Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.

TrollandToad.com
Reply
 
Thread Tools
  #1    
Old May 8th, 2013 (4:06 PM).
FL's Avatar
FL FL is offline
Pokémon Island Creator
     
    Join Date: Sep 2010
    Gender: Male
    Posts: 1,719
    Map, Phone and Jukebox aren't enough features for you? Let's add more!

    In Pokégear script section, after line '@cmdJukebox=-1' add '@cmdSomething=-1', after line 'commands[@cmdJukebox=commands.length]=_INTL("Jukebox")' add 'commands[@cmdSomething=commands.length]=_INTL("Something")'. Before the last line 'return', add the scene call in a 'if' statement with the command index, something like:

    Code:
          if @cmdSomething>=0 && @sprites["command_window"][email protected]
            pbPlayDecisionSE()
            pbFadeOutIn(99999) {
               scene=SomethingScene.new
               screen=Something.new(scene)
               screen.pbStartScreen
            }
          end
    Change all the "Something" for something (lol) like DayCareChecker (works with this script if you use 'screen.startScreen' instead of 'screen.pbStartScreen' in the scene call). You can put a icon if you match the name, like the pokégear icons in Graphics/Pictures folder.
    __________________
    Reply With Quote

    Relevant Advertising!

      #2    
    Old May 8th, 2013 (6:41 PM).
    Tayuya of the Sound Four's Avatar
    Tayuya of the Sound Four Tayuya of the Sound Four is offline
       
      Join Date: Jan 2013
      Gender: Female
      Posts: 31
      Thanks n_n Say if I wanted to make a sort of, mail/email system, how would that work? I know how to make scenes, just not how to populate them
      Reply With Quote
        #3    
      Old May 11th, 2013 (2:54 PM).
      FL's Avatar
      FL FL is offline
      Pokémon Island Creator
         
        Join Date: Sep 2010
        Gender: Male
        Posts: 1,719
        Quote:
        Originally Posted by Tayuya of the Sound Four View Post
        Thanks n_n Say if I wanted to make a sort of, mail/email system, how would that work? I know how to make scenes, just not how to populate them
        Use a selection for choosing the values in a list, I suggest something like Kernel.pbMessage("Choose something",["choice 1","choice 2","choice 3","Cancel",3)

        For showing a text (you need to define the background IMAGEPATH):

        Code:
         def pbStartScene
            @sprites={} 
            @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
            @viewport.z=99999
            @sprites["background"]=IconSprite.new(0,0,@viewport)
            @sprites["background"].setBitmap(IMAGEPATH)
            @sprites["background"].x=([email protected]["background"].bitmap.width)/2
            @sprites["background"].y=([email protected]["background"].bitmap.height)/2
            @sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
            pbSetSystemFont(@sprites["overlay"].bitmap)
            [email protected]["overlay"].bitmap
            overlay.clear 
            marginLeft=32
            marginRight=32
            baseColor=Color.new(72,72,72)
            shadowColor=Color.new(160,160,160)
            textPositions=["Title goes here",Graphics.width/2,0,2,baseColor,shadowColor]]
            pbDrawTextPositions(overlay,textPositions)
            text = "text text text text text text text text text text text text text text text"
            drawTextEx(overlay,marginLeft,64,Graphics.width-marginLeft-marginRight,8,
                text,baseColor,shadowColor)
            pbFadeInAndShow(@sprites) { update }
          end
        Look at my diploma tutorial for a better example.
        __________________
        Reply With Quote
          #4    
        Old August 16th, 2013 (2:42 AM).
        bartyboy6's Avatar
        bartyboy6 bartyboy6 is offline
           
          Join Date: Sep 2010
          Gender: Male
          Posts: 58
          small question: I want the pokedex to be on the pokegear instead of in the menu screen along with a pokemon storage check (you can't move your pokemon from there but merely check their summary)
          Reply With Quote
            #5    
          Old August 18th, 2013 (8:07 AM). Edited August 9th, 2014 by FL.
          FL's Avatar
          FL FL is offline
          Pokémon Island Creator
             
            Join Date: Sep 2010
            Gender: Male
            Posts: 1,719
            Quote:
            Originally Posted by bartyboy6 View Post
            small question: I want the pokedex to be on the pokegear instead of in the menu screen along with a pokemon storage check (you can't move your pokemon from there but merely check their summary)
            Simply do the tutorial and for the last part (of each one) do something like:

