Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Reply
 
Thread Tools
  #1    
Old September 14th, 2013 (7:08 AM).
Badhaas's Avatar
Badhaas Badhaas is offline
     
    Join Date: Jul 2013
    Gender: Male
    Posts: 118
    I know there is a function in essentials to return the player´s public Trainer ID ($Trainer.publicID). Though there isn't a function which returns the player's secret ID; the remainder of the full trainer ID. I've looked at the function (publicID) to try and write the function I want myself, yet I don't understand how publicID works.

    Could anyone explain me how PokeBattle_Trainer.publicID works so I can write a function which returns the secret ID?
    Reply With Quote

    Relevant Advertising!

      #2    
    Old September 14th, 2013 (8:58 AM).
    Maruno's Avatar
    Maruno Maruno is offline
    Lead Dev of Pokémon Essentials
       
      Join Date: Jan 2008
      Location: England
      Posts: 5,171
      $Trainer.id is the player's full 32-bit trainer ID. The upper 16 bits of this number are the secret ID, and the lower 16 bits are the public ID. Both numbers on their own go between 0 and 65535. The two numbers are stuck together in binary form, like so:

      Secret ID: 1010 1010 1010 1010
      Public ID: 1100 1100 1100 1100
      $Trainer.id: 1010 1010 1010 1010 1100 1100 1100 1100

      To get either the secret ID or public ID back from this, we're going to have to fiddle with the number's bits. There are several different ways you can do this.

      Code:
      def publicID(id=nil)
        return id ? id&0xFFFF : (@id&0xFFFF)
      end
      This is how you get the public ID. What it does is perform a bitwise AND operation on the ID number with the number 0xFFFF (where & is the symbol used for this operator, like how = is the symbol meaning "set to equal" or == means "check if equals"). The number 0xFFFF is a hexadecimal number (you know it's hex because it has 0x at the beginning - 0xFFFF is the number 65535), which in binary is the number 1111 1111 1111 1111. A bitwise AND operation looks at each bit in both numbers in turn, and in the result, makes that bit 1 if the first number's bit is 1 AND the second number's bit is 1 (or 0 otherwise).

      $Trainer.id: 1010 1010 1010 1010 1100 1100 1100 1100
      0xFFFF: 0000 0000 0000 0000 1111 1111 1111 1111
      Result: 0000 0000 0000 0000 1100 1100 1100 1100

      There's a bunch of zeroes at the beginning of the result, but just like the number 00042, they can be ignored. The result is the public ID (in blue).



      The same approach would work if you want to get the secret ID (the red number). Remember that you can stick zeroes in front of a number, so 0xFFFF is the same as 0x0000FFFF. If that got just the second half of the $Trainer.id, and we now want just the first half, how about using 0xFFFF0000 instead?

      $Trainer.id: 1010 1010 1010 1010 1100 1100 1100 1100
      0xFFFF0000: 1111 1111 1111 1111 0000 0000 0000 0000
      Result: 1010 1010 1010 1010 0000 0000 0000 0000

      Success! Of sorts. We've gotten rid of the blue number, but we're still left with a bunch of zeroes at the end. 300 is a different number to 3, so we can't just ignore them. How do we get 3 from 300, then? Divide by 100! In this case, we want to divide by the binary number 1 0000 0000 0000 0000 to get rid of those 16 zeroes. In other words, divide by 65536.

      Putting all this together, we get this code:

      Code:
      def secretID
        return (@id&0xFFFF0000) / 65536
      end
      This isn't the most elegant solution, but it'll do what you want. The most elegant solution involves bitwise shifting, but you've already got something that works so there's no point trying to explain something new just for the sake of having some slightly prettier code.

      My explanation of binary/hexadecimal numbers and the bitwise AND operator is quite poor, I know. There's a nice page on Bulbapedia which explains these things too, and even though it's about calculating a Pokémon's gender/nature/ability/shininess from its personal ID, the maths and explanation is still good.
      __________________
      Go to the Pokémon Essentials Wiki

      | Downloads | Tutorials | Fangames |
      | All Animations Project |

      Follow me on Twitter: @maruno42


      Reply With Quote
        #3    
      Old September 14th, 2013 (10:14 AM).
      Badhaas's Avatar
      Badhaas Badhaas is offline
         
        Join Date: Jul 2013
        Gender: Male
        Posts: 118
        Thanks for the detailed reply. I think I get how it works now.

        I'm still fairly inexperienced at coding and try to learn to do what I want by looking at other code. I already knew what binary and hexadecimal numbers where, yet wasn't familiar with the AND operator. I also haven't worked with binary and hexadecimal values before.
        Reply With Quote
          #4    
        Old September 14th, 2013 (10:38 AM).
        Darkroman Darkroman is offline
           
          Join Date: Oct 2011
          Gender: Male
          Nature: Adamant
          Posts: 181
          I'd suggest looking into some binary truth tables, and understand what AND, OR, NOT, and XOR operations do. It'll come in handy.
          Reply With Quote
            #5    
          Old September 17th, 2013 (6:40 AM).
          Badhaas's Avatar
          Badhaas Badhaas is offline
             
            Join Date: Jul 2013
            Gender: Male
            Posts: 118
            Thanks for the tip. I've looked into it and it actually seems quite simple, though still very useful to know.
            __________________

            View my profile page for scripts/tutorials made by me, even ones which aren't posted yet.
            Currently working on a demo for Tales from the Pokémon World (based on the World of Pokémon project)
            Reply With Quote
            Reply
            Quick Reply

            Sponsored Links
            Thread Tools

            Posting Rules
            You may not post new threads
            You may not post replies
            You may not post attachments
            You may not edit your posts

            BB code is On
            Smilies are On
            [IMG] code is On
            HTML code is Off

            Forum Jump


            All times are GMT -8. The time now is 6:46 AM.