time of the day.
                    I've read JPAN's notes about Timer Specials but I don't think it would work with this.
                    I'm also applied DNS to the game so there is day and night on the game which links to the time on my computer.

                    Cheers
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                      #913    
                    Old September 1st, 2013 (5:32 AM).
                    JosefigGaming's Avatar
                    JosefigGaming JosefigGaming is offline
                       
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                      Here's my script:

                      #dynamic 0x800882

                      #org @start
                      lock
                      applymovement 0xFF @move
                      waitmovement 0x0
                      release
                      end

                      #org @move
                      #raw 0x12


                      In advance map, on the Unknown space, there is only space for two numbers, so i typed 300 on the other unknown, the one with 4 digits.
                      Var number :4050

                      When I step in the tile I take one step left (as supposed) and then I freeze
                      Please help me!
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                        #914    
                      Old September 1st, 2013 (6:31 PM).
                      destinedjagold's Avatar
                      destinedjagold destinedjagold is offline
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                      Quote:
                      Originally Posted by JosefigGaming View Post
                      Here's my script:

                      #dynamic 0x800882

                      #org @start
                      lock
                      applymovement 0xFF @move
                      waitmovement 0x0
                      release
                      end

                      #org @move
                      #raw 0x12 0xFE


                      In advance map, on the Unknown space, there is only space for two numbers, so i typed 300 on the other unknown, the one with 4 digits.
                      Var number :4050

                      When I step in the tile I take one step left (as supposed) and then I freeze
                      Please help me!
                      Always end your movement scripts with 0xFE.
                      Also, next time, wrap your scripts in Spoiler or Code tags. :3
                      HTML Code:
                      [CODE]-insert script here-[/CODE]
                      HTML Code:
                      [SPOILER]-insert script here-[/SPOILER]
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                        #915    
                      Old September 2nd, 2013 (7:11 AM).
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                      JosefigGaming JosefigGaming is offline
                         
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                        Quote:
                        Originally Posted by destinedjagold View Post
                        Always end your movement scripts with 0xFE.
                        Also, next time, wrap your scripts in Spoiler or Code tags. :3
                        HTML Code:
                        [CODE]-insert script here-[/CODE]
                        HTML Code:
                        [SPOILER]-insert script here-[/SPOILER]
                        Thank you
                        Your the men!
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                          #916    
                        Old September 9th, 2013 (3:08 PM).
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                        JosefigGaming JosefigGaming is offline
                           
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                          Hello.
                          So I have this very odd "glitch".
                          Whenever I change ANYTHING, but ANYTHING in my ROM (Fire Red), when you open the menu the blue bar at the bottom gets glitchy.
                          Is it possibly because my ROM is not clean (Ithink thats the term)?
                          Maybe its my computer?
                          Do you have no idea why it happens?
                          Well anyways, I hope I can get my answer, and I hope I'm not breaking any rule by saying this (if I am, please do advice), but if the problem is having a clean rom, could you pm me a link of a clean ROM?
                          Thank you for your time

                          P.S.: I use XSE
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                            #917    
                          Old September 9th, 2013 (11:40 PM).
                          Satoshi Ookami's Avatar
                          Satoshi Ookami Satoshi Ookami is offline
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                          I believe it glitches up everytime. You need to repoint the graphics.
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                            #918    
                          Old October 13th, 2013 (7:47 PM).
                          AntiRellik1's Avatar
                          AntiRellik1 AntiRellik1 is offline
                             
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                            I read the whole tutorial but i'm not sure if anyone has covered any of what i'm about to ask in these 37 pages of posts...

                            1) Is there any specific way to control what HM move is enabled or disabled outside battles? or are those functions integrated with the badge flags?
                            For example, I'd like to enable Surf or Cut without getting a badge using a simple script or after a normal trainer battle. Is it possible?

                            2) I take it trainerbattle 0x1 is a gym leader battle, is this correct?
                            If so, is there any way to control what sprite will be shown and the name of the Leader? or do I just modify the text name and the sprite and use any gym leader ID already in the game?

                            3) Is it possible to select what music will be played during a specific trainer battle? For example, if I want the 8th Gym Leader to use the E4 Champion music... or use a different song for each Leader.
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                              #919    
                            Old October 13th, 2013 (8:50 PM).
                            destinedjagold's Avatar
                            destinedjagold destinedjagold is offline
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                            Quote:
                            Originally Posted by AntiRellik1 View Post
                            I read the whole tutorial but i'm not sure if anyone has covered any of what i'm about to ask in these 37 pages of posts...

