ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #26376    
Old August 28th, 2013 (9:28 AM).
GoGoJJTech's Avatar
GoGoJJTech GoGoJJTech is offline
(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
  • Gold Tier
 
Join Date: Nov 2012
Location: Earth
Age: 18
Gender: Female
Nature: Jolly
Posts: 2,477
Quote:
Originally Posted by kelewele_ View Post
thanks @awipe1 ... found the script that makes the player battle battle rival, i think that was main problem

also does anyone know what's wrong with script? i get the battle alright, but not the movement >.<

'#dyn 0x740000
#org @start
lock
applymovement 0x10 @walk
pauseevent 0x0
message @text
showmsg
playsound 0x11B 0x0
waitbutton
trainerbattle 0x3 0x146 0x0 @defeat
msgbox @text2
callstd MSG_NOCLOSE
fadescreen FADEOUT_BLACK
closemsg
disappear 0x10
fadescreen FADEIN_BLACK
release
end

#org @text
= Training has brought me further once\nmore!\pMaybe I'll restore TEAM ROCKET\nto it's former glory!

#org @defeat
= I would expect nothing less from the\nnew LEAGUE CHAMPION!

#org @text2
= I see that your still taining hard!\nFarewell until we meet again[.]

#org @walk
m walk_down walk_down walk_down walk_down walk_down walk_down end'
What script editor is this? And an FYI, this question should go in the script help thread. Make sure your movement is in hex, so 0x10 is hex.
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
Romhack.me Profile - Pokecommunity Profile - Youtube Channel

Support me at my site!
Pokémon Platinum Red and Blue

Relevant Advertising!

  #26377    
Old August 28th, 2013 (9:29 AM).
Satoshi Ookami's Avatar
Satoshi Ookami Satoshi Ookami is offline
Memento Mori
  • Gold Tier
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 24
Gender: Male
Nature: Calm
Posts: 14,479
Quote:
Originally Posted by gogojjtech View Post
What script editor is this? And an FYI, this question should go in the script help thread. Make sure your movement is in hex, so 0x10 is hex.
It's normal XSE with macros (those CAPS thingies that replace the hex.).
And why should this only go to script thread? This is also simple question

@kelewele: Care to post the movement as well? Btw you are missing waitmovement 0x0 after the movement command.
__________________
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List
  #26378    
Old August 28th, 2013 (9:45 AM).
trafalgar's Avatar
trafalgar trafalgar is offline
FireBlast
     
    Join Date: Aug 2010
    Gender: Male
    Posts: 15
    Quote:
    Quote:
    Originally Posted by trafalgar View Post
    Is there any way to swap the values ​​of two registers?
    r1 -> r2
    r1 <- r2

    Excuse my English but I use google translator: \
    Quote:
    Originally Posted by gogojjtech View Post
    But anyway you could store r1 in r3, then put r2 in r1, then r3 in r2
    Like this:
    r1 -> r3
    r2 -> r1
    r3 -> r2

    But clear r3 afterwards. The command you should use is mov.
    I already tried with the exchange algorithms but nothing. However, I have to move many bytes: \
    It would be a mess to do so. Also because I need to move the attributes of obj and send them forward.
      #26379    
    Old August 28th, 2013 (9:47 AM). Edited August 28th, 2013 by GoGoJJTech.
    GoGoJJTech's Avatar
    GoGoJJTech GoGoJJTech is offline
    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    • Gold Tier
     
    Join Date: Nov 2012
    Location: Earth
    Age: 18
    Gender: Female
    Nature: Jolly
    Posts: 2,477
    Quote:
    Originally Posted by Ash493 View Post
    It's normal XSE with macros (those CAPS thingies that replace the hex.).
    And why should this only go to script thread? This is also simple question

    @kelewele: Care to post the movement as well? Btw you are missing waitmovement 0x0 after the movement command.
    No, look. There is a label at the bottom that says @walk. This is not XSE...

