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Random occurences in battles

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Old August 28th, 2013 (10:13 AM).
Alexandre's Avatar
Alexandre Alexandre is offline
Join Date: Mar 2005
Age: 22
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Hey everyone, quick question regarding the battle system in Essentials (and in Pokemon in general I guess). I'm wondering which procedures are entirely or partly random and/or rely on probability calculations. I am aware of critical hits, and move effects like confusion, paralysis, burn etc etc but I was wondering if there are any others. It's been a while since I've messed with Essentials or even played Pokemon so it would be a big help. Cheers.
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Old August 28th, 2013 (5:51 PM).
dexter1o6 dexter1o6 is offline
Join Date: Jul 2013
Age: 28
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You can start reading here:

For starters, look under 'Other' --> 'Randomization adjustment'

This should be all you need, except that I cannot tell you what is actually implemented in Pokemon Essentials (I would have to test it or at least read through the scripts. But you can do that, right?)
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Old September 1st, 2013 (4:36 AM).
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FL FL is offline
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Generally uses this method:

def pbRandom(x)
  return rand(x)
rand ranges from 0...x

Critical hit are done using 'pbIsCritical?' method. Some effects durations like confusion are setted when the pokémon become confused.
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