            Code:
                  if @cmdPokedex>=0 && @sprites["command_window"][email protected] # I copied for menu script
                    pbPlayDecisionSE()
                    if DEXDEPENDSONLOCATION
                      pbFadeOutIn(99999) {
                         scene=PokemonPokedexScene.new
                         screen=PokemonPokedex.new(scene)
                         screen.pbStartScreen
                      }
                    else
                      if $PokemonGlobal.pokedexViable.length==1
                        $PokemonGlobal.pokedexDex=$PokemonGlobal.pokedexViable[0]
                        $PokemonGlobal.pokedexDex=-1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
                        pbFadeOutIn(99999) {
                           scene=PokemonPokedexScene.new
                           screen=PokemonPokedex.new(scene)
                           screen.pbStartScreen
                        }
                      else
                        $scene = Scene_PokedexMenu.new # Changed
                      end
                    end
                  end
                  if @cmdStorage>=0 && @sprites["command_window"][email protected]
                    pbFadeOutIn(99999){
                      scene=PokemonStorageScene.new
                      screen=PokemonStorageScreen.new(scene,$PokemonStorage,false) # 3 parameters
                      screen.pbStartScreen(2)
                    }
                  end
            In PokemonStorage, change the line 'def initialize(scene,storage)' to:

            Code:
              def initialize(scene,storage,actionsEnabled=true)
                @actionsEnabled = actionsEnabled

            Change the second 'command=pbShowCommands(helptext,commands)' to:

            Code:
                      actionsDisabled=[
                         _INTL("Move"),
                         _INTL("Store"),
                         _INTL("Withdraw"),
                         _INTL("Item"),
                         _INTL("Release")
                      ]
                      actionsDisabledPositions=[]
                      if [email protected]
                        count = commands.size
                        while(count>0) # Goes backward to memorize the positions
                          count-=1
                          if actionsDisabled.include?(commands[count])
                            actionsDisabledPositions.push(count)
                            commands.delete_at(count)
                          end  
                        end
                        actionsDisabledPositions.sort!
                      end
                      command=pbShowCommands(helptext,commands)
                      for position in actionsDisabledPositions
                        command+=1 if command>=position
                      end
            To make the back button in pokédex returns to PokéGear: In PokemonPokedex change every 'Scene_Map.new' to 'Scene_Pokegear.new'
            __________________
            Reply With Quote
              #6    
            Old August 23rd, 2013 (6:42 AM).
            linkthehero's Avatar
            linkthehero linkthehero is offline
               
              Join Date: Sep 2012
              Gender: Male
              Posts: 66
              thank you very much =) the day cary stuff works fine , but ice tried toput the voltorb flip in this event ,but i got this error ,when i end the voltorb flip scene

              Quote:
              ---------------------------
              Pokemon 1
              ---------------------------
              Exception: NoMethodError

              Message: undefined method `new' for nil:NilClass

              PokemonPokegear:178:in `update_command'

              PokemonPokegear:177:in `pbFadeOutIn'

              PokemonPokegear:177:in `update_command'

              PokemonPokegear:135:in `update'

              PokemonPokegear:116:in `main'

              PokemonPokegear:113:in `loop'

              PokemonPokegear:120:in `main'

              PokemonUtilities:991:in `pbLoadRpgxpScene'

              PokemonPauseMenu:147:in `pbStartPokemonMenu'

              PokemonPauseMenu:142:in `loop'



              This exception was logged in

              C:\Users\Salem\Saved Games/Pokemon 1/errorlog.txt.

              Press Ctrl+C to copy this message to the clipboard.
              ---------------------------
              OK
              ---------------------------
              Reply With Quote
                #7    
              Old August 27th, 2013 (9:04 AM).
              FL's Avatar
              FL FL is offline
              Pokémon Island Creator
                 
                Join Date: Sep 2010
                Gender: Male
                Posts: 1,719
                Quote:
                Originally Posted by linkthehero View Post
                thank you very much =) the day cary stuff works fine , but ice tried toput the voltorb flip in this event ,but i got this error ,when i end the voltorb flip scene
                I followed the instructions and manage it (I only used 'pbVoltorbFlip' after 'pbPlayDecisionSE()' in the last part). You probably done something wrong, try again.
                __________________
                Reply With Quote
                  #8    
                Old August 30th, 2013 (11:14 PM). Edited August 30th, 2013 by linkthehero.
                linkthehero's Avatar
                linkthehero linkthehero is offline
                   
