Fiore is one of the countries located on the Earth Land. The capital is Crocus, and the monetary unit in Fiore Kingdom is Jewels.().
The Kingdom of Fiore, a neutral country of 17 people. It is a world of magic. Magic is bought and sold there everyday (literally). It is an integral part of people's lives and there is those who use magic as their occupation. Those people are referred to as wizards. The wizards belong to various guilds and perform jobs on commision. There are a large number of guilds within the country.
This RP will take place in Fiore.
You are a wizard who belongs to a certain guild and performs jobs in order to live their lives and to have fun, you can belong to any guild you like as long as they have a symbol you can I identify yourself with. You can perform jobs that are sent out to all guilds and the first to do them gets the money, like in Pokemon Mystery Dungeon once a job is accepted by someone it disappears so that means if you take one you don't need to worry about other people doing it before you unless it is an important mission. You can be a recruit to an adept at magic but remember being in a guild is about happiness and making friends... believe in the heart of the cards
Follow all PC rules
Follow all RP rules
No Metagaming i.e. doing something or reacting to something that someone is planning to do and has written down in OOC. i.e. John reads that billy is asking lucy to a movie and John asks to come with in IC when he would have no knowledge of it.
Don't bunny without permission
It's Time to Duel
Codeword: Snow Fairy
No god modding, as in if you have an OP magic do not use it eccseivly unless it is your only magic because some of them become really powerful and also if you do have a magic like god slayer than you should be only a novice at it for now since everyone in the RP is Normal-Rank until we have an S-Rank tournament or something.
If you dissagree with something I say please P/VM me so we can talk it over
Don't publicly (OOC) dissciminate or bully someone
Notes: Some animals, beasts and monsters have sub species these sub species are not listed here only a few, sub species can be a different color or have different powers.
Anteka: Herbivores that live in cold climates. Generally docile, though they have been known to attack when threatened. Their high-quality pelts have many uses, and their antlers are highly prized by Bazaars and merchants.
Aptonoth: Relatively docile herbivores with characteristic crest plates. They form herds and raise young communally, and have been used as pack animals for generations; their meat is tasty and nutritious. Very cautious around large monsters.
Epioth: Submissive, water-dwelling herbivores that subsist on water grasses and moss. Epioth surface frequently to sunbathe. Extremely timid, they panic when danger is present, swimming about in haphazard fashion.
Kelbi: Small herbivores known for their gentle demeanor, as well as the medicinal properties of their horns. Those wishing to harvest a horn should stun the Kelbi, then sever the appendage while the animal is still alive.
Popo: Herd-forming herbivores covered in thick fur to endure the cold. Popo are gentle, but known to use their massive tusks bravely when defending their young. Popo meat is very nutritious; the tongue is said to be especially palatable.
Rhenoplos: Extremely territorial herbivores with poor vision, but very acute hearing. Rhenoplos will doggedly pursue any nearby target they sense. They often collide into boulders, perhaps because they cannon easily stop once they begin to run.
Slagtoth: Herbivores that live near water in Volcanoes and Flooded Forests. Their heavy, sagging hides store nutrients, and are prized for their resistance to heat and water. Males are quite territorial, often refusing to flee from even invading wyverns.
Altaroth: Insects that wildly inhabit many areas. Noted for absorbing fruit, mushrooms, and honey, then carrying them back to the nest. Materials can thus be collected from their swollen abdomens, whose color is related to what is being carried.
Bnahabra: Flying insects that inhabit most environments. They attack invaders with a paralyzing venom, and lay eggs in carrion together with a bodily fluid that hastens decomposition. As their bodies are easily destroyed, poison is ideal for harvesting their parts.
Great Thunderbug: An abnormally large Thunderbug raised inside the body of an elder dragon and known to inhabit the same areas as its former host, its electrical attack is deadly. This bug has various uses as material for crafting weapons and items.
Hornetaur: A Vespoid-like monster with a thick shell. Easily damaged, there are rarely any usable materials left to harvest from them once killed. But if you could sap their health gradually...