    Quote:
    Originally Posted by trafalgar View Post
    I already tried with the exchange algorithms but nothing. However, I have to move many bytes: \
    It would be a mess to do so. Also because I need to move the place of obj and send them forward.
    Try the ldr, ldrb or ldrh, but of course choose the correct one.
    __________________
    I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
    The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
    Romhack.me Profile - Pokecommunity Profile - Youtube Channel

    Support me at my site!
    Pokémon Platinum Red and Blue
      #26380    
    Old August 28th, 2013 (9:55 AM).
    trafalgar's Avatar
    trafalgar trafalgar is offline
    FireBlast
       
      Join Date: Aug 2010
      Gender: Male
      Posts: 15
      Quote:
      Originally Posted by gogojjtech View Post
      No, look. There is a label at the bottom that says @walk. This is not XSE...



      Try the ldr, ldrb or ldrh, but of course choose the correct one.
      would be seen that the correct ldrh move 2 bytes but is not
      to me, however, would move more than 2 bytes, it should move 8. There is not one specific swi that invert the values ​​in two registers?
        #26381    
      Old August 28th, 2013 (9:57 AM).
      GoGoJJTech's Avatar
      GoGoJJTech GoGoJJTech is offline
      (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
      • Gold Tier
       
      Join Date: Nov 2012
      Location: Earth
      Age: 18
      Gender: Female
      Nature: Jolly
      Posts: 2,477
      Quote:
      Originally Posted by trafalgar View Post
      would be seen that the correct ldrh move 2 bytes but is not
      to me, however, would move more than 2 bytes, it should move 8. There is not one specific swi that invert the values ​​in two registers?
      Well if it's 8 bytes, you just simply cannot. The most a register can hold is a dword, which is 4 bytes. Like a pointer, that's a dword. 8 bytes would mean doing the operation twice.
      __________________
      I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
      The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
      Romhack.me Profile - Pokecommunity Profile - Youtube Channel

      Support me at my site!
      Pokémon Platinum Red and Blue
        #26382    
      Old August 28th, 2013 (10:00 AM).
      trafalgar's Avatar
      trafalgar trafalgar is offline
      FireBlast
         
        Join Date: Aug 2010
        Gender: Male
        Posts: 15
        Quote:
        Originally Posted by gogojjtech View Post
        Well if it's 8 bytes, you just simply cannot. The most a register can hold is a dword, which is 4 bytes. Like a pointer, that's a dword. 8 bytes would mean doing the operation twice.
        For this I would need to know if there is a swi which allows the drive: \
          #26383    
        Old August 28th, 2013 (10:00 AM).
        GoGoJJTech's Avatar
        GoGoJJTech GoGoJJTech is offline
        (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
        • Gold Tier
         
        Join Date: Nov 2012
        Location: Earth
        Age: 18
        Gender: Female
        Nature: Jolly
        Posts: 2,477
        Quote:
        Originally Posted by trafalgar View Post
        For this I would need to know if there is a swi which allows the drive: \
        Sorry, I don't think there is. Try gbatemp. they might have one.
        __________________
        I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
        The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
        Romhack.me Profile - Pokecommunity Profile - Youtube Channel

        Support me at my site!
        Pokémon Platinum Red and Blue
          #26384    
        Old August 28th, 2013 (10:09 AM).
        trafalgar's Avatar
        trafalgar trafalgar is offline
        FireBlast
           
          Join Date: Aug 2010
          Gender: Male
          Posts: 15
          Quote:
          Originally Posted by gogojjtech View Post
          Sorry, I don't think there is. Try gbatemp. they might have one.
          Thanks.
          On gba tek I found this but I do not understand how it works.
          Spoiler:
          SWI 0Fh (GBA) - ObjAffineSet
          Calculates and sets the OBJ's affine parameters from the scaling ratio and angle of rotation.
          The affine parameters are calculated from the parameters set in Srcp.
          The four affine parameters are set every Offset bytes, starting from the Destp address.
          If the Offset value is 2, the parameters are stored contiguously. If the value is 8, they match the structure of OAM.
          When Srcp is arrayed, the calculation can be performed continuously by specifying Num.
          r0 Source Address, pointing to data structure as such: s16 Scaling ratio in X direction (8bit fractional portion) s16 Scaling ratio in Y direction (8bit fractional portion) u16 Angle of rotation (8bit fractional portion) Effective Range 0-FFFF r1 Destination Address, pointing to data structure as such: s16 Difference in X coordinate along same line s16 Difference in X coordinate along next line s16 Difference in Y coordinate along same line s16 Difference in Y coordinate along next line r2 Number of calculations r3 Offset in bytes for parameter addresses (2=continuous, 8=OAM) Return: No return value, Data written to destination address.