                  Join Date: Sep 2012
                  Gender: Male
                  Posts: 66
                  sorry but i god some problems to fix it.please help me
                  Quote:
                  class PokegearButton < SpriteWrapper
                  attr_reader :index
                  attr_reader :name
                  attr_accessor :selected

                  def initialize(x,y,name="",index=0,viewport=nil)
                  super(viewport)
                  @index=index
                  @name=name
                  @selected=false
                  fembutton=pbResolveBitmap(sprintf("Graphics/Pictures/pokegearButtonf"))
                  if $Trainer.gender==1 && fembutton
                  @button=AnimatedBitmap.new("Graphics/Pictures/pokegearButtonf")
                  else
                  @button=AnimatedBitmap.new("Graphics/Pictures/pokegearButton")
                  end
                  @contents=BitmapWrapper.new(@button.width,@button.height)
                  [email protected]
                  self.x=x
                  self.y=y
                  update
                  end

                  def dispose
                  @button.dispose
                  @contents.dispose
                  super
                  end

                  def refresh
                  self.bitmap.clear
                  self.bitmap.blt(0,0,@button.bitmap,Rect.new(0,0,@button.width,@button.height))
                  pbSetSystemFont(self.bitmap)
                  textpos=[ # Name is written on both unselected and selected buttons
                  [@name,self.bitmap.width/2,10,2,Color.new(248,248,248),Color.new(40,40,40)],
                  [@name,self.bitmap.width/2,62,2,Color.new(248,248,248),Color.new(40,40,40)]
                  ]
                  pbDrawTextPositions(self.bitmap,textpos)
                  icon=sprintf("Graphics/Pictures/pokegear"[email protected])
                  imagepos=[ # Icon is put on both unselected and selected buttons
                  [icon,18,10,0,0,-1,-1],
                  [icon,18,62,0,0,-1,-1]
                  ]
                  pbDrawImagePositions(self.bitmap,imagepos)
                  end

                  def update
                  if self.selected
                  self.src_rect.set(0,self.bitmap.height/2,self.bitmap.width,self.bitmap.height/2)
                  else
                  self.src_rect.set(0,0,self.bitmap.width,self.bitmap.height/2)
                  end
                  refresh
                  super
                  end
                  end