Vespoid: An enormous, wasp-like insectoid with a poisonous stinger that paralyzes prey. Easily damaged, there are rarely any usable parts left to harvest from them once they are killed.
Queen Vespoid: A massive thorax and brilliant, gigantic wings mark the Vespoid Queen. It commands its subjects through unique flight patterns, and will stab any intruders with a poisonous stinger that also causes paralysis. It also spits acidic bodily fluid at its prey.
Hypnococatrice: A rust-colored bird wyvern with beautiful tail feathers found mainly in forests. A highly pacifistic wyvern by nature, it breathes sleeping gas on its enemies and prey alike. Its strong, developed legs pack a serious punch, so be careful!
Qurupeco: Bird Wyverns with unique plumage. Well known for using their thoracic vocal organs to imitate others monsters calls, first summoning them, then using the distraction to flee. The creature spits a dangerous body fluid that can lower one's Resistance. There are sub species of this.
Yian Kut-ku: A bird-like wyvern with a huge beak and large ears that splay open when it is angered. With its sensitive hearing it dislikes loud noises. It is smaller but faster than other wyverns.
Gypceros: A wyvern that can generate disorienting flashes of light when its prominent head crest is struck. Its rubbery hide resists damage and can ward off shock traps, while its spit carries a deadly venom. However, they are quite timid
Baggi: Highly intelligent, carnivorous Bird Wyverns that hunt in packs. Noted for their blue scales and sharp glare. Baggi are feared for their ability to release a tranquillising fluid; it can knock out even humans for several seconds.
Genprey: An orange and green-striped species of small carnivores found mainly in desert zones. Traveling in packs, their large fangs and claws contain a neurotoxin that is used to paralyze prey.
Giaprey: A species of small bird-like carnivores known to inhabit the snowy mountains. Their white skin is beautiful, but their temperament is not. They are known to spit ice at hunters, and attack in deadly packs.
Ioprey: A vivid red species of small carnivores often found in subtropical zones. Sacs in their throat contain a powerful poison that slowly drains the health of their prey.
Jaggi: Highly social, carnivorous bird wyverns that live in large packs. Young Jaggi males hunt in groups when attacking larger animals, and have been known to steal wyvern eggs. Research suggest they operate under orders from a single alpha male.
Jaggia: Female Jaggi that stay in groups, Jaggia generally cluster around the nest to defend it and raise whelps. Smaller than mature males, but larger than and tougher than the countless young males. Jaggia also operate under an alphas orders.
Velociprey: Aggressive, carnivorous monsters that often travel in packs. Even a master hunter should take care not to become surrounded! Wide ranging, they are found in many different areas, such as the Jungle or Forest and Hills.
Wroggi: Small, carnivorous bird wyverns with poison-generating organs that run from their mouths to their throats. They run in packs, often led by a large alpha male. Lesser members of the order are fiercely loyal, and will eagerly lay down their lives to protect the alpha.
Gendrome: The alpha monster that leads a Genprey pack. They are larger and have more prominent crest. Found in the desert, they can paralyze prey using their fangs and claws.
Giadrome: The alpha leader of a pack of Giaprey, the Giadrome sports a beautiful crest. Larger than a Giaprey, any hunter silly enough to encroach on its turf will be frozen in a hail of ice.
Carnivorous bird wyverns like the Jaggi. Noted for their projecting cranial crests and bluish-white skin that's adapted to snow. Great Baggi craftily command other Baggi to surround their prey and stun them with a tranquilizing fluid.
Great Jaggi: The commanding alpha male of Jaggi packs. Most males leave the group upon reaching maturity, returning to compete with others. The dominant male then becomes a Great Jaggi. Apparently, they can issue fairly complex orders via howling.
Great Wroggi: Bird wyverns that spit a poisonous mist. Wroggi travel in packs that are led by the largest and most toxic member. The poison is made in a sac-like organ around its throat; if this is destroyed, the creature's ability to spit is impaired.