                            1) Is there any specific way to control what HM move is enabled or disabled outside battles? or are those functions integrated with the badge flags?
                            For example, I'd like to enable Surf or Cut without getting a badge using a simple script or after a normal trainer battle. Is it possible?

                            2) I take it trainerbattle 0x1 is a gym leader battle, is this correct?
                            If so, is there any way to control what sprite will be shown and the name of the Leader? or do I just modify the text name and the sprite and use any gym leader ID already in the game?

                            3) Is it possible to select what music will be played during a specific trainer battle? For example, if I want the 8th Gym Leader to use the E4 Champion music... or use a different song for each Leader.
                            1. For the CUTable trees, you can open their script with XSE and remove the checkflag command. For Surf, well, you'll have to locate the entire script. I dunno how though. Best ask in the Simple Questions Thread.

                            2. Use a Trainer Editing Tool, like Advance Trainer.

                            3. This tutorial will do that job for you.
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                              #920    
                            Old October 14th, 2013 (4:34 PM).
                            AntiRellik1's Avatar
                            AntiRellik1 AntiRellik1 is offline
                               
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                              Quote:
                              Originally Posted by destinedjagold View Post
                              1. For the CUTable trees, you can open their script with XSE and remove the checkflag command. For Surf, well, you'll have to locate the entire script. I dunno how though. Best ask in the Simple Questions Thread.

                              2. Use a Trainer Editing Tool, like Advance Trainer.

                              3. This tutorial will do that job for you.
                              Thanks a lot! Hopefully, the surf thing won't be too much of a mess.
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                                #921    
                              Old October 26th, 2013 (3:23 AM).
                              Eren Jaeger's Avatar
                              Eren Jaeger Eren Jaeger is offline
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                                Hi guys, I've made a very, very long script.
                                But after I compiled it and add it on my game. When I tried to run my game, it's just all white. What should I DO?!
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                                  #922    
                                Old October 26th, 2013 (5:12 AM).
                                Satoshi Ookami's Avatar
                                Satoshi Ookami Satoshi Ookami is offline
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                                Quote:
                                Originally Posted by kaedearagaki View Post
                                Hi guys, I've made a very, very long script.
                                But after I compiled it and add it on my game. When I tried to run my game, it's just all white. What should I DO?!
                                You did something reeeeeally wrong... you should return to your back up... :/
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                                  #923    
                                Old December 9th, 2013 (4:30 PM).
                                Aeolus Gaming Aeolus Gaming is offline
                                   
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                                  I am working on a starter Pokemon script, and it works (Just receiving a Pokemon from someone). However, after I have received the Pokemon, there is no Pokemon menu on the Start Menu. Do I have to set a variable or something? I tried to find it in the Pokeball script in Oak's lab, but it was too big.

                                  P.S. I hope I have the right thread for this question.
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                                    #924    
                                  Old December 10th, 2013 (6:42 AM).
                                  Satoshi Ookami's Avatar
                                  Satoshi Ookami Satoshi Ookami is offline
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                                  Quote:
                                  Originally Posted by Aeolus Gaming View Post
                                  I am working on a starter Pokemon script, and it works (Just receiving a Pokemon from someone). However, after I have received the Pokemon, there is no Pokemon menu on the Start Menu. Do I have to set a variable or something? I tried to find it in the Pokeball script in Oak's lab, but it was too big.

                                  P.S. I hope I have the right thread for this question.
                                  You need to put special 0x??? depending on which ROM you are using.
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                                    #925    
                                  Old December 11th, 2013 (4:26 AM).
                                  Gundamstarshooter Gundamstarshooter is offline
                                     
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                                    I am having a problem that when searching the posts I have not seen anyone else have but I could have missed it so I will ask. I have a basic message script for Fire Red but when I tested it the person becomes a potion goes into my bag and vanishes. The moment I walk away the person reappears and if I click to talk to them the same thing happens again. I have deleted and redone this several times but I get this same result so I do not know what I am doing wrong. I used the newest XSE and advance map. This is the script. Also is there a way to edit the script without looking for a new free space offset? Thank you in advance

                                    //---------------
                                    #org 0x800000
                                    lock
                                    faceplayer
                                    msgbox 0x880000D MSG_NORMAL //"Hey there.\pYou should go to the\n..."
                                    release
                                    end


                                    //---------
                                    // Strings
                                    //---------
                                    #org 0x80000D
                                    = Hey there.\pYou should go to the\nBATTLE SCHOOL
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