                  #===============================================================================
                  # - Scene_Pokegear
                  #-------------------------------------------------------------------------------
                  # Modified By Harshboy
                  # Modified by Peter O.
                  # Also Modified By OblivionMew
                  # Overhauled by Maruno
                  #===============================================================================
                  class Scene_Pokegear
                  #-----------------------------------------------------------------------------
                  # initialize
                  #-----------------------------------------------------------------------------
                  def initialize(menu_index = 0)
                  @menu_index = menu_index
                  end
                  #-----------------------------------------------------------------------------
                  # main
                  #-----------------------------------------------------------------------------
                  def main
                  commands=[]
                  # OPTIONS - If you change these, you should also change update_command below.
                  @cmdMap=-1
                  @cmdPhone=-1
                  @cmdJukebox=-1
                  @cmdVoltorbFlip=-1
                  commands[@cmdMap=commands.length]=_INTL("Map")
                  commands[@cmdPhone=commands.length]=_INTL("Phone") if $PokemonGlobal.phoneNumbers &&
                  $PokemonGlobal.phoneNumbers.length>0
                  commands[@cmdJukebox=commands.length]=_INTL("Jukebox")
                  commands[@cmdPension=commands.length]=_INTL("Pensionschecker") if pbGet(102)
                  commands[@cmdVoltorbFlip=commands.length]=_INTL("VoltorbFlip")
                  @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
                  @viewport.z=99999
                  @button=AnimatedBitmap.new("Graphics/Pictures/pokegearButton")
                  @sprites={}
                  @sprites["background"] = IconSprite.new(0,0)
                  femback=pbResolveBitmap(sprintf("Graphics/Pictures/pokegearbgf"))
                  if $Trainer.gender==1 && femback
                  @sprites["background"].setBitmap("Graphics/Pictures/pokegearbgf")
                  else
                  @sprites["background"].setBitmap("Graphics/Pictures/pokegearbg")
                  end
                  @sprites["command_window"] = Window_CommandPokemon.new(commands,160)
                  @sprites["command_window"].index = @menu_index
                  @sprites["command_window"].x = Graphics.width
                  @sprites["command_window"].y = 0
                  for i in 0...commands.length
                  x=118
                  y=196 - (commands.length*24) + (i*48)
                  @sprites["button#{i}"]=PokegearButton.new(x,y,commands[i],i,@viewport)
                  @sprites["button#{i}"].selected=([email protected]["command_window"].index)
                  @sprites["button#{i}"].update
                  end
                  Graphics.transition
                  loop do
                  Graphics.update
                  Input.update
                  update
                  if $scene != self
                  break
                  end
                  end
                  Graphics.freeze
                  pbDisposeSpriteHash(@sprites)
                  end
                  #-----------------------------------------------------------------------------
                  # update the scene
                  #-----------------------------------------------------------------------------
                  def update
                  pbUpdateSpriteHash(@sprites)
                  for i in [email protected]["command_window"].commands.length
                  [email protected]["button#{i}"]
                  sprite.selected=([email protected]["command_window"].index) ? true : false
                  end
                  #update command window and the info if it's active
                  if @sprites["command_window"].active
                  update_command
                  return
                  end
                  end
                  #-----------------------------------------------------------------------------
                  # update the command window
                  #-----------------------------------------------------------------------------
                  def update_command
                  if Input.trigger?(Input::B)
                  pbPlayCancelSE()
                  $scene = Scene_Map.new
                  return
                  end
                  if Input.trigger?(Input::C)
                  if @cmdMap>=0 && @sprites["command_window"][email protected]
                  pbPlayDecisionSE()
                  pbFadeOutIn(99999) {
                  scene=PokemonRegionMapScene.new
                  screen=PokemonRegionMap.new(scene)
                  screen.pbStartScreen
                  }
                  end
                  if @cmdPhone>=0 && @sprites["command_window"][email protected]
                  pbPlayDecisionSE()
                  pbFadeOutIn(99999) {
                  PokemonPhoneScene.new.start
                  }
                  end
                  if @cmdJukebox>=0 && @sprites["command_window"][email protected]
                  pbPlayDecisionSE()
                  $scene = Scene_Jukebox.new
                  end
                  if @cmdPension>=0 && @sprites["command_window"][email protected]
                  pbPlayDecisionSE()
                  pbFadeOutIn(99999) {
                  scene=DayCareCheckerScene.new
                  screen=DayCareChecker.new(scene)
                  screen.startScreen
                  }
                  end
                  if @cmdPension>=0 && @sprites["command_window"][email protected]
                  pbPlayDecisionSE()
                  pbFadeOutIn(99999) {
                  scene=pbVoltorbFlip.new
                  screen=pbVoltorbFlip.new(scene)
                  screen.pbStartScreen
                  }
                  end
                  return
                  end
                  end
                  end
                  Reply With Quote
                    #9    
                  Old September 1st, 2013 (9:51 AM).
                  FL's Avatar
                  FL FL is offline
                  Pokémon Island Creator
                     
                    Join Date: Sep 2010
                    Gender: Male
                    Posts: 1,719
                    Quote:
                    Originally Posted by linkthehero View Post
                    sorry but i god some problems to fix it.please help me
                    Like I said: You done something wrong. 'if @cmdPension>=0 && @sprites["command_window"][email protected]' line should be 'if @cmdVoltorbFlip>=0 && @sprites["command_window"][email protected]'. Change
                    Code:
                    pbFadeOutIn(99999) { 
                      scene=pbVoltorbFlip.new
                      screen=pbVoltorbFlip.new(scene)
                      screen.pbStartScreen
                    }
                    to 'pbVoltorbFlip'
                    __________________
                    Reply With Quote
                      #10    
                    Old September 1st, 2013 (11:37 AM).
                    Maruno's Avatar
                    Maruno Maruno is offline
                    Lead Dev of Pokémon Essentials
                       
                      Join Date: Jan 2008
                      Location: England
                      Posts: 5,189
                      You'll also need the line @cmdPension=-1 in there somewhere. You could also try saying what your problems actually are.
                      __________________
                      Go to the Pokémon Essentials Wiki

                      | Downloads | Tutorials | Fangames |
                      | All Animations Project |

                      Follow me on Twitter: @maruno42


                      Reply With Quote
                        #11    
                      Old September 2nd, 2013 (6:51 AM).
                      linkthehero's Avatar
                      linkthehero linkthehero is offline
                         
                        Join Date: Sep 2012
                        Gender: Male
                        Posts: 66
                        thank you so much for the help
                        it works perfect =)
                        Reply With Quote
                          #12    
                        Old December 28th, 2013 (8:36 AM).
                        linkthehero's Avatar
                        linkthehero linkthehero is offline
                           