Iodrome: The alpha monster that leads an Ioprey pack. They are larger and have a more prominent crest. Found in subtropical zones, they spit a poison that can sap the life force of prey.
Velocidrome: The alpha monster that leads a Velociprey pack. They are larger and have a more prominent crest. Highly territorial, but will retreat to a safe place when injured to recover.
Giggi: Remarkably fecund wyvern larvae that can flourish in any dark environment. They survive by leeching onto other animals, sucking their blood, and then converting it to toxins. Giggi victims are advised to shake them off by rolling vigorously on the ground.
Basarios: A large wyvern found in volcanic zones. They are the juvenile form of the Gravios. They have a steel-like carapace that requires powerful items to crack. Emits poison gas.
Black Diablo's These black-shelled Diablos are treated as a subspecies, but are actually just normal female Diablos in heat. The color change is a warning to other creatures, as they tend to become extremely aggressive during mating season.
Anorupathisu: A sawfish-like flying wyvern that inhabits the Sea.
Berukyosu: An intelligent thunder element wyvern that can learn the attack patterns of hunters and counter them. Inhabits the Gorge.
Gravios: A large wyvern found in volcanic zones. They possess a fiery breath attack and the ability to emit a sleeping gas. They also have extremely hard scales that deflect most weapon attacks.
Diablos: Wyverns feared as desert tyrants. Extremely territorial, Diablos attack invaders with blind aggression. Highly sensitive to sound, perhaps because they frequently travel beneath the sand. Known to feed on cacti.
Espinas: A green thorny wyvern.
Gurenzeburu: A monster that was recently discovered, Gurenzeburu makes its home in the Highlands. Using the Hunter's Guild research, it was found to be remarkably violent, and so it has been given the nickname Banryu (Barbaric Dragon).
Khezu: Loathsome wyverns that live inside caves. Near blind, they detect their prey by smell. They are capable of generating electric shocks, which they use to paralyze their prey.
Monoblos: A large-horned wyvern found in desert zones. Their giant horn makes their attacks very dangerous. While they have no breath attack, their ear-splitting roar is the bane of hunters.
Rathalos: Terrible wyverns called the 'Kings of the Skies'. Together with Rathian, they stake wide territories centered around their nests. Rathalos descend on invaders from the sky, attacking with poison claws and breath of fire.
Fire-breathing female wyverns, also known as the "Queens of the Land". With powerful legs and poison-secreting tails, they hunt mainly on the ground. Sometimes seen preying as a couple, Rathian cooperate well with Rathalos.
Akantor: A wyvern truly wrapped in mystery. Known to some as the black god and to others as the tyrant of fire, this large and brutal creature is known to the hunters simply as Akantor...
Barioth: Wyverns that rule the eternally frozen Tundra. Barioth use their huge tusks and spiked scales to move freely atop the slippery ice; this ability makes them very difficult to keep up with.
Gigginox: Wyverns that inhabit the Tundra. Gigginox live in darkness and thus have degraded vision; they detect prey via body heat, then attack with poison. When excited, their color changes and parts of their body harden. Extremely fertile, laying innumerable eggs.
Hyujikiki: A wyvern with golden brown fur that attacks by hurling spikes from its tail.
Nargacuga: Flying wyverns that have evolved to live in thickly wooded areas. These sly beasts stalk their prey from the shadows with ferocious speed and dogged tenacity, and their massive tails are as dexterous as they are deadly.
Odeibatorasu: It lives in the Desert.
Pariapuria: Pariapuria is a four-legged amphibious monster that lives in watery caves.
Tigrex: A flying wyvern that maintains its primitive origins. Prone to violence, it possesses incredible ferocity thanks to its four limbs, claws, and jaw. Inhabits a wide area, it has even been spotted hunting Popo in the mountains.