          For both Bg- and ObjAffineSet, Rotation angles are specified as 0-FFFFh (covering a range of 360 degrees), however, the GBA BIOS recurses only the upper 8bit; the lower 8bit may contain a fractional portion, but it is ignored by the BIOS.
            #26385    
          Old August 28th, 2013 (10:09 AM).
          kelewele_ kelewele_ is offline
             
            Join Date: May 2013
            Gender: Male
            Posts: 25
            gogojjtech oh right so sry for using the wrong thread... and thanks so much forgot abt the hex thing, i keep getting stuck in my hack with minor things and im too stubborn to move on before figuring it out lol ... oh and i was using PKSV
              #26386    
            Old August 28th, 2013 (10:10 AM). Edited August 28th, 2013 by GoGoJJTech.
            GoGoJJTech's Avatar
            GoGoJJTech GoGoJJTech is offline
            (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
            • Gold Tier
             
            Join Date: Nov 2012
            Location: Earth
            Age: 18
            Gender: Female
            Nature: Jolly
            Posts: 2,477
            Quote:
            Originally Posted by trafalgar View Post
            Thanks.
            On gba tek I found this but I do not understand how it works.
            Spoiler:
            SWI 0Fh (GBA) - ObjAffineSet
            Calculates and sets the OBJ's affine parameters from the scaling ratio and angle of rotation.
            The affine parameters are calculated from the parameters set in Srcp.
            The four affine parameters are set every Offset bytes, starting from the Destp address.
            If the Offset value is 2, the parameters are stored contiguously. If the value is 8, they match the structure of OAM.
            When Srcp is arrayed, the calculation can be performed continuously by specifying Num.
            r0 Source Address, pointing to data structure as such: s16 Scaling ratio in X direction (8bit fractional portion) s16 Scaling ratio in Y direction (8bit fractional portion) u16 Angle of rotation (8bit fractional portion) Effective Range 0-FFFF r1 Destination Address, pointing to data structure as such: s16 Difference in X coordinate along same line s16 Difference in X coordinate along next line s16 Difference in Y coordinate along same line s16 Difference in Y coordinate along next line r2 Number of calculations r3 Offset in bytes for parameter addresses (2=continuous, 8=OAM) Return: No return value, Data written to destination address.

            For both Bg- and ObjAffineSet, Rotation angles are specified as 0-FFFFh (covering a range of 360 degrees), however, the GBA BIOS recurses only the upper 8bit; the lower 8bit may contain a fractional portion, but it is ignored by the BIOS.
            It's still saying the max is 4 bytes long, so it won't work.

            Quote:
            Originally Posted by kelewele_ View Post
            gogojjtech oh right so sry for using the wrong thread... and thanks so much forgot abt the hex thing, i keep getting stuck in my hack with minor things and im too stubborn to move on before figuring it out lol ... oh and i was using PKSV
            You SHOULD be using the XSE from gamer2020's toolbox, but PKSV is new-ish.
            __________________
            I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
            The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
            Romhack.me Profile - Pokecommunity Profile - Youtube Channel

            Support me at my site!
            Pokémon Platinum Red and Blue
              #26387    
            Old August 28th, 2013 (1:45 PM).
            Le pug's Avatar
            Le pug Le pug is offline
            Creator of Pokémon: Discovery / Fat Kid
            • Crystal Tier
             
            Join Date: Aug 2013
            Location: Le bed
            Age: 24
            Gender: Male
            Nature: Bold
            Posts: 784
            I'm trying to change the grass animation via NSE 2.1 on a Pokemon Ruby rom. I load my rom then go to Navigate > POKEMON > BPRE > Sprites > Landscape > Grass

            however when I get there, all I see is a bunch of dots going down vertically where the image should be. I'm not exactly sure if this is the right way to change it? I'm only trying to change the palette of the picture so I was wanting to insert a recolored animation image.
            __________________