                          Join Date: Sep 2012
                          Gender: Male
                          Posts: 66
                          how is it posibal to put the bike in
                          could someone help me please
                          Reply With Quote
                            #13    
                          Old January 1st, 2014 (12:15 PM).
                          FL's Avatar
                          FL FL is offline
                          Pokémon Island Creator
                             
                            Join Date: Sep 2010
                            Gender: Male
                            Posts: 1,719
                            Quote:
                            Originally Posted by linkthehero View Post
                            how is it posibal to put the bike in
                            could someone help me please
                            The last part is:

                            Code:
                                  if @cmdBicycle>=0 && @sprites["command_window"][email protected] #gearmod
                                    if pbBikeCheck
                                      if $PokemonGlobal.bicycle
                                        Kernel.pbDismountBike
                                      else
                                        Kernel.pbMountBike 
                                      end
                                      $scene = Scene_Map.new
                                    end
                                  end
                            To close the menu, I suggest you to create a new flag at PokemonTemp. At pause menu script, when this variable is true, just closes the menu (break the loop). At this script, set this variable to true after line '$scene = Scene_Map.new'.
                            __________________
                            Reply With Quote
                              #14    
                            Old January 1st, 2014 (3:00 PM).
                            linkthehero's Avatar
                            linkthehero linkthehero is offline
                               
                              Join Date: Sep 2012
                              Gender: Male
                              Posts: 66
                              ok thank you but the stuff with the pause menu is not needed i use another menu =)
                              thank you =)
                              Reply With Quote
                                #15    
                              Old January 27th, 2014 (6:50 AM).
                              TheMarkCrafter TheMarkCrafter is offline
                              roses are red, violets are blue, i used to break rules but now im new.
                                 
                                Join Date: Jan 2011
                                Location: Kalos
                                Gender: Male
                                Nature: Serious
                                Posts: 549
                                Drawing app?

                                How do I add a drawing app?
                                __________________
                                winter is here.
                                back at 12/23/15
                                Reply With Quote
                                  #16    
                                Old January 27th, 2014 (8:44 AM).
                                Maruno's Avatar
                                Maruno Maruno is offline
                                Lead Dev of Pokémon Essentials
                                   
                                  Join Date: Jan 2008
                                  Location: England
                                  Posts: 5,189
                                  The first post explains how to call your drawing app scripts from the Pokégear.

                                  Describing how to make a whole new screen is not a part of this tutorial.
                                  __________________
                                  Go to the Pokémon Essentials Wiki

                                  | Downloads | Tutorials | Fangames |
                                  | All Animations Project |

                                  Follow me on Twitter: @maruno42


                                  Reply With Quote
                                    #17    
                                  Old August 6th, 2014 (12:31 PM).
                                  LenSho's Avatar
                                  LenSho LenSho is offline
                                     
                                    Join Date: Sep 2012
                                    Gender: Male
                                    Nature: Modest
                                    Posts: 94
                                    I tried to add the PokéDex to the PokéGear and got this error:

                                    __________________
                                    Reply With Quote
                                      #18    
                                    Old August 9th, 2014 (2:49 PM).
                                    FL's Avatar
                                    FL FL is offline
                                    Pokémon Island Creator
                                       
                                      Join Date: Sep 2010
                                      Gender: Male
                                      Posts: 1,719
                                      Quote:
                                      Originally Posted by LenSho View Post
                                      I tried to add the PokéDex to the PokéGear and got this error:

                                      Just delete the both lines '@scene.pbRefresh' for Pokégear script. I updated my other post.
                                      __________________
                                      Reply With Quote
                                        #19    
                                      Old August 9th, 2014 (7:29 PM).
                                      LenSho's Avatar
                                      LenSho LenSho is offline
                                         
                                        Join Date: Sep 2012
                                        Gender: Male
                                        Nature: Modest
                                        Posts: 94
                                        Oh I tried that, but then when I opened the Pokédex from that option the Dex List didn't show up at first, took me straight to the first Dex. I tried again and this time it showed up. This doesn't happen when catching new Pokémon though. They show up in the Pokédex right after catching/getting them.

                                        I didn't get an error, just that tiny glitch.
                                        __________________
                                        Reply With Quote
                                          #20    
                                        Old October 25th, 2015 (6:16 AM).
                                        Darkattributes197's Avatar
                                        Darkattributes197 Darkattributes197 is offline
                                           
                                          Join Date: Oct 2015
                                          Location: NO, never!
                                          Gender: Male
                                          Nature: Relaxed
                                          Posts: 21
                                          Question, can I put a quest system in the Pokegear? I know there is one, but how do I insert it into the Pokegear?
                                          __________________
                                          Welp...This is a thing...I'm making 5 projects! Main dev of Digimon Lunar Dusk, and Solar Dawn!
                                          Stick around, you may see some of my other games!
                                          Reply With Quote
                                            #21    
                                          Old November 1st, 2015 (3:14 AM).
                                          FL's Avatar
                                          FL FL is offline
                                          Pokémon Island Creator
                                             
                                            Join Date: Sep 2010
                                            Gender: Male
                                            Posts: 1,719
                                            Quote:
                                            Originally Posted by Darkattributes197 View Post
                                            Question, can I put a quest system in the Pokegear? I know there is one, but how do I insert it into the Pokegear?
                                            Did you follow the tutorial? What happened?
                                            __________________
                                            Reply With Quote
                                              #22    
                                            Old April 1st, 2016 (9:03 AM). Edited April 1st, 2016 by Maruno.
                                            Rabbit Heaven's Avatar
                                            Rabbit Heaven Rabbit Heaven is offline
                                               
                                              Join Date: Jul 2014
                                              Gender: Male
                                              Posts: 6
                                              Hey, I hope this thread is still active. I looked at this tutorial and the steps, and I added some new options to my Pokégear-ish device (Including your Daycare-Checker, which I found working with no problems, thank you very much!).

                                              Problem is, even after looking and experimenting with the scripts, copying/using parts I thought was neccesary from other pokegear functions, I cannot make the options show a scene I want, as I am not too experienced with ruby scripting as of now.

                                              I used a bank system script by Black Eternity (Just sort of re-discovered PokeCommunity and can't link it, but it comes up first at google) to add a banking system to my game, which works nicely if I just activate the script from an npc, but I can't conjure up a proper scene in order to make a pokegear function check the amount of money that is currently deposited in the bank.


                                              Could you by any means help me write a scene for this bank data pokegear function, or just help me write a basic scene in general? I understand if you do not have the time right now, but I hope you can help :)

                                              Regards, Rabbit Heaven.
                                              Reply With Quote
                                                #23    
                                              Old April 1st, 2016 (3:41 PM).
                                              Maruno's Avatar
                                              Maruno Maruno is offline
                                              Lead Dev of Pokémon Essentials
                                                 
                                                Join Date: Jan 2008
                                                Location: England
                                                Posts: 5,189
                                                Quote:
                                                Originally Posted by Maruno View Post
                                                Describing how to make a whole new screen is not a part of this tutorial.
                                                I'll quote this, and let you figure out why your post is inappropriate here.
                                                __________________
                                                Go to the Pokémon Essentials Wiki

                                                | Downloads | Tutorials | Fangames |
                                                | All Animations Project |

                                                Follow me on Twitter: @maruno42


                                                Reply With Quote
                                                  #24    
                                                Old April 2nd, 2016 (7:22 AM).
                                                Rabbit Heaven's Avatar
                                                Rabbit Heaven Rabbit Heaven is offline
                                                   
                                                  Join Date: Jul 2014
                                                  Gender: Male
                                                  Posts: 6
                                                  Since I noticed similar questions in the thread I thought it wouldn't hurt asking, but I suppose I'll have to put this up somewhere else then, thanks for the heads-up
                                                  EDIT: Would by any chance know a place/thread where I can to script these things, or just basic ruby that I can apply to Essentials?
                                                  Reply With Quote
                                                    #25    
                                                  Old April 6th, 2016 (2:17 AM).
                                                  FL's Avatar
                                                  FL FL is offline
                                                  Pokémon Island Creator
                                                     
                                                    Join Date: Sep 2010
                                                    Gender: Male
                                                    Posts: 1,719
                                                    Quote:
                                                    Originally Posted by Rabbit Heaven View Post
                                                    Since I noticed similar questions in the thread I thought it wouldn't hurt asking, but I suppose I'll have to put this up somewhere else then, thanks for the heads-up
                                                    EDIT: Would by any chance know a place/thread where I can to script these things, or just basic ruby that I can apply to Essentials?
                                                    Here a good starter point for making scenes in Essentials.
                                                    __________________
                                                    Reply With Quote
                                                    Reply

                                                    Quick Reply

                                                    Join the conversation!

                                                    Create an account to post a reply in this thread, participate in other discussions, and more!

                                                    Create a PokéCommunity Account

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 10:35 PM.