Ukanlos: A mysterious wyvern said to only appear after large avalanches deep in the snowy mountains. Often seen crushing ice balls and rock into powder in its stride, it’s known to the Guild as Ukanlos, although there are whisperings that it may be the white god…
Delex: Carnivorous desert monsters that often travel in schools of four or five. When near large monsters on the hunt, they will attemp to surround the prey and scavenge feed. Their aural sesivity makes them weak against Sonic Bombs.
Cephadrome: The alpha monster form of the Cephalos. Larger and armored with black scales, they fit the appearance of a leader perfectly. Their fins hold a paralyzing toxin
Cephalos: Wyverns found only in the Desert. they live and "swim" in sand rather than water. They seldom appear above land, but when their hearing is disturbed...
Laviosioth: A piscine wyvern that resides in magma. Its scales are covered by layers of cooled magma, which makes it one hard nut to crack. It swims around in lava, spewing the molten rock it takes in at its prey… Researchers love to study its peculiar way of life.
Plesioth: Giant piscine wyverns with swift and varied underwater movements, as well as deadly breath and charging attacks. Plesioth are agitated by loud noises, so approach warily. Their favorite food is frogs.
Barroth: Barroth usually remain beneath the mud, perhaps to shield themselves from heat; they are even known to attack by flinging mud. They will charge in a frenzy at anything that disturbs their bogs.
Brachydios: Brute wyverns coated with an explosive green substance. The material is thought to be a unique myxomycete--or slime mold--that is primed to explode by the Brachydios's own saliva. Note that these crafty creatures can also deliver powerful foreleg strikes.
Deviljho: The dreaded, nomadic Deviljho have no specific territory of their own. Their muscles swell if provoked, revealing old wounds. Needing to feed constantly due to high body heat, they can hunt nearby animals to extinction.
Duramboros: Giant brute wyverns with hammer-like growths on their tails. They subsist on fallen or withered trees, often using their tails to knock said trees over. Researchers speculate that the lumps on their backs act as some sort of energy source.
Uragaan: Large brute wyverns that feed on ore, using their mighty jaws to crush bedrock to powder. They cleverly affix rocks and ore to their hides with lava, then cast them about, using vibrations to make them explode. When they fall, ore can be mined from their bodies.
Akure Jebia: Akura Jebia is a scorpion like monster, that like its cousin is able to shoot a crystallising beam out of the geode in its tail. Inhabiting the Swamp, it is much more efficient at dealing out damage than it's cousin, thanks to it being covered in spikes and horns.
it's cousin is a purple variant.
Daimyo Hermitaur: A large carapaceon with a giant monster's skull on its back. Fond of the sand, it is mainly seen in the desert or jungle zones. Living underground, it surfaces when hungering for a snack.
Shen Gaoren: A giant Carapaceon with an equally giant monster's skull on its back. Prone to roaming and fiercely territorial, any intruders will be met with opposition, so nearby forts or towns must be warned of its presence.
Shogun Ceanataur: A large Carapaceon with a giant monster's skull on its back. Its long, sharp pincers allow it to pierce volcanic bedrock and travel along ceilings. Sometimes, a precious and valuable pearl can be found inside its shell.
Taikun Zamuza: The dirt covered on its body seem to act as its outer shell. Attacking the dirt-covered body seem to break off the dirt, slowly revealing most of its true orange body. It smashes the ground with its bigger and hammer-like claw that can cause the quake status, while it jabs its opponents with its sharper spiked claw.
Bullfango: Foul-tempered wild boars that charge toward hunters the moment they spot them. Fertile and wide-ranging, they have been known to form large herds. Their meat has an unique flavour beloved by many.
Arzuros: Forest-and mountain-dwelling beasts found in humid regions. Though known more for fishing and standing upright to collect honey, their thick claws and heavy forearm plating allow them to deliver powerful blows to any aggressor.
Bulldrome: The powerful leader of the wild boars known for its enormous tusks. More aggressive than a Bullfango, it is known to rush into a fight, and is extremely proficient at locating a foe.
Congala: A large pelagus sporting pink fur often spotted in the jungle and swamp zones. Fond of mushrooms, its diet affects its breath, which may be poisonous or flaming. One can predict these traits via the food in its local habitat.