            /// Pokémon: Discovery
            /// Pokémon: Fat Kid
            /// Tile Insertion Tutorial For AdvanceMap
            /// Pokémon Emerald Specials Resource Thread
            /// Pokémon Emerald Decapitalization Patch
            /// Emerald Titlescreen Cloud Removal Tutorial
            /// Tutorial For Fixing Any ROM-related Bug
              #26388    
            Old August 28th, 2013 (1:51 PM).
            GoGoJJTech's Avatar
            GoGoJJTech GoGoJJTech is offline
            (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
            • Gold Tier
             
            Join Date: Nov 2012
            Location: Earth
            Age: 18
            Gender: Female
            Nature: Jolly
            Posts: 2,477
            Quote:
            Originally Posted by Le pug View Post
            I'm trying to change the grass animation via NSE 2.1 on a Pokemon Ruby rom. I load my rom then go to Navigate > POKEMON > BPRE > Sprites > Landscape > Grass

            however when I get there, all I see is a bunch of dots going down vertically where the image should be. I'm not exactly sure if this is the right way to change it? I'm only trying to change the palette of the picture so I was wanting to insert a recolored animation image.
            On a RUBY ROM, doing BPRE. Ruby's code is AXVE, not BPRE.
            AXVE: Ruby
            AXPE: Sapphire
            BPRE: FireRed
            BPGE?: Leaf Green (I think it's BPGE)
            BPEE: Emerald

            So you load with the correct game Code. That goes for all tools. If you want to find it, (and if it's not in NSE), look in VBA for the tiles, copy the offset, then go to the memory viewer, and search for the bytes at that offset in your ROM.
            __________________
            I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
            The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
            Romhack.me Profile - Pokecommunity Profile - Youtube Channel

            Support me at my site!
            Pokémon Platinum Red and Blue
              #26389    
            Old August 28th, 2013 (7:14 PM).
            Le pug's Avatar
            Le pug Le pug is offline
            Creator of Pokémon: Discovery / Fat Kid
            • Crystal Tier
             
            Join Date: Aug 2013
            Location: Le bed
            Age: 24
            Gender: Male
            Nature: Bold
            Posts: 784
            On AdvanceMap 1.95 I have two maps perfectly connected and the movements are assigned correctly yet in game, I can't cross into the map over. When I try to change the name of the second (newest) map, I get the error "ERROR: (ENotAPointer) AdvanceMapError(5): The value #3E73C0 is not a pointer! Please contakt [email protected]"

            Any way how to fix this?
            __________________







            /// Pokémon: Discovery
            /// Pokémon: Fat Kid
            /// Tile Insertion Tutorial For AdvanceMap
            /// Pokémon Emerald Specials Resource Thread
            /// Pokémon Emerald Decapitalization Patch
            /// Emerald Titlescreen Cloud Removal Tutorial
            /// Tutorial For Fixing Any ROM-related Bug
              #26390    
            Old August 28th, 2013 (8:01 PM).
            GoGoJJTech's Avatar
            GoGoJJTech GoGoJJTech is offline
            (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
            • Gold Tier
             
            Join Date: Nov 2012
            Location: Earth
            Age: 18
            Gender: Female
            Nature: Jolly
            Posts: 2,477
            Quote:
            Originally Posted by Le pug View Post
            On AdvanceMap 1.95 I have two maps perfectly connected and the movements are assigned correctly yet in game, I can't cross into the map over. When I try to change the name of the second (newest) map, I get the error "ERROR: (ENotAPointer) AdvanceMapError(5): The value #3E73C0 is not a pointer! Please contakt [email protected]"

            Any way how to fix this?
            :/ http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
            __________________
            I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
            The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
            Romhack.me Profile - Pokecommunity Profile - Youtube Channel

            Support me at my site!
            Pokémon Platinum Red and Blue
              #26391    
            Old August 28th, 2013 (11:25 PM).
            Satoshi Ookami's Avatar
            Satoshi Ookami Satoshi Ookami is offline
            Memento Mori
            • Gold Tier
             
            Join Date: Jul 2008
            Location: Abyss of Time, Great Seal
            Age: 24
            Gender: Male
            Nature: Calm
            Posts: 14,479
            Quote:
            Originally Posted by gogojjtech View Post
            No, look. There is a label at the bottom that says @walk. This is not XSE...
            Those are macros I mentioned. They are just not capsed...
            For example end = #raw 0xFE
            __________________
            ROM hacking FAQ - Read before asking how to play a hack.

            Anime List | PSN Trophy List
              #26392    
            Old August 29th, 2013 (2:54 AM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
              Join Date: Nov 2012
              Location: Do you really want to know? Really?
              Gender: Male
              Nature: Bold
              Posts: 1,766
              Quote:
              Originally Posted by Ash493 View Post
              Those are macros I mentioned. They are just not capsed...
              For example end = #raw 0xFE
              Gogojjtech: I think he is mixing PKSV (which includes these automatically) with XSE. I don't know if you have ever looked into the header files, but you can VERY easily add new commands and such with just a simple:

              #define walk_fast 0xDD

              Then you can use walk_fast instead of 0xDD. I'm not sure if they already exist or if you have to create them.
              __________________

              Paired with Simba
                #26393    
              Old August 29th, 2013 (7:33 AM).
              Le pug's Avatar
              Le pug Le pug is offline
              Creator of Pokémon: Discovery / Fat Kid
              • Crystal Tier
               
              Join Date: Aug 2013
              Location: Le bed
              Age: 24
              Gender: Male
              Nature: Bold
              Posts: 784
              Quote:
              Originally Posted by gogojjtech View Post
              In 1.92, yes it will change the name.. for instance, I changed Route 102 to Path 1. However, it is ALSO changing the names of 25.24-25.39 and 25.41-25.43 which are non-named by default, however I used most of them for my own and renamed them. Now that I renamed Route 102 to Path 1, it's renaming the others also.
              __________________







              /// Pokémon: Discovery
              /// Pokémon: Fat Kid
              /// Tile Insertion Tutorial For AdvanceMap
              /// Pokémon Emerald Specials Resource Thread
              /// Pokémon Emerald Decapitalization Patch
              /// Emerald Titlescreen Cloud Removal Tutorial
              /// Tutorial For Fixing Any ROM-related Bug
                #26394    
              Old August 29th, 2013 (7:35 AM).
              kelewele_ kelewele_ is offline
                 
                Join Date: May 2013
                Gender: Male
                Posts: 25
                so my scripts works fine and stuff... bt i didnt know what var number to use?
                i just used 4000 as a draft to test it and make sure it works, bt for the real thing what is var number is recommended? lots of places seem to say 4050?? O.o
                  #26395    
                Old August 29th, 2013 (7:58 AM).
                awipe1's Avatar
                awipe1 awipe1 is offline
                   
                  Join Date: Aug 2012
                  Gender: Male
                  Posts: 215
                  Quote:
                  Originally Posted by kelewele_ View Post
                  so my scripts works fine and stuff... bt i didnt know what var number to use?
                  i just used 4000 as a draft to test it and make sure it works, bt for the real thing what is var number is recommended? lots of places seem to say 4050?? O.o
                  To know which Var numbers to use, I recommened using this link.

                  http://www.pokecommunity.com/showpost.php?p=7563059&postcount=24067

                  What I do is I keep track of every flag and variable I use, so I never reuse the same ones.
                  __________________
                  Check out my Pokemon Rom! Click the Image Below!
                    #26396    
                  Old August 29th, 2013 (8:04 AM).
                  GoGoJJTech's Avatar
                  GoGoJJTech GoGoJJTech is offline
                  (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                  • Gold Tier
                   
                  Join Date: Nov 2012
                  Location: Earth
                  Age: 18
                  Gender: Female
                  Nature: Jolly
                  Posts: 2,477
                  Quote:
                  Originally Posted by Le pug View Post
                  In 1.92, yes it will change the name.. for instance, I changed Route 102 to Path 1. However, it is ALSO changing the names of 25.24-25.39 and 25.41-25.43 which are non-named by default, however I used most of them for my own and renamed them. Now that I renamed Route 102 to Path 1, it's renaming the others also.
                  What is probably happening is the names consist of the same pointer to the name. So if you don't understand:
                  Route 101 -> 0x64A524
                  Route 102 -> 0x64A524

                  These are examples. They point to the same location, so if you change one, you change the other. You could change a pointer so that way you have two separate names, and one changes at a time. Makes sense?
                  __________________
                  I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                  The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                  Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                  Support me at my site!
                  Pokémon Platinum Red and Blue
                    #26397    
                  Old August 29th, 2013 (12:57 PM).
                  Le pug's Avatar
                  Le pug Le pug is offline
                  Creator of Pokémon: Discovery / Fat Kid
                  • Crystal Tier
                   
                  Join Date: Aug 2013
                  Location: Le bed
                  Age: 24
                  Gender: Male
                  Nature: Bold
                  Posts: 784
                  Quote:
                  Originally Posted by gogojjtech View Post
                  What is probably happening is the names consist of the same pointer to the name. So if you don't understand:
                  Route 101 -> 0x64A524
                  Route 102 -> 0x64A524

                  These are examples. They point to the same location, so if you change one, you change the other. You could change a pointer so that way you have two separate names, and one changes at a time. Makes sense?
                  Makes sense. Do you know how I can change the pointers?
                  __________________







                  /// Pokémon: Discovery
                  /// Pokémon: Fat Kid
                  /// Tile Insertion Tutorial For AdvanceMap
                  /// Pokémon Emerald Specials Resource Thread
                  /// Pokémon Emerald Decapitalization Patch
                  /// Emerald Titlescreen Cloud Removal Tutorial
                  /// Tutorial For Fixing Any ROM-related Bug
                    #26398    
                  Old August 29th, 2013 (12:58 PM).
                  GoGoJJTech's Avatar
                  GoGoJJTech GoGoJJTech is offline
                  (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                  • Gold Tier
                   
                  Join Date: Nov 2012
                  Location: Earth
                  Age: 18
                  Gender: Female
                  Nature: Jolly
                  Posts: 2,477
                  Quote:
                  Originally Posted by Le pug View Post
                  Makes sense. Do you know how I can change the pointers?
                  Search in your ROM for them. If you don't have a hex editor, then here: https://www.dropbox.com/s/o5ypef31rbg922n/HxD%20Hex%20Editor%20Portable.rar
                  __________________
                  I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                  The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                  Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                  Support me at my site!
                  Pokémon Platinum Red and Blue
                    #26399    
                  Old August 29th, 2013 (2:30 PM).
                  Koolmaqe's Avatar
                  Koolmaqe Koolmaqe is offline
                     
                    Join Date: Aug 2013
                    Gender: Male
                    Posts: 6
                    Hey, I have a question. I am working on my first Rom, and I FINALLY discovered how to make pokeballs give pokemans. Now...

                    How do I make it so I don't have to run Oak's Parcel in this one???

                    (Fire red)

                    ...Oak doesn't exist in this hack....

                    Advise??
                      #26400    
                    Old August 29th, 2013 (2:41 PM).
                    GoGoJJTech's Avatar
                    GoGoJJTech GoGoJJTech is offline
                    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                    • Gold Tier
                     
                    Join Date: Nov 2012
                    Location: Earth
                    Age: 18
                    Gender: Female
                    Nature: Jolly
                    Posts: 2,477
                    Quote:
                    Originally Posted by Koolmaqe View Post
                    Hey, I have a question. I am working on my first Rom, and I FINALLY discovered how to make pokeballs give pokemans. Now...

                    How do I make it so I don't have to run Oak's Parcel in this one???

                    (Fire red)

                    ...Oak doesn't exist in this hack....

                    Advise??
                    Just make a new script. Make sure you're using XSE from gamer2020's toolbox, and advance map 1.92. Then follow diegoisawesome's XSE tutorial: https://www.dropbox.com/s/cceae20848ci6lq/diegoisawesome%27s%20xse%20tutorial.pdf
                    __________________
                    I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                    The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                    Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                    Support me at my site!
                    Pokémon Platinum Red and Blue
                    Closed Thread
                    Quick Reply

                    Sponsored Links
                    Thread Tools

                    Posting Rules
                    You may not post new threads
                    You may not post replies
                    You may not post attachments
                    You may not edit your posts

                    BB code is On
                    Smilies are On
                    [IMG] code is On
                    HTML code is Off

                    Forum Jump


                    All times are GMT -8. The time now is 10:41 AM.