Blango: A Primatius covered entirely in white fur. Known to move in packs and led by a Blangonga. The Blangonga exerts tight control over the group, and any call to gather will be met immediately by the rank and file Blangos.
Blangonga: Leader of a Blango pack, it is twice as large and recognized by its giant fangs, whiskers, and head-crown. It sends its pack to attack any trespassers. Its jumping power allows it great mobility in its home range of the snowy mountains.
Gogomoa: A monkey-like creature with giant claws and the unique ability to shoot webs from his hands like a spider.
Kamu Orugaron: A black wolf with powerful wind attacks. Hunts in a pair with its female counterpart, Nono Orugaron.
Nono Orugaron: A white wolf with powerful wind attacks. Hunts in a pair with its male counterpart Kamu Orugaron.
Lagombi: Fanged beasts whose warm pelts and thick layers of fat help them to survive in harsh colder climates. Though mainly herbivores, Lagombi occasionally make use of their exceptional hearing and ability to glide on ice to sneak up on live prey.
Loro Gougarufu(red): An ape-like Pelagus that inhabits the Gorge alongside Ray Gougarufu. Together, they attack opponents in unison and utilize magnetic powers.
Ray Gougarufu (blue): An ape-like Pelagus that inhabits the Gorge alongside Loro Gougarufu. Together, they attack opponents in unison and utilize magnetic powers.
Rajang: Ultra-aggressive creature that is rarely sighted and seldom survived. Survivors report it exhibits a strange attack. The Rajang is said to be a loner, and this isolated life has made it difficult to pin down its territorial leanings.
Volvidon: Fanged beasts with thick red carapaces that are resistant to lava. Their rounded bodies are perfect for rolling across hot surfaces, and their long tongues are ideal for capturing insect prey. Their saliva emits a paralyzing toxin that should be avoided.
Ludroth: Aquatic female monsters. Ludroth form "harems" around large males, hence gathering in territories designated as breeding grounds. They are known to be extremely aggressive towards outsiders; caution is advised.
Uroktor: Leviathans that inhabit volcanoes. Noted for swarming around larger monsters' kills in order to feed. Uroktor rarely hunt for themselves, but stab upward at prey from the ground when they do. Known for being highly aggressive.
Agnaktor: Also known as fire-pike wyverns, Agnaktor use their tough beaks and great strength to burrow through rock. However, their hardened-lava armor becomes soft when they burrow underground or are attacked with fire or explosives.
Gobul: Monsters with strong camouflage skills and powerful neurotoxins. Poor swimmers, Gobul conceal themselves and lure prey by imitating plants with their barbels. Can reportedly swallow Epioth whole. They love frogs.
Kuarusepusu: Kuarusepusu is classified as a Leviathan species. When it is still young, it spends its time in the ocean. As an adult, it goes to land to search for its prey. Despite being a Leviathan, it is still a terrestrial yet bizzare dragon. With the crystals growing from its back, it is hence classified as the "Crystal Dragon".
Lagiacrus: Leviathans that exist at the top of the aquatic food chain. Feared by sailors as the "Lords of the Seas", Lagiacrus store enough electricity in their spinal organs to make the oceans surge. Occasionally they can be found resting on land as well.
Nibelsnarf: eviathans that have adapted to live in sandy areas. They burrow beneath the desert and locate prey aurally, then suck both the target and any surrounding sand into their maws. The gill-like organs in their mouths are thought to absorb nutrients.
Pokaradon: A species of leviathan that inhabits the ocean.
Royal Ludroth: Royal Ludroth use their sponge-like neck scales to absorb water and keep from drying out on land. Once the sponge loses moisture, they attempt to re-enter the water. They also spew mucus to trip up their prey.
Remobra: mall wyverns with outstanding flying abilities, they loiter in the skies waiting to prey upon weakened animals. Known to attack alongside Elder Dragons, they are known as an omen to disaster.
Notes: these are not exactly dragons because they are powerful yet different Wyverns that should not be tempered with such the name Dragons has been bestowed on these few.
Alatreon: Blazing black dragons, so named for resembling both lightning and darkness. They mercilessly tear apart whoever touches their sharp scales. Elementally unstable, their actions can affect the very weather. Living natural disasters.
Amatsumagatsuchi: The final boss for Monster Hunter Portable 3rd. It spends most of the time airborne, and is capable of unleashing devastating beams of concentrated wind and water. It seems to possess the ability to manipulate storms and wind, as it is surrounded by a hurricane wherever it goes.
Ashen Lao-Shan Lung: A giant dragon few have seen and lived to tell the tale. When on the rampage it wreaks havoc on all in its path.
Ceadeus: Legendary elder dragons known as both "shining giants of the depths" and "great sea dragons." Not confirmed to exist until recently.
Chameleos: Eyewitness sightings of this Elder Dragon are extremely rare due to its ability to literally vanish; however, details of this are unclear. It is thought that shocking it may make it reappear, but this is unproven.
Dire Miralis: Some legends consider this great dragon to be the devil fated to destroy the world, while others claim it is the giant who birthed creation. Is there any way for mere humans to quell its unending rage?
Fatalis: A legendary black dragon said to have prowled these lands from the days of old. Many skilled hunters have sought to challenge it, but none ever return. A monster shrouded in mystery..
Goldbeard Ceadus: A rarely-seen subspecies of Ceadeus confirmed to exist deep within ocean ruins. The golden light they cast in the dark depths befits a creature of such legendary status. Sadly, little is known about their relationship to the standard Ceadeus.
Jhen Mohran: Rare ore can be mined from these enormous dragons' backs; thus they are considered prosperity symbols. They swallow vast amounts of organic material and are always surrounded by scavenging Delex, which sailors use to locate them.
Hallowed Jhen Mohran: A subspecies of Jhen Mohran whose appearance has been likened to a crystal shimmering in the darkness. It inspires such awe and wonder that news of a sighting draws a stampede of hunters from across the land.
Kirin: The Kirin is said to glow a faint blue, but so few have seen it that details are scarce. It is apparently capable of calling forth lightning at will.
Kushala Daora: A metal plated dragon known as the tempest of wind. Eyewitnesses report violent storms alongside the dragon, and its wide range means towns may be attacked.
Lao-Shan Lung: A giant dragon few have seen and lived to tell the tale. When on the rampage it wreaks havoc on all in its path.
Lunastra: A brutal female Elder Dragon with breath of flame and expert control over fire. It is said that this control comes from the crown-like horns on its head, but this has not been confirmed.
Rukodiora: Known as the Magnetic Dragon.
Rusted Kushala Daora: A metal plated dragon known as the tempest of wind. Eyewitnesses report violent storms alongside the dragon, and its wide range means towns may be attacked
Shantiyen: An Elder Dragon shown to be capable of flight and manipulating wind.
Teostra: A brutal male Elder Dragon with breath of flame and expert control over fire. Its vile temperament means anyone who approaches is subject to fire and brimstone. Known to attack towns.
Yama Tsukami: An Elder Dragon that floats through the sky. A bite of earth, a drink of forest, it’s a veritable god of the sky made of the richest soil. Ancient trees grow thick on its back like on a mountain. It’s rumored to live near a forlorn, remote tower.
This looks cool! I'd lie to reserve but I have a few questions:
1. Do I need to have watched Fairy Tale?
2. Are there limitations on the types of magic, or just the strength of it. I.e. what things are not allowed?
1. No I have tried my best to make you not need to watch the anime maybe important characters but you can look them up yourself to know why they are good/bad, really you only need to know very basic things like main characters and the map.
2. Depends on your type of character.
a 40 year old veteran of magic who has been apart of a guild for 30 years can have like 7 magics and be good at them
a 14 year old who just joined a guild can have like 2 magics and be either good at them or not the best.
depends on how you interpret your character pretty much.
Personality: Notorious for his rude and straightforward attitude, its very clear as to why many would prefer to avoid him then seek him out. He often voices his thoughts to others, even if he feels like they will rebuke him or ostracize him for it. He has, on numerous occasions rebelled against the orders of his Guild for the sake of his own ideals or plans. Though some of his reasons were a bit childish and reckless, most of the time it usually leads to a better outcome. His foul mouth is a bit over the top but it adds to his overall appeal as well. Agni's compassion is buried deep beneath his crude nature but its vast size is well worth the dig. Once he finds someone that he absolutely wants to help; its near impossible to keep him from doing so. In a nutshell the guy can usually be seen alone, either eating, training, or reading. Some might assume that he's a calm individual from simply observing him, others may see through this and actually see the hardened glare in his eyes. But most would for certain tell you he's a brutish dolt.
History: Agni was born into a noble family that lived on the outskirts of Magnolia Town and was partially related to the royal family of Fiore. With them, he lived a relatively boring life, one that was filled with dinner parties, social balls, and excessive lessons in the arts. He tried his best to pretend that he was enjoying it but most of the time he found himself ignoring his lessons and sneaking out. Whenever he did sneak out, he had always met up with his childhood friend, a girl that was a year younger than him but always seemed to influence the seven year old noble in horrible ways. They had many adventures together, some of them were large and others were small but all of them were fun.
It wasn't until Angi had turned fourteen had he decided to actually tell his parents about his dislike of being a noble. That he had dreamed for years to go on an adventure of his own and that the facade of being a prestigious prick was the complete opposite of his true self. Of course that was hinted at several times in the usage of his language and the way he spoke. His father completely resented the idea but his mother was all for it. So it was basically a deadlock, one that Agni was glad to break with his own decision of leaving.
Over the years, he runs into a powerful and vicious Dragon, in a place that he could only describe as hotter than the surface of the sun. His travels led him there unexpectedly, like some sudden twist of fate his travels tossed him in that direction and he ran into this legendary monster. Baragas, as he liked to go by, met Agni with nothing but disdain but eventually warmed up to him due to his unrelenting resolve and careless attitude to his hostility. Over the course of five years Baragas taught him Fire Dragon Slayer magic and once Angi had felt like he learned all he could, he thanked the Dragon/mentor. On the year of July 7, X777, Baragas vanished out of existence, leaving Agni to travel alone for the next few years.
After awhile he found himself employed at Fairy Tail, his goal was to become a world renowned wizard and to figure out the secrets behind " The Fairies " as the Guild Master called it. He's earned somewhat of a reputation for being " The Wildfire " but others would just rather steer clear of him. His adventures have only begun.
Personality: Ace has two dominant traits they are his apparent lack of common sense and his fearlessness. He is easily impressed by little things that other people do especially those that he knows aren't very confident. He is not afraid to speak out of the crowd when it goes against something that a person is supposed to stand for i.e. being told to kill someone. He can be very destructive and can get carried away easily but always cleans up after himself. He holds a very dark secret about how he got his magic power and why he is a Wizard. He has a big appetite and likes Bacon. He cares for everyone and will not let anyone be hurt by evil doers. He has 2 goals in life, to become powerful and to find a way to fix his dog Inu and bring its soul back into the world into something just something. He has a sense of justice and won't let someone be treated unfairly when they do something good or bad. He also wishes to become strong.
History: Ace was born in a village not to far from magnolia but when Ace was only young his parents were taken from him because they practiced black magic, the people who took his parents were the towns men and viewed Ace as a danger but the townsfolk offered Ace 2 options stay in the village and die or leave the village and their people alone whilst living. Ace accepted the latter and fleed into the wilderness, he struggled a lot as he tried to learn magic for he was not able to so he could make a living but when Ace had nearly given up hope until he encountered a small dog was eager to follow him around every where, he named the dog Inu because it is a dog.
After a few months of travelling from town to town looking for food Ace and Inu were ambushed by Bandits as Ace put it. these bad people wanted Ace's money and his dog otherwise they would kill him and Inu, Ace said "No!" which made the bad guys angry and they went ahead with what they said and closed in on Ace, Ace's did not think to use his magic because he did not want to hurt them but Inu jumped in front of Ace and protected him but the little white dog was no match for the brutality of the bandits, when Inu was breathing his last breaths Ace absorbed Inu's soul in order to keep him alive which in turn granted Ace "Animal Possession" where Ace killed the bandits in rage and anger for nearly killing his only friend.
After a long time Ace was told about a guild called Fairy Tail where he could join and help people, Ace new that Fairy Tail was the place to go, he finally found the base of Fairy Tail, when he was 16 he found it hard to fit in with all the relaxed people but eventually he fell right into cracks of fairy tail and had the same reputation as everyone else did in the guild... being destructive.
After two years of Ace's time with Fairy Tail he left to train on Mt. Hakobe and said he would be back in 12 months and to send someone to retrieve him when that time was up. (I will pick up from here in IC)
I am currently reading 666 Satan so after that I will be doing Monster Hunter Orage but that is kind of long so I will be doing that before bed and basically be reading shorter ones during the day or at school Fairy Tail has been getting crap recently so I am putting it to rest until it picks up and I then can just catch straight up.
With the guilds it doesn't really matter it just allows player interaction with NPC's and stuff when it comes to story related stuff like adventuring into a mountain then multiple guilds will send their members of choice (all of you) to the mountain to investigate :D
I will add the animals of Fiore I will just take alot of animals from monster hunter and maybe one piece for it all.
Yea Heretostay had it right but I'll just call you Chuckles lol. Though, I think I've changed my mind again. I'll stay in Fairy Tail because the idea of being in another guild, all by myself, is disappointing lol.
Alright, my long-awaited (or not) SU is finally here!
Name: Remil Castenier
History: As an infant, Remil was stolen from his family by evil magicians. They used him as part of a dark ritual, which would have ended the baby's life it the ritual hadn't been interrupted by magicians from the Fairy Tale guild. They scared away or killed the evil magicians and rescued the baby. An older man named Grant Castenier raised the child as his own, as he and his wife lacked children. They gave him the name of Remil.
However, from early childhood it was obvious that the child was different. He had been tainted by the darkness of the ritual, and that darkness manifested itself frequently. Early in his life, the boy would enter rages that no one except his foster father could rouse him from. Grant Castenier was a master of Light magic, and from an early age tutored Remil in his craft, hoping to counteract the darkness. He was successful, to a point, but mostly the conflicting internal magic caused him split into two personalities. His childhood rages solidified into an entity that wielded dark magic almost exclusively, and was quite proficient at it.
His other personality continued to use the Light magic taught to him by his foster father. The Dark Remil (as it was labeled) came into being infrequently, mostly during stressful events or combat. The only way to tell if he is Dark Remil is if his eyes are red. While not enjoying it, Light Remil has found that he can wield Darkness magic, but doesn't enjoy doing so. He learned Sword Magic at around 12 years of age, and he is moderately proficient at the art.
Personality: Light Remil is kind, soft spoken, and shy. He is like by most everyone, but has a hard time making friends because of his shyness. He generally dislikes combat, both because he is nervous of triggering Dark Remil, and because he doesn't enjoy combat. Light Remil enjoys cooking and fishing, and is often praised for his culinary skills.
Dark Remil is harsh, vengeful, fiercely loyal, and cynical. He realizes that no one likes when he is around, and because of this he views the world very cynically. He revels in combat, and enjoys nothing more than crushing his enemies underfoot. It should be noted that Dark Remil is not evil by default. He and Light Remil have the same loyalties, as well as viewing the same people as friends. They remember what transpired when the other was dominant, though can't have conversations as such. (As far as anyone, including themselves know.)
Code: Snow Fairy
Guild: Fairy Tale, unless we want to do some guild